Basically self explanatory. Blizzard has come out and told us that white and grey items are completely worthless. They've even gone as far as to say that they aren't even worth picking up to vendor for gold. The only purpose behind them now is to make it feel more 'epic' when you finally do find a truly rare drop.
My question is, does it really accomplish this? In D2, did the fact that worthless grey, white, bolts, arrows etc make finding that unique or set item more satisfying? What do you think?
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Your damned soul wallowing in your sin.
Perhaps... it is time to die.
The only reason I didn't mind white items dropping in the beta was because you needed a metric crap ton of them to break down into common scraps for levelling the blacksmith and crafting gear. I can only assume Blizzard is adjusting the materials required for these purposes to take into account that this source of common scraps is now gone. Perhaps they are even taking common scraps out of the game as a crafting reagent, or maybe having a blue item break down into one essence and a few scraps. I haven't heard anything about any changes to material requirements either way, so I guess we'll have to wait for the patch to see.
As for all the white items dropping that are now useless, I sincerely hope that they will put in a loot filter similar to Titan Quest. At least then I won't even have to look at those items that are essentially garbage.
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I don't hate my parents, I don't get drunk just to spite them.
I have my own reasons to drink, I think I'll call my Dad up and invite him.
In my opinion, they could just remove all white items from the game and keep drop rates the same. Cause I would have the same feeling of joy when finding that item I've needed for half the act. But it does pain me to hear that they are worthless in every sense. I am a hoarder on Diablo and in D2, I picked up everything but arrows and bolts.
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I don't always burn. But when I do, I use hellfire.
I do think that seeing a rare drop among tons of white trash makes it a bit more satisfying, so I voted "Yes". But I also think that there must be some whites worth something. I could be looking for an item I can imbue, maybe a specific armor type or weapon for a BS recipe, or maybe some whites that I can sell to a vendor for substantial profit. The point is whites should not be absolutely useless or they will become really annoing.
If White Items are no longer salvagable for crafting - then there is ABSOLUTELY no reason to have them in the game what-so-ever. In my opinion - which is sadly not shared by all (oh darn) - having the screen filled with text of items that I have no interest in, so a blue item will look cooler, is absurd. The only arguement against White Items being salvagable is Beta players complaining that they didn't have to pick up crap items anymore and salvage them. Oh, how boring - gee, you have to work at the thing that helps you level your Artisan. Sigh.
If White Items are no longer salvagable for crafting - then there is ABSOLUTELY no reason to have them in the game what-so-ever. .
I agree to a point. I think they should leave it so you can still salvage white items. Omly because you need materials to craft. Granted you don't get an essance from them, but more items require more materials than essance anyways.
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I'm glad I no longer have to pick up every white. And turn that into materials. Now I have to go to town to turn blue's into materials. Time wise it probably doesn't matter much.
lol, so I got banned from the d3 forums for 3 days for typing "deleted by jacka" (only time I ever did it, seriously?) but I wanted to get in on this conversation.
So most of these changes, just like any changes your initial kneejerk reaction is WTF, at least mine was. But after I kinda thought about it some more... with every character having individual loot, in the beta say I went in the room to the right, any you went in the room to the left.
In previous D2, w/e dropped, you would pick up stuff in your room and your buddy in the other room would pick up their stuff, then you would converge back into the hallway, and continue on.
In D3, there's that potential for risk that says, well, if I don't check that room, what if something awesome was in there and I just missed it?
I think the saving grace is going to be that, oh there's a champ / elite / named etc, in there then you for sure want to go in there. But my problem in the beta, was that I felt like I had to go in every room regardless, to pick up every item, to break down for crafting or to get extra gold. This change should alleviate some of the "I have to go and check every room" as whites no longer really matter, as its all about rares or better, and the only reason you would really have to check a room would be if a champ was in there, but odds are if there's a champ set then you would help your buddy anyways.
Edit to add:
If White Items are no longer salvagable for crafting - then there is ABSOLUTELY no reason to have them in the game what-so-ever.
And as to removing whites completely from the game... there are still those people who will want to pick up as much as they can to go and vendor. It sounds like whites won't be a great source of income, but will still be worth something minimal and if you are the completionist that wants to clear everything, then that can be a gameplay option for you.
I know that items and collecting are a huge part of Diablo. But I play to fight, and the equipment, while fun, is a means to an end. Equipment that is useless, unsellable and completely pointless should be removed from the game. Why clutter the screen with worthless stuff, which is distracting.
