Dungeons are the biggest thing Blizzard forgot to include in my eyes. So f*cking easy to make and was one of the things that made D2 much more fun than D3 to run all the acts all over again.
I was really enjoying it right until I read the words "account bound".
D2 has zero account bound items (0), and works just fine, but D3 players seem to think that account bound items are the way to go.
If the system is actually fixed, no account bound items are necessary.
Except you can't fix it without removing the AH, and that is not gonna happen. Where is this amazing fix you have that will let us keep the AH and remove the account bound items, which are by all logic needed in every online game that has an AH, if you wish to sustain the economy, that is.
On topic, some of these ideas are cool, but the trading post isn't ever gonna appear in D3. Also, random dungeons are awesome but should not have increased MP. There are a ton of different ways to make them unique and exciting, and the easiest solution would have to be to have random affixes on them, similar to the PoE maps.
As people stated earlier, some of these changes aren't really that hard to implement, nor do they require a huge amount of time and resources to make. Especially the dungeons. Yet it will probably take another year before we see anything like this in game.
Rollback Post to RevisionRollBack
"Fear is the mind killer. Fear is the small death that brings total obliteration."
This whole Op was an amazing read! At one point I had to double check the title to make sure it wasn't real lol. I'm not even that well off in the game but I would welcome all of these changes! AH broke the game, trading is where it should be, and although the AH is gone, there is still a reason for gold, brilliant! I would definitely love to see the dungeons as described as well with all the itemization/legendary/sets changes. I've stopped playing Diablo 3 because it got repetitive and boring. Act 3, again, and again, woo freaking hoo... Yea the increased density is great, but it's going to be the same issue even then, just 4 Acts instead of 1. People will find the most efficient routes for each act, and people will follow them like sheep. Complete, or a large amount more, randomization is the spice of life for demon slayers!
Perhaps the only thing I would suggest different in the Trading Post is to allow gold to be offered as a Trade, since it will still be usable by the players, and finding it just on your own could, potentially, be a tedious thing.
I was really enjoying it right until I read the words "account bound".
D2 has zero account bound items (0), and works just fine, but D3 players seem to think that account bound items are the way to go.
If the system is actually fixed, no account bound items are necessary.
Couldn't agree more - but fixing it involves blizzard letting go of the RMAH and USD-GOLD cashcow and we can't have that now can we?
I think Blizzard's desire to milk the interconnectedness of today's game for money led them to homogeneous itemisation which ultimately hurts the game's replayability. Then to remedy the fact they add account-bound converting what would have been a fun "look what I got" item hunting game into a single player grind. Plenty of better single player grind games around...Skyrim anyone?
The OP has a couple of new twists on some old ideas. It's only getting this much attention because it's written to trick people into thinking it's official patch notes. I don't care how many disclaimers were shoehorned in later, there's already people commenting in this thread on how they were, at least for a time, under the mistaken assumption that this was from Blizzard. One should not need to dupe people in order to get their ideas read.
The trading post would be tons of UI and database work for very little reward. As it is, it's hard to sell decent items for gold. I can't imagine how many items will go untraded.
I think Blizzard is saving the Mystic for something, possibly as a way to tweak items. I'm not sure if that would be to add a stat, buff a stat, or re-roll a stat. I suspect itemization is taking so long because Blizzard still sees an underlying weakness in the itemization system as they've announced it. Even if your rolls are better, if they base stats are still crap, the item is worthless. And drop rates are being reduced to compensate for better rolls so I suspect that good items will still be hard to find individually, although collectively there may be more good items on the AH. Again, the Mystic might be a good way for a player to tweak a decent self-found item at the expense of making it BoA. #JustAThought
Thats INCREDIBLE.
OMG it looks like whole new addon. Omg m8, why such people as you dont work at Blizzard ? You alone made more textures and images Blizzard do every patch. Amazing job.
Love this man! I do not post on these forums often but this made me log in freaking fast. Great ideas, even love the humbling attitude of the imaginary Blizz employee agreeing with everything the community desperately craves for and demans.
