i'm going to choose not to believe blizzard even though they have the actual data. i will choose to believe stuff i made up in my mind instead. therefore, everyone is using the exact same build in inferno because nothing else is viable.
anyways, good update. the game is a success and it will only get better as they tweak it.
i like where inferno is at the moment. it's hard, but you can progress with gear upgrades and refinement to your play style and build.
when i first hit act 1 inferno it was a jolt. i died a lot, but i upgraded some stuff and changed my spec a lot. now it's practically a breeze. when i first hit act 2 it was another jarring experience. but, after more work i'm doing better than at first just like with act 1. i'm happy with the pace and i'm glad i couldn't just cruise to the end in a week.
Kinda pissed about the gems things. I haven't had trouble finding plenty of gems to combine, but I'd have to be an idiot to keep combining them now when I can get more bang for my buck after the patch. Also, if legendaries are getting buffed, they should buff them retroactively, in my opinion. Then again, if patch 1.0.3 comes, say, next week, I won't be as mad... but c'mon, this is Blizzard, and we all know that's not going to happen.
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i would choose my own religion and worship my own spirit, but if he ever preached to me i wouldn't want to hear it. i'd drop him, a forgotten god, languishing in shame; and then if i hit stormy seas, i'd have myself to blame.
What is this "build diversity" they speak of? It clearly doesn't exist for DH inferno.
Just because you don't have gear yet to use another build you can't judge the build people find easiest without gear to be the only build that is useful
Thank god I stopped combining gems at triangle. That got just too expensive! Now when I see a drop of "perfect square x" I'm like, damn that's a 20,000 gold drop right there.
And I have thousands of BS mats that I never used, anticipating a change there too. My inferno WD has 3-4 level 30 items on her still. I refuse to give up my magic find, even if it'll raise my DPS :/.
dam what about boss tweaks?
What tweaks? I kinda like that Belial is like a 10 minute butt muscle work out. In seriousness, he's the boss that needs some work done. It's stupid that you have to be 100% correct in each decision or you fail. No other boss is even close to that.
What is this "build diversity" they speak of? It clearly doesn't exist for DH inferno.
Bah. There is lots of diversity. Just because most of them will take smoke screen or whatever, doesn't mean other things aren't in there. My WD is using a build I pretty much did before release and is doing quite well. Only tried Zombie Bears once and didn't like it. Hit n Run is far more effective for me.
Try something else if you don't want to be the same as everyone else. Other combinations work.
What is this "build diversity" they speak of? It clearly doesn't exist for DH inferno.
Bah. There is lots of diversity. Just because most of them will take smoke screen or whatever, doesn't mean other things aren't in there. My WD is using a build I pretty much did before release and is doing quite well. Only tried Zombie Bears once and didn't like it. Hit n Run is far more effective for me.
Try something else if you don't want to be the same as everyone else. Other combinations work.
Tell that to Barbs where everyone is forced into 1h/shield. There's no point in going 2h or dual wielding because you'll be insta-gibbed. They're all using pretty much the exact same skills because of it; compare that to D2 where you had at the very least 4 builds that were viable in Hell.
I don't like his statistics. I guess there are many people like me who have created a character of each class but are primarily playing one of them, therefore, I have one character in Inferno and 4 in Normal. Would have been more interesting to know how many accounts have reached Inferno.
Yea his stats seemed way off. I myself only play one character yet I have like 6 others at very low level. Combine that with the fact that if you tried logging in on launch day chances are you filled up all your character slots.
I also have a feeling his stats for skills used is way off. They're probably looking at stats for something like in skillslot 1 we have x skill, skillslots 2 we have y skill and counting that differently than y being in slot 1, and x being in slot 2.
What is this "build diversity" they speak of? It clearly doesn't exist for DH inferno.
Just because you don't have gear yet to use another build you can't judge the build people find easiest without gear to be the only build that is useful
As far as I see regarding builds and inferno right now, I'm a monk. Why the hell am I essentially forced to use a shield to survive at the moment? Also every one of my skills has a defensive attribute attached to it and I have to keep the passive to heal all the time, that's not very diverse and it's sort of against the nature of the monk class. I rolled monk not to use a shield and mitigate damage, but to dual wield and do a good amount of damage quickly. Late hell and early inferno you have to play so, so defensively it ruins any real choice you have.
