The green haze is caused by gases produced in the ghoul decomposition process. You can sometimes see it emerging from around the tombstones if the moonlight reflects just right.
Yeah it has been, which makes me sad to no end about the Diablo franchise. Why they brought over the leader art director from WoW to diablo 3 I will never know. It is not about graphics, its about style. I'm not talking about changing the 3 dimentional objects. I'm talking about painting on them to look better instead of like cartoonish exagerations
Yeah it has been, which makes me sad to no end about the Diablo franchise. Why they brought over the leader art director from WoW to diablo 3 I will never know. It is not about graphics, its about style. I'm not talking about changing the 3 dimentional objects. I'm talking about painting on them to look better instead of like cartoonish exagerations
I think you should hold up a bit till more footages are revealed. I can tell why you're disappointed with the direction that they're face. But for me, D3 is approaching the direction of good dream gone bad. Which makes perfect sense since the sanctuary has been cleaned for 20 years.
I do believe that the atmosphere will become more gothic and dark later on. When things have all turned to nightmare and have gone down hill. You will probably visit destroyed villages with heads of people hanging on a pole or even dismembered bodys hanging on walls. The gameplay trailer is at the very beginning of the game. You can tell because Leah says she is worried and wants Cain back, and I doubt Cain will be down in the tristram basement or whatever its called in the first place if he knew it was infested with demons.
However, if your problem is with the style of graphics completely, then bad luck buddy :(. But then again, the style that blizzard uses for D3 is very satisfying when gore is included, but that is my opinion :P.
Ahh but graphic capability does have everything to do with it. Like I said, if Blizzard wanted to give D3 resident evil or silent hill atmosphere, they would.
Those are very different games from Diablo 3, how can you compare them? You're trying to say that the system req's would be too high if they went with a less cartoonish style? Wrong. That has nothing to do with system requirements. They can easily get rid of the green glowing walls, have less flashing lights and burning abilities spewing fireworks all over the place, and you are saying that would be more demanding? On the contrary, I think it would be less demanding on computers.
But its not easy to create such an atmosphere without revamping the entire graphic style of Blizzard. A dark environment will not work well with the current style of graphic that blizzard uses.
thats like saying "Donuts wouldn't taste good if they're not donuts". Of course a dark environment won't work well with their style, because their style now revolves around World of Warcraft. They admitted it.
From the photoshoped pictures that you see, you can kinda tell that it would be a step backwards in terms of graphical technology.
I'd take those photoshops over the current bastardization any day.
That is not to say that Blizzard cannot hire an entirely new casts. But this game has been in productions for a very long time. So the graphic style has already been considered long before they could go on to character design, weapon design etc.
Yeah they'd rather keep the WoW cast and put them to work. They can go screw themselves for all I care, I'm not gona waste anymore time on this, good bye all
Those are very different games from Diablo 3, how can you compare them? You're trying to say that the system req's would be too high if they went with a less cartoonish style? Wrong. That has nothing to do with system requirements. They can easily get rid of the green glowing walls, have less flashing lights and burning abilities spewing fireworks all over the place, and you are saying that would be more demanding? On the contrary, I think it would be less demanding on computers.
thats like saying "Donuts wouldn't taste good if they're not donuts". Of course a dark environment won't work well with their style, because their style now revolves around World of Warcraft. They admitted it.
I'd take those photoshops over the current bastardization any day.
Yeah they'd rather keep the WoW cast and put them to work. They can go screw themselves for all I care, I'm not gona waste anymore time on this, good bye all
Ouch that felt very personal. Green glowing walls is not due to the "cartoony" style for me, I can't think of a better light color that would suit the atmostphere without making the game too dark or too bright. I have said many times that these things are all IMO, there is no need to get aggressive. Throwing fireballs will create fire. And a fire ball that creates fire the size of a football is not intimadating at all.
And of course Donuts don't taste good if they're not donuts. My statement was that their style won't work very well with gothic atmostphere, but this comparision is adding tomato sauce to ice cream. Your hyperbole of my statement which was "donuts don't taste good if they're not donuts" did not in anyway disagree with what I said but instead gave a bad comparision, and if what I said was the obvious... well there you go, no need to get aggressive over a simple statement.
