Itemization patch won't happen until November (confirmed)

  • #1
    It seems we won't get our itemization patch this year.

    http://diablo.somepage.com/news/1569-items-20-revamp-in-d3-wont-happen-before-blizzcon

    Thoughts?

    Sorry if this has been posted already. Couldn't find anything about it. And thanks for telling me about it Mth :D
  • #2
    "I think that Diablo is such a unique Action RPG in terms of the sense that we let these players play these bad-ass heroes, they have these great skills, and they have all these awesome items. The combination of epic heroes and epic loot is, for me, at the heart of the Diablo experience."


    Ive heard the exact same thing on the blizzcon before release, on the making of DVD and on several interviews before launch.
    This Game is seriously going nowhere. In order to make Itemization meaningful they would have to drop focusing Mainstats. They would have to drop weapon damage related Abilitys. In short they would have to turn this game 180 degrees around. They will not do this. Instead we will get the same old in a new dress.
  • #3


    Really, really "disappoint" :(

    There are a lot they could do to make items more compelling for now without revamping the whole system (like making secondary affixes stronger, and making the effects of off-class stats more compelling [dex, str, int]).

    I wouldn't even mind if they kept the whole item revamp to the expansion (considering it's as huge as they say it is, and not just "less items drops and stats now roll between 190-250 only" as they hinted previously).

    They've also shown they have a clue on how to make Legendary items better and making other Gems viable (with Rubys on weapons), so it's just a matter of following that same trend again :fret:

    November? That's 5 freaking months..... on TOP of all the time that has passed since the last big content patch... AND that's a positive expectation. A more realistic one would be next year's March.

    First time since launch that I'm actually hugely disappointed with a Diablo 3 related news.

    I just hope skill and rune changes don't take this long as well, this game desperately needs more of those to keep things slightly fresh.
  • #4
    RAAAAURWGH, I just wanna kick Josh's face in until he looks like Jay Wilson! Why and oh why are they so frikkin' slow. It's like they take a 20 minute coffeebreak every 10 minutes.

    I guess it's best for me just to forget about Diablo 3 until that patch hits. It's so aggrevating to hope for a post about the next patch every day... And all these fanmade improvement-threads is creating an itch that can't be scratched.

    Legendary suggestion: Josh Mosquiera's head on a pike. Has a chance to cast Slow Time when being attacked...
    Make your peace...Quickly!
  • #5
    Unfortunately, this is not a big surprise if one looks back how long they have needed to include previous patches. Although I am not a friend of conspiracy theories and contrary to their message that their development teams are separated, it seems like the development of the console version needs more resources, that is team members, and as a result we have to wait even longer. Yes, quality needs time but this is a huge setback. :boom:
    Bandyto#2350
    EU
  • #6
    A snip from the article:

    "When asked if it would be done before BlizzCon 2013 he stated, "it'll be a while, it's certainly not before BlizzCon," which is happening on November 8 and 9 this year."

    CERTAINLY not before Blizzcon. This will prob. mean not at all in 2013. I'm just guessing ofc.
  • #7
    Quote from Bandyto

    Unfortunately, this is not a big surprise if one looks back how long they have needed to include previous patches. Although I am not a friend of conspiracy theories and contrary to their message that their development teams are separated, it seems like the development of the console version needs more resources, that is team members, and as a result we have to wait even longer. Yes, quality needs time but this is a huge setback. :boom:
    Well it's supposed to hit consoles September 3rd. Thinking logically, we all know what blizzard is like. The release date for console d3 has probably been discussed for months and months in the dev apartment. It's also nothing like blizzard to announce a date and then suddenly realise "oh damn, we need more people working on this to get it out on time!" which is kind of what you're making it sound like. If they announce a release date for it, then it must be pretty darn close to completion. In fact they're probably just doing the finishing touches on it and fixing bugs and glitches here and there. Nothing so serious that needs people taken off the PC dev team to work on.

    I don't think tin-foil hats is necessary for explaining this. It feels as though they just want to add the itemization patch to the expansion, and who knows when that will be.
    If it's not going to be in the expansion, then maybe they're working on more than what we've been told? What I mean by that is that maybe they're overhauling the stats system for classes as well as fixing item stats.

