Heck, if I didn't have to stump up for an international air fare I'd be booking accom now so as to save $$$.
And give myself an extra day or two in Vegas to spend some of that hard earned I had otherwise saved

Quote from "Dimebog" »... outside world in Diablo I was absolutely static every time you played? That's because it was a dungeon crawler. Diablo 3 is returning to the spirit of the series by putting the main accent on the actual dungeons, thus they will be completely randomized.
As for the outside worlds, they won't be entirely identical each time but you didn't care to read and understand what was said. Part's of the outside world will still be randomly cut out and replaced with different parts. Sounds better than majority of bland and pointless random squares in D2, where areas which weren't random boasted more detail and vibrance, like Travincal, 5th level of the Forgotten Tower, Andariel's lair, Mephisto's lair... etc.
Quote from "Veltras" »Another thought on static environment. What did people do in most outdoor areas? They skim the edge of the maps until they found that little passage that leads to the next zone (maiinly true for act 1, 2 and 4). As for the other acts, well they all go in straight line anyway. Looks like randomness of graphics never brought that much to Diablo in most outdoor areas after all. Of course for those who still don't get it chests and enemies are still random along with quests and possibly NPCs.
Quote from "Digital-Storm" »You forgot Act 2. The town could either have the entrance near the Mercenary Hiring man, or by Drognan.
Quote from "bigtpsychoboy" »http://rapidshare.com/files/142378133/01_Diablo_III_Overture.mp3
I downloaded from Itunes and turned it into an MP3 and uploaded it to rapidshare. enjoy
Quote from "Kenzai" »
If someone has problems with the font color, tell me and ill fix it.
Quote from "OmgKittensMew" »Dude, thats like rapeing someone and saying it was consensual because they didnt run fast enough, that doesn't even remotely make any sense.
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"Diablo" is constantly evolving and the forums need to change with time.
Shows that diablofans.com is responsive. A continuous evolution of the site keeps the site up to date and relevant.
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Okay. The Sin War Trilogy is canon. So just a moment while I check against the map, LOL.
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One day I'd like to see a really authoritative account. It's not hard, given the passion with which ex devs and so on express themselves that a LOT happened between the two entities during D2, not just in the lead up to D3.
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Heck, if I didn't have to stump up for an international air fare I'd be booking accom now so as to save $$$.
And give myself an extra day or two in Vegas to spend some of that hard earned I had otherwise saved
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Way back when I joined there was not a lot happening but it was a cool place for me to see how others played D2, with their cookie cutter builds or whatever.
The idea of the SICK guild intrigued me and I flirted with the possibility of doing some DII time on bnet. Then I thought better...
Message to self: isn't it about time you chanegd your stupid sig. How about an avvie?
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Just so long as it doesn't pervert the reason we have the Diablo game. It's an epic PvM game with a rich PvM storyline.
Some say that PvM builds suck against PvP builds or whatver. It is irrelevant to the call for PvP exclusive areas in D.
So long as PvP areas are pure battle arenas with nil storyline and nil gear / gold / experience drops then the only reason you'd go to the place would be to pose off your uber PvP build against someone else's lame build.
No PvP player, who honestly just wants a fair fight, would be asking for anything more.
And with PvP in a special arena, the D game will be cleaned up of PKers and most of the potential for griefing in D3.
Yeah, give D its own special PvP arenas so that the PvM players can get on with the job without distraction.
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A PvP player of course would say that.
But it also takes skill to develop a great PvM (aka PvE) character too and most people specialise in building awesome PvM characters.
There are also the MF farmers, the builds for solo play, builds optimised for playing with a certain other player with certain mercenaries and so on.
What it boils down to is this: Every character build has its purpose. There are so many different purposes. Lets not single out one type of purpose (PvP) and label it as superior and then expect better drops / rewards than other people.
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PvP arenas are a must. Players enter the arena under a clear understanding that the only way to exit is when you die or when you vanquish your foe(s). Reward for victory is +1 to your victory stats. No gear / gold drops. Nice pure battle. You fight to win and not because this is the best (exploit) way to get a drop of a certain item.
This is like some other MMOs. You are not restricted to choosing whether to play PvM or PvP when you initially roll your character. You have a clear choice at any time to play PvP against consenting opponents. No scope for griefing what so ever.
Problem with full rejuves? Then the whinging opponent was a fool to fight without full rejuves too. Problem with stamina? Not in a restricted area arena. Still a problem with stamina? Then the whinging opponent is just too slow. Next time fight someone else who is slow. Problem teleporting? Fight someone else who does the same.
You enter the arena with a clear contract to fight the other person(s). Any complaining means you were out of your depth this time. Tackle and easier opponent next time.
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Any solution / idea needs to be really simple or else it will never be implemented. The OP is just trying too hard to be sophisticated. It just ain't necessary. It just came across as a painful attempt to mainstream PvP as though it was the raison d'?tre for D / DII / DIII. Never was never will be.
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I'm struggling to find a positive out of all this.
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I use 10.4.11 and that ain't one of my problems...
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Old Mephs in Act III is the easiest in this respect in that he doesn't really chase you down but it is still advisable to avoid his hits if only to avoid having to TP back to town for more pots. The Big D in Act IV gives you heaps of time between his waves but heaven help you if he manages to scorch you. Any in Act 1 requires that you don't be stingy on healing pots and that you keep moving fast but not towards the staircase, LOL. Baal simply requires patience and that you move around a lot.
But Duriel, the grub, has so little room to move that you really have to be very careful to not get greedy with hitting him and that you score a couple of quick hits only, and then move. With Duriel then timing of when you run is much more important. The big D gives a brief warning and you have a whole Sanctuary to run around. At least Duriel can only run in a straight line and is unable to chase you from one side to the other. And will chase you everywhere while Diablo can't go down the passage ways.
So Duriel requires technique, like the others, but with him the timing of your attacks and retreats is vital due to the limited room to move.
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We've had three classes so far and Bashiok's language leads me to think at least three more. Thus six. But then five have been announced. Bashiok's words were very carefully chosen as he was seeking a definitive clarification of previous loose talk.
He said this about two weeks ago but the most recent class predates that I think. Thus I still think six.
When was five announced? Did it seem definite or was there scope for "movement"?
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in his recent clarification about progress on D3 talked said:
Now, how many classes announced for sure so far? Okay, now what does the above mean?
I'd say that "most of the other classes..." would have to mean three minimum as you can't say "most" if there are only one or two more classes.
So we're guaranteed a minimum of six classes then. Unless anyone has a different take or estimation?
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Um, I already said that I suspect the ads will be banner ads.
If you had read my last post then you wouldn't be accusing me of being clueless. But thanks for your contribution. Please don't flame. Not welcome. Thanks.