• 0

    posted a message on How upvotes/downvotes work?

    Besides what others mentioned, behind the scenes we're also handling vote frauds, so we're sometimes removing 5-10 negative votes that are from the same IP / user with alternate accounts.

     

    You might be voting on builds exactly when one of us is removing "duplicate" votes (can be either positive or negative ones).

    Posted in: Site Suggestions and Questions
  • 0

    posted a message on GabyNator BANNED

    This thread has run its course and is now kinda pointless, besides the random necro every now and then. I'll lock it.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Question regarding build deletion?

    Just to clarify to some on why this happens sometimes - it's our anti-spam measures mistakenly marking a build as possible spam. Sometimes due to different terms used in it, and sometimes (quite rarely tho) it's just the anti-spam going bonkers.

     

    And something else that might be of importance - if you ever have this happen to you feel free to send me a PM too! I'll handle it myself if I'm around, and I'm absolutely not bothered by that kind of request. Or use this thread by Bagstone ;)

    Posted in: Site Suggestions and Questions
  • 1

    posted a message on A built-in way to bookmark builds?

    Sounds like a good idea - thanks for taking the time to post your feedback! I'll pass it forward.

    Posted in: Site Suggestions and Questions
  • 0

    posted a message on a quick QOL change

    Sounds like a good suggestion, and one that does not seem to have a big downside. I'll throw the idea around and see how people feel about it. Thanks for taking the time to post!

    Posted in: Site Suggestions and Questions
  • 0

    posted a message on Frost Burns Legendary item missing from inventory list on Diablofans??

    Thanks for bringing this up. Normally I keep track of these reports in the Site Suggestions subforum, which is why I didn't reply to you before. I'll make sure to submit a report to our devs and see if they can fix this asap!

    Posted in: Diablo III General Discussion
  • 1

    posted a message on New Firebird Bug will ruin Season 7

    So for now I removed some of the parts that explain how to perform this exploit. I fully understand that publicizing something (and then popularizing its use) is the best way to bring attention to and have the dev hotfix it, but for now I'll ask you guys to keep this to yourselves. I have forwarded a bug report directly to their "hacks" e-mail in the hopes that something is done about this exploit - I believe there's a reasonable chance of them hotfixing this if we all do that.

     

    I hope you guys understand where I'm coming from. Many wouldn't use the bug, but some people definitely would take advantage of this while it lasts. They don't really care about the integrity of the ladder (as previous banwaves due to botting showed). And yes, I am fully aware this info is available on other places.

     

    Also don't take this the wrong way homerjnick. I know you had good intentions there, so that's why I'm not even issuing a warning to you. I just wanna keep this less accessible a little longer if possible.

     

    I'm gonna also lock this thread. Feel free to send me a PM about this matter if you wish to discuss it further with me. And please do not edit info on how to execute the exploit into previous posts, or make new posts about this. Thanks in advance for your cooperation!

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Commenting on news posts.

    Fair enough. I'll do that in the future. Sorry for any confusion this might have caused.

    Posted in: Site Suggestions and Questions
  • 1

    posted a message on Commenting on news posts.

    I was actually the one who deleted your comment there. Generally speaking, those types of comments (as you admitted yourself, non constructive) can be usually seen as just random trolling, meant to provoke our users into pointless arguments rather than serving any discussion purpose.

     

    If you tell me that wasn't the case and you were only legitimately expressing your opinion and wanted an actual discussion, by all means I'll restore your post. But my personal stance regarding that kind of post is to be "safe rather than sorry". If you check previous news, there are a ton of negative posts about the game, and they're not deleted. But every now and then, it feels like someone is just really trolling everyone else. I'm sure you can understand why we have to adopt such a posture. As for the "no warning" part of the moderation, it's meant to give you the benefit of the doubt. Sometimes we gave out unofficial warnings for these, but they don't really work when the person is actually trolling.

