It's been like that for idk, 6 years. Extremely frustrating.
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Jul 10, 2017Bleu42 posted a message on Auto-scrolling is a real pain when using your editorsPosted in: Site Suggestions and Questions
Jul 10, 2017Posted in: Diablo III General Discussion
Calm down buddy.
Yes it is and you would know that if you would have at least basic understanding of how applications as Diablo works and what is required to push any client side patch on project of this scale, sadly, you don't, yet you talk and call something "half-assed" which is funny from guy with zero live achievement and zero knowledge on given topic.
This pack IS half assed. It went live with many bugs that were known for days / weeks while on the PTR.
And on the topic of a hotfix; It would be very easy for Blizzard to push out a client side patch / hotfix when they wanted. However, they seem to have some strange personal rules on when they push out patches. They're probably scared they'll confuse the players, since it wouldn't pass the 'grandma test', ya know?
May 11, 2017Posted in: Diablo III General Discussion
Path of exile is absolutely better than Diablo 3 in every single area that counts.
To your question OP; Yes, D3 is finish the campaign, then do nearly the exact same content while slightly upping the difficulty by a few % (greater rifts).
Actually, if you want a quick rundown;
Farm one area until level 70 with massacre bonuses.
Craft armor and weapons because who needs to rely on item drops in an ARPG.
Immediately skip a couple of the 17 difficulties and put it on T1 because then sets can drop.
Now stand in town and do regular rifts or bounties.
Spend a couple hours at most doing the Season Journey and then get handed your 6p set.
Upgrade rare weapons that you craft and get your sets' mandatory unique weapon.
Now skip even more difficulty levels and move on to T6.
Now do greater rifts until you run out of stones, then do regular rifts.
And now, because a game that's supposed to be around hunting loot instead just hands you everything, the only thing of worth is trying for leaderboards. So get ready to use 1 set for your class that's far better than the others, and have no choice in items because there's multiple mandatory legendaries that your set requires.
But don't worry, having all the items drop all the time just means you get to hunt for the same pieces with just slightly higher stats!
Feb 26, 2017Bleu42 posted a message on What new primal ancients actually are (and why that is nothing)Posted in: Diablo III General Discussion
Blizzard is too afraid to make actual items (not versions of the same item) super rare again. Therefore we get ancients, and primals. Can't wait to farm the exact same item 100 times hoping the stats are higher.
Just the mere idea that we can't have super rare, hard to find items again like in D2 BECAUSE a small amount of people will whine that they can't find it during a season is depressing.
I don't think we'll ever get an actual Diablo game again. It'l be this same arcade 'rare'-items-rain-down crap over and over.
Anyway, yea OP you're correct.
Feb 19, 2017Bleu42 posted a message on Buffing the numbers doesn't always solve the problemPosted in: Diablo III General Discussion
All we're going to see is higher and higher numbers. I wish we didn't crit in the trillions, but I also think we don't need 17 difficulties. W/e.
Feb 18, 2017Posted in: Diablo III General Discussion
Yep. I used to be on the 'omg D3 > poe' train, but now not so much. I still think D3 FEELS better, but that's about it.
Looking at how much content PoE gets constantly, it's obvious that Blizzard chose wrong with a buy2play model. While D3 monetization was insanely high in 2012 and 2014, they barely make money these days with it. PoE on the other hand is a top100 seller on steam, years after its release.
Watching Rhykker's interview with David Brevik, I have to say I feel the same; D3 is in 'maintenance mode'. D3 doesn't even have a Game Director anymore, and the Necro is probably just a fill in because the team that's left doesn't have anything else to work on.
Feb 14, 2017Bleu42 posted a message on I was lurking on the US forums, and found this....Posted in: Diablo III General Discussion
I would absolutely pay for cosmetics
dyes / pets / xmog / portraits / banners / wings, you name it.
Hell I'd pay for boxes that are randomized. Whatever it takes for Blizzard to take this game seriously.
Feb 8, 2017Posted in: Diablo III General Discussion
Which is it?
So. Let's see.