Everytime I kill a bat, I don't need a useless white two handed sword to fly out of it, and I don't understand what's "fun" about it.
Also, in Diablo 2, most of the blue drops were not worthwhile, and served a "confetti" type purpose once you were looking for very specific items. Bottom line, if you kill a boss and it drops 2 blue items and a windforce, vs 5 white items, a blue item, and a windforce, is it any less exciting?
Top down games with small characters and items laying all over the place really don't benefit from useless trash objects laying around.
Losing lottery tickets are useless. I think they should remove those from state lotteries.
Or you can kill countless monsters and have NOTHING drop at all, I bet that would be exciting. Personally I'd rather have mounds of stuff hitting the ground, as it would be if I was cutting a swath through a horde of hell fiends.
It keeps people from picking up every single piece of equipment that drops (trash or good). I for one like this idea so I don't have to click on everything that drops. I'm not OCD and in the long run this change will benefit everyone!
P.S. Blizzard employees are trolls and probably get a kick out of everyone raging lol and so do I
Losing lottery tickets are useless. I think they should remove those from state lotteries.
Or you can kill countless monsters and have NOTHING drop at all, I bet that would be exciting. Personally I'd rather have mounds of stuff hitting the ground, as it would be if I was cutting a swath through a horde of hell fiends.
Except white items aren't like the losing lottery tickets. Losing would be the monster not dropping anything at all (like you not winning anything on a lottery ticket).
White items are more like winning a pile of garbage. Who wants to win a pile of garbage on their lottery ticket?
Something is only as good as something else is bad. If the only thing that ever dropped was blue or better, that sets an expectation of "if it drops, it's at least good. therefore, whenever something drops, it better be good. look there's a drop. it's not good. WTF. this sucks."
Anyone who has raided in WoW knows that feeling. You know what the boss loot tables are, you are expecting "your" gear to drop. When it does, you're more relieved and satisfied than stoked. When it doesn't, you're pissed.
Now take a situation where mainly crappy whites drop. You get SO used to whites dropping, that after a while, you don't even notice gear is spraying out all over the place. Then, all of a sudden, BAM, a blue drops. It will POP out into your face, and you'll get super-stoked, just because something dropped. ID it. Ah man, not the right stats, oh well, at least I found a blue amid all this crap. Can't wait to hit the next rare drop! Anyone who's played Diablo 2 probably knows that feeling (at least in early D2).
I think they made the right choice.
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"Ridicule is the only weapon which can be used against unintelligible propositions."
-Thomas Jefferson
Just make the white stuff non-magical and salvageable. If I'm back-tracking through an area, having to do a double-take on a bunch of junk loot laying around is no fun.
Not at all, this was one of the most stupid things I've ever heard,
a very well thought out post, we appreciate your insight.
Just make the white stuff non-magical and salvageable. If I'm back-tracking through an area, having to do a double-take on a bunch of junk loot laying around is no fun.
press alt and all the gear pops up. If its blue you pick it up, if its white or grey you leave it?
If white stuff is salvageable you feel obligated to pick it up. Since you can no longer salvage on your person, then you would have a shitty dilemma of do I go back to salvage these crappy whites which I actually need to grind out my artisan? or do I just drop them and miss out on those mats.
Sure if you drop them now, then you would miss out on some gold from the vendor, but the effective cost of that choice is now less of a penalty, than it was before.
Still I think white items should have some functionality, but one that don't force you to pick every white item in the screen.
For exemple, the craft system could ask in order for you forge a magical long sword, you need a white long sword and some materials. Then you would pick the white items you might need for forging, but not every white item.
Imo the craft system in D3 is very raw and poor. You basicaly break stuff and build up again. I'm used to game with hundred of materials and combination of materials... D2 craft system (horadric cube formulas) are FAR superior right now.
For this kind of reason I'm glad D3 is being delayed. I don't want a game with crapy craft system having the diablo name. It's blasphemy.
If whites/grays drop more frequently then yes, getting a blue/yellow instead is exciting. If they drop about the same as I've seen then no, it'd be incredibly frustrating.
Truth be told, the voting results up to this point have very much surprised me. I was expecting it to be extremely one-sided but it's neck and neck. Very interesting to say the least.
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Oh pitiful shadow lost in the darkness,
Bringing torment and pain to others.
Your damned soul wallowing in your sin.
Perhaps... it is time to die.
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My question is, does it really accomplish this? In D2, did the fact that worthless grey, white, bolts, arrows etc make finding that unique or set item more satisfying? What do you think?
