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    posted a message on Odd hack question

    I believe so... Except there are far better options of weapon to use with Blessed Hammer.


    Hell, the only build that would use Hack is Thornsader, and even then Pig Sticker is better.

    Posted in: Crusader: The Church of Zakarum
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    posted a message on No new Necromancer Legendary Gems???

    That could totally work. Something like "Iron Golem: Your golem applies X% of your thorns on every hit. On use: Explodes, dealing Y% of your thorns to everyone in range."

    Posted in: Necromancer
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    posted a message on No new Necromancer Legendary Gems???

    I was just using Invoker's as an example, to illustrate that you need more than what Necro currently have to make Thorns viable.


    So would LoN Petthorn be viable? Possibly, but with (so far) no runes for any skills that support Thorns (like used in LoN Pony), I still think the damage would be lacking.

    Posted in: Necromancer
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    posted a message on No new Necromancer Legendary Gems???

    Main stat isn't the issue here... It's not just the fact they have str that makes Thornsaber's viable, it's the set with gives them 800% thorns damage on each melee, and makes thorns hit in an AoE that makes them able to clear anything about 20.


    Without some way to proc a large % of their thorns on every attack, Necro Thorn will never be a viable build.

    Posted in: Necromancer
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    posted a message on No new Necromancer Legendary Gems???
    Quote from MugsyAU»

    Quote from undefined »
    Don't forget the thorns gem... will probably use that with pet builds that grant the pets your thorns damage.
    Eh, even with the Thorns gem, the Passive and the Legendary, I don't think Thorns wil work for Necro.

    I mean, to make Thorns work you need something like the Invoker's set, which MASSIVELY boosts your thorns damage and gives it an offensive use. I can't see a Necro ThornPet build working, outside of MAYBE LoN, or some other very niche build.
    Posted in: Necromancer
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    posted a message on No new Necromancer Legendary Gems???

    A: They'd probably already be in the game by now, if they were going to add them,

    B: Not sure what other gems there are to add... we've got a pet one, a poison one, a frost one, a physical one and even a generator one.


    Can't really think of any build that the Necro has, which would require a gem we don't already have.

    Posted in: Necromancer
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    posted a message on Saint's Auramance

    Have the new Necro Legendaries effected your build at all?

    Posted in: Necromancer
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    posted a message on Whats your favorite Necro build so far?

    Well, after seeing the sets, I was right... The Meleemancer set is the way to go for me.


    I'm thinking a Generator build could actually work well.


    LClick: Grim Scythe (Dual Scythes) Assuming this hits twice for 150% each, seems the best damage rune for a generator build. If not I'll probably use Blood Scythe for the healing.

    RClick: Bone Armour (Vengeful Armaments) 200% increased damage, yes please!

    1: Frailty (Volatile Death) Explode ALL THE THINGS.

    2: Leech (Transmittable) This should mean you only need to cast the curse once, then murdering that target will spread it to everyone that's been gathered by Dual Scythe.

    3: Command Golem (Bone Golem) AoE Stun that deals 2000% weapon damage over the duration? Who could say no to that!

    4: Blood Rush (Transfusion) Any melee build will need a movement ability. One that heals on use is just a bonus.



    P1: Stand Alone. Even with my Golem, that's still a 90% increase to armour.

    P2: Swift Harvesting. 15% ASp for Scythe is always good.

    P3: Eternal Torment. Perma Curses and they're cheaper.

    P4: Reaping. 1% Health and Essence on kill, not great but eh... The passive selection isn't amazing for MeleeMancer.


    Then I'll use the full Bone Armour set, Simplicity's Strength, Depth Diggers and fingers crossed they'll release a few legendaries that will work well with that build. Maybe something to buff the damage on Grim Scythe.


    Had a Thought:


    Replace Grim Scythe: Twin Scythe with Grim Scythe Frost Scythe, replace Bone Golem with Frost Golem, then equip Frostburn and Rimeheart. go for an AsP heavy build and try to get the most procs from Rimeheart, assuming the whirlwind can proc it?