1. The goal of playing a game is to have fun. It's all about enjoyment. Entertainment.
2. Endless hours of repetitive and fruitless grinding is NOT fun.
So what IS the answer? Hundreds who used to play have given up on the game because end game progress requires you to play for days on end.
I still play. But not like I used to. After I got to a certain cap - a gearing wall if you will - the ratio of work/reward was not satisfying. I doubt primal ancient items will change that.
Do you not like grinding for gear?
Or did you stop having fun because there's no gear to grind?
I ask because you say both, literally one paragraph apart.
Feb 8, 2017Posted in: Diablo III General Discussion
Realistically, instead of harpooning Primals into the game and calling it a "good thing"... they could just lower the drop rate of Ancients to that of Primals.
Oh wait, they DID that, and it was TERRIBLE. Why is this such a hard concept to grasp? Ancients rain from the sky now, what do you think will be the progress on Primals? One season of them being super rare, and then the next season they'll be everywhere.
A VERY simple solution to finding a balance between the Primals as produced, and what would actually be better for the game, is;
The Primal Ancient Soul - Consumable. Upgrade an Ancient Legendary Item into it's Primal form. All stats will be rerolled as they are. Primal items receive a 10% increase stats.
It can have a super rare drop rate, to the point where you'll find about 5 per season. At least then it gives people the choice on what is Primal, as opposed to getting Primals that are useless, and keeping the competitive portion of the game intact. Most people would use their first one on their best weapon for the giant increase that an ancient weapon provides over a legendary one.
I still stand by Primals are bad. Not even tackling the rest of the issues with the game, but that would be a much better solution than the path already taken.
Lol so you want 5 free primals per season?!
This attitude astounds me. Having a way to target primals MORE than the ability to upgrade rares would completely ruin the whole point of primals.
But I guess the idea of having actual super rare items to find in a Diablo game is outdated.
Feb 7, 2017Posted in: Diablo III General Discussion
That is an extremely bad idea in a game that has no trade and has a "competitive" aspect in a the form of Greater Rifts. Maybe you didn't understand the full implication of 1%, you should think more about it and remember because in diablo there is such a huge RNG factor when it comes to stats rolling many legendaries and ancients are total crap. wonder how primals would look ?
Not only do I understand the implications of a 1% drop chance, I've already found several and have only put a couple hours into the PTR. These need to stay as rare as they are, and I would be the first to vote on them being un-craftable.
I'm also perfectly aware of the RNG factor of a Diablo game, which is WHY I'm so for primals being extremely hard to find. Diablo 3 already gives you every item needed for a build, and primals aren't 'new' items, they are just the same item with a buff.
It takes mere hours at max level into a season to have your full set, supporting legendaries and usually an ancient version of the weapon for the build. Having primal versions of your gear to chase after for the rest of the season is SORELY needed, and the *fun-factor* of actually finding a primal you wanted is increased ten fold by the fact that there's a very real chance you might not have found it the entire season.
TLDR; It's okay if there's a chance you won't find what you want in this game. I know most people apparently have become accustomed to just being handed everything, but this exact type of RNG is what drove many of us to put so much time into D2.
Feb 6, 2017Posted in: Diablo III General Discussion
This is on-point one of the reasons Diablo doesn't feel like it should to many players; people want everything either handed to them, or somehow guaranteed so they don't 'feel left out'.
1% is an extremely bad idea considering legendaries have such a HUGE RNG. They ider need to increase the drop rate of Primals or make some kind of upgrade system for Ancient legendaries, maybe destroying Primals could give another material that can be used to upgrade an ancient witj to a primal with the same stats.
One thing is clear : Something must be done because in this game we have no trading so with 1% a guy might play all season without finding a GOOD primal.
There's a chance someone might play all season and NOT find the primal weapon he wants? THAT'S FREAKING GREAT! That is a GOOD thing! We NEED super rare items that might take months and months to find!
If Blizzard implements some way to 'target' a primal you want, or increases it's drop chances EVEN more (which between drops, gambling and upgrades they still aren't THAT hard to find) then they've truly lost all connection with what used to make a Diablo game a Diablo game.
