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    posted a message on Group play is really bad in d3

    the only way to have both offensive and defensive ability options without forcing someone into a support role is to force limited selections of each


    that is, you get to choose X number of offensive skills and Y number of defensive with no freedom to do more or less of either.

    Posted in: Diablo III General Discussion
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    posted a message on Question about Rhen'ho Flayer, Depth Diggers and the Spirit of Arachyr

    it might work better with LoN


    frostburn turns mana toads into a decent control spell. also, I'm not sure about 2.4.1, but 2.4 LoN buffed damage that SoA doesn't like gem/item procs. this is important because toads is one of the best proccing spells in the game for groups.


    i can't speak with experience for 2.4.1, though. I did try SoA and LoN spiders/toads/mimics in season 5. it worked, just not as strong as LoN gargs of course.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Sick of fishing for that perfect grif.

    fishing shouldn't be possible


    more importantly, it shouldn't be something that anyone would feel necessary to do in the first place


    i hope they have a solution in the works

    Posted in: Diablo III General Discussion
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    posted a message on Uhkapian Serpent with Life link Zombie dogs

    it's not as much dmg reduction as it might seem because of the way blizzard handles the math. when you add more dmg reduction it isn't reducing the initial amount by that percentage. otherwise you could stack to 100% and never take damage.


    this doesn't mean serpent/life link are terrible choices, but it depends on what else you're using. don't sacrifice a bunch of offense to have dmg reduction from several different places. pick one or two and then use different types of defensive options.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Build for "Short Man's Finger"?

    i enjoyed it with a helltooth pet build. mask, taskers, etc... their damage isn't so bad.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on 9:02 and all is not well.

    always plan alternate activities on patch day

    Posted in: Diablo III General Discussion
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    posted a message on Paragon 10000!

    I understand the complaints about this, but as a solo player that primarily does seasons I have a hard time caring if a handful of characters become ultra powerful. I can barely think of anything more pointless than botting or grinding to and beyond 2000.

    Posted in: Diablo III General Discussion
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    posted a message on Witch Doctor 2.3 Cube Build Theory Crafting

    seems to me you need to pick 3 slots that each have 2 of the most powerful choices available


    can't wait to screw around with this in the next season

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on PSA: Just to clear some confusion

    don't play one game too much at once. you'll burn out and suddenly feel like you're bored or disappointed with the game, when in fact you're just burned out from playing too much. that's usually when players start looking for ways to be a negative force (cheating, rude in chat, trolling, etc...) or lash out at the company.

    Posted in: Diablo III General Discussion
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    posted a message on New fetishes model!

    it's a great change. people need a visual to know that something is working.


    i don't play with numbers on and i certainly don't want to do any math. so seeing the change would be a bit of a relief.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Proof that diablo is dying to exploits and mid season changes
    why would you want to play with random strangers?
    Posted in: Diablo III General Discussion
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    posted a message on FA/FS question
    also FS have weaker defense than FA. they are paper tigers. it's easy to notice if you can see them both get hit by an aoe like maiden, skeleton king, etc...
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on ??Pet WD 2.1 new build tweaks??
    blizzard may buff pets toughness, but until then they will be somewhat fragile. this goes especially for sycophants since they are more fragile than fetish army, dogs, and garg anyways. but they aren't suppose to be tanks. they are just temporary pets meant to do damage.

    there's two things i've done that help a lot. i've focused more on armor and resists than vitality. even if the toughness number goes down. the second thing is to have more cc. i switched to enchantress using her cc abilities instead of dps ones. i use addling toads with rheno and i have cc secondaries on some of my gear.

    i don't have everything i want yet so there's still room for improvement. even though, some of these deadly mobs are being handled. some times they don't even get in one single attack. sometimes pets still die, but not nearly as much.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on RoRG drop buff
    season and non-season i've done act 1 bounties several hundred times with no ring. so i don't feel bad about the buff.
    Posted in: Diablo III General Discussion
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    posted a message on Pet toughness in 2.05?
    after this patch my garg dog from ring hits around 5-6 mil and never dies to anything. my 3+ dogs never died much at all.

    i have over 12 mil toughness with 40% dmg going to dogs from mojo and rune
    Posted in: Witch Doctor: The Mbwiru Eikura
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