     

    This is the post, for reference:

    Quote from Tides >>

    Wait.. People are still playing this? Nothing out of the ordinary happened during the last two seasons to my knowledge, why on earth are people still interested in this game? :o Would'a thought people hated this by now

     As for "what happened", you can check our recaps. Quite a lot happened to be honest, in terms of new content (new items, "new" skills/runes, rebalanced bosses, GRs, bounties, revamped journey, conquest, etc.) - which is why my first reaction was "is he joking or what?"
    Posted in: Site Suggestions and Questions
  • 4

    posted a message on 2.4.2 Round-Up - General Changes & Season 7

     

    New Torment Levels & Gold Gains

    • New difficulty levels, Torment XI-XIII have been added to the game
      • Our moderation manager Bagstone has updated his a handy difficulty guide with in-depth info on each of them!

     

    • Gold rewards have been adjusted:
      • Greater Rift 26 and up has been rescaled to a flat 3% increase per tier
      • Torment VII-XIII has been changed to match Greater Rift reward scaling
      • The cost to empower a Greater Rift has been reduced to match the new gold reward rate
      • The amount of gold dropped by the Gilded Baron Treasure Goblin has been reduced

    Crowd Control vs Enemies

    • Knockbacks now apply a flat 40% increase to crowd control resistances
    • Monsters cannot be knocked back if they are over 65% crowd control resistant
      • This greatly affects the use of "pulling" skills like Cyclone Strike in high GRs.
    • Powers that apply knockbacks continuously, such as Black Hole, can bypass this resistance if they already knocked a monster back successfully. These powers increase the crowd control resistance by 20% per knockback instead of 40%

    Season Journey

    • Season 7 rewards include a new "snowy" portrait, a new Undead Horse pet and the usual rotation of the Conqueror's set. See them below.

     

    • Inside the spoiler brackets you can check a side by side comparison of all the Season 6 and 7 chapters:
    Season 7 Season 6

    Chapter I

    • Complete a Nephalem Rift
    • Equip 5 Gems into your gear
    • Level your Blacksmith to 10
    • Level your Jeweler to 10
    • Level your Mystic to 10
    • Complete 5 Bounties
    • Defeat Izual at any difficulty level
    • Defeat Rakanoth at any difficulty level
    • Reach level 50

    Chapter I

    • Complete a Nephalem rift
    • Socket a gem
    • Raise the Blacksmith to level 5
    • Raise the Jeweler to lvl 5
    • Raise the Mystic to lvl 5
    • Complete 5 Bounties
    • Kill Cydaea
    • Kill Queen Araneae
    • Reach lvl 35

    Chapter II - Completing rewards 1st Haedrig's Gift

    • Complete a Nephalem Rift on Expert difficulty
    • Level all artisans to 12
    • Craft a level 70 item from the Blacksmith
    • Craft a level 70 item from the Jeweler (Ring or Amulet)
    • Enchant an item using the Mystic
    • Fully equip a follower
    • Defeat Cydaea at Hard difficulty or higher
    • Defeat Siegebreaker at Hard difficulty or higher
    • Reach level 70
    • Unlock Kanai's Cube

    Chapter II

    • Complete a Nephalem rift on Hard or higher
    • Craft an item at the Blacksmith
    • Raise Blacksmith to lvl 10
    • Raise the Jeweler to lvl 10
    • Raise the Mystic to lvl 10
    • Fully Equip one of your Followers
    • Kill Maghda on Hard or higher
    • Kill Adria on Hard or higher
    • Reach lvl 60
    • Find Kanai's Cube

    Chapter III - Completing rewards 2nd Haedrig's Gift

    • Complete a Nephalem Rift on Master difficulty
    • Transmogrify an item
    • Craft an Imperial level gem
    • Learn 5 Blacksmithing recipes
    • Learn 5 Jewelcrafting recipes
    • Buy 1 item from Kadala
    • Defeat Belial at Master difficulty or higher
    • Defeat Maghda at Master difficulty or higher
    • Complete a full set (Act I-V) of bounties
    • Extract 1 Legendary Power into Kanai's Cube

