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    posted a message on Diablo IV: Who is going to GamesCom?

    Crazy thought: I think Diablo is going to have to pick up more MMO-style features in order to keep replayability high. But I don't see it becoming a WoW clone. If anything, I'd imagine a World of Diablo to be much more akin to Guild Wars. That said, I'm not super crazy on the idea of a GW clone. I got bored with GWs way faster than I ever did with WoW. But maybe that's me.


    Just my $0.02.

    Posted in: Diablo III General Discussion
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    posted a message on Diablo IV: Who is going to GamesCom?

    To me, it's clear that Quin and MrLlama don't know anything more about the future of Diablo than just your average player. In hightsight, Quin and MrLlama were flown out there to make up for the lack of Diablo content. Not to hype the supposedly amazing Diablo content.


    Until theres an official page on the Blizzard website, I wouldn't hold my breath for D2HD. Project Titan and Starcraft Ghost were widely known "secrets" and much development went into them. Only to have Starcraft Ghost cancelled and the project Titan MMO morph into Overwatch.

    Nothing is real to me until there's an open beta.

    Posted in: Diablo III General Discussion
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    posted a message on Diablo IV: Who is going to GamesCom?
    Quote from UncleDan2017»

    Quote from thatFPGAguy»

    I don't even see the point of D2 HD.



    ...


    I'm just not certain what would be "different" enough to warrant a whole new game. Sure, new classes and new story and new items. But those could be done in an expansion, right? Would the gameplay be different? Could they make it truly open world rather than 4-man (or 8-man) instances?


    How about a synergistic skill tree with multiple different builds? What about an item system that didn't just spit out a couple cookie cutter builds based on OP sets? What about actually getting something interesting, like new skills or skill points from leveling instead of +5 mainstat? How about killing the infinite Paragon grind? What about new items that unlock from the highest levels of leveling?
    There are plenty of interesting things they could do to make the endgame more flavorable, other than the endless quest for thousands of +5 mainstat levels.
    While I agree that getting your "spec" from your gear (i.e., Roland's Set = Shield Bash) is a bit hokie and I'm not a fan of tying up 6 slots of gear for a set, I'm not certain that skill trees would be easier to balance. People will still theorycraft and best specs will rise to the top. Grifts do magnify the problem, since when people are trying to push the highest difficulty possible, a spec that's even 0.1% below optimal can be a big deal breaker. (However, I don't view this necessarily as a reason to remove competitive challenges like Grifts.)
    Rather than trying to have all specs be equal in DPS, it would probably be better to balance each spec around a different role: single target DPS, multi-target DPS, CC, tanking, and maybe even support/healing. But that would likely require a major change in monster mechanics, game play, CC abilities, healing, etc. Essentially, the game would have to become more MMO like.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo IV: Who is going to GamesCom?
    Quote from xulingaming»

    Quote from thatFPGAguy»

    I don't even see the point of D2 HD. I don't want to play a game where I have a crapload of potions in my inventory. I don't want a game without a shared stash. I don't want to gear up by doing endless Baal runs. D2 is a dinosaur by modern gaming standards. If they update the graphics without updating the game play, it will be a novelty. If they update the gameplay, then it's a whole new game. (And if they were successful with such a gameplay update, they'd just be cannibalizing the Diablo 3 player base, which is currently their marque Diablo game.)


    The longer D3 goes without another expansion pack, the more I believe they are working on D4. But I can't figure what they'd do in D4, that they couldn't just do in a D3 expansion. Moving to D4 would allow them to a) eliminate all the legacy of people with thousands of non-season paragon levels, B) allow them to reintroduce characters like necromancer without stepping on the novelty of existing characters, and c) ???. I'm drawing a blank here.

    I'm just not certain what would be "different" enough to warrant a whole new game. Sure, new classes and new story and new items. But those could be done in an expansion, right? Would the gameplay be different? Could they make it truly open world rather than 4-man (or 8-man) instances?


    u have answered to your own question :) exactly paragons ,d3 dont have trading what is huge part of diablo specialy it would be for hc players and if u read ur thread u get more answers :P
    It doesn't take D4 to remove paragon and re-enable trading. That was D3 vanilla. :D

    None of stuff that came in RoS is perfect, but it feels like Blizzard was trying to add more stuff to do without getting to far away spiritually from the diablo feel and play style. Maybe they weren't totally successful, but on the whole, I'm having more fun in RoS than D3 Vanilla.

