@OSW_Zenkiki
Perhaps you should go check out the main page of the Battle.net (Blizzard app) forum. Nearly all of the posts there are about getting rid of Activition/3rd party games from the Blizzard app. That should be all the indication you need as to our input.
0
If you use any automation programs while a Blizzard game is open, Warden can detect it and will flag the account because of it. There is no safe time to use automation software while you have a Blizzard game running, even if it's "only" for the other game. You should take this lesson learned and make sure not to repeat this mistake in the future.
0
OdZoo, the others here appear to be correct. Your Life on Hit stat that you rerolled to appears to have come from your weapon damage affix which was originally on that weapon. The good news is that you can reroll that stat and get the weapon damage back, perhaps even better than it originally had on it. The bad news is that it's going to be expensive depending on how many times you already rerolled that item.
0
0
What needs to happen is removal of the unavoidable damage on the CC affixes and altering of the affixes to enable real skill based play. I gave suggestions along those lines several times, as have others, so the devs do in fact have some references on how to proceed with that. They simply choose not to and we end up having to do things like making the videos you are about to make which describe how to cheese the bosses/monsters because the mechanics are just asinine.
Both Rakanoth's Teleport and Bloodmaw's Leap have had their telegraphing animations drastically shortened. It isn't "almost a full second" to react anymore. It's more like about ten frames and that's it. I wouldn't have sixteen deaths to him in a single Uber session otherwise. And because he teleports to you and not a spot on the ground where you were, I'll often be in the middle of a Vault on my DH and still die. The only way I can stop him, and not even reliably, is to go Danetta's set and attempt to permastun him while my sentries whittle him down, which can take some time on T6.
My guess with regard to the shortening of the telegraphing is that this was the how the devs "improved the monster AI" - a LOT of enemies no longer telegraph their moves and simply do them the instant you aggro, especially the ones that charge from offscreen as well as the very annoying Punisher type monsters.
It feels like literally everything in the game is designed around being unavoidable and it saps the fun out of the most solidly built combat engine out there.
1
He's actually the most difficult Uber for me to deal with because of that. And on the Uber encounter, you can't get him "stuck" on the terrain (pillar) like you can in rifts, so no matter what, you die. A lot. I had sixteen deaths on my T6 Gluttony event the last time I did it. It is said that it is best to stay behind Rakanoth at all times, but even when he's doing his frontal AoE he's turning with you and being in melee range with such short animation times means that if for any reason you run out of Discipline (as a DH) or your primary resource (other classes), you're pretty much screwed. And as a DH you have to vault so often to avoid his frontal AoE while keeping him in melee range that you're going to run out of resource before he goes down unless you pigeonhole yourself into a Nightstalker build.
Bloodmaw is very problematic in this regard as well. His animation sequence that telegraphis his jump is now less than 10 frames long and his jump is very fast now, giving you literally zero time to move out of the way. I've yet to find a comfortable position to keep him from doing this, so the "positioning is key" argument means I've yet to find that position where he won't jump at me like that, if there even is such a position.
But the real issues that make this a problem are the unavoidable damage factor and the absurd damage scaling in the game and total loss of control of your character in many situations. For Bloodmaw, the almost nonexistent telegraphing animation sequence puts his jump into the unavoidable damage category while his stun is so long that you lose control of your character for several seconds, easily long enough for him to one shot you.
It seems to me that the developers put unavoidable damage and OHK mechanics in to every possible place in Diablo 3 because they simply have zero clue how to create skill based encounters, despite the community, including myself, having givem then plenty of examples on how to do so since before the game launched.
It really is frustrating having my characters die instantly to unavoidable damage like Jailer and Vortex. I truly hate, loathe, and despise having to sit offscreen while my pets/sentries kill everything. I can't participate in the actual battle because if I do, I'm dead no matter what. It isn't skill that keeps me alive at higher GRs, it's purely luck. RNG decides whether or not I'm going to get instagibbed upon even seeing an elite pack. I mean, I can get charged from offscreen and OHKO'd. I can get jailed/vortexed from offscreen and get OHKO'd. I have no reaction time to get out of the way for Rakanoth/Bloodmaw. And if I don't get OHKO'd, I'm suffering secondary effects such as knockback and its associated secondary effect slow from unavoidable damage sucn as Thunderstorm and Mortar, which trigger Knockback and Nightmarish.
The entire design is anti-skill and the developers know this. Unfortunately for us the players, they are too set in their ways to change this to make the game more skill oriented and less RNG oriented. Players have grown absolutely sick and tired of the "RNG is RNG" argument. RNG determines everything in the game, and despite the developers' assertions that it adds replayability, it's also taking away the playability of the game. I daresay that replayability is a lost cause when players give up out of pure frustration from RNG anyway.
It has been said and still stands true that Belial is the best boss encounter in the game. It has deadly mechanics, but gives the player room to avoid them with skill. Mess up and you die. Do it right and you live. There's no RNG. You know what you need to do and practice makes perfect. The rest of the bosses, especially particular Ubers and most Rift Guardians? It's all RNG. Your death is binary. Get lucky and live, or get unlucky (most of the time) and die.
Threads like this should never have to even exist. But they do because without cheesing the monsters like this, we're toast. The OP even admits it himself in the video and every player knows it already from firsthand experience. Sure these bosses need to have deadly attacks. That's what makes them bosses. But they need to be realistically avoidable, otherwise no amount of skill will save you - it will all come down to luck. And we're well past the point of enjoying the RNG.
0
It's going to take a long PTR run to get these things resolved to anybody's satisfaction. And with both Wizards and Monks in one of the sorriest states I've ever seen them in, that's going to take some doing. And the DH, outside of M6, isn't much better off.
0
0
This is currently how the system is intended to work.
0
0
0
I wouldn't expect a patch tomorrow. Generally you'll see advance notice that a new patch is incoming to the beta so that people know whether a wipe is incoming or not, and to allow them time to see the notice before it hits the fan, so to speak. As there has been no announcement, it is highly unlikely we'll see a patch this week. Next week perhaps, if we're lucky.
0
Since I do not own an XBox 360, I'll be looking to snag the PS3 version.
0
0
Also, while it is for some reason popular for people that stream to have a picture of their face in the video, it does need to be said that it is more of a distraction than anything else. When viewing a video I want to see what is going on in the game, not what is going on in front of the keyboard. Having your voice in the video is not an issue. In fact I'd rather have your voice, even if it's one like Skreech from Saved by the Bell, than some face blocking a good portion of the screen or blaring music that I neither like nor want because it drowns out what I'm trying to watch and/or listen to. It's kind of creepy actually how there's a face either looking at your or just around you in general while you're watching a video. This isn't a workgroup FaceTime conference going on here, so the less you have that distracts your viewers from the information you are trying to get out, the more likely your video is to be well received.
You don't necessarily have to go all Elitist Jerks on everybody in your typed descriptions, but it would help to have them as an alternative to the video, and for those that like videos it would be more pleasant to have just the necessary content in there, not you looking on as well.
0
The "mutually exclusive" affix scenario is one that the developers are very likely considering, though probably not for anything other than the direct damage oriented affixes (CHC, CHD, IAS). It doesn't make sense to keep adding things to that bucket because then it just limits what a player can ever hope to get for gear and makes them despise the system even more. The less "mutually exclusive" affixes there are the better, but it probably wouldn't be a bad idea to make the trifecta affixes only able to roll any two of the three, but not all three. Of course, if CHD is capped then that becomes something that is unnecessary since IAS and CC together do not pose a problem. It's the out of control CHD that really makes scaling skyrocket into the Ludicrous range, both with player output and monster level HP scaling.