Yeah, that's definitely an improvement for getting all those Inna's pieces, most certainly. I mean, my Monk's Spirit Regen build did have distinct use for making Sweeping Wind next to no cost...but I'd really much rather have that. Mobs take extra damage, life regen, reflect damage and extra dodge, all at once. It MIGHT free up a slot if all you need from those Mantras is the base effect, but I guess the downside is...you get the BASE effect of all the Mantras, not specific runes. So for instance, if I were to take away Mantra of Healing - Circular Breathing, there goes a chunk of my Spirit Regen, which is an important part of my build. Then again...if wearing the Set gives you that effect as a base, and then throwing on Mantra of Healing stacks on top? Sweeeeeeeeet, I'm in, ;-)
And that Shield is pretty wicked, too. I want to say that legendary effect procs temporary invincibility, right? Like the "Shielded" affix on elites. I think it's Block Chance could be a smidge higher, but with all those other great stats, not a deal breaker.
So unless I'm terribly mistaken this means we can get endless potions... WITH legendary affixes?
All of my fuck yes... I can't stress how much that change pleases me.
I don't know about bottomless potions, could just be that that player only has one...
But hell yeah, potions with additional effects is absolutely positively cool.
Also, I do like the fact that different sized Health Potions are being consolidated like they are on console, and just made one size. I think it's kinda silly that smaller and bigger sizes exist. You collect a ton of small ones at the beginning of the game...and they become obsolete after not too long. I'd rather start at the beginning, collecting the same health potions I will at the end, ensuring that by endgame, I have a TON of the same potion!
However...this would lead to us all having oodles more potions than we'll all know what to do with, so...in addition to dropping legendary potions...I kinda hope the standard Health Potions have additional uses. Like, in crafting for instance. That'd be really cool if Health Potions could serve as a crafting material for something special.
So unless I'm terribly mistaken this means we can get endless potions... WITH legendary affixes?
All of my fuck yes... I can't stress how much that change pleases me.
I don't know about bottomless potions, could just be that that player only has one...
But hell yeah, potions with additional effects is absolutely positively cool.
Also, I do like the fact that different sized Health Potions are being consolidated like they are on console, and just made one size. I think it's kinda silly that smaller and bigger sizes exist. You collect a ton of small ones at the beginning of the game...and they become obsolete after not too long. I'd rather start at the beginning, collecting the same health potions I will at the end, ensuring that by endgame, I have a TON of the same potion!
However...this would lead to us all having oodles more potions than we'll all know what to do with, so...in addition to dropping legendary potions...I kinda hope the standard Health Potions have additional uses. Like, in crafting for instance. That'd be really cool if Health Potions could serve as a crafting material for something special.
Other potions would suffice, ;-)
Alchemy for the second xpac artisan anyone?
On that note, the more I think about it... the faster I think we will see Diablo 3 xpacs now. Blizzard spent the first year band aiding the game (only to remove/redo many of the band aids in patch 2.0).
Seems to me that as long as RoS doesn't differ the same nerd rage that vanilla did.. they can focus on newer content.
I don't know about bottomless potions, could just be that that player only has one...
D'oh!! I'm such a doofus...it says Bottomless right in the name...what else could bottomless mean besides "recharges infinitely"? Totally my bad, :-)
However, MrMonstrosity, I do have to say...how many people are wasting gold on potions? I easily have over 600 in my stash. Do I need them all? Hell no. I need to buy them even less, ;-)
That being said...finding more than one, or alchemizing one, or however they appear...they can just be given to Alts. And! Bottomless means that if one applies enough gear affixes and Paragon Points to reducing ALL cooldowns, you don't even have to wait till you need Life...just keep guzzling that potion down for a rebuffable burst of HUGE Life on Kill!
Do we know if there's a cap on CDR? I mean 100% CDR would be stupidly OP on so many things, potions included.
100% cool down reduction on a 30 second cool down is 15 seconds.
200% is 7.5 seconds. 300% is 3.75, 400% is 1.8, 500% is 0.9.
So would 100% cool down reduction be op? Naw. The 8 second frost nova would take 4 seconds with no critical mass.
Not saying you're wrong, I most likely am (no math in like a decade) =)
But, wouldn't 100% of 30 seconds BE 30 seconds? Wouldn't reducing a cooldown by 100% be it's entire amount? Could you explain where you're getting 100% equaling only half of the aforementioned 30 seconds?
Do we know if there's a cap on CDR? I mean 100% CDR would be stupidly OP on so many things, potions included.
100% cool down reduction on a 30 second cool down is 15 seconds.
200% is 7.5 seconds. 300% is 3.75, 400% is 1.8, 500% is 0.9.
So would 100% cool down reduction be op? Naw. The 8 second frost nova would take 4 seconds with no critical mass.
Not saying you're wrong, I most likely am (no math in like a decade) =)
But, wouldn't 100% of 30 seconds BE 30 seconds? Wouldn't reducing a cooldown by 100% be it's entire amount? Could you explain where you're getting 100% equaling only half of the aforementioned 30 seconds?
Think of it like this: CDR 100% does not literally mean the cooldown is reduced by 100%. It means you can use the skill 100% more often, or twice as often. So the cooldown is cut in half.
Not sure it actually works like that though, see Maka's post above.
EDIT: Regardless, 100% CDR will likely be impossible to reach with any individual skill, either by diminishing returns on the stat, a hard cap on the stat, or skill coefficients.
