D3 is a massive disappointment and barely above mediocre at best.
I feel bad for all the fanboys who are too blinded by their own delusions to able to admit that now. When you no longer play this game in a couple weeks you'll know we were right.
Even if that's the case and their patches don't fix any of the problems, I think 600+ hours for $60 is good compensation for my money.
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
If you're a mindless fan throwing stupidities like this around, don't bother with me. Forums and any place in the world are made for a variety of opinions. Now get back to your cave where everything is lollipops and people loving each other. This a discussion forum, not a "praise the almighty Blizzard" forum.
Interesting. So your repeated assessment that Blizzard is greedy, lazy and stupid is a constructive and fairly delivered opinion, whereas someone saying that the game is good and is in fact much more varied than D2 could ever hope to be is just fanboys spouting the party line.
What a rich inner life you must have.
His post is "shut up don't whine", not just "I disagree its a good game".
How the hell is Diablo 2 so much more interesting with end game? Aside from Dclone and Uber Tristram, there isn't a difference. Oh wait, they gave monsters immunities and penalized your resistances. Everyone still had to stack Vitality and resists to survive the hits and dump points into their main nuke in order to avoid being one-shotted.
I really have to laugh in yours and everyone else's faces that come in here to try and make a point to complain about how Diablo 3's end-game sucks and do so by trying to compare it to Diablo 2 which was FAR less tactical. No game will ever be perfect, yes there are some itemization and balance issues at the moment, BUT COME THE FUCK ON ALREADY. How fucking "interesting" is a Whack-A-Mole style control and combat system going to get? If you want complexity and depth, you're going to have to find a different game. Diablo simply never has and never will be in-depth and complex to any major degree. It just isn't.
Good riddance...
Give me a break, you have never played Diablo II did you?
Ok, I bought Diablo 2 way back at launch and wasted so much time on it at the end of high school and even more when LOD came out for it. It was a blast and for it's time it played very well. I even remember the whole excitement of USBarb and RUSSBarb(if I can remember correctly) racing to be the first Lvl 99s around.
But D2 at launch had it's bugs and errors, just like D3 has. I remember servers restarting a decent bit the first few months.
LOD blew the lid off it all though, introducing Runewords and some of the stuff people are considering the bread and butter of the D2 experience. Uber stuff and the like were introduced even later on than that.
There are a lot of valid points but the thing is we are now sitting at 10 days after launch with a system still being tweaked as any online game will be. Let's give it some time to grow and mature and hopefully someone will address the complaints we do have with the system.
D3 is a massive disappointment and barely above mediocre at best.
I feel bad for all the fanboys who are too blinded by their own delusions to able to admit that now. When you no longer play this game in a couple weeks you'll know we were right.
Ah, istreamer has returned. The guy who was SO SURE that Blizzard's servers were hacked and that there was NO WAY that all those people could have been hacked at once, and also kept insisting that tons of people were hacked with authenticators attached to their accounts.
All false, as we told him that day.
How was your pie?
I see you're back to bash the game you seem to hate so much, but can't let go of.
I gotta say I agree 100% here. Having cleared my way first through hell all the way to level 60, I was uphauled to find that playing through inferno would offer nothing new in terms of gameplay. Same old shit again and again.
Obligatory "You never played D2, did you?"
How many times did you kill baal? How many pindleskin runs? It's the same exact thing...
The game isn't old enough to have found the perfect gear. Calm down peeps.
I gotta say I agree 100% here. Having cleared my way first through hell all the way to level 60, I was uphauled to find that playing through inferno would offer nothing new in terms of gameplay. Same old shit again and again.
Obligatory "You never played D2, did you?"
How many times did you kill baal? How many pindleskin runs? It's the same exact thing...
The game isn't old enough to have found the perfect gear. Calm down peeps.
Yes I did. A lot actually. I have a level 98 hammerdin on the current ladder in fact. So yeah, I tried it once or twice.. I do see your point, though, and at first glance I would agree - it does seem like it would be the same. Yet somehow it doesn't feel the same, imo. In D2 you weren't worn out doing the same runs again and again, maybe because you were pretty sure on getting a worthy reward before too long. In D3 it becomes tedious so quickly. Somehow the replayability of this game is a lot lower than in its predecessor.