    Chapter III

    • Transmogrify an Item
    • Craft a Gem of Imperial or higher tier
    • Raise the Blacksmith to lvl 12
    • Raise the Jeweler to lvl 12
    • Raise the Mystic to lvl 12
    • Spend bood shards at Kadala
    • Kill the Butcher at lvl70 on Master or higher
    • Kill Urzael at lvl 70 on Master or higher
    • Reach lvl 70 (gives 1st Haedrig gift)

    Chapter IV - Completing rewards 3rd / Last Haedrig's Gift + New Portrait Frame and Pennant

    • Complete a Nephalem Rift on Torment I difficulty
    • Enchant a weapon to have a socket at the Mystic
    • Defeat Odeg (A1 Keywarden) on Torment 4 or higher
    • Defeat Sokahr (A2 Keywarden) on Torment 4 or higher
    • Defeat Xah'Rith (A3 Keywarden) on Torment 4 or higher
    • Defeat Nekarat (A4 Keywarden) on Torment 4 or higher
    • Defeat the Spider Queen at Torment II difficulty or higher
    • Defeat the Skeleton King at Torment II difficulty or higher
    • Complete a Greater Rift level 20 solo
    • Upgrade a rare item to legendary using Kanai's Cube

    Chapter IV

    • Enchant an item at the Mystic
    • Kill Odeg the Keywarden (Act 1) at lvl70 on T1 or higher
    • Kill Sokahr the Keywarden (Act 2) at lvl70 on T1 or higher
    • Kill Xah'Rith the Keywarden (Act 3) at lvl70 on T1 or higher
    • Kill Nekarat the Keywarden (Act 4) at lvl70 on T1 or higher
    • Complete any set dungeon (doesn't need to be mastered)
    • Kill Izual at lvl 70 on T2 or higher (gives 2nd Haedrig gift)
    • Kill Zoltun Kulle at lvl70 on T4 or higher
    • Reach Greater Rift 20 solo (gives 3rd Haedrig gift)
    • Equip all hero item slots with lvl70 legendary items

    Slayer - Rewards Portrait Frame

    • Complete a Nephalem Rift on Torment V difficulty
    • Level one Legendary Gem to level 25 or higher
    • Complete the Realm of Regret (A1 Uber) on Torment VI or higher
    • Complete the Realm of Putridness (A2 Uber) on Torment VI or higher
    • Obtain a Legendary from Kadala
    • Complete one Set Dungeon
    • Defeat the Butcher at Torment VI difficulty or higher
    • Defeat Zoltun Kulle at Torment VI difficulty or higher
    • Complete a Greater Rift 30 solo
    • Equip additional legendary powers for weapon, armor, and jewelry via Kanai's Cube

    Slayer

    • Finish a T3 rift
    • Lvl a legendary gem to 25
    • The realm of Regret: Finish it on T1 or higher
    • The realm of Putridness: Finish it on T1 or higher
    • The realm of Terror: Finish it on T1 or higher
    • Kill the Skeleton King on lvl70 at T7 or higher
    • Kill Belial on lvl70 at T7 or higher
    • Reach Greater Rift 30 solo
    • Fully equip one follower with lvl70 leg items

    Champion - Rewards Portrait Frame

    • Complete a Torment X Nephalem Rift in under 6 minutes
    • Level 3 Legendary Gems to 35 or higher
    • Craft a Flawless Royal gem at the Jewelcrafter
    • Complete the Realm of Terror (A3 Uber) on Torment X or higher
    • Complete the Realm of Fright (A4 Uber) on Torment X or higher
    • Master a Set Dungeon
    • Defeat Malthael at Torment X difficulty or higher
    • Defeat Urzael at Torment XI difficulty or higher
    • Complete a Greater Rift 40 solo
    • Use Kanai's Cube to convert a Set Item

    Champion

    • Finish a T9 or higher Nephalem Rift within 6 min
    • Level 3 legendary gems to 55
    • Master any set dungeon (complete all dungeon objectives within the time limit)
    • Kill Ghom at lvl70 on T9 or higher
    • Kill Azmodan at lvl70 on T9 or higher
    • Reach Greater Rift 40 solo
    • Slay the Soul of Evil (Uber Diablo) at lvl70 on T6 or higher (Realm of Fright)