    I guess I'm just guessing that D4 would need to be a big shakeup. Maybe it would be fun. Maybe it would feel less and less like D2 and D3. And maybe that's ok.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo IV: Who is going to GamesCom?
    Quote from Bleu42»

    Quote from thatFPGAguy»

    I don't even see the point of D2 HD. I don't want to play a game where I have a crapload of potions in my inventory. I don't want a game without a shared stash. I don't want to gear up by doing endless Baal runs. D2 is a dinosaur by modern gaming standards. If they update the graphics without updating the game play, it will be a novelty. If they update the gameplay, then it's a whole new game. (And if they were successful with such a gameplay update, they'd just be cannibalizing the Diablo 3 player base, which is currently their marque Diablo game.)


    The longer D3 goes without another expansion pack, the more I believe they are working on D4. But I can't figure what they'd do in D4, that they could just do in a D3 expansion. Moving to D4 would allow them to a) eliminate all the legacy of people with thousands of non-season paragon levels, B) allow them to reintroduce characters like necromancer without stepping on the novelty of existing characters, and c) ???. I'm drawing a blank here.

    I'm just not certain what would be "different" enough to warrant a whole new game. Sure, new classes and new story and new items. But those could be done in an expansion, right? Would the gameplay be different? Could they make it truly open world rather than 4-man (or 8-man) instances?


    Well see here's my theory on why a D4 is probable, and a smart move by Blizzard.
    Many of the complaints about D3 stem from the systems they've introduced. And these systems were themselves bandaids for other complaints, and it just piled on. I'm talking about the Paragon system, leaderboards and the Greater Rift system mostly. For example, the Grift system as well as leaderboards completely breaks a large part of the game - builds and playstyles. Balance of all 24 sets + LoN builds is nearly impossible when you've got an infinitely harder system that works against it. No matter how you balance the game, Grifts will ALWAYS shave away any build that isn't in the top percent. And that's just one system.
    The problem however is completely reworking these systems, or getting rid of them would be far too much a shock to your average player. Most of the players don't spend time here or on other forums, console players included. I think Blizzard is scared (and maybe rightfully so) that changing too much in the form of another expansion for D3 would cause too much chaos. Changing things such as removing the power gained from Paragon points would be too much change.
    A smarter move would be a whole new game. It's the perfect excuse. Starting fresh means they can add the classes people ACTUALLY wanted to play, they can move the game BACK to a loot - focused game instead of Greater rifts and away from an XP grind, ect.
    So while I'd welcome anything new, I'm *really* hoping for a D4.
    I agree that Grifts are far from perfect. But I'm uncertain what to change while still having a Diablo game.
    For instance, Diablo games tend to be characterized by (feel free to disagree with this list in comments below):
    - Isometric graphics
    - Mouse-directed movement and auto-pathing
    - "Fast" combat and movement (relative to MMOs)
    - Comparatively fewer spells/skills at a time (relative to MMOs)
    - Medieval gothic battle between angels and demons
    - Procedurally generated levels
    - *User controllable* difficulty settings
    - "Bosses" are relatively "simple" (compared to MMOs)
    - Instanced combat with no more than 8 people
    - Highly randomized item stats
    - Very few if any "guaranteed drops" or "fixed loot tables"
    - "Efficient" play is characterized by farming a specific area/zone/feature(rift) over and over and over again with no lockout/penalty.

    I guess what I'm saying is that Grifts are just another facet to the Normal/Nightmare/Hell difficulty curve. If you cap the difficulty, how to you still make the game fun, interesting, and rewarding after a few weeks or months of play? Make good items really hard to find? Make MMO-style bosses/raids? Have timed lockouts on good zones or content so they can't be over-farmed?