Aye, I had assumed it worked more like it does in LoL, where 100% CDR would mean your abilities have 0 cooldown...
Given the fairly tiny amounts of CDR we've seen so far (the most I've seen is 9%, but 5% is more common) it makes sense for it to work that way, not the way Laokin theorises...
Do we know if there's a cap on CDR? I mean 100% CDR would be stupidly OP on so many things, potions included.
100% cool down reduction on a 30 second cool down is 15 seconds.
200% is 7.5 seconds. 300% is 3.75, 400% is 1.8, 500% is 0.9.
So would 100% cool down reduction be op? Naw. The 8 second frost nova would take 4 seconds with no critical mass.
Not saying you're wrong, I most likely am (no math in like a decade) =)
But, wouldn't 100% of 30 seconds BE 30 seconds? Wouldn't reducing a cooldown by 100% be it's entire amount? Could you explain where you're getting 100% equaling only half of the aforementioned 30 seconds?
Think of it like this: CDR 100% does not literally mean the cooldown is reduced by 100%. It means you can use the skill 100% more often, or twice as often. So the cooldown is cut in half.
Not sure it actually works like that though, see Maka's post above.
EDIT: Regardless, 100% CDR will likely be impossible to reach with any individual skill, either by diminishing returns on the stat, a hard cap on the stat, or skill coefficients.
Gotcha, that makes sense. I'd rather them re-word it however if that is the case, because as it stands now the wording seems to imply the cooldown itself is reduced by X%, so 100% should mean a 0 CD. If so, then it probably has DR around 50% or so.
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New thread: http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/80224-loot-2-0-legendary-and-set-item-compilation
And that Shield is pretty wicked, too. I want to say that legendary effect procs temporary invincibility, right? Like the "Shielded" affix on elites. I think it's Block Chance could be a smidge higher, but with all those other great stats, not a deal breaker.
I want one!
I heard on one of the streams that Block Amount scales now, was that just the streamer being mistaken, or is this a hidden change?
So unless I'm terribly mistaken this means we can get endless potions... WITH legendary affixes?
All of my fuck yes... I can't stress how much that change pleases me.
I don't know about bottomless potions, could just be that that player only has one...
But hell yeah, potions with additional effects is absolutely positively cool.
Also, I do like the fact that different sized Health Potions are being consolidated like they are on console, and just made one size. I think it's kinda silly that smaller and bigger sizes exist. You collect a ton of small ones at the beginning of the game...and they become obsolete after not too long. I'd rather start at the beginning, collecting the same health potions I will at the end, ensuring that by endgame, I have a TON of the same potion!
However...this would lead to us all having oodles more potions than we'll all know what to do with, so...in addition to dropping legendary potions...I kinda hope the standard Health Potions have additional uses. Like, in crafting for instance. That'd be really cool if Health Potions could serve as a crafting material for something special.
Other potions would suffice, ;-)
Alchemy for the second xpac artisan anyone?
On that note, the more I think about it... the faster I think we will see Diablo 3 xpacs now. Blizzard spent the first year band aiding the game (only to remove/redo many of the band aids in patch 2.0).
Seems to me that as long as RoS doesn't differ the same nerd rage that vanilla did.. they can focus on newer content.
Also, Ira's Glass of Life For fans of This American Life and NPR
Gimme this game!!!!
epic good to have first hand info on it, do we know what other suffixes they can get?
D'oh!! I'm such a doofus...it says Bottomless right in the name...what else could bottomless mean besides "recharges infinitely"? Totally my bad, :-)
However, MrMonstrosity, I do have to say...how many people are wasting gold on potions? I easily have over 600 in my stash. Do I need them all? Hell no. I need to buy them even less, ;-)
That being said...finding more than one, or alchemizing one, or however they appear...they can just be given to Alts. And! Bottomless means that if one applies enough gear affixes and Paragon Points to reducing ALL cooldowns, you don't even have to wait till you need Life...just keep guzzling that potion down for a rebuffable burst of HUGE Life on Kill!
Gimme gimme gimme!
100% cool down reduction on a 30 second cool down is 15 seconds.
200% is 7.5 seconds. 300% is 3.75, 400% is 1.8, 500% is 0.9.
So would 100% cool down reduction be op? Naw. The 8 second frost nova would take 4 seconds with no critical mass.
Not saying you're wrong, I most likely am (no math in like a decade) =)
But, wouldn't 100% of 30 seconds BE 30 seconds? Wouldn't reducing a cooldown by 100% be it's entire amount? Could you explain where you're getting 100% equaling only half of the aforementioned 30 seconds?
Think of it like this: CDR 100% does not literally mean the cooldown is reduced by 100%. It means you can use the skill 100% more often, or twice as often. So the cooldown is cut in half.
Not sure it actually works like that though, see Maka's post above.
EDIT: Regardless, 100% CDR will likely be impossible to reach with any individual skill, either by diminishing returns on the stat, a hard cap on the stat, or skill coefficients.
Given the fairly tiny amounts of CDR we've seen so far (the most I've seen is 9%, but 5% is more common) it makes sense for it to work that way, not the way Laokin theorises...
I guess we need a streamer to test it for us
Gotcha, that makes sense. I'd rather them re-word it however if that is the case, because as it stands now the wording seems to imply the cooldown itself is reduced by X%, so 100% should mean a 0 CD. If so, then it probably has DR around 50% or so.