Can I have some of the mushrooms you are smoking before you go to bed?
Would be pretty happy if we got any of these things in the game.
It would hardly fix everything about the game - especially there is a distinctive lack of item stat changes - but it's rare to only see ideas that would actually make the game better in threads like this.
The only very small thing I would change was the elixirs NOT lasting thorough death.
This game need to give players more incentive to avoid death than it does today.
The trading post can be an addition to the market place, but never never never a replacement.
I almost never get any good drops while playing, which means no other player would want my items - hence i could never actually buy any items.
Also you should never enforce the social aspect of the game onto players, if they want to socalize they will but never force it on them
The fix to never finding good drops is to make it more likely to find good drops though.
Keeping the AH because it would otherwise be too hard to get gear is the totally wrong way to look at this imo.
Let us rather reach the point where AH feels unimportant, because playing the game is the best way to find items.
That will make it so much easier to remove AH too, since people suddenly wouldn't miss it anymore
- You will be screwing players who paid real money for gold
Not really Blizzards problem (or ours) if anyone feels screwed. The game tells them that they are taking a risk when they buy stuff on RMAH. Blizzard could nerf items from RMAH to oblivion the day after you bought it as well.
Beside, gold would still be extremely useful in MrMonstrositys concept.
The fix to never finding good drops is to make it more likely to find good drops though.
Keeping the AH because it would otherwise be too hard to get gear is the totally wrong way to look at this imo.
Let us rather reach the point where AH feels unimportant, because playing the game is the best way to find items.
That will make it so much easier to remove AH too, since people suddenly wouldn't miss it anymore
I agree!
Except that if you've made the AH unimportant there is NO REASON it needs to be removed. I don't understand why more people aren't thinking along the lines of Travis when he says the AH needs to be "de-emphasized." Everyone who wants the AH removed says it's too central to D3. If it's not the centerpiece then there's no reason to remove it.
The fix to never finding good drops is to make it more likely to find good drops though.
Keeping the AH because it would otherwise be too hard to get gear is the totally wrong way to look at this imo.
Let us rather reach the point where AH feels unimportant, because playing the game is the best way to find items.
That will make it so much easier to remove AH too, since people suddenly wouldn't miss it anymore
I agree!
Except that if you've made the AH unimportant there is NO REASON it needs to be removed. I don't understand why more people aren't thinking along the lines of Travis when he says the AH needs to be "de-emphasized." Everyone who wants the AH removed says it's too central to D3. If it's not the centerpiece then there's no reason to remove it.
I kinda agree.
But, as I also argued back in that 'remove AH' thread weeks ago, I'm not sure how it would be possible to de-emphasize AH that much, while keeping it anywhere close to its current form. Since the market will adjust to most changes like drop chances etc.
Hopefully Travis and Blizzard will surprise. Especially Travis has said some positive stuff in recent months. Now we really just need action behind the words!
What youre basically saying is that trading should be unimportant, I dont think most people can ever agree with that. [...] If you dont do anything with those items, you will gain nothing, if you sell them and buy something that you need you will gain advantage its simple as that.
That certainly is what I'm saying yes.
And yeah, trading will pretty much by definition be an advantage whenever you can trade freely. I doubt that advantage can be removed, or "de-epmhasized", simply by increasing droprates and such. Would have to be very severe changes, such as adding substantial amounts of BoA to make a difference.
I kinda agree.
But, as I also argued back in that 'remove AH' thread weeks ago, I'm not sure how it would be possible to de-emphasize AH that much, while keeping it anywhere close to its current form. Since the market will adjust to most changes like drop chances etc.
Hopefully Travis and Blizzard will surprise. Especially Travis has said some positive stuff in recent months. Now we really just need action behind the words!
Well I'm glad we're basically on the same page here. Hell, I'm MOSTLY on the same page as Maka (which almost assuredly is going to require him to go to the ER as a result of a heart attack).
Travis said it was their goal to de-emphasize the AH because they felt it was too central to gameplay. I'd like to see what they come up with before rushing to any more judgements about what should be removed, blown up, converted into an internet cat meme, or whatever.