    Destroyer - Rewards Portrait Frame

    • Complete a Torment XII Nephalem Rift in under 6 minutes
    • Level 3 Legendary Gems to 45 or higher
    • Craft a Hellfire Amulet
    • Complete 1 Conquest
    • Defeat Diablo at Torment XIII difficulty
    • Defeat Adria at Torment XIII difficulty
    • Complete a Greater Rift 50 solo
    • Use Kanai's Cube to augment an Ancient item with a level 30+ gem
    • Extract 20 Legendary powers into Kanai's Cube

    Destroyer

    • Finish a lvl70 Nephalem rift at T10 within 5 minutes
    • Level 3 legendary gems to 45
    • Complete one Conquest
    • Kill Siegebreaker at lvl70 on T10
    • Kill Malthael at lvl70 on T10
    • Reach Greater Rift 50 solo

    Conqueror - Rewards 1 additional Stash Tab

    • Complete a Torment XIII Nephalem Rift in under 5 minutes
    • Level 3 Legendary Gems to 55 or higher
    • Complete 2 Conquests
    • Defeat Ghom at Torment XIII difficulty in under 30 seconds
    • Defeat Rakanoth at Torment XIII difficulty
    • Complete a Greater Rift 60 solo
    • Use Kanai's Cube to augment two Ancients with level 40+ gems
    • Use Kanai's Cube to reforge a Legendary item

    Conqueror

    • Finish a T10 Nephalem rift within 4 minutes
    • Level 3 legendary gems to 55
    • Complete 2 Conquests
    • Kill Rakanoth on T10 within 15 seconds
    • Kill Greed on T10
    • Reach Greater Rift 60 solo

    Guardian - Rewards Portrait Frame

    • Complete a Torment XIII Nephalem Rift in under 4 minutes
    • Level 3 Legendary Gems to 65 or higher
    • Complete 3 Conquests
    • Defeat Azmodan at Torment XIII difficulty in under 20 seconds
    • Complete a Greater Rift 70 solo
    • Use Kanai's Cube to augment three Ancients with level 50+ gems
    • Extract 40 legendary powers into Kanai's Cube

    Guardian

    • Finish a T10 Nephalem rift within 3 minutes
    • Level 3 legendary gems to 65
    • Complete 3 Conquests
    • Kill Malthael at lvl70 on T10 within 45 seconds
    • Reach Greater Rift 70 solo
    • Reach lvl70 in Hardcore mode

    Haedrig's Gift Sets

    • The steps that unlock these gifts are different this season - rather than tying the rewards to specific steps of the Season Journey, Haedrig’s Gifts are now tied to completing certain chapters.
    • Chapters II, III, and IV will all reward you with one Haedrig’s Gift. In addition, Chapter IV will also be the reward step for the new Portrait and cosmetic item for Season 7.

    Below you can see which Set each class is awarded for completing these Chapters in Season 7:

     

    New Season Conquests

     

    Items

    • Socketing a Topaz into your helm will now provide Resource Cost Reduction rather than Magic Find. This grants the same percentage bonus as Cooldown Reduction and caps at 12.5%
    • Bottomless Potion of Chaos
      • New Legendary Potion
        • Teleport to another location when used below 40% health
      • Graphical and sound effects have been added to the teleport
      • Added a camera smoothing effect to the teleport
    • Invigorating Gemstone
      • Has been redesigned
        • Each hit done increases healing received by 1% for 5 seconds
        • Stacks up to 10 times
        • You are now immune to Crowd Control effects at Rank 25

    Campaign Mode

    • The Skeleton King will now drop Leoric's Crown beginning at Level 5

    Adventure Mode

    • Infernal Machine drop rates have been adjusted:
      • There is now a 50% chance for a machine to drop on Torment I increasing to 100% on Torment IV
      • Torment levels V-XIII have an increasing chance for a second machine to drop
    • Nephalem Rifts
      • Greater Rift Keys are now guaranteed from any Nephalem Rift and increasing the difficulty now increases your chance of getting a second or third key
      • Greater Rifts
        • Some of the Experience earned in a Greater Rift has been shifted from killing monsters to the reward for closing the rift. The overall amount of Experience earned should be roughly the same