You're right. I expected to get a worthy reward from pindle within 100 runs. I also was wearing 600+ MF. I have less than 100 now (including Neph buff). It will get better...
All I heard was "WAH WAH WAH Why isn't Diablo more like WoW? WAH WAH WAH"
THIS!!! Its soo many others that QQ about the same, i wonder how many REALLY like this game compared to the few butthurt ppl that complain its to hard or that its a big grindfest, i think 99,9% like it and the 0.1% goes on the forum and cry.
Are you mad because the bosses aren't color swaped in each difficulty or something? I'm suprised at how people act like its so much worse when its really very similar to d2(when it launched).
I love when people use the "people beat it in 4 days" argument. You realize those people put 100+ hours in, they just happened to do so in 4 days. I just barely got to inferno and I'm at 50 hours of gameplay, which is as long as almost every game that has ever been released, and I'm just starting the "end game". All this complaining of "no end game" and you probably aren't even to Inferno yet, because it's incredibly difficult, and when you get that shiney new drop that makes your dps, or your health or w/e skyrocket, you get excited! There are too few games out there now a days that can bring that level of excitement, even if it is from something so simple.
And on top of that, this is only HALF the end game, if not less! PvP will come out in a few months which will double the end game value, not to mention, ITS BLIZZARD!! They will continue to support this game like its no bodys buisness, constantly adding new content just like their other games, and I'm not just talking about expansions.
I believe the level cap is one of the things causing people to feel underwhelmed by D3 endgame. In D2 it felt like you were constantly advancing your character (albeit by a very small amount) even while doing MF runs, as your experience meter kept climbing upwards. Unless you were 99, of course.
The feeling of getting a small gain from everything one does should be familiar to Blizzard and I'm a bit surprised that they capped the levels. Currently in D3 the only reward for playing is the loot which is by no means guaranteed.
Gold is a constant, guarenteed thing from playing. Wether from kills or from selling items, and gold is extremely important in this game, as I'm sure you already know. So, yes its amazing to find that random item every once in a while that helps you out, but you're always recieving gold, which will always help you out.
Sometimes I wonder if I am the only one who's really, and I mean REALLY, enjoying the game. It is just about exactly what I anticipated it to be. I really liked the story, I loved the characters, and I am having so much fun running around slaying monsters. Just like I did in Diablo 2.
Sure, the mobs could get smarter instead of one-shotting you. But I'm still having fun (Lots of it) running around like a headless chicken with 3 of my friends trying to overcome Vortex Arcane Jailer + rares.
I think I might be having so much fun because I didn't read so much into the game and lore before I started, and I never expected an MMO endgame. I anticipated Diablo3 being a game with a start and finish, with an option to get geared up with some arbitrary reason (Aside from it being fun that is).
I don't really know where I am going with this, but for every forum post where people vent their anger with things they don't like about the game, there's a guy like me, sitting back and enjoying a game which I have waited for since forever, and most importantly not being disappointed by it. It feels great.
I don't really know where I am going with this, but for every forum post where people vent their anger with things they don't like about the game, there's a guy like me, sitting back and enjoying a game which I have waited for since forever, and most importantly not being disappointed by it. It feels great.
I'm going to disagree. I say that for every person venting their anger with the game not meeting their expectations, there is 100 people sitting back enjoying the game that they have waited for since forever.
Hello and welcome to Diablo 3. A game that is of the same genre as Diablo and Diablo 2 meaning it will share some of its strengths as well as its limitations. D3 isn't perfect. The itemization ends to be fixed, as does end game balancing. But your posts has some holes in it.
1) No new abilities as you go up in difficulty? Have you played beyond normal? Do you remember how D2 works? Greater resistances. Elites getting multiple attributes? Better gear drops. Diablo is a loot grind simulator. The best loot drops from elite packs. Elite packs are much more challenging as dificulties get higher. And you said you played D2. Tell me how hell difficulty is different from normal difficulty in D2. The world is "copy-paste" there too.
2) You point out uber tristram (but at least have the decency to say it came late). Others have brought up uber diablo (and conveniently forget that part of its purpose was to clear the game of duped SoJs). What you are losing in the points you raise is that Blizzard supports their games beyond release. It isn't just "here's what's in the box, see you in 10 years." They continuiously make new additions to the game. Sure, things may not be where you want them right now, but they will add content and improve as things go along.