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Jan 31, 2017Posted in: News
Really so even Primal ancients can be crafted? Great.
You now I'm really sorry I kept bitching about damage being in the trillions. Can't wait for those Quadrillion crits.
Dec 9, 2016Posted in: News
Oh you're right for sure, the numbers don't *really* matter. But still, there's no actual need for trillions of HP and damage, and it makes for a far bigger disparity between generators and spenders on all the sets that don't buff both.
What does it really matter though? They are just numbers.
Blizzard clearly has a problem just keeping things basic that is for sure!
Dec 9, 2016Posted in: News
Jesus we'll be into the tens of thousands of % more damage soon. I can't believe they've let the numbers get this egregious. It's cool though. My favorite part is my spender hitting in the trillions, and my generator maybe .05% of that.
Dec 3, 2016Bleu42 posted a message on How Would a Third Person Diablo Game Look?, Rhykker's S9 BuildsPosted in: News
An actual FIRST person Diablo could work I think, but a 3rd person perspective like that screenshot wouldn't do anything to enhance the franchise. You're essentially trading not being able to see behind you to being able to see farther ahead, might as well keep it isometric at that point.
However like I said, a skyrim / dark souls type first person might be cool.
Sep 15, 2016Bleu42 posted a message on Chris Metzen Retirement, Meta Update - Top 10 S7 BuildsPosted in: News
Good luck to Chris, I'm happy and maybe even a little envious that he was able to be a part of Blizzard as he did. If anything I actually feel inspired reading what he wrote.
Aug 21, 2016Posted in: News
Because I love to be disappointed, my theory on why they didn't say anything at gamescon about blizzcon is that they didn't want to step on gamescon's toes about THEIR convention. Maybe they were just being polite
Blizzcon Season 8 announcement with unique map icons for every vendor!
And another new Season portrait that makes your paragon level unreadable. Again.
Seriously though it would have been nice if they'd at least bothered to say 'look forward to Blizzcon' or SOMETHING at Gamescon instead of keeping fans they knew were waiting for a potential announcement waiting for each segment.
Oh well, watching D2 was a cool retrospect kind of thing. I loved it in its day but looking at the game now, wow there is so much wrong with it that the rose tints forget.
Jul 3, 2016Bleu42 posted a message on New Diablo Job - Game Director, Focused Feedback Threads & Season Journey AchievementsPosted in: News
Oh yea I agree that D3 is actually a good game, and a lot of the core is great - combat feels awesome, I like the art style, the skills are great ect.
BUT, and this is just my opinion, there's too many core 'problems' with D3 as well. And what I mean by that is that there's too many core features that you can't get rid of without gutting the entire game. Paragon is fundamentally flawed; it's power creep: The Feature! There should not be anywhere NEAR, what is it, 17 difficulties now? But there is, and that's because class damage is flawed at it's base. It should NEVER have been % based off of weapon damage, because that's why we have crits in the trillions now. Sets should NOT be granting THOUSANDS of percent more damage. Endless Greater Rifts means Blizzard thinks that players expect to be able to do higher and higher levels of Grifts per Season, and while maybe some players do I'm willing to bet most of us were never bothered that there wasn't a point in D2 where we were one-shotting Hell Baal. Loot has gone insane, ect.
I can go on and on. Summarized though is this; Either Blizzard takes a HUGE chance and guts D3 with the 2nd expansion and fundamentally alters how the entire game plays in terms of systems, or D3 limps along with the same broken systems while D4 is made.
Jul 1, 2016Bleu42 posted a message on New Diablo Job - Game Director, Focused Feedback Threads & Season Journey AchievementsPosted in: News
Now they're looking for a director?! cmoooooooooooooon D4!
Jun 2, 2016Posted in: News
We can only hope nobbie, we can only hope.