    I don't know what I'd specifically switch up in the Diablo formula to make it more fun without making it feel more and more like an MMO. Not that I have anything against MMOs. I love MMOs. I just like that Diablo isn't an MMO.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo IV: Who is going to GamesCom?

    I don't even see the point of D2 HD. I don't want to play a game where I have a crapload of potions in my inventory. I don't want a game without a shared stash. I don't want to gear up by doing endless Baal runs. D2 is a dinosaur by modern gaming standards. If they update the graphics without updating the game play, it will be a novelty. If they update the gameplay, then it's a whole new game. (And if they were successful with such a gameplay update, they'd just be cannibalizing the Diablo 3 player base, which is currently their marque Diablo game.)


    The longer D3 goes without another expansion pack, the more I believe they are working on D4. But I can't figure what they'd do in D4, that they couldn't just do in a D3 expansion. Moving to D4 would allow them to a) eliminate all the legacy of people with thousands of non-season paragon levels, B) allow them to reintroduce characters like necromancer without stepping on the novelty of existing characters, and c) ???. I'm drawing a blank here.

    I'm just not certain what would be "different" enough to warrant a whole new game. Sure, new classes and new story and new items. But those could be done in an expansion, right? Would the gameplay be different? Could they make it truly open world rather than 4-man (or 8-man) instances?

    Posted in: Diablo III General Discussion
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    posted a message on Next Diablo 3 class vote

    The question is whether a thief/rogue would result in sufficiently diverse play style from a Monk. (There's no doubt Monk is different from Thief/Rogue lore-wise.) One could argue that punching something really fast with your fists is mechanically similar to stabbing something really fast with your daggers.


    While I think there are ways to differentiate Monk and Rogue/Thief, my guess is that Blizzard would start with the most unique concept (relative to the other available classes) and go from there. At first glance, Druid seems like the obvious choice. But whether something like Druid Shapeshifting is sufficiently different from Archon or Akarat's Champion is definitely up for debate IMO.

    Posted in: Diablo III General Discussion
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    posted a message on Bad Furnace Vs Decent Ancient Weapon

    Blood Brother is probably better but I would try and make sure you have +% Block Chance on your shield to get the maximum advantage.

    Posted in: Crusader: The Church of Zakarum
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    posted a message on Just the typ...

    Even RAM is questionable now in terms of upgradability.


    I didn't mean to imply that laptops had many practical upgrades. What I should have said is that many of today's popular laptops have even fewer upgrades than 3~5 years ago.


    From what I hear, 8.1 is much better than 8.0. I'm hopeful that 10 will get Windows back on track. Still use Windows 7 all the time.

    Posted in: Diablo III General Discussion
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    posted a message on Just the typ...

    First of all, thanks to all responders for the feedback - this is good info. I was using $300 as an example of what machine i would expect to outperform my 8 year old MacBook Pro... My budget will more likely end up nearer the $1k range. I spent a lot more than that on the MBP when it was new. I don't think I will stick with Mac because the engineered obsolescence is killing me. I understand that PC has made some strides and would be easier to do hardware upgrades in the future. I just really need a place from which to start looking without necessarily having to start my research from scratch. I hope to continue to get more great feedback like this as my odyssey continues

    The upgradability of the laptop will be very manufacturer and model dependent. Apple has definitely leaned towards the "Ultrabook" model meaning that their laptops have very little upgradability. But, for example, comparable Dell Ultrabooks also have very limited upgradability (mostly due to the formfactor).

    My basic $1300 13" MBP w/ Retina Display runs Diablo 3 ok. Not at super high settings, but more than satisfactory when I'm traveling. It's a solid machine if you're going to do other things beyond gaming. But if you're just looking for gaming, you can likely get more graphics horsepower for less money with a Windows laptop. (Not that I'd be thrilled with getting Windows 8 but that's a personal preference.)

    Posted in: Diablo III General Discussion
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    posted a message on WTB Blizz game that looks like this...
    Quote from MeatHeadMikhail
    3) To an extent. A forward-enough graphics engine will keep a game looking fresh for many years. They don't get outdated THAT fast.