    Posted in: Necromancer
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    posted a message on Whats your favorite Necro build so far?

    In general I'm liking the look of Golem builds...


    But I'm waiting to see what the sets are like. I have high expectations for the Meleemancer build.

    Posted in: Necromancer
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    posted a message on Adding zest to Primal Ancients
    Quote from Aranoch»

    Quote from Talyn_Rahl»

    tbh, the best (And simplest) idea I had to make Primal Ancients work is this:


    When a primal Ancient drops, the stats on the item are decided... And then set to their maximum amounts.


    Basically, EVERY Primal Ancient that dropped would be perfectly rolled, the only RNG in it would be the stats that rolled on your item (and yes, re-rolling stats at the enchanter would all roll max as well. The item ranges on the equipment would ONLY be he max amount).


    Basically, it's an RNG way to get rid of RNG... Instead of adding another layer to it.


    So rather than hoping a legendary drops, hoping that legendary is a Primal Ancient and THEN hoping it rolled well, as soon as you see it's a Primal you'll KNOW it's a good drop.


    The drop rate would of course have to be pretty small, to stop people getting perfect gear within a week or something, but I think it would be a viable way to make Primal's an upgrade without getting too heavy on RNG or Powercreep. They're not stronger Ancients, they're just... Perfect ancients.



    EDIT: I F***ING CALLED IT! Blizz just totally stole my idea :P Primal Ancients are now perfectly rolled.



    Welllllllllll. This is awkward. Lmao.

    I know right... I mean, they even took the rerolling part...

    I expect a cheque in the post any day now, or at least a full primal ancient set for my Thornsader.

    Posted in: Diablo III General Discussion
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    posted a message on Adding zest to Primal Ancients

    tbh, the best (And simplest) idea I had to make Primal Ancients work is this:


    When a primal Ancient drops, the stats on the item are decided... And then set to their maximum amounts.


    Basically, EVERY Primal Ancient that dropped would be perfectly rolled, the only RNG in it would be the stats that rolled on your item (and yes, re-rolling stats at the enchanter would all roll max as well. The item ranges on the equipment would ONLY be he max amount).


    Basically, it's an RNG way to get rid of RNG... Instead of adding another layer to it.


    So rather than hoping a legendary drops, hoping that legendary is a Primal Ancient and THEN hoping it rolled well, as soon as you see it's a Primal you'll KNOW it's a good drop.


    The drop rate would of course have to be pretty small, to stop people getting perfect gear within a week or something, but I think it would be a viable way to make Primal's an upgrade without getting too heavy on RNG or Powercreep. They're not stronger Ancients, they're just... Perfect ancients.



    EDIT: I F***ING CALLED IT! Blizz just totally stole my idea :P Primal Ancients are now perfectly rolled.

    Posted in: Diablo III General Discussion
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    posted a message on Future Character Packs

    I'd love some kind of shape shifter. Doesn't HAVE to be druid either, as long as it has abilities/playstyle similar to the old Fury Wolf from D2.

    Posted in: Diablo III General Discussion
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    posted a message on Red Soul Shard, Wirt's Leg, Royal Calf pet

    Woah, nearly missed the royal calf! That would have annoyed me... Thanks for the heads up!

    Posted in: Diablo III General Discussion
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    posted a message on Why my DPS is really bad?

    Agreed with Homer. You need WAY more Area Damage.


    To put it in perspective, Quin is running the same build as you, clearing 85s... He has 170% area damage.


    You also really need the Endless Walk set, 100% more damage

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Question about new cube recipe..

    Yes it is. But it'll overwrite the old gem, not stack with it.


    So if you add a level 50 gem, then a level 70 gem, you'll have a level 70 enchant, not a level 120.

    Posted in: Diablo III General Discussion
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