So I'm very happy to see they plan to address the damage being too spikey, and hopefully as they said we can use some more offensive tactics to survive.
1.) It's great that they are planning to address the itemization issues. One of the largest concerns within the community.
2.) Nerfing the Blacksmith was needed. I don't know why they changed it during the beta as it was fine the way it was. It's just stupid to put 10 pages and 8k gold (Not sure if exact just saying for arguments sake) into an Axe that gives me Intelligence. Was just a stupid waste of gold and would cost 60k to get a decently itemized piece of gear. Could go to the auction house and spend 20k and get geared to the teeth. Again another concern the community has about the game, while not as big cause of the Auction House.
And really people? You guys are going to argue about how many people are in Inferno? I have 26 people on Real ID and 3 of them are in inferno. I think Blizzards statistics are accurate. Not everybody has played the game every hour of every day.
I also know many people from all different backgrounds who are playing right now, some who were hardcore D2 guys that are loving D3, and a few of them that have already stopped playing. Also know a few WoW people who both love the game and have stopped playing. Not everyone who bought the game is going to fall in love with it regardless of their background.
Problem with games now is that people instead of looking to go have fun with it and see what is has to offer, they try to find everything wrong with it and rip it apart and give it no chance. They won't compare pros and cons and see if X con really outweighs Y pro and vise versa. I think a lot of people wanted D3 to be carbon copy of D2 and the problem is the gap between releases, not who's making it. You can argue Blizzard north vs Blizzard Activision all day if you want, but what your failing to look at is 2000 vs 2012.
Anyways, just wanted to add that the biggest problem with this game in my opinion is the Auction House. It should just be removed.
1.9% of characters have unlocked Inferno difficulty
WTF!!
Oh no, an inconsistency (even though Bashiok has stated many times before that he doesn't necessarily fact check before sharing information because it would take forever to respond back)
And 1.9% is ridiculously low anyway. That means 98.1% haven't unlocked Inferno mode. Get over it.
Also, it specifies characters, not players (Which I believe Bashiok's original post covered). I have two inferno characters, I'm sure other alt grinding folks do too.
I guess I would be considered a "WoW kiddie" even though I'm 23 I did get D3 with annual pass. I'm really enjoying D3 soo far, I actually haven't even logged back in to WoW since D3 launch day. Unknown Soldier is right though Barbs for the most part are forced to use 1h shield at higher difficulties. I'm not really trying to whine about it but I do wish there would be some sort of change so barbs can be viable using whatever they want to use be it DW, sword and board, or 2h.
Completely doctored stats. They take ALL chars into account for their stats. Given that probably 50-60% of all characters are mules, or under level 5, it's complete BS.
I'd estimate about 30-40% of all players are in Inferno. Probably more.
LOL. You have no perspective about any kind of gamer other than yourself (hardcore/skilled gamer) if you honestly believe what you just said.
Most of the people clear Normal and never continue. The other people probably couldn't make it through Nightmare.
You have to understand that most people are not you. We are the 1% (well probably more like top 5%) of gamers, and it wasn't hard to get here. It just happens because there are so many other gamers gaming for so many different reasons.
Blizzard may or may not be inflating their statistics but the real % in Inferno is not even half of what you suggested. Not even close.
Completely doctored stats. They take ALL chars into account for their stats. Given that probably 50-60% of all characters are mules, or under level 5, it's complete BS.
I'd estimate about 30-40% of all players are in Inferno. Probably more.
LOL. You have no perspective about any kind of gamer other than yourself (hardcore/skilled gamer) if you honestly believe what you just said.
Most of the people clear Normal and never continue. The other people probably couldn't make it through Nightmare.
You have to understand that most people are not you. We are the 1% (well probably more like top 5%) of gamers, and it wasn't hard to get here. It just happens because there are so many other gamers gaming for so many different reasons.
Blizzard may or may not be inflating their statistics but the real % in Inferno is not even half of what you suggested. Not even close.
Sure, if blinding yourself and feeling "elite" makes you all warm and fuzzy. Why don't they show the percentages of ACCOUNTS that have unlocked Inferno then?