If it is in your opinion to take the photoshoped pictures over the original artwork, so be it. Like I said, these are all in my opinion. But it is not your decision to choose what other thinks and it is not in your decisions to say whether a fire ball has too much explosions in it. Take a chill pill first before replying to my post, getting aggressive over someone's opinion is selfish.
now lets wait patiently and see what they deliver, bet ya its gonna rock anyway
Thanks. You're the last person to stay on topic. Every other dick brain since you has trolled on about colours. Yawn. Trolls can't resist the urge.
Any excuse to post. Mods take note please. Leniency is fine but the extent of your leniency is just encouraging these gutter trolls.
Rollback Post to RevisionRollBack
So we've got over the problem of colour in D3. Great. Now let's argue about everything else not yet set in stone and help make this game simply great! Game on.
Get real, folks, the diablo you all knew is dead, a few years ago i said right here in this forum that D3 had a pretty good chance of being blizzard first bust (i was flamed to death ofc), and what you know, its not even beta and its already looking that way.
There’s no going back now,” he said during an interview in a Manhattan hotel where Blizzard was showcasing their newest games. “We’re very happy with how the art style is. The art team’s happy. The company’s happy. We really like this art style, and we’re not changing it.”
dude i dont care, im tired of these people that have been here a month that i know will leave, and im tired of hearing about the graphics. i havn't seen EVERYTHING and i have my own opinions about the graphics that the atmosphere is ok so as long as certain things are there tht im not going to point out because it would be better with a picture. i decided that the lighting truly wont be the deciding factor on its look, the scenes that i want in there will decide that. but im not going into detail about those, i might make a thread about such scenes later on. But i am sure they will be there anyway.
lol
i hove not a SINLGE problem with your opinion at all
what i find wrong is with your behavior, shown in that post
I dont see what the hell the problem was in the first place, in Diablo theres places where its going to be lighter than others. And to be quite frank im glad blizzard said screw off to the petition because it is fine the way it is. except for maybe the shoulder pads
I have no issues with the art direction, but i found thsi comment pretty cocky
"We wanted an art style that really feels like Blizzard. And we pull new influences from a lot of areas. I think people over-emphasize the ‘World of Warcraft’ comparison. But are we influenced by ‘World of Warcraft’? Of course. As I think anyone who makes games nowadays, they have to be."
im just glad they knew a better way than what everyone else wanted and stuck with it, and didnt change their game to something they didnt feel was right just because a few hundred thousand ppl complained.
Outsides can be sunny and colorful and happy, but not places where undead and demons lurk.
Zombies under the sun doesnt work well. You know in Diablo II, act 1 the place was overall less sunny because i think it was mostly corrupt.
I dont say make Diablo III the same, just put the zombies in shadowy and less bright places.
Goatmen -as an example- can be found in both dungeons and outsides. They are much more animal-like and wouldnt 'corrupt' the place as much.
Hope what i say makes sense.
Hey, how do zombies and demons just automatically corrupt? In D2, Andy and Diablo corrupted the place, not her zombies, they were just a byproduct of that corruption. These things have shown up all of a sudden, and nothing has done anything to the general environment yet, so it's going to look like nature. If you put a zombie outside right now in the sunlight, chances are the sun would still be shining. Realism ftw
The stones are green even though theres not a single green lamp in the dungeon, the light comes from nowhere.
And yes, the shoulder pads are really oversized. The barbs head does actually clash with the shoulder pads in the gameplay trailer which is ridiculous.
the green stones could show the age of them and not the light, or it could be mossy
It's totally the light if you look round they look a different color under different situations, which points that the real color is gray. And moss doesn't look like that.
I don't know what does it all have to do with corruption but...
I personally think those look pretty awesome. Green lighting anywhere? You don't need green lighting from nowhere to make a well lit, or a badly lit, or multicolored, environment.
that mostly happened because they couldnt make it look good back then.
Pusha! For real? I thought it looked good. It's just that the only weapons that did elemental damage in D1 were fire weapons. And the effects are very realistic. Griswold's Edge and a few Bows that shot fire arrows (the tips only were lit-so cool). And the Griswold's would make the gust of flame as you struck opponents and I thought it looked really cool.