    And I'm disappointed to see a complete lack of realism in most of the games (from a visual standpoint only), especially when there are plenty of smaller companies who - to be fair - have inferior gameplay but far superior visuals. I think Overwatch is going to have phenomenal gameplay, but it looks like another cartoony kid game. I guess part of me just wants something looks believable.

    That said, I think Legacy of the Void will be Blizzard's masterpiece to date graphically. My jaw dropped during the panels at Blizzcon and I really hope they take this engine and use it in future titles.
    It's still the Crysis affect. If you hype the game on superb graphics and then don't deliver superb graphics (because even mid-level gaming rigs can't handle it), you're asking for negative reviews. And worse, you probably sacrificed content to make a graphics experience inaccessible to most people. And while graphics aren't nearly as important as gameplay, I'm never going to buy a game knowing I can only play it on "Low". Maybe I've not played enough PC games but I've just never been impressed with any game that has to be cranked way way down just to play. For example, game play can suffer when low graphics settings force you to reduce your draw distance. Hard to be immersed in an open world when all you see in the distance is fog.

    Also, we can't confuse art style with graphical quality. Yes, I'm not exactly the biggest fan of Blizzard's cartoony style. But I think games shy away from "realism" because if you go for realism and fail (or just reduce the polygon count), it looks awful. But if you go for cartoony and then reduce the polygon count, it still just looks cartoony. No big loss.
    Posted in: Diablo III General Discussion
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    posted a message on WTB Blizz game that looks like this...
    Looks awesome to be sure. But I wonder what kind of rig you need to maintain that detail level at 60FPS. Lost Ark looks like the Crysis of ARPGS.

    I think Blizzard could design higher resolution textures. But I get the sense they're not going to devote resources towards something that only a small fraction of the player base can realistically enjoy.
    Posted in: Diablo III General Discussion
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    posted a message on Just when you thought the devs couldnt be more clueless
    Crusader ponies and zombie bears are more like projectiles than pets.

    I think Blizzard's (new? 2.1.2?) philosophy is "Pets are cool. It's cool if pets make up significant part (majority?) of your DPS. But they should not be your only source of DPS. Or at least, you should be actively working to support/buff/coordinate with your pets. Not run away from them."

    However, I've not really played witch doctor in 2.1 so I don't know how their current design philosophy stacks up to how Sentry DH is currently being played.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on ddos attack by Lizard Squad
    Also, an effective (but not always possible or feasible) strategy for defeating DDoS is to find out the ISPs of the attacking zombie boxes and report it to that ISP. If the ISP is reputable, it wants that box quarantined so that it's own network isn't polluted with traffic. Many ISP are proactive about throttling or even disconnecting boxes that are spewing traffic (legitimately or not). (e.g., Go onto the network of a major US university, start port scanning, and see how fast you stay on the network.)

    Reporting zombie networks takes time, particularly if they're in a foreign country and that countries' ISP are uncooperative. Then you have to go to the ISP where that traffic enters the US and see if you can get those IPs black listed there. Again, all this investigation and reporting takes time.
    Posted in: Diablo III General Discussion
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    posted a message on ddos attack by Lizard Squad
    Even if we did have single player on PC, I'm not sure it would make a difference. Pretty much everyone would still play online. And so when the servers go down, our main characters would be inaccessible. I suppose I could roll a single player character just to mess around with, and then completely abandon it until the next time the servers went down. Or I can just do what I normally do when servers go down: play other game.

    Secondly, handling DDoS attacks is something you want to handle at the data center level, not at the individual server level. If all this bogus traffic hits your server, you're SOL. You want to use the network switches and firewalls to contain and drop the bogus traffic. Chances are Blizzard rents space at a top tier data center. So you have a combination of Blizzard's equipment and techs, the datacenter's equipment and techs, and the equipment and techs of the ISP feeding the data center. All three have to work together to analyze the attack and build an effective strategy against the DDoS. There's a reason why entire companies exist to audit and help prevent DDoS. If this was easy, Blizzard would have beaten it a long time ago.
    Posted in: Diablo III General Discussion
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