    But then again, maybe they've had setbacks and things need re-doing.
    Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."

    "Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
  • #8
    This feels like they're redesigning the game from scratch. Like they released it at a beta, and tested stuff to make it a serious game. It's such a shame, because it has extremely fluid combat and great mechanics, a very impressive physics system, as well as a skill system I really like, even though it's not as good as it can be.

    They really created so much from scratch for what d2 was missing, and gave no crap about the thing that made it d2. They didn't even copy it verbatim...


    I really hoped that the itemization patch would hit before (or with) the console versions, and everyone would say that d3 for consoles is the best ARPG ever, but that won't happen apparently. Damn it blizz, you screwed Titan, wow is boring cause it's a gazillion years old, no Warcraft, and I'm not playing starcraft... Damn it.
  • #9
    Quote from Ducha

    Quote from Bandyto

    Unfortunately, this is not a big surprise if one looks back how long they have needed to include previous patches. Although I am not a friend of conspiracy theories and contrary to their message that their development teams are separated, it seems like the development of the console version needs more resources, that is team members, and as a result we have to wait even longer. Yes, quality needs time but this is a huge setback. :boom:

    It's also nothing like blizzard to announce a date and then suddenly realise "oh damn, we need more people working on this to get it out on time!" which is kind of what you're making it sound like.

    I don't think tin-foil hats is necessary for explaining this.


    You should have read more thoroughly. I wrote seems in italic letters and said before that I do not like tin-foil hat theories. Ergo I am aware of the different development teams. I thought this simple allusion became clear but I was wrong.
    Bandyto#2350
    EU
  • #10
    Quote from Bandyto

    Quote from Ducha

    Quote from Bandyto

    Unfortunately, this is not a big surprise if one looks back how long they have needed to include previous patches. Although I am not a friend of conspiracy theories and contrary to their message that their development teams are separated, it seems like the development of the console version needs more resources, that is team members, and as a result we have to wait even longer. Yes, quality needs time but this is a huge setback. :boom:

    It's also nothing like blizzard to announce a date and then suddenly realise "oh damn, we need more people working on this to get it out on time!" which is kind of what you're making it sound like.

    I don't think tin-foil hats is necessary for explaining this.


    You should have read more thoroughly. I wrote seems in italic letters and said before that I do not like tin-foil hat theories. Ergo I am aware of the different development teams. I thought this simple allusion became clear but I was wrong.
    No no, you're right. I did read that though, and I took it into perspective when typing my first response. When i said tin foil hats weren't necessary I wasn't addressing you, I was talking about this discussion in general. I apologise if I came across like that though, because it was certainly not intended.
    Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."

    "Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
  • #11
    No problem. Besides that, I prefer longer patch intervalls in order to have a good patch. :D
    Bandyto#2350
    EU
  • #12
    This makes me a little sad. I understand that it's a massive job to overhaul the games items, and probably the way stats work in the process, but it's such a massive change it feels to me like the game is pointless to play right now. Too many times have I found/bought (gold only) something that was expensive, only for a change to render the item nearly worthless not long after. The only thing I can think to do with the game these days is play my self found account purely to build up Paragon levels for when the itemisation patch hits.

    Something I'm surprised hasn't been picked up on yet - the itemisation patch is supposed to be 1.09 iirc, with the PvP patch being 1.1. If items won't be sorted before November, then that pushes PvP easily into next year, probably as late as March. I have no interest in PvP at all, but so many people complain about it being missing that I'm surprised no one else has mentioned it yet.
    "It takes a man with real heart...to make beauty out of the stuff that makes us weep." - Clive Barker
  • #13
    Quote from Laevus

    This makes me a little sad. I understand that it's a massive job to overhaul the games items, and probably the way stats work in the process, but it's such a massive change it feels to me like the game is pointless to play right now. Too many times have I found/bought (gold only) something that was expensive, only for a change to render the item nearly worthless not long after. The only thing I can think to do with the game these days is play my self found account purely to build up Paragon levels for when the itemisation patch hits.