Qualifies as teaser, because of the barcode. Here's what I think happened (may contain traces of humor):
- Cancel the originally planned D3X2 because it sucked
- Fire Boyarsky
- Write new plot with a Cain redemption story and revamp the itemization (once again)
- Give away the best parts of the original D3X2 for free (Kanai's Cube, Sescheron etc) while making a new D3X2
- Announce the new D3X2 at gamescom in August
- Reveal all of D3X2 at Blizzcon in Novmber and celebrate its 20th anniversary
Jun 1, 2016Posted in: News
In that thread someone points out that 'cain lives' can be a play on the 'kaine lives' seen in C&C.
It's said in the actual post, but I guess it's good to reiterate: this is probably just crazy speculation and very unlikely an actual hidden hint of the franchise's (lore) future. Take it with a grain of salt - it's meant to be a more fun discussion rather than a serious one imho.
The theories posted there (specially this one on Belial) are particularly crazy and entertaining.
Sep 27, 2015Posted in: News
Nicely done! I just feel the burning need to point out that it wouldn't matter, at all, if this Necro used int as it's main attribute. It would be perfectly fine to have three classes use int, while strength and dex have two classes. This is of course because of smart loot. It wouldn't matter if there's 72 classes that use int and 3 that use dex, if you were playing a dex class 85% of your drops would be still be dex.
Aug 3, 2015Bleu42 posted a message on The Exploit that Almost Ruined Season 4, Kanai's Cube WallpaperPosted in: News
holy god that video didn't need to be 10 minutes long for that. Thanks for the info, but I'm drunk and raaaaaaaaaaaaaaaage at what should have been a 1.5 minute thing
Jun 26, 2015Bleu42 posted a message on Diablo 3 Patch 2.3 PTR Datamined - Class changes, Set items, Kanai's Cube, and MUCH morePosted in: News
It's usually the opposite; set changes are retroactive, while stand alone legs have to be found again.
May 2, 2015Bleu42 posted a message on Patch 2.2 Discussion, Blizzcon Contests, Solo Key Farming BarbPosted in: News
Love patch 2.2, the changes have been great. However, there's a couple things that are really starting to bother me;
Vanilla had me feeling like 1 million crits were huge and I got excited when I saw them, and I used to see ~5m crits with a full party buff. Now, that's already turned into 1 billion crits being the norm, and the 5-10B crits being the exciting ones. I think even one more expansion of this number inflation is too much. Should we be expecting Trillion crits to be regular? Because that's ludicrous, and I think even the current numbers need to be addressed, let alone the potential ones.
2: Sets bonuses.
While I understand Blizzard's idea to make them the end game, end-all-be-all items, I don't like it. I realize it's probably a huge pain in the ass for balance reasons, but why on earth to sets need to do 300%, 500%, 750% more damage with skills? It creates a TON of problems; with Rolands set my shield bash and sweep attack hit for the hundreds of millions at least, which is fun. What isn't fun? My generator hitting for 7 million, any of my damage cooldowns hitting for 10-15 million, or put another way, everything else I have hitting for ~.01% of the two buffed skills. There's absolutely no reason to have these insanely high modifiers for skills with the set bonuses, and even the stand alone legendaries. It completely trivializes everything else.
3. Set slots.
I might be the only one, but it bothers me to no end that a set takes up HALF of our slots, and with un-interesting items by themselves. A quick example would be Rolands set again. Alrighty, 6p bonus! Now what do I have to play with and move around to make the build of my liking? My weapon / off hand, bracers, belt and jewelry. You can forget any legendary helms, shoulders, chests, gloves, pants, and boots, since you can only pick one of those slots (and give up a jewelry slot). Want to wear RoRG and magefists? Well that's pretty dumb, since cindercoat beats out magefist every time. Want to wear RoRG and any other piece for your crusader? Sorry, not going to beat FnR.
TLDR; The numbers have already gotten astronomical, and need to be addressed. Instead of balancing sets and unique legendaries, we have sets that you absolutely NEED, even if it's just to play some higher greater rifts than the T6 equivalent. Oh and while wearing those sets? Say goodbye to being able to mix and match all those cool, unique legendaries we all wanted back in Vanilla, since they were all plain and didn't do anything.
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