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    posted a message on Wave of Force

    http://www.diablofans.com/builds/90291-wave-of-force


    You could try using something like that. You teleport around, then start channeling Arcane Torrent, and the legendary effect of your offhand (etched sigil) will begin casting wave of force around you for free.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on New Delsere?

    All the channeling items are individual pieces. Delsere just had its 6-piece doubled in numbers.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Magic Find = "Legendary Drop"? Question about DFans Infographic

    So with NagelRing+Cain's+Topaz in Leorics (can be easily run in a support monk build):

    (50% + 50% + 82%)/10 = 18.2% legendary drop bonus


    Assuming T10 rifting that means the realized overall gains on the estimated existing chances would be:


    (18.2%+461%) / (461%) = 1.039479


    = 4% real increase in leg drop rate, or 26 legs for every 25 i would've gotten otherwise.


    Compared to running Sage's instead for more DB's....I think I'll stick with sages. Thanks for the replies!

    Posted in: Diablo III General Discussion
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    posted a message on Magic Find = "Legendary Drop"? Question about DFans Infographic
    Quote from BlackcurseLT»

    magic find on gear is divided by 10 to give you legendary drop rate, so 50% is 5% legendary drop rate

    Ohh yeah, that does sound familiar....
    Posted in: Diablo III General Discussion
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    posted a message on Magic Find = "Legendary Drop"? Question about DFans Infographic


    That was on the front page not too long ago, and my question is whether the magic find bonus you can get on gear, most notably nagelring, cain's, and topaz gem in gem, is functionally equivalent to the "Legendary Drop" bonus listed on the above difficulties.


    If true, that would be an extra 50%+50%+82% = 182% bonus, or a 56 percent overall increase over the estimated T10 levels, or 40 percent more overall in rifts.


    Thank you!

    Posted in: Diablo III General Discussion
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    posted a message on How to Carry as a SUPPORT MONK

    I use something very similar, however I don't use any generator at all...use Blinding Flash: Soothing Light, Exalted Soul passive instead of Chants...as I don't have much need to be casting mantra and would rather have a larger pool to draw upon, and use the cold dashing strike for the dodge since with In-Geom active 100% of the time I'll just take the free dodge.


    Question, do you use a diamond or a topaz in helm? From running a red gem in speeds I doubt one would need the CDR with obsidian...

    Posted in: Monk: The Inner Sanctuary
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    posted a message on 2.3: Vyr's / Chantodo's Set Mechanics FAQs

    Correct.


    No matter the method, you cannot get more than one stack due to hitting more than one enemy.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on 2.3: Vyr's / Chantodo's Set Mechanics FAQs

    Firebirds isn't a max of 3 procs per second, it is a max of 3 procss per 1/APS seconds. It is a maximum that scales with attack speed.


    I took your theory of vyr stack procs working like FB procs to mean that like the FB-4 set, the Vyr-6 set cannot proc more than 3 times per 1/APS. If you meant something else, then we're talking past eachother. Archon stack acquisition does not scale with # of mobs hit...ever...100% verifiable, and everything I say further and have said above is assuming that is a known.


    However if it was further limited to no more than 3 procs per 1/APS seconds, that wouldn't make a difference because you can only do one attack per 1/APS seconds....by definition. And then also one blast cast. That still only adds up to a maximum of two possible actions that can occur within the timeframe of the proposed ICD.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on 2.3: Vyr's / Chantodo's Set Mechanics FAQs

    Seems about right...I haven't measured the cooldown on blast myself. Vyr's very well could have a limitation like firebirds and that I've never seen it.


    However it still wouldn't really matter because firebirds is 3 procs per APS, and with archon at most you can only actually do two actions per APS....cast disintegration wave/arcane strike once and blast if it is off CD.


    So it becomes a limitation that functionally doesn't matter.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on 2.3: Vyr's / Chantodo's Set Mechanics FAQs
    Quote from RuffRyder26»

    "Enemies Hit Less Than Threshold" with a value of 3, suggesting you gain 1 stack per enemy hit up to a maximum of 3 for 3 enemies hit, per attaack.

    I'm not sure how to interpret what Script Formula 0 is or what he means to imply when he says 'enemies hit less than threshold', but my testing has showed exactly what I have the in OP.


    However I've yet to do very in depth testing on the beam, but I can assure you that the number of stacks it grants does not scale with the amount of enemies it hits.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on 2.3: Vyr's / Chantodo's Set Mechanics FAQs
    Quote from North»

    Quote from Nightshade1233»

    Jumping in to clarify a detail about swami:

    you CAN'T stack up buffs indefinitely with that item. When the Archon expires, the stacks are turned into a timed buff that expires even if you transform again into Archon ad gain other stacks.
    The new stacks for the archon count as a different buff.


    Or at least this happened a few weeks ago on PTR.



    Yes... I know that...

    What I meant by indefinitely would be the Swami stacks overlapping with your Archon duration, increasing your initial APS and thus increasing the upper limit of your stacks. This could go on in an endless cycle to infinitely increase your stacks. Do note however, that once you have 200% IAS, getting another 1% wouldn't make a noticeable difference and even wasting a fraction of a second on: moving, opening/breaking doors, teleporting, changing zones would make it impossible to stack the buff up indefinitely.


    This is of course assuming that Archon left click isn't limited by breakpoints (the way hydra is) but constantly updates as your attack speed increases. (I don't know if Archon left click has breakpoints, but it will be impossible to infinitely stack your buff if it does.)

    All skills have breakpoints, but even if they didn't you stacks do not build up indefinitely. You converge on a steady state maximum and level off into a repeating up/down cycle. See my spreadsheet model if you want to verify it yourself. You could also mathematically verify this, but making a spreadsheet was easier.


    https://docs.google.com/spreadsheets/d/1ISaWrDaWK8K40f83QMol1uaIYoCbq8bjQjrI6gqJY3Y/edit#gid=0

    Posted in: Wizard: The Ancient Repositories
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    posted a message on 2.3: Vyr's / Chantodo's Set Mechanics FAQs

    Yes, the IAS+defensive bonuses are also granted for swamii buff stacks.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Tricky Aether Walker reroll

    Gonna work well for next season imo.


    You can cube a serpent sparker and have a GG IAS wand still. The IAS is better for Archon builds too.


    Not a waste at all IMO

    Posted in: Wizard: The Ancient Repositories
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    posted a message on 2.3: Vyr's / Chantodo's Set Mechanics FAQs

    Dunno, but that's just how it works.


    It's worked that way for the combustion rune explosion ever since they made archon+vyr's use your highest elemental%. Looks like they just took that same code and applied it to the chantodo set.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on 2.3: Vyr's / Chantodo's Set Mechanics FAQs
    his is false actually. I just tested this and while the initial explosion when turning into archon is fire damage (combustion rune) and will always be fire damage no matter what your highest elemental damage is or what rune you have selected. Chantodo's aoe element is determined by your highest elemental damage.

    The proof is in the pudding. Or in this case the video I just made.: https://www.youtube.com/watch?v=hFv4TODN2l8


    Yeah I meant to reword that one.


    Element type doesn't change, but the rune choice determines which elemental bonus% on your gear gets applied to your damage. Easiest to test with wave of destruction....do it with an archon rune not matching the element% bonus of your gear, and then do it again with a matching rune/element% bonus. You'll find that you only get the elemental damage % bonus when the rune on your bars matches your highest elemental bonus affix

    Posted in: Wizard: The Ancient Repositories
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