    USER INTERFACE

    • Pylons in Nephalem Rifts now have unique minimap icons
    • A hotkey has been added to the game to hide the UI
    • When the Blacksmith is trained to maximum level his recipe list will now start collapsed
    • The Menagerist Goblin now has a unique minimap icon

    Bug Fixes

    • Fixed an issue that prevented Ray of Frost - Black Ice from creating an ice patch when the player didn't land the killing blow
    • Fixed an issue that prevented the maximum of 8 Energy Twisters from applying
    • Fixed an issue that was causing stacks of Archon from a previous cast due to The Swami to stack multiplicatively instead of additively with a subsequent, overlapping cast of Archon
    • Fixed an issue that prevented Wolf Companion’s active ability from applying the 15% damage buff to pets and followers
    • Fixed an issue that prevented the buff from the Orb of the Infinite from being applied if the damage killed the enemy
    • Fixed an issue that caused the Firebird's Finery (2) Set Bonus to proc early if there was another damage shield on the player
    • Fixed an issue that caused the Treasure Goblin spawned by the legacy Puzzle Ring to pick up Transmog items
    • Fixed an issue that caused Girdle of Giants to increase the damage of all skills by the percentage it applied to Earthquake damage
    • Fixed an issue that caused Scarbringer to grant a damage bonus of 200%. It has been increased to 300% to match the tooltip
    • Fixed an issue that caused Lashing Tail Kick (Vulture Claw Kick) DoT to not benefit from the bonus damage granted by Scarbringer
    • Fixed an issue that caused the Fireball proc from Gyana Na Kashu to not do damage to a target if the target has previously been hit with the amplified damage of Lashing Tail Kick from Scarbringer
    • Fixed an issue that caused Lashing Tail Kick – Vulture Claw Kick to give all targets the amplified damage from Scarbringer instead of the first 5-7 hit
    • Fixed an issue that caused Lashing Tail Kick - Vulture Kick to apply 230% weapon damage per second instead of 230% over 3 seconds
    • Fixed an issue that prevented Bracers of Destruction’s Seismic Slam bonus damage from being applied to the Rumble rune
    • Fixed an issue with Blade of the Warlord that prevented the Fury spent with Bash from triggering the 2-piece Might of the Earth set bonus and reducing the cooldown of Earthquake, Ground Stomp, Leap, and Avalanche
    • Fixed an issue that prevented Kyoshiro’s Soul from activating the 4pc Set bonus from the Monkey King’s Garb set
    • The Sweeping Wind bonus provided by Kyoshiro’s Soul will now properly expire after transitioning between level areas

    Season 7 F.A.Q.

    • Q: When does Season 7 start?
    • A: Season 7 will begin Friday, August 5 at 5:00 p.m. PDT in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia. For assistance with time zones, click here.
    • Q: How long will Season 7 last?
    • A: All seasons going forward will last approximately three months.
    • Q: When are the non-Seasonal Leaderboards being wiped?
    • A: Non-Seasonal Leaderboards are tied to what we call “Eras.” The next Era is planned to end on Friday, August 5 at 5 p.m. PDT, when Season 7 begins.
    • Q: Will Seasons be coming to console?
    • A: Some features on console are best designed for that platform, and the same is true for the PC version of the game. A large part of the fun of Seasons is the entire community rerolling heroes together at the same time. Because the offline and disconnected nature of console does not support this style of play, we do not currently have plans to implement Seasons on console.
    • Q: What will happen to older Seasonal records?
    • A: As we continue on into additional Seasons, we will no longer be able to store some personal Seasonal records. While Season 7 will store your personal bests for all Seasons to date, at some point in a future Season, we will begin removing old personal bests, beginning with Season 1. This will be true regardless of your personal participation in previous Seasons. We will have more information on this change at a later date.