Bringing torment and pain to others.
Your damned soul wallowing in your sin.
Perhaps...
it is time to die.
Especially with that horrible font.
As for all the white items dropping that are now useless, I sincerely hope that they will put in a loot filter similar to Titan Quest. At least then I won't even have to look at those items that are essentially garbage.
I have my own reasons to drink, I think I'll call my Dad up and invite him.
I'm an adult now... (TPOH)
Monkalicious: http://us.battle.net/d3/en/profile/OptimusPrime-12194/hero/79139477
Recruiting for East Realm
Also recruiting for Sc2 on both EU and NA servers
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lol, so I got banned from the d3 forums for 3 days for typing "deleted by jacka" (only time I ever did it, seriously?) but I wanted to get in on this conversation.
So most of these changes, just like any changes your initial kneejerk reaction is WTF, at least mine was. But after I kinda thought about it some more... with every character having individual loot, in the beta say I went in the room to the right, any you went in the room to the left.
In previous D2, w/e dropped, you would pick up stuff in your room and your buddy in the other room would pick up their stuff, then you would converge back into the hallway, and continue on.
In D3, there's that potential for risk that says, well, if I don't check that room, what if something awesome was in there and I just missed it?
I think the saving grace is going to be that, oh there's a champ / elite / named etc, in there then you for sure want to go in there. But my problem in the beta, was that I felt like I had to go in every room regardless, to pick up every item, to break down for crafting or to get extra gold. This change should alleviate some of the "I have to go and check every room" as whites no longer really matter, as its all about rares or better, and the only reason you would really have to check a room would be if a champ was in there, but odds are if there's a champ set then you would help your buddy anyways.
Edit to add:
And as to removing whites completely from the game... there are still those people who will want to pick up as much as they can to go and vendor. It sounds like whites won't be a great source of income, but will still be worth something minimal and if you are the completionist that wants to clear everything, then that can be a gameplay option for you.
Everytime I kill a bat, I don't need a useless white two handed sword to fly out of it, and I don't understand what's "fun" about it.
Also, in Diablo 2, most of the blue drops were not worthwhile, and served a "confetti" type purpose once you were looking for very specific items. Bottom line, if you kill a boss and it drops 2 blue items and a windforce, vs 5 white items, a blue item, and a windforce, is it any less exciting?
Top down games with small characters and items laying all over the place really don't benefit from useless trash objects laying around.
Or you can kill countless monsters and have NOTHING drop at all, I bet that would be exciting. Personally I'd rather have mounds of stuff hitting the ground, as it would be if I was cutting a swath through a horde of hell fiends.
P.S. Blizzard employees are trolls and probably get a kick out of everyone raging lol and so do I
White items are more like winning a pile of garbage. Who wants to win a pile of garbage on their lottery ticket?
Anyone who has raided in WoW knows that feeling. You know what the boss loot tables are, you are expecting "your" gear to drop. When it does, you're more relieved and satisfied than stoked. When it doesn't, you're pissed.
Now take a situation where mainly crappy whites drop. You get SO used to whites dropping, that after a while, you don't even notice gear is spraying out all over the place. Then, all of a sudden, BAM, a blue drops. It will POP out into your face, and you'll get super-stoked, just because something dropped. ID it. Ah man, not the right stats, oh well, at least I found a blue amid all this crap. Can't wait to hit the next rare drop! Anyone who's played Diablo 2 probably knows that feeling (at least in early D2).
I think they made the right choice.
-Thomas Jefferson
press alt and all the gear pops up. If its blue you pick it up, if its white or grey you leave it?
If white stuff is salvageable you feel obligated to pick it up. Since you can no longer salvage on your person, then you would have a shitty dilemma of do I go back to salvage these crappy whites which I actually need to grind out my artisan? or do I just drop them and miss out on those mats.
Sure if you drop them now, then you would miss out on some gold from the vendor, but the effective cost of that choice is now less of a penalty, than it was before.
For exemple, the craft system could ask in order for you forge a magical long sword, you need a white long sword and some materials. Then you would pick the white items you might need for forging, but not every white item.
Imo the craft system in D3 is very raw and poor. You basicaly break stuff and build up again. I'm used to game with hundred of materials and combination of materials... D2 craft system (horadric cube formulas) are FAR superior right now.
For this kind of reason I'm glad D3 is being delayed. I don't want a game with crapy craft system having the diablo name. It's blasphemy.
Bringing torment and pain to others.
Your damned soul wallowing in your sin.
Perhaps...
it is time to die.