    Something I'm surprised hasn't been picked up on yet - the itemisation patch is supposed to be 1.09 iirc, with the PvP patch being 1.1. If items won't be sorted before November, then that pushes PvP easily into next year, probably as late as March. I have no interest in PvP at all, but so many people complain about it being missing that I'm surprised no one else has mentioned it yet.

    I don't think anyone from blizzard ever said the itemization would be in any particular patch. Just that it would come sometime after the mob density patch (1.0.8).
  • #14
    To be honest, I was expecting this to only happen in the next expansion.
  • #15
    I'd be extremely interested to see the exact thoughts behind their "itemization" thinking. I read somewhere about possible potions coming into play?

    For me, the major thing that i hope when i/if i invest in the expansion, is to hope that BLIZZARD ACTUALLY FIX RUBBERBANDING! Been in since 1.03 patch and still getting it, even after a hot fix that made the problem worse.

    Time will tell, maybe they'll hire competent staff that don't post on the issues at hand and then sit back and watch swedish animal porn. :)

    We can only hope.
  • #16
    Quote from Dwello

    I'd be extremely interested to see the exact thoughts behind their "itemization" thinking. I read somewhere about possible potions coming into play?

    For me, the major thing that i hope when i/if i invest in the expansion, is to hope that BLIZZARD ACTUALLY FIX RUBBERBANDING! Been in since 1.03 patch and still getting it, even after a hot fix that made the problem worse.

    Time will tell, maybe they'll hire competent staff that don't post on the issues at hand and then sit back and watch swedish animal porn. :)

    We can only hope.


    wat? Sweden doesn't stand out for it's AP. ... .. .. I'm insulted.

    Quote from Laevus

    This makes me a little sad. I understand that it's a massive job to overhaul the games items, and probably the way stats work in the process, but it's such a massive change it feels to me like the game is pointless to play right now. Too many times have I found/bought (gold only) something that was expensive, only for a change to render the item nearly worthless not long after. The only thing I can think to do with the game these days is play my self found account purely to build up Paragon levels for when the itemisation patch hits.

    Something I'm surprised hasn't been picked up on yet - the itemisation patch is supposed to be 1.09 iirc, with the PvP patch being 1.1. If items won't be sorted before November, then that pushes PvP easily into next year, probably as late as March. I have no interest in PvP at all, but so many people complain about it being missing that I'm surprised no one else has mentioned it yet.


    I don't even think they started working on PVP at all. I think they did brawling and then just dropped that ball. :boom:
    Make your peace...Quickly!
  • #17
    Considering the amount of rage that is bound to happen whenever they change items I can understand they only want to do it 1 time compared to 3-4 over a 6 month period.

    For me, the major thing that i hope when i/if i invest in the expansion, is to hope that BLIZZARD ACTUALLY FIX RUBBERBANDING! Been in since 1.03 patch and still getting it, even after a hot fix that made the problem worse.


    I rarely get rubberbanding on characters without really high movement speeds, so perhaps the solution is to remove run speed skills like sprint. I bet that would be "popular" ;-)
  • #18
    Such a shame. Guess it's time to take a prolonged break from D3. The inflation will continue to rise, and whatever they have in store for us before the itemization patch, it seems that most/all of the current items will probably become too cheap or even useless when they decide to implement this huge overhaul of the system. And If it will take them almost a year to do this, chances are slim that we will see any other major unannounced improvements before it.
    "Fear is the mind killer. Fear is the small death that brings total obliteration."
  • #19
    Wow i wasnt expecting to wait 5 months. The last patch was pointless enough and just moved people farming from act 3 to act 1 basically.

    I keep hearing blue posts saying "its ok to take a break from diablo 3" i guess i will probably end up being one of those players who comes back for a patch and then leaves again after two weeks until the next.

    The game IMO need a challenge like ubers was when they first came out.
  • #20
    Quote from Elendiro

    Legendary suggestion: Josh Mosquiera's head on a pike. Has a chance to cast Slow Time when being attacked...


    I laughed so hard at this.

    As for the 'news'.....thank god I no longer have expectations.
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