    Seasonal Leaderboard records are not being cleared, and will remain archived both in game and on our website.


    Posted in: Diablo III General Discussion
  • 0

    posted a message on 2.4.2 Round-Up - Crusader

     

    Active Skills

    • Consecration
      • The healing provided from multiple active Consecrations will no longer stack
    • Judgment
      • Skill Rune - Resolved
        • The increased Critical Hit Chance has been reduced from 20% to 8%
    • Laws of Valor
      • Skill Rune - Critical
        • The Critical Hit Damage bonus has been reduced from 100% to 50%

    Sets

    • Armor of Akkhan
      • (6) Set Bonus
        • Damage bonus increased from 450% to 600%
        • Now also reduces damage taken by 15% while Akarat's Champion is active
    • Thorns of the Invoker
      • (6) Set Bonus
        • The 800% Thorns damage dealt to the first enemy hit can now benefit from +% Physical Damage

    Items

    • Cord of the Righteous
      • New Legendary Belt
        • Fist of the Heavens costs 40% less Wrath and deals 150% more damage
    • Darklight
      • Has been redesigned
        • Now gives Fist of the Heavens a chance to be cast a second time at the targeted location

    Posted in: Diablo III General Discussion
  • 0

    posted a message on 2.4.2 Round-Up - Witch Doctor

     

    Active Skills

    • Big Bad Voodoo
      • The attack speed bonus has been reduced from 20% to 15%
      • Skill Rune - Slam Dance
        • The damage bonus provided to allies has been decreased from 30% to 15%
    • Haunt
      • Skill Rune - Poisoned Spirit
        • The damage increase provided to your allies has been removed. The skill will now benefit your own damage and your pets' damage
    • Hex
      • No longer increases the damage taken by the target
      • Skill Rune - Jinx
        • The damage bonus to the target has been reduced from 30% to 15%
      • Skill Rune - Toad of Hugeness
        • The damage bonus to the target has been reduced from 25% to 15%
    • Mass Confusion
      • Skill Rune - Paranoia
        • Can no longer stack with casts from other sources
    • Piranhas
      • Can no longer stack with casts from other sources
    • Spirit Barrage
      • Skill Rune - Phantasm
        • Damage increased from 675% over 5 seconds to 750% over 5 seconds
    • Summon Zombie Dogs
      • Skill Rune - Chilled to the Bone
        • No longer increases damage done to targets by 15%

    Sets

    • Helltooth Harness
      • (2) Set Bonus
        • The Necrosis bonus damage no longer amplifies the damage of your allies. The skill will now benefit your own damage and your pets' damage

    Items

    • Homunculus
      • Sacrifice damage bonus increased from 25-30% to 50-60%
    • Ring of Emptiness
      • Haunt and Locust Swarm damage bonus increased from 75-100% to 250-300%
    • Gazing Demise
      • Legendary power added
        • Spirit Barrage gains the Phantasm rune. For each active Phantasm (max 3), the damage of Spirit Barrage is increased by 40-50%

    Posted in: Diablo III General Discussion
  • 0

    posted a message on 2.4.2 Round-Up - Monk

     

    Active Skills

    • Blinding Flash
      • Skill Rune - Crippling Light
        • The damage reduction applied to blinded enemies has been reduced from 40% to 25%
    • Epiphany
      • Skill Rune - Soothing Mist
        • Healing has been reduced by 60% from 40232 Life per ability to 16093 Life. The heal amount of your health globe healing bonus has been reduced from 10% to 4%
    • Exploding Palm
      • Skill Rune - Flesh is Weak
        • The damage bonus has been reduced from 20% to 15%
    • Inner Sanctuary
      • Skill Rune - Forbidden Palace
        • No longer increased the damage taken by enemies inside Inner Sanctuary
    • Mantra of Conviction
      • The damage of the passive component of the skill has been reduced from 10% to 8%
      • The damage of the active component of the skill has been reduced from 20% to 16%
      • Skill Rune - Overawe
        • The damage bonus has been reduced from 16% to 12%
    • Mantra of Conviction
      • Skill Rune - Fists of Fury
        • The maximum stack value is no longer determined by your attack speed and is capped at 15 stacks

