Quote from Tybudd
Quote from overneathe
can still view a full comparison between the items in your inventory, where all stats are compared
Coop
- In split-screen if you move too far away from your coop partner you'll yank him towards yourself in a pretty intuitive manner. This helps a lot with AFK players
- You can play split-screen or online with up to 3 other players and also do a combination of both
Hold the hell up!!!
Whats this nonsense about Split-Screen??
The only reason I decided I'll by this game is because they sold me on the shared Screen Couch Experience, so tell me this is a typo please!!
Yeah, that's a typo - it is a shared screen game when played with local coop. I don't think there are even options for split screen.
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His post was deleted. He probably posted a spam thread, which would have caused Flux's script to wipe all his posts and ban him.
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Yeah, that's a typo - it is a shared screen game when played with local coop. I don't think there are even options for split screen.
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Yeah, it's not really that surprising though, honestly.
No developer has ever mentioned that patch or mentioned more content coming soon. This is one of those things that the community invented and then spread around and Blizzard just didn't feel like going out and flat-out rejecting in case they pulled a 180 and needed/decided to Patch before Blizzcon or D3X.
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What is "it"?
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The lack of information on the PC front is almost certainly because they're working on the expansion.
Having been there and met them, I can say the teams are definitely separate. For example, the four people playing the game in last week's E3 video are exclusively working on consoles (actually, it's almost the entire console team in that video - missing one other woman whose name I can't recall), while people like Wyatt Cheng (who came on Archon's stream recently) are definitely exclusively working on PC.
That said, I am curious what the console team will be doing after D3 console ships, especially considering that D3's expansion for PC obviously isn't ready for them to start porting to console. Maybe they'll just give them all a few months vacation and then bring them back when the expansion is closer to done or something.
The biggest problem I think Blizzard faces with anti-duping is that even if they stay on top of it as fast as possible, they won't be fast enough to implement the solutions. Sony/MS certification for patches + distribution takes quite a while, and Blizzard's personal patching process is already extremely lengthy. We'll see, but I think that implementing hotfixes in a timely manner is going to be the most challenging part of staying on top of dupes.
And yes, it sounded like something involving save files was at least in place (somebody mentioned "well couldn't you just copy your save file" and that was when they said they had measures in place).
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Obviously this is a bit anecdotal because it was such a limited sample size (and it is still subject to a little bit of change before release probably).
3 of the legendaries happened on a single console, and it seemed to surprise the devs themselves that those two players got so lucky. Still, in Nightmare Act 1, even a single legendary is absurdly rare on PC, so 4 in an hour is a lot even if we were getting lucky.
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Once you get over 100 people, the odds of concealing it drop to almost nothing. There were probably a handful of people who actually got any real amount of time to use either exploit, and if they did - good for them.
Barbarians in good gear wouldn't even need this exploit unless they were trying to do Act 3 in full MF gear and didn't have the gold to buy a real set of it (though that's about everyone).
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However, you could have a program watch C:\Users\Whoever\My Documents\Diablo 3\Screenshots\ and every time a new screenshot is added, the program could take the image and transcribe the words on the item only. Then you could just run down the list hitting Print Screen and grab tons of data. Obviously, it'd take some messing around to get it to learn the D3 font but it is definitely possible.
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Look at it from both perspectives:
1. If somebody is attempting make people think he can dupe but is only faking it, it doesn't matter to me.
2. If he CAN actually dupe and he's only duping a mediocre bow (or it only works on this bow for some reason), it still doesn't matter to me because I am not interested in that bow.
I have duped an item unintentionally in World of Warcraft once - I finished a quest within 5 seconds of a server restart. When the servers came up, I had the gold from the quest and the item reward from the quest, but I also still had the quest in my log and could turn it in a second time. I've heard other people have heard similar experiences with the way Blizzard restarts their servers. This could be one possible explanation, and if it is - then it is rare enough that it shouldn't matter.
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I sold pants that were close to perfect rolled but still like 50 Vit and 2 sockets off (which is a LOT of stats) for 150 million. Real perfect rolled items are around 300 million or higher.
If Stormshields are buffed slightly and start beating the 10-20 mill Sacred range but lose to 20+ mill Sacreds, then that is enough of a change to affect the majority of active players. That's just one example of many.
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It's pretty funny because the critics have the opposite opinion of the forum haters: they claim the game invents very little in the way of new mechanics and is basically a modern remake of Diablo 2. The forum haters claim that Blizzard changed too much, which is pretty funny.
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http://i.imgur.com/k6akJ.jpg
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I've found probably 5-6 items worth 1-3 million, and I found a mace this morning worth about 8 million (my second over 3 million), but that stuff is nothing like this.
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The stats were something like (I only screenshotted the auction house sell page apparently):
ilvl 63 Archon Pants
795 total Armor
+115 Str
+190 Vit
+57 Arcane Res
+71 All Res
+391 Armor
and one other stat I think - it was low - like maybe 60 dex
The only way for them to get much better would have been to roll a pair of sockets. Anyway, there was nothing similar on the AH so I posted them for 150 million buyout and they sold quickly (I probably underpriced them, but oh well).
My question here is – what is/are the best (most efficient is what I mean by best) classes/specs to farm with on a ~100 million budget? Currently I have a 1h+shield Barbarian with high Crit and Crit Dmg and she is doing very well in Act 2 Inferno farming. I’d like to use the money to move into Act 3, but I have all of the classes at 60 or near 60, so if there is a class/spec that scales better with money, then I’m game for that too. Barbarian also seems to be FOTM so Barbarian gear is significantly more expensive than any other kind for now, which is a lot of the reason why I'm curious.
Just hopeful that somebody here has experiences around the 70-100 million gold range and could weigh in with their thoughts.
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However, I did play around with the passives a lot. Weapons Master, Berserker Rage, Tough as Nails, Superstition, and even Boon of Bul-Kathos (this actually was what I used for the last half of Act 2 successfully) are all extremely good.
** Turns out the whirling mobs have almost no unit collision while spinning, so fighting a Horde Desecrator Plagued Teleporter group of them is ridiculous because they can all stack up and hit you at the same time (and they will all body trap you in the Desecrate patches and Plague pools). It's one of those weird circumstances where those affixes wouldn't be very hard on any other mob type, but that combination of affixes with a mob that has almost no unit collision is strangely difficult.