3) You have said in multiple posts that you played Diablo and Diablo 2. But the OP seems to speak otherwise -- or at least that you had incredibly distorted or unrealistic expectations going into the game. Like zillions of other games out there, monsters on higher difficulties have the same attacks but are more dangerous. Elite packs get new abilities at least all the way up through hell. You make a lot of false statements. It was the exact same way in Diablo 2. The end game in D2 was hitting the same spots again and again to magic find to get better items. It is the exact same concept in Diablo 3 except the goal is not to run the same bosses again and again. That's Diablo and the dungeon crawler genre as a whole. I have no idea what else you were expecting.
I could have come up with hundreds of ways to make higher difficultes genuinly challenging with new obstacles and things that are actually interesting to deal with.
Two things: 1) go ahead and name them. Please. Put on your game developer hat and tell us all these ways that would make the game more interesting. Don't just make statements like this. Back up what you say. (plus I'm curious, do you have any game design experience?)
2) People having a different opinion than you, as well as you having a different opinion than others, doesn't mean you should sit here and say that you can't respond without getting perma banned. C'mon man. Explain your reasoning. That should be enough.
Its called people not worthy of a polite response. I'm quite trollish and at best, wanted to respond quite a few people with unkind words. I restrained myself.
Difficulties can be improved by non-artificial challenges.
-Monsters can gain new attacks, new patterns, or improvements to their original patterns in ways beyond numbers. The bug spitting monster in Act 2 can spit faster bugs, and when in group try to circle you. They could gain new attacks, shoot a spread of slow bug, whatever. I could come up with a lots of not-so-good suggestions, but with lots of people brainstorming you find worthwhile ideas.
-New monsters entirely, maybe based off old ones.
-Elite monsters design that are less random and more thorougly tested. For example, in Hell, the game decides this elite is a Jailer. With that in mind, it could receive various improvements, even completely new ones, but NOT things that makes him impossible to fight.
-Elites of certain types of monsters could gain more specific improvements, depending on their natural abilities. Lets say... an elite tree (those big trees in act 1) would have variations of his poison flowers and could spread them over the entire screen. Not all of them would be like that, but one of them could be.
-Bosses, new attacks. Lots of possibilities there again. Each difficulties they definitively should change. In Hell, Belial could spawn some sort of monsters during his ultimate attack (the one where he creates explosions everywhere). Hum, I don't know, my brain's lazy today, but surely you, or anyone else, could come up with lots of ideas for new attacks, for every bosses. Giving them new attacks each difficulties (that are difficult to deal with) would make the boss fights over the 4 difficulties MUCH more entertaining.
Its quite easy for me or anyone to randomly think ideas that could work in making every difficulties more challenge. Blizzard sure as hell could, too, but the point is, they just didn't. I would think if I had years of time and a big team with lots of opportunities for massive brainstorming, I'd try and come up with variations through the difficulties, instead of lazily copy pasting. I'd try to vary the game as much as I can, to make every difficulties as interesting as they can be.
And most of these changes are, coding wise, not very difficult at all, since they mostly rely on things that already exist! Why didn't they try? I have no official game design experience, I only have modding experience and the likes.
I hope you won't tell me just TRYING to make the difficulties more different is exactly "hard". In my mind they just didn't see the need and never bothered. That bothers me, because it means they think 4 difficulties copy-pasted will get everyone hooked and no more effort is needed, and worst is they're right! I don't believe any truly passionate developer would look at this and not WANT to vary things up, when they know how big a part the difficulties play in a game like Diablo!
All I heard was "WAH WAH WAH Why isn't Diablo more like WoW? WAH WAH WAH"
If anything Diablo 3 is MORE like WoW now, just a an WoW-ified RPG, it is simple and boring. Why in the hell is there a CD on my pots, wtf blizzard? I have 35K hp, 12k pot doesn't do it brah, it just doesn't. I gotta spam that sh*t. Screw the limits.
If "the endgame in Diablo 3 is pathetic", then Diablo 1 & 2 endgames are uber super pathetic?