    Sets

    • Raiment of a Thousand Storms
      • (6) Set Bonus
        • The damage bonus granted to Spirit Generators after casting Dashing Strike increased from 300% to 1250%

    Items

    • Gyana Na Kashu
      • The damage bonus granted to the fireball from Lashing Tail Kick has been increased from 525-700% to 1050-1400%
    • Scarbringer
      • Legendary power added
        • Lashing Tail Kick deals an additional 300% damage to the first 5-7 enemies hit

    Posted in: Diablo III General Discussion
  • 0

    posted a message on 2.4.2 Round-Up - Wizard

     Active & Passive Skills

    • Arcane Orb
      • Skill Rune - Spark
        • The damage increase of your next Lightning spell now has a maximum of 30%
    • Energy Twister
      • Twisters (excluding those created with the Wicked Wind rune) will now despawn if they stop moving
      • This applies only to the PC/Mac version
    • Elemental Exposure
      • The damage bonus no longer applies to your allies
    • Power Hungry
      • Has been redesigned
        • Deal 30% additional damage to enemies more than 30 yards away

    Sets

    • Firebird's Finery
      • (4) Set Bonus
        • Has been redesigned
          • Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die
      • (6) Set Bonus
        • Has been redesigned
          • Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.

    Items

    • The Twisted Sword
      • Can now only benefit from a maximum of 5 Energy Twisters
    • Starfire
      • Legendary power added
        • Lightning damage done is increased by 15% for every 10 yards you are from the target up to a maximum of 60%

    Posted in: Diablo III General Discussion
  • 0

    posted a message on 2.4.2 Round-Up - Demon Hunter

     

    Active Skills

    • Companion
      • Skill Rune - Wolf Companion
        • The Active Skill damage bonus has been reduced from 30% to 15%
    • Marked for Death
      • The damage bonus has been reduced from 20% to 15%
      • Skill Rune - Grim Reaper
        • The damage bonus has been reduced from 20% to 15%
    • Multishot
      • Skill Rune - Wind Chill
        • The increased Critical Hit Chance against the target has been reduced from 15% to 8%
    • Spike Trap
      • Has been redesigned
        • Traps no longer have an arming time
        • Traps now only detonate once
        • Now has 2 charges each with a 10 second recharge time
        • All active traps are now detonated by the next Hatred spender you cast
      • Damage increased from 340% to 1160% weapon damage
      • Hatred cost reduced from 30 to 20 15
      • Skill Rune - Echoing Blast
        • Damage increased from 575% to 2020% weapon damage
        • Has been redesigned
          • Enemies are now slowed by 70% when the trap is detonated
      • Skill Rune - Lightning Rod
        • Damage increased from 880% weapon damage over 10 hits to 2010% weapon damage over 3 hits
        • Decreased the radius that lightning can arc to other traps from 75 to 25 yards
      • Skill Rune - Long Fuse
        • Has been removed
        • Replaced with
          • Impaling Spines
            • While the trap is active, enemies within range are instantly immobilized for 3 seconds
            • Increases damage to 1930% weapon damage
      • Skill Rune - Scatter
        • Now places 2 traps side by side and consumes 1 charge of Spike Trap
      • Skill Rune - Sticky Trap
        • Has been removed
        • Replaced with
          • Custom Trigger
            • Your Hatred generators now detonate Spike Traps
            • Increases damage to 1900% weapon damage

    Items

    • Calamity
      • Now always uses your Marked for Death Rune type and cannot stack with overlapping casts of your Marked for Death
        • Note: This change is retroactive to existing items
    • The Demon's Demise
      • Has been redesigned
        • The blast from Spike Trap will damage all enemies again after 1 second.
    • Trag'Oul Coils
      • Legendary power added
        • Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast

    Posted in: Diablo III General Discussion
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