A lot of the AH useage is dependent on itemization, we all know this. The fact that it's tough to find your own gear is why most people hit up the AH. I, personally, have no issues at all if the AH becomes the "trading grounds" for the top 2% of gear. I think that unless you go BoA on every item out there that there will ALWAYS be some kind of demand to exchange the very upper-echelon of igems. I am almost certaint there's just no way to avoid that. But I'm not disheartened by that, I think that's pretty natural. The rest of the items, though, I'd certainly like to see become more-available outside of the AH to the point that they're not really listed on the AH because there's not very much demand.
If they can fix itemization (how items roll, what constitutes a good item, and drop rates) adequately, I really think you're going to see the AH fade into obscurity except for people who are looking to exchange the top items. I know that I only go to the AH when I feel like I've hit a wall - that motherfucking Act 2 wall was brutal and was the #1 reason I used the AH in D3, period. The fact that they've fixed Inferno, generally, to not have those brutal "walls" has already minimized my desire to buy items on the AH (I still love monetizing the items I don't have a use for - and I always will enjoy accumulating currency, it's a form of "progression" for me).
One of the biggest itemization issues that I see, which I truly hope they address, is that D3 has so many more item properties than D2 did and most of them just aren't really pertinent to characters. It's much more difficult to roll a good rare in D3 than it was in D2 and that's something that they really need to address. They could start by completely eliminating those motherfucking "hybrid" properties (str-dex, str-int, str-vit, dex-int, dex-vit, int-vit) which would simply remove 6 possible properties from EVERY item. That alone would go a really long way to improving items. Because, let's be honest, who the fuck really wants to roll str-dex, str-int or dex-int anyway? Those three are completely useless and the other three just serve as an "extension" of the range on the primary stat (ie: if you roll strength you want to roll str-vit with it to make your strength roll bigger).
None of those six properties add to itemization, in fact they detract severely from it. I am willing to bet that Blizzard has actually keyed in on this and I am going to jump up and down and dance for joy when I see them removed in the itemization patch notes. Mark it down, that's a prediction - one that I feel pretty comfortable saying will come true!
The other thing they can do, granted this is more likely in an expansion, is to take all the skill-specific stats (crit chance on Acid Cloud, reduced mana cost on Zombie Charger, etc.) and remove them. Allow the Mystic to enchant class-specific weapons with a selected skill-specific stat for a nice sum of gold (I'm thinking 2.5 million) and allow her to re-roll the magnitude of that stat for a nice, but smaller, sum of gold (I'm thinking 1 million). This would take another huge clump of properties out of the fray and allow people to have some "customization" on any slots they're using class-specific items in. These enchants would not count against the 6 property limit either, BTW, which may bring some class-specific items back to prominence.
Anyway, I think those are two very simple changes to itemization that would go miles to making yellows (and sometimes greens/oranges) feel a lot less tiresome and annoying. And, frankly, it revolves around shrinking the pool of properties down because D3 simply has way too many of them.
TL;DR
If they reduce the sheer number of properties items can roll they'd go a long way to making items more-useful in general without any other tinkering, although I believe there is still need for further tinkering, just pointing out that there are simply way too many properties for items right now and that leads to stuff being underwhelming.
Mods, if the itemization part of this is too off-topic, I've been thinking about making a post about my ideas on the subject there and I'll gladly remove it from this post.
I just wanted to fan the flame @MrMonstrosity has started! no need for credentials, we can combine the ideas and spread it, maybe together we can make his dream come true. hopefully
D2 has zero account bound items (0), and works just fine, but D3 players seem to think that account bound items are the way to go.
If the system is actually fixed, no account bound items are necessary.
Dungeons are the biggest thing Blizzard forgot to include in my eyes. So f*cking easy to make and was one of the things that made D2 much more fun than D3 to run all the acts all over again.