Quote from "FingolfinGR" »
In Diablo 1 you couldnt even see a difference weapon (flails and maces looked the same, so did all swords, axes and armors - of different tiers).
Yeah but I'm not talking about that. And just because you can do a thing, that doesn't mean you must do a thing. Or in other words, the ability to do a thing doesn't necessarily make it tasteful. But I know tastes are subjective and you and I brother, we have very different tastes.
Quote from "FingolfinGR" »
Diablo II tried to make armor look slightly different. Same thing happened with weapons. A fiery weapon was redish. A lightning enchanted looked more like yellow. Poisonous was green. It was easier to add the effect of it (the small electrical charge, or freeze effect for instance) than to make the enchantment visible on the weapon itself.
Thats why i like how it is now. Its not like it has the "unusual" pink glow some WoW enchants have. If its with lightning, you can actually see the electricity. If its icy, you see the freezing aura radiate from the blade of the weapon. Hows that not realistic?
This whole realistic debate is difficult for me to support. So I'm going going to argue what's realistic as much as what I personally think is tasteful and sensible. And the way WoW does everything is flamboyant and gaudy. Especially with its weapons and armor. Sure, it's possible I guess for a magical electrical item to always be visibly emitting electricity. I'm merely saying that I think it's excessive and sometimes even tacky. And it also give the impression of an abundance of magic everywhere-something that I always perceived was not the case in the Diablo universe.
What this argument mostly boils down to is personal tastes. Obviously the aggregate of Diablo fans have a strong sentimental attachment to the unique aesthetics of the Diablo games relative to other fantasy games (and no elves!). For me, the vibrant colors the rest of the game are still within my personal tastes. I don't mind bright sunny days outside, waterfalls, um, the occasional rainbow. But the constantly glowing weapons, the light tracers, the health orbs....eh.
i totally 100% agreed...until that last sentence
and dimebog...love the sig
I think you should hold up a bit till more footages are revealed. I can tell why you're disappointed with the direction that they're face. But for me, D3 is approaching the direction of good dream gone bad. Which makes perfect sense since the sanctuary has been cleaned for 20 years.
I do believe that the atmosphere will become more gothic and dark later on. When things have all turned to nightmare and have gone down hill. You will probably visit destroyed villages with heads of people hanging on a pole or even dismembered bodys hanging on walls. The gameplay trailer is at the very beginning of the game. You can tell because Leah says she is worried and wants Cain back, and I doubt Cain will be down in the tristram basement or whatever its called in the first place if he knew it was infested with demons.
However, if your problem is with the style of graphics completely, then bad luck buddy :(. But then again, the style that blizzard uses for D3 is very satisfying when gore is included, but that is my opinion :P.
Blizzard
Valve
:thumbsup:
It's time to welcome the other 80% of the color wheel to a Diablo game.
Those are very different games from Diablo 3, how can you compare them? You're trying to say that the system req's would be too high if they went with a less cartoonish style? Wrong. That has nothing to do with system requirements. They can easily get rid of the green glowing walls, have less flashing lights and burning abilities spewing fireworks all over the place, and you are saying that would be more demanding? On the contrary, I think it would be less demanding on computers.
thats like saying "Donuts wouldn't taste good if they're not donuts". Of course a dark environment won't work well with their style, because their style now revolves around World of Warcraft. They admitted it.
I'd take those photoshops over the current bastardization any day.
Yeah they'd rather keep the WoW cast and put them to work. They can go screw themselves for all I care, I'm not gona waste anymore time on this, good bye all
It's time to welcome the other 80% of the color wheel to a Diablo game.
Not quite sure what you're implying with this.
Care to elaborate?
It's time to welcome the other 80% of the color wheel to a Diablo game.
Ouch that felt very personal. Green glowing walls is not due to the "cartoony" style for me, I can't think of a better light color that would suit the atmostphere without making the game too dark or too bright. I have said many times that these things are all IMO, there is no need to get aggressive. Throwing fireballs will create fire. And a fire ball that creates fire the size of a football is not intimadating at all.
