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    posted a message on Let's Talk About Paragon 2.0 - Travis Day
    shaggy you're straw manning hard to a point I don't feel compelled to respond it at you and your offenses part by part because I know it's not worthy the time. You're the one not having a rational conversation by insulting and attacking.

    D3 farm is not for me. D3 fan boys like to have this idea any criticism and comparison to D2 is a selective memory, ignoring the fact that PEOPLE FUCKING PLAY D2 STILL.

    I've phrased once and I will phrase it again.
    The progression in D3 is very repetitive. What's the difference between playing mp1 and mp10 (with proper gear for each point in the game) ? Your and the monster's numbers. Nothing fundamental about the gameplay changes.

    This was not the case for D2 because the progression of the game was not about leveling paragon levels and switching the scale of damage and EHP in the game. After getting a character to max level (which was fairly easy time wise) you still had plenty of things to do, such as beating the game with other characters (which deliveres vastly new experiences), playing mods, doing pvp, building a character to farm in specific area for a specific item, etc...

    In D3 after getting 60 I have two options. Farming paragon and starting another class. Farming paragon does not compel me for reasons described above. Starting another character is what I normally do, but It's not as fun because the mechanics of the game is applied lineary across character (increasing damage and EHP between classes uses the same equations, while this was not true in D2). I found that leveling a wizard, a wd and monk delivery me too similar experiences for my taste.
    Posted in: Diablo III General Discussion
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    posted a message on Better use of existing item attributes influencing how skills work
    Oh my god why this guy is not in Blizz ?
    Such a good vision, I love your suggestion.
    Posted in: Diablo III General Discussion
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    posted a message on Let's Talk About Paragon 2.0 - Travis Day
    Quote from shaggy

    Quote from italofoca

    So in the end of the day RoS is about killing monsters to get stronger to kill the SAME monsters to get stronger in the SAME way ad infinitum.

    I'm sorry, but you must be new to Diablo?

    Dude, you must be new to it.
    In D2 we killed monsters to get runes and make wacky new builds such as bearzons and whirlwind assassin and ghosts and... I remembered I had a archive in my PC with a list of 230 character builds for D2, from poison fairies to singer barbs. They were not always optimal but strangely enough (given immunities and other monster properties) some wacky builds were better at farming certain items then mainstream builds. And that actually mattered because some lower level items were also useful.
    Also in D2 had a non-linear progression. Learning to beat nightmare was not the same as learning to beat hell. You had to build around immunities, some skills didn't progressed at all and you needed new ways to make then worth it (such as necro needing specific call to arms item to make skeletons good), not all character approached each item equally (so you needed to learn many new things when changing classes, like break points for zon IAS jab skill and how to make a damaging auradin, while in D3 it comes down to solving the same mathematical equation max DPS restricted to certain EHP level).

    I still play D2 and every time I play it I learn new things. Getting items in D3 to jump from mp5 to mp6 and from mp6 to mp7 feels like the very same experience to me... I'm a guy who like new experiences =p (in 4 years i've never had the same meal twice).

    I'm not saying D3 is a bad game or you're stupid from liking it. I just don't like how things turned out in the end and that's my preference. I just read those board once in a life time to see if the expansion will fix the game for me =(
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III: I remember when...
    Quote from CheehC

    I remember when i used to see a lot more dfans mods/news guys/wiki people around these forums prerelease (Ophion, PhrozenDragon, Don_guilletine, ScyberDragon, Sixen etc) - these guys helped get me really excited for D3 everyday when I was but a lurker in these parts..
    This a billion times*** ='(
    D3 was the best game of all times... until it was released !!
    *** Wow I'm very impressed by you remembering all those names. There was also Magistrate who loved rats and Mephito's Lament who was pretty cool guy with bad attitude. Damnit, I used to absolutly love this place so fucking much ='(

    I remember when classes would get talent trees - barbarians had berserk, juggernaut and battlemaster; wd had voodoo, spirit and zombies(?); wizard had conjure, elemental and arcane. Wonder what trees monk and DH if they kept that system !
    Posted in: Diablo III General Discussion
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    posted a message on Let's Talk About Paragon 2.0 - Travis Day
    So in the end of the day RoS is about killing monsters to get stronger to kill the SAME monsters to get stronger in the SAME way ad infinitum. Paragon 2.0 sounds like a effort to make your numbers bigger to fight monsters with bigger numbers. In the end things equate out and there's no actual progression rather then comparing numbers in a third party site.

    Yeah... Turns out D3 really is not a game for me =/
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III Auction House is Shutting Down on March 18, 2014
    This game shouldn't be about killing monster to drop items and trade. It is the opposite, you trade to be able to kill monsters. It means you will rarely trade since most things will be bound and what you drop will be rolled to suit your class. Only now and then you will get a great item you don't need, it's not bound and will take the time to trade it with a friend or someone in a channel.

    D3 is a suppose to be a dungeon crawler, not a day in the farm harvesting apples and selling then in the local store for oranges.
    Posted in: News & Announcements
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    posted a message on Diablo III Auction House is Shutting Down on March 18, 2014
    Oh
    My
    Fucking
    God

    I wanna see the face of the fanboys that defended that aberration with tooth and nails during the game's development and because of their horrible feedback D3 were not even 50% of what it should be. Hope you're proud of the consequences of your sheep behavior.
    Posted in: News & Announcements
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    posted a message on How can Blizzard make the new expansion more appealing?
    Quote from seraphim4

    Quote from kanzaki_urumi

    In a loot based game such as Diablo 3, the mere presence of an AH removes any real incentive to play.
    I'm paragon 36 and I've never found a single good item worth more than 10M. I haven't equipped a single item that I found...
    What's the point of playing ? Gathering gold in order to play the AH game.

    Can't believe some people are actually saying that removing the AH wouldn't change anything.

    If we took away the ah would you have found more items?

    the ah may have caused alot of problems but it isn´t the main one.
    when i play path of exile i am acctually annoyed that there isn´t an auction house in the game. sorting through all the spammed shit gear in chat is just annoying.

    The game's drop rates are so low and items are so random because they know people can trade in efficient fashion. Make D3's drop rate similar to D2's and everyone mp10 will be a joke in a week.
    Posted in: Diablo III General Discussion
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    posted a message on How can Blizzard make the new expansion more appealing?
    Quote from JKlimek

    I'm so sick of people saying "oh my items are worthless because of the AH".. and their solution is to remove the vehicle that gives worth to their items. It DOES.NOT.MATTER if there is an AH or how the items work or what type of items there are, this is a grind game which subscribes to the laws of economics.

    More supply = less demand = lower price.

    Even if you had cut drop rates by 50% at release, all that will do is make it take twice as long for the AH to be where it is today. Meaning a year from now the AH would be the same, even though the drop rate was significantly lower.

    Let's be clear: The AH does not increase supply and that is simply the ONLY thing that determines price in this situation.

    The real problem here is not that your items sucks "because of the AH" the problem is that your item exists lower on the standard bell curve than the average one available. I can explain this concept further if it needs to be explained, but basically your item only would have been worth anything if you had found it earlier. Even your stellar items, in time, will be worthless as well. It's all about supply (and time) people, and that supply comes from players playing the game, not the AH.

    Even through you're right the AH have a economic effect you're not taking in consideration. Transaction costs. The AH makes the transaction costs really, really low by facilitating trades.

    If D3 didn't had a AH, it would take a lot more