Except you can't fix it without removing the AH, and that is not gonna happen. Where is this amazing fix you have that will let us keep the AH and remove the account bound items, which are by all logic needed in every online game that has an AH, if you wish to sustain the economy, that is.
On topic, some of these ideas are cool, but the trading post isn't ever gonna appear in D3. Also, random dungeons are awesome but should not have increased MP. There are a ton of different ways to make them unique and exciting, and the easiest solution would have to be to have random affixes on them, similar to the PoE maps.
As people stated earlier, some of these changes aren't really that hard to implement, nor do they require a huge amount of time and resources to make. Especially the dungeons. Yet it will probably take another year before we see anything like this in game.
Perhaps the only thing I would suggest different in the Trading Post is to allow gold to be offered as a Trade, since it will still be usable by the players, and finding it just on your own could, potentially, be a tedious thing.
Couldn't agree more - but fixing it involves blizzard letting go of the RMAH and USD-GOLD cashcow and we can't have that now can we?
I think Blizzard's desire to milk the interconnectedness of today's game for money led them to homogeneous itemisation which ultimately hurts the game's replayability. Then to remedy the fact they add account-bound converting what would have been a fun "look what I got" item hunting game into a single player grind. Plenty of better single player grind games around...Skyrim anyone?
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The trading post would be tons of UI and database work for very little reward. As it is, it's hard to sell decent items for gold. I can't imagine how many items will go untraded.
I think Blizzard is saving the Mystic for something, possibly as a way to tweak items. I'm not sure if that would be to add a stat, buff a stat, or re-roll a stat. I suspect itemization is taking so long because Blizzard still sees an underlying weakness in the itemization system as they've announced it. Even if your rolls are better, if they base stats are still crap, the item is worthless. And drop rates are being reduced to compensate for better rolls so I suspect that good items will still be hard to find individually, although collectively there may be more good items on the AH. Again, the Mystic might be a good way for a player to tweak a decent self-found item at the expense of making it BoA. #JustAThought
OMG it looks like whole new addon. Omg m8, why such people as you dont work at Blizzard ? You alone made more textures and images Blizzard do every patch. Amazing job.
Freakin good job!
no way it will get to this 3. It is just too much work. too late in the game.
Would be pretty happy if we got any of these things in the game.
It would hardly fix everything about the game - especially there is a distinctive lack of item stat changes - but it's rare to only see ideas that would actually make the game better in threads like this.
The only very small thing I would change was the elixirs NOT lasting thorough death.
This game need to give players more incentive to avoid death than it does today.
The fix to never finding good drops is to make it more likely to find good drops though.
Keeping the AH because it would otherwise be too hard to get gear is the totally wrong way to look at this imo.
Let us rather reach the point where AH feels unimportant, because playing the game is the best way to find items.
That will make it so much easier to remove AH too, since people suddenly wouldn't miss it anymore
Not really Blizzards problem (or ours) if anyone feels screwed. The game tells them that they are taking a risk when they buy stuff on RMAH. Blizzard could nerf items from RMAH to oblivion the day after you bought it as well.
Beside, gold would still be extremely useful in MrMonstrositys concept.
I agree!
Except that if you've made the AH unimportant there is NO REASON it needs to be removed. I don't understand why more people aren't thinking along the lines of Travis when he says the AH needs to be "de-emphasized." Everyone who wants the AH removed says it's too central to D3. If it's not the centerpiece then there's no reason to remove it.
But, as I also argued back in that 'remove AH' thread weeks ago, I'm not sure how it would be possible to de-emphasize AH that much, while keeping it anywhere close to its current form. Since the market will adjust to most changes like drop chances etc.
Hopefully Travis and Blizzard will surprise. Especially Travis has said some positive stuff in recent months. Now we really just need action behind the words!
That certainly is what I'm saying yes.
And yeah, trading will pretty much by definition be an advantage whenever you can trade freely. I doubt that advantage can be removed, or "de-epmhasized", simply by increasing droprates and such. Would have to be very severe changes, such as adding substantial amounts of BoA to make a difference.
It's been a while since I last logged onto the game, but I was eager to try it out. Blizz, hope you read that one...