No, the stats shown are chosen very carefully, in order to push a point.
It has nothing to do with feeling elite. I always feel like I'm a bad player (I'm hard on myself when I make mistakes), but way to pretend you know me.
I've played a LOT with causal and/or bad players over the years, and you just do not understand how vastly they outnumber us. There are metric crapton of WoW players with annual pass subs that are just going to clear Normal and level alts. Nearly all of my friends have just leveled multiple characters through Normal and haven't even started on Nightmare. One of my friends is playing with her entire family in 4-player coop and they're still in Act 1 Normal because she's still having to teach them the controls because they're slow learners. THAT is the general population.
You just don't have any perspective on the gaming population if you honestly believe anywhere near 40% of accounts have unlocked Inferno. That's just absurd.
Completely doctored stats. They take ALL chars into account for their stats. Given that probably 50-60% of all characters are mules, or under level 5, it's complete BS.
I'd estimate about 30-40% of all players are in Inferno. Probably more.
LOL. You have no perspective about any kind of gamer other than yourself (hardcore/skilled gamer) if you honestly believe what you just said.
Most of the people clear Normal and never continue. The other people probably couldn't make it through Nightmare.
You have to understand that most people are not you. We are the 1% (well probably more like top 5%) of gamers, and it wasn't hard to get here. It just happens because there are so many other gamers gaming for so many different reasons.
Blizzard may or may not be inflating their statistics but the real % in Inferno is not even half of what you suggested. Not even close.
Sure, if blinding yourself and feeling "elite" makes you all warm and fuzzy. Why don't they show the percentages of ACCOUNTS that have unlocked Inferno then?
No, the stats shown are chosen very carefully, in order to push a point.
You just don't have any perspective on the gaming population if you honestly believe anywhere near 40% of accounts have unlocked Inferno. That's just absurd.
Have you at least thought for a second that people in hell act 4 just don't want to go inferno seeing how hopeless it is? A little more than 1% that made it to inferno is nothing for blizzard to boast about. They think it means, 'oh you didnt make to inferno, then you have no reason to complain', wait what? DAFUQ? Need a slap, blizzard? There are so many messed up things in Daiblo 3 right now, that it's not just inferno. Almost everything is f*cked, except for graphics and pretty WoW spells. Even at that graphics are kiddie.
i completely agree with this post and I agree some changes are needed. BUT... i hope they don't make inferno any easier. im a barb in act3 inferno and have been in inferno for about a week now and i really like how challenging it is. i constantly change runes and strategys to get past elites and bosses and i think its very fun. i also went back and did hell act4 runs to get better gear and also did hell secret level runs. i hope they keep inferno hard and ignore all these kids crying about how hard it is because inferno is very challenging yet fun!
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...Been playing Diablo Since Diablo 1 came out...and haven't stopped playing Diablo since...
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anyways, good update. the game is a success and it will only get better as they tweak it.
i like where inferno is at the moment. it's hard, but you can progress with gear upgrades and refinement to your play style and build.
when i first hit act 1 inferno it was a jolt. i died a lot, but i upgraded some stuff and changed my spec a lot. now it's practically a breeze. when i first hit act 2 it was another jarring experience. but, after more work i'm doing better than at first just like with act 1. i'm happy with the pace and i'm glad i couldn't just cruise to the end in a week.
So true. : /
Just because you don't have gear yet to use another build you can't judge the build people find easiest without gear to be the only build that is useful
And I have thousands of BS mats that I never used, anticipating a change there too. My inferno WD has 3-4 level 30 items on her still. I refuse to give up my magic find, even if it'll raise my DPS :/.
What tweaks? I kinda like that Belial is like a 10 minute butt muscle work out. In seriousness, he's the boss that needs some work done. It's stupid that you have to be 100% correct in each decision or you fail. No other boss is even close to that.
That makes us think about the fact that the more angered minority is always the loudest.
Curious that some people "estimate" numbers about more than 6,000,000 people.
Bah. There is lots of diversity. Just because most of them will take smoke screen or whatever, doesn't mean other things aren't in there. My WD is using a build I pretty much did before release and is doing quite well. Only tried Zombie Bears once and didn't like it. Hit n Run is far more effective for me.
