Quote from Dagobertono»
Turbohud take a screenshot at the exact(!) same ms every time you level, right when the blue "explosion" goes off ... He could just be very lucky and have hit the button at the exact right time, but i kind of doubt it. He clearly didn't close the rift and he would have like 100-150ms to respond when the rift was closed to take sceenshoot. Considering people with good reactions use about 250ms .... well go figure.How can you tell? due to the suspicious cropping of the image or do i miss something?
But to be honest it is just speculation and all in all i don't matter if he does use it or not.
Look at the rift closing timer. It states 27 seconds remaining...and since he's standing in town it is likely that completing the rift is what granted him the exp to go over the top. It also means it took him 3 seconds to take the screenshot.
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http://www.diablofans.com/builds/90291-wave-of-force
You could try using something like that. You teleport around, then start channeling Arcane Torrent, and the legendary effect of your offhand (etched sigil) will begin casting wave of force around you for free.
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All the channeling items are individual pieces. Delsere just had its 6-piece doubled in numbers.
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So with NagelRing+Cain's+Topaz in Leorics (can be easily run in a support monk build):
(50% + 50% + 82%)/10 = 18.2% legendary drop bonus
Assuming T10 rifting that means the realized overall gains on the estimated existing chances would be:
(18.2%+461%) / (461%) = 1.039479
= 4% real increase in leg drop rate, or 26 legs for every 25 i would've gotten otherwise.
Compared to running Sage's instead for more DB's....I think I'll stick with sages. Thanks for the replies!
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That was on the front page not too long ago, and my question is whether the magic find bonus you can get on gear, most notably nagelring, cain's, and topaz gem in gem, is functionally equivalent to the "Legendary Drop" bonus listed on the above difficulties.
If true, that would be an extra 50%+50%+82% = 182% bonus, or a 56 percent overall increase over the estimated T10 levels, or 40 percent more overall in rifts.
Thank you!
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I use something very similar, however I don't use any generator at all...use Blinding Flash: Soothing Light, Exalted Soul passive instead of Chants...as I don't have much need to be casting mantra and would rather have a larger pool to draw upon, and use the cold dashing strike for the dodge since with In-Geom active 100% of the time I'll just take the free dodge.
Question, do you use a diamond or a topaz in helm? From running a red gem in speeds I doubt one would need the CDR with obsidian...
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Correct.
No matter the method, you cannot get more than one stack due to hitting more than one enemy.
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Firebirds isn't a max of 3 procs per second, it is a max of 3 procss per 1/APS seconds. It is a maximum that scales with attack speed.
I took your theory of vyr stack procs working like FB procs to mean that like the FB-4 set, the Vyr-6 set cannot proc more than 3 times per 1/APS. If you meant something else, then we're talking past eachother. Archon stack acquisition does not scale with # of mobs hit...ever...100% verifiable, and everything I say further and have said above is assuming that is a known.
However if it was further limited to no more than 3 procs per 1/APS seconds, that wouldn't make a difference because you can only do one attack per 1/APS seconds....by definition. And then also one blast cast. That still only adds up to a maximum of two possible actions that can occur within the timeframe of the proposed ICD.
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Seems about right...I haven't measured the cooldown on blast myself. Vyr's very well could have a limitation like firebirds and that I've never seen it.
However it still wouldn't really matter because firebirds is 3 procs per APS, and with archon at most you can only actually do two actions per APS....cast disintegration wave/arcane strike once and blast if it is off CD.
So it becomes a limitation that functionally doesn't matter.
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I'm not sure how to interpret what Script Formula 0 is or what he means to imply when he says 'enemies hit less than threshold', but my testing has showed exactly what I have the in OP.
However I've yet to do very in depth testing on the beam, but I can assure you that the number of stacks it grants does not scale with the amount of enemies it hits.
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All skills have breakpoints, but even if they didn't you stacks do not build up indefinitely. You converge on a steady state maximum and level off into a repeating up/down cycle. See my spreadsheet model if you want to verify it yourself. You could also mathematically verify this, but making a spreadsheet was easier.
https://docs.google.com/spreadsheets/d/1ISaWrDaWK8K40f83QMol1uaIYoCbq8bjQjrI6gqJY3Y/edit#gid=0
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Yes, the IAS+defensive bonuses are also granted for swamii buff stacks.
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Gonna work well for next season imo.
You can cube a serpent sparker and have a GG IAS wand still. The IAS is better for Archon builds too.
Not a waste at all IMO
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Dunno, but that's just how it works.
It's worked that way for the combustion rune explosion ever since they made archon+vyr's use your highest elemental%. Looks like they just took that same code and applied it to the chantodo set.
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Yeah I meant to reword that one.
Element type doesn't change, but the rune choice determines which elemental bonus% on your gear gets applied to your damage. Easiest to test with wave of destruction....do it with an archon rune not matching the element% bonus of your gear, and then do it again with a matching rune/element% bonus. You'll find that you only get the elemental damage % bonus when the rune on your bars matches your highest elemental bonus affix