Well I'm glad we're basically on the same page here. Hell, I'm MOSTLY on the same page as Maka (which almost assuredly is going to require him to go to the ER as a result of a heart attack).
Travis said it was their goal to de-emphasize the AH because they felt it was too central to gameplay. I'd like to see what they come up with before rushing to any more judgements about what should be removed, blown up, converted into an internet cat meme, or whatever.
A lot of the AH useage is dependent on itemization, we all know this. The fact that it's tough to find your own gear is why most people hit up the AH. I, personally, have no issues at all if the AH becomes the "trading grounds" for the top 2% of gear. I think that unless you go BoA on every item out there that there will ALWAYS be some kind of demand to exchange the very upper-echelon of igems. I am almost certaint there's just no way to avoid that. But I'm not disheartened by that, I think that's pretty natural. The rest of the items, though, I'd certainly like to see become more-available outside of the AH to the point that they're not really listed on the AH because there's not very much demand.
If they can fix itemization (how items roll, what constitutes a good item, and drop rates) adequately, I really think you're going to see the AH fade into obscurity except for people who are looking to exchange the top items. I know that I only go to the AH when I feel like I've hit a wall - that motherfucking Act 2 wall was brutal and was the #1 reason I used the AH in D3, period. The fact that they've fixed Inferno, generally, to not have those brutal "walls" has already minimized my desire to buy items on the AH (I still love monetizing the items I don't have a use for - and I always will enjoy accumulating currency, it's a form of "progression" for me).
One of the biggest itemization issues that I see, which I truly hope they address, is that D3 has so many more item properties than D2 did and most of them just aren't really pertinent to characters. It's much more difficult to roll a good rare in D3 than it was in D2 and that's something that they really need to address. They could start by completely eliminating those motherfucking "hybrid" properties (str-dex, str-int, str-vit, dex-int, dex-vit, int-vit) which would simply remove 6 possible properties from EVERY item. That alone would go a really long way to improving items. Because, let's be honest, who the fuck really wants to roll str-dex, str-int or dex-int anyway? Those three are completely useless and the other three just serve as an "extension" of the range on the primary stat (ie: if you roll strength you want to roll str-vit with it to make your strength roll bigger).
None of those six properties add to itemization, in fact they detract severely from it. I am willing to bet that Blizzard has actually keyed in on this and I am going to jump up and down and dance for joy when I see them removed in the itemization patch notes. Mark it down, that's a prediction - one that I feel pretty comfortable saying will come true!
The other thing they can do, granted this is more likely in an expansion, is to take all the skill-specific stats (crit chance on Acid Cloud, reduced mana cost on Zombie Charger, etc.) and remove them. Allow the Mystic to enchant class-specific weapons with a selected skill-specific stat for a nice sum of gold (I'm thinking 2.5 million) and allow her to re-roll the magnitude of that stat for a nice, but smaller, sum of gold (I'm thinking 1 million). This would take another huge clump of properties out of the fray and allow people to have some "customization" on any slots they're using class-specific items in. These enchants would not count against the 6 property limit either, BTW, which may bring some class-specific items back to prominence.
Anyway, I think those are two very simple changes to itemization that would go miles to making yellows (and sometimes greens/oranges) feel a lot less tiresome and annoying. And, frankly, it revolves around shrinking the pool of properties down because D3 simply has way too many of them.
TL;DR
If they reduce the sheer number of properties items can roll they'd go a long way to making items more-useful in general without any other tinkering, although I believe there is still need for further tinkering, just pointing out that there are simply way too many properties for items right now and that leads to stuff being underwhelming.
Mods, if the itemization part of this is too off-topic, I've been thinking about making a post about my ideas on the subject there and I'll gladly remove it from this post.
I respect you for having good ideas and yet you did not start a new thread
+1
I just wanted to fan the flame @MrMonstrosity has started! no need for credentials, we can combine the ideas and spread it, maybe together we can make his dream come true. hopefully
Awesome post, if only the game encouraged actually farming like that....