Try something else if you don't want to be the same as everyone else. Other combinations work.
Tell that to Barbs where everyone is forced into 1h/shield. There's no point in going 2h or dual wielding because you'll be insta-gibbed. They're all using pretty much the exact same skills because of it; compare that to D2 where you had at the very least 4 builds that were viable in Hell.
Yea his stats seemed way off. I myself only play one character yet I have like 6 others at very low level. Combine that with the fact that if you tried logging in on launch day chances are you filled up all your character slots.
I also have a feeling his stats for skills used is way off. They're probably looking at stats for something like in skillslot 1 we have x skill, skillslots 2 we have y skill and counting that differently than y being in slot 1, and x being in slot 2.
Then post you're Inferno build, prove it
So I'm very happy to see they plan to address the damage being too spikey, and hopefully as they said we can use some more offensive tactics to survive.
2.) Nerfing the Blacksmith was needed. I don't know why they changed it during the beta as it was fine the way it was. It's just stupid to put 10 pages and 8k gold (Not sure if exact just saying for arguments sake) into an Axe that gives me Intelligence. Was just a stupid waste of gold and would cost 60k to get a decently itemized piece of gear. Could go to the auction house and spend 20k and get geared to the teeth. Again another concern the community has about the game, while not as big cause of the Auction House.
And really people? You guys are going to argue about how many people are in Inferno? I have 26 people on Real ID and 3 of them are in inferno. I think Blizzards statistics are accurate. Not everybody has played the game every hour of every day.
I also know many people from all different backgrounds who are playing right now, some who were hardcore D2 guys that are loving D3, and a few of them that have already stopped playing. Also know a few WoW people who both love the game and have stopped playing. Not everyone who bought the game is going to fall in love with it regardless of their background.
Problem with games now is that people instead of looking to go have fun with it and see what is has to offer, they try to find everything wrong with it and rip it apart and give it no chance. They won't compare pros and cons and see if X con really outweighs Y pro and vise versa. I think a lot of people wanted D3 to be carbon copy of D2 and the problem is the gap between releases, not who's making it. You can argue Blizzard north vs Blizzard Activision all day if you want, but what your failing to look at is 2000 vs 2012.
Anyways, just wanted to add that the biggest problem with this game in my opinion is the Auction House. It should just be removed.
Also, it specifies characters, not players (Which I believe Bashiok's original post covered). I have two inferno characters, I'm sure other alt grinding folks do too.
LOL. You have no perspective about any kind of gamer other than yourself (hardcore/skilled gamer) if you honestly believe what you just said.
Most of the people clear Normal and never continue. The other people probably couldn't make it through Nightmare.
You have to understand that most people are not you. We are the 1% (well probably more like top 5%) of gamers, and it wasn't hard to get here. It just happens because there are so many other gamers gaming for so many different reasons.
Blizzard may or may not be inflating their statistics but the real % in Inferno is not even half of what you suggested. Not even close.
It has nothing to do with feeling elite. I always feel like I'm a bad player (I'm hard on myself when I make mistakes), but way to pretend you know me.
I've played a LOT with causal and/or bad players over the years, and you just do not understand how vastly they outnumber us. There are metric crapton of WoW players with annual pass subs that are just going to clear Normal and level alts. Nearly all of my friends have just leveled multiple characters through Normal and haven't even started on Nightmare. One of my friends is playing with her entire family in 4-player coop and they're still in Act 1 Normal because she's still having to teach them the controls because they're slow learners. THAT is the general population.
You just don't have any perspective on the gaming population if you honestly believe anywhere near 40% of accounts have unlocked Inferno. That's just absurd.
Have you at least thought for a second that people in hell act 4 just don't want to go inferno seeing how hopeless it is? A little more than 1% that made it to inferno is nothing for blizzard to boast about. They think it means, 'oh you didnt make to inferno, then you have no reason to complain', wait what? DAFUQ? Need a slap, blizzard? There are so many messed up things in Daiblo 3 right now, that it's not just inferno. Almost everything is f*cked, except for graphics and pretty WoW spells. Even at that graphics are kiddie.