And of course Donuts don't taste good if they're not donuts. My statement was that their style won't work very well with gothic atmostphere, but this comparision is adding tomato sauce to ice cream. Your hyperbole of my statement which was "donuts don't taste good if they're not donuts" did not in anyway disagree with what I said but instead gave a bad comparision, and if what I said was the obvious... well there you go, no need to get aggressive over a simple statement.
If it is in your opinion to take the photoshoped pictures over the original artwork, so be it. Like I said, these are all in my opinion. But it is not your decision to choose what other thinks and it is not in your decisions to say whether a fire ball has too much explosions in it. Take a chill pill first before replying to my post, getting aggressive over someone's opinion is selfish.
Blizzard
Valve
:thumbsup:
Thanks. You're the last person to stay on topic. Every other dick brain since you has trolled on about colours. Yawn. Trolls can't resist the urge.
Any excuse to post. Mods take note please. Leniency is fine but the extent of your leniency is just encouraging these gutter trolls.
Blizzard decides to keep the colors and it's ''they're not loyal to die hard fans.''
Please, keep your whining out of here. Blizzard gave you all the middle finger(ahahaha), retribute the favor by not buying this game, ok. Thanks.
Hell yes!
+10 cool points too blizz
i hove not a SINLGE problem with your opinion at all
what i find wrong is with your behavior, shown in that post
"We wanted an art style that really feels like Blizzard. And we pull new influences from a lot of areas. I think people over-emphasize the ‘World of Warcraft’ comparison. But are we influenced by ‘World of Warcraft’? Of course. As I think anyone who makes games nowadays, they have to be."
- http://multiplayerblog.mtv.com/2008/07/31/diablo-iii-designer-talks-colors/
Hey, how do zombies and demons just automatically corrupt? In D2, Andy and Diablo corrupted the place, not her zombies, they were just a byproduct of that corruption. These things have shown up all of a sudden, and nothing has done anything to the general environment yet, so it's going to look like nature. If you put a zombie outside right now in the sunlight, chances are the sun would still be shining. Realism ftw
Over confidence is the rot.
the green stones could show the age of them and not the light, or it could be mossy
I don't know what does it all have to do with corruption but...
Crypts (google images):
http://www.rochestercathedral.org/virtual-tour/pics/11crypt.jpg
http://www.lastinghamgrange.com/photogallery/photo26003/CRYPT2.JPG
Cathedrals:
http://www.businesstravellogue.com/files/2007/09/chicago-cathedral.jpg
http://home.clara.net/heureka/lincolnshire/lincoln-cathedral12.jpg
http://farm4.static.flickr.com/3095/2387504370_0d41c60ec5.jpg?v=0
I personally think those look pretty awesome. Green lighting anywhere? You don't need green lighting from nowhere to make a well lit, or a badly lit, or multicolored, environment.
Just happy that maybe all this arguing will stop now.
D3 is going to be awesome, look what it's done to us all already and we haven't even seen all the classes let alone played it.
Yeah but I'm not talking about that. And just because you can do a thing, that doesn't mean you must do a thing. Or in other words, the ability to do a thing doesn't necessarily make it tasteful. But I know tastes are subjective and you and I brother, we have very different tastes.
This whole realistic debate is difficult for me to support. So I'm going going to argue what's realistic as much as what I personally think is tasteful and sensible. And the way WoW does everything is flamboyant and gaudy. Especially with its weapons and armor. Sure, it's possible I guess for a magical electrical item to always be visibly emitting electricity. I'm merely saying that I think it's excessive and sometimes even tacky. And it also give the impression of an abundance of magic everywhere-something that I always perceived was not the case in the Diablo universe.
What this argument mostly boils down to is personal tastes. Obviously the aggregate of Diablo fans have a strong sentimental attachment to the unique aesthetics of the Diablo games relative to other fantasy games (and no elves!). For me, the vibrant colors the rest of the game are still within my personal tastes. I don't mind bright sunny days outside, waterfalls, um, the occasional rainbow. But the constantly glowing weapons, the light tracers, the health orbs....eh.
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