Diablo 1, sure. But Diablo 2's end game is GOD over Diablo 3's end game, why even make such a BS statement. You had ubers, you had boss runs that actually had a good chance of dropping good stuff, runes, so many great stuff, then you had a higher level cap where you actually was excited that you gained a level where you could finally use a bad ass rare gear that you were saving for. In Diablo 3 I was getting bummed everytime I was getting closer and closer to level 60, I was like 'oh come on, its only day 2 and I'm almost max level, pls not 60, please not 60.' Diablo 2's end game blows Diablo 3's end game out of the water, straight up. Diablo 2's longevity where people still play today is a testament to that.
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Even if that's the case and their patches don't fix any of the problems, I think 600+ hours for $60 is good compensation for my money.
boobs
-http://www.youtube.com/watch?v=u8CBbeSAjVo
-http://www.youtube.com/watch?v=hI4peeO3yzY
LOL -http://www.youtube.com/watch?v=YcJ_XT3oWtY
Give me a break, you have never played Diablo II did you?
But D2 at launch had it's bugs and errors, just like D3 has. I remember servers restarting a decent bit the first few months.
LOD blew the lid off it all though, introducing Runewords and some of the stuff people are considering the bread and butter of the D2 experience. Uber stuff and the like were introduced even later on than that.
There are a lot of valid points but the thing is we are now sitting at 10 days after launch with a system still being tweaked as any online game will be. Let's give it some time to grow and mature and hopefully someone will address the complaints we do have with the system.
Ah, istreamer has returned. The guy who was SO SURE that Blizzard's servers were hacked and that there was NO WAY that all those people could have been hacked at once, and also kept insisting that tons of people were hacked with authenticators attached to their accounts.
All false, as we told him that day.
How was your pie?
I see you're back to bash the game you seem to hate so much, but can't let go of.
Go away, troll.
Obligatory "You never played D2, did you?"
How many times did you kill baal? How many pindleskin runs? It's the same exact thing...
The game isn't old enough to have found the perfect gear. Calm down peeps.
You're right. I expected to get a worthy reward from pindle within 100 runs. I also was wearing 600+ MF. I have less than 100 now (including Neph buff). It will get better...
And on top of that, this is only HALF the end game, if not less! PvP will come out in a few months which will double the end game value, not to mention, ITS BLIZZARD!! They will continue to support this game like its no bodys buisness, constantly adding new content just like their other games, and I'm not just talking about expansions.
So in closing, STFU and go play WoW you noob.
Gold is a constant, guarenteed thing from playing. Wether from kills or from selling items, and gold is extremely important in this game, as I'm sure you already know. So, yes its amazing to find that random item every once in a while that helps you out, but you're always recieving gold, which will always help you out.
Sure, the mobs could get smarter instead of one-shotting you. But I'm still having fun (Lots of it) running around like a headless chicken with 3 of my friends trying to overcome Vortex Arcane Jailer + rares.
I think I might be having so much fun because I didn't read so much into the game and lore before I started, and I never expected an MMO endgame. I anticipated Diablo3 being a game with a start and finish, with an option to get geared up with some arbitrary reason (Aside from it being fun that is).
I don't really know where I am going with this, but for every forum post where people vent their anger with things they don't like about the game, there's a guy like me, sitting back and enjoying a game which I have waited for since forever, and most importantly not being disappointed by it. It feels great.
I'm going to disagree. I say that for every person venting their anger with the game not meeting their expectations, there is 100 people sitting back enjoying the game that they have waited for since forever.
Hello and welcome to Diablo 3. A game that is of the same genre as Diablo and Diablo 2 meaning it will share some of its strengths as well as its limitations. D3 isn't perfect. The itemization ends to be fixed, as does end game balancing. But your posts has some holes in it.
1) No new abilities as you go up in difficulty? Have you played beyond normal? Do you remember how D2 works? Greater resistances. Elites getting multiple attributes? Better gear drops. Diablo is a loot grind simulator. The best loot drops from elite packs. Elite packs are much more challenging as dificulties get higher. And you said you played D2. Tell me how hell difficulty is different from normal difficulty in D2. The world is "copy-paste" there too.
2) You point out uber tristram (but at least have the decency to say it came late). Others have brought up uber diablo (and conveniently forget that part of its purpose was to clear the game of duped SoJs). What you are losing in the points you raise is that Blizzard supports their games beyond release. It isn't just "here's what's in the box, see you in 10 years." They continuiously make new additions to the game. Sure, things may not be where you want them right now, but they will add content and improve as things go along.
