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    posted a message on Diablo Anniversary event

    What if this whole Diablo 1 event is actually a major troll akin to PT on PS4?

    What if they patch in a D4 or D3X2 easter egg (to avoid dataminers) at launch?

    Posted in: Diablo III General Discussion
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    posted a message on No Reason to be Mad

    That 2Bill number is all sorts of wrong.


    The 30M number includes diablo vanilla, reaper of souls, and combo packs. It also includes the console versions.


    You will need to assume that the average sale price is actually closer to $40. You will then need to assume that at least 25% of all copies are sold NOT by blizzard (so -25% revenue).


    30M * $40 = $1.2B - 25% = $900M.


    Thing is - that number above is still brutally high and in reality you should assume they brought in closer to $450-500M.

    Posted in: Diablo III General Discussion
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    posted a message on New Class DLC - Necro just the beginning?
    Quote from vinnehehe»

    Quote from HanSolo1884»

    Quote from Burnthamster»

    If they can release 2-3 new classes a year i would be a happy bunny.


    At the end of the day it would all boil down to price, i am happy to support them as long as they don't take the piss, if i see the necro priced at £29.99 then i am out. 15-20 is what i would find reasonable.



    10 for a new class. 15 pushes it but 20 is out of the question.

    Agreed, the reason we have to pay in general though is just one company called: Activision
    Oh so developers are free? Blizzard is spending at least $3-5M a year (if 30 to 50 people) just in development (dev, qa, ba, pm, cm, etc) salaries for Diablo 3. That doesn't include tech support, marketing, taxes, server costs, etc
    Posted in: Diablo III General Discussion
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    posted a message on New Class DLC - Necro just the beginning?
    Quote from HanSolo1884»

    Quote from Sabvre»

    I'll be honest -- if they start releasing like 1 class per quarter @ 19.99 -- I'll probably buy them.

    But they need to release something the size of an act at least once per year. (Hopefully for free).


    WHy not do an act for 20 and a class 10?
    It will be $14.99 or $19.99. let's be real man.... they need something meaty to justify continual development. This isn't f2p 2d sprite game.
    Posted in: Diablo III General Discussion
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    posted a message on Seasons Coming to Consoles
    Quote from homerjnick»

    No, server side will not occur.


    Rather, the check they introduced upon loading your save that stripped out hacked LG's in 2.4 will most likely be extended to other items/slots.


    Saves have to stay on local console for couch-coop...that is the whole ethos of D3 on consoles...offline play.

    Let's be real... wtf is the point of seasons if offline saves exist?
    Posted in: Diablo III General Discussion
  • 1

    posted a message on New Class DLC - Necro just the beginning?

    I'll be honest -- if they start releasing like 1 class per quarter @ 19.99 -- I'll probably buy them.

    But they need to release something the size of an act at least once per year. (Hopefully for free).

    Posted in: Diablo III General Discussion
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    posted a message on Seasons Coming to Consoles
    Quote from homerjnick»

    So it seems...


    http://www.mmorpg.com/diablo-3/news/season-play-finally-coming-to-consoles-1000041997


    So are they tackling the modded/hacked gear issue then?

    Don't get too excited yet. They need to confirm that character files are stored server side....

    But this brings me MUCH MUCH MUCH hope. I might actually start playing again!
    Posted in: Diablo III General Discussion
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    posted a message on Podcast Question: Poll - What do you expect from Blizzcon 2016?

    None of the above.

    I believe based on the rename of the Ultimate Evil Edition to Battlechest - that we are going to see the launch of Diablo 3 F2P. They will sell content packs in the store, and the battle chest will contain all current content.

    Posted in: Diablo III General Discussion
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    posted a message on 100% buff nerfed? srsly?
    Rng stop bitching.
    Posted in: Diablo III General Discussion
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    posted a message on Heavenly Strength -- Lets talk about it.
    I'd rather they removed HS and made crusader shields give damage... or change the penalty to a flat our damage nerf then remove ask penalties
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Massive XP nerf?
    ^ nerdrage smash!
    Posted in: Diablo III General Discussion
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    posted a message on New Class Idea: The Pirate!
    Quote from Pietrak
    Quote from HailtheHail

    a vit class sounds good indeed
    No, it doesn't sound good at all. A "Vitality" class would be incredibly broken, because it would get (by game design) tankiness and damage output by stacking one stat.


    Quote from Shurgosa

    I think a pirate would be a great follower. and if guns and a peg leg are are to cheesy, then dirty him up a little give him two rusty knives. and call him a bandit or something..... id LOVE to see more class ideas!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111
    I agree that the game could use a "melee DPS" follower at some point in the future. But just not a pirate.


    A vit class could be balanced by making it be .5% per vit and .5% per other stat. This could actually less to an interesting Jack of all trades dynamic.



    Right now I hate how useless off class stats are.
    Posted in: Diablo III General Discussion
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    posted a message on A way to share legendaries (Clan idea)
    If it's random and account bound... it's likely it may still go to someone who doesn't want it
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Explanation Please - Why is Everything Account Bound?
    The devs specifically said that they don't want the friends list or clan exemptions because that will still shorten the life of the game.

    When Joe's friend gives him a top 1% sword... approximately 99% of his sword drops will either be the same or worse. If that sword statistically takes 200 hours to find and you gave it to him at hour zero... You just doomed him to nerd rage and bitch about all his sword drops being trash for hundreds of hours.
    Posted in: Diablo III General Discussion
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    posted a message on Curious about how the movespeed paragon points work..
    Going too fast increases the chances of rubber banding... It's a technical limitation based on tcp/ip.
    Posted in: Diablo III General Discussion
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