3) You have said in multiple posts that you played Diablo and Diablo 2. But the OP seems to speak otherwise -- or at least that you had incredibly distorted or unrealistic expectations going into the game. Like zillions of other games out there, monsters on higher difficulties have the same attacks but are more dangerous. Elite packs get new abilities at least all the way up through hell. You make a lot of false statements. It was the exact same way in Diablo 2. The end game in D2 was hitting the same spots again and again to magic find to get better items. It is the exact same concept in Diablo 3 except the goal is not to run the same bosses again and again. That's Diablo and the dungeon crawler genre as a whole. I have no idea what else you were expecting.
Two things: 1) go ahead and name them. Please. Put on your game developer hat and tell us all these ways that would make the game more interesting. Don't just make statements like this. Back up what you say. (plus I'm curious, do you have any game design experience?)
2) People having a different opinion than you, as well as you having a different opinion than others, doesn't mean you should sit here and say that you can't respond without getting perma banned. C'mon man. Explain your reasoning. That should be enough.
Difficulties can be improved by non-artificial challenges.
-Monsters can gain new attacks, new patterns, or improvements to their original patterns in ways beyond numbers. The bug spitting monster in Act 2 can spit faster bugs, and when in group try to circle you. They could gain new attacks, shoot a spread of slow bug, whatever. I could come up with a lots of not-so-good suggestions, but with lots of people brainstorming you find worthwhile ideas.
-New monsters entirely, maybe based off old ones.
-Elite monsters design that are less random and more thorougly tested. For example, in Hell, the game decides this elite is a Jailer. With that in mind, it could receive various improvements, even completely new ones, but NOT things that makes him impossible to fight.
-Elites of certain types of monsters could gain more specific improvements, depending on their natural abilities. Lets say... an elite tree (those big trees in act 1) would have variations of his poison flowers and could spread them over the entire screen. Not all of them would be like that, but one of them could be.
-Bosses, new attacks. Lots of possibilities there again. Each difficulties they definitively should change. In Hell, Belial could spawn some sort of monsters during his ultimate attack (the one where he creates explosions everywhere). Hum, I don't know, my brain's lazy today, but surely you, or anyone else, could come up with lots of ideas for new attacks, for every bosses. Giving them new attacks each difficulties (that are difficult to deal with) would make the boss fights over the 4 difficulties MUCH more entertaining.
Its quite easy for me or anyone to randomly think ideas that could work in making every difficulties more challenge. Blizzard sure as hell could, too, but the point is, they just didn't. I would think if I had years of time and a big team with lots of opportunities for massive brainstorming, I'd try and come up with variations through the difficulties, instead of lazily copy pasting. I'd try to vary the game as much as I can, to make every difficulties as interesting as they can be.
And most of these changes are, coding wise, not very difficult at all, since they mostly rely on things that already exist! Why didn't they try? I have no official game design experience, I only have modding experience and the likes.
I hope you won't tell me just TRYING to make the difficulties more different is exactly "hard". In my mind they just didn't see the need and never bothered. That bothers me, because it means they think 4 difficulties copy-pasted will get everyone hooked and no more effort is needed, and worst is they're right! I don't believe any truly passionate developer would look at this and not WANT to vary things up, when they know how big a part the difficulties play in a game like Diablo!
If anything Diablo 3 is MORE like WoW now, just a an WoW-ified RPG, it is simple and boring. Why in the hell is there a CD on my pots, wtf blizzard? I have 35K hp, 12k pot doesn't do it brah, it just doesn't. I gotta spam that sh*t. Screw the limits.
Diablo 1, sure. But Diablo 2's end game is GOD over Diablo 3's end game, why even make such a BS statement. You had ubers, you had boss runs that actually had a good chance of dropping good stuff, runes, so many great stuff, then you had a higher level cap where you actually was excited that you gained a level where you could finally use a bad ass rare gear that you were saving for. In Diablo 3 I was getting bummed everytime I was getting closer and closer to level 60, I was like 'oh come on, its only day 2 and I'm almost max level, pls not 60, please not 60.' Diablo 2's end game blows Diablo 3's end game out of the water, straight up. Diablo 2's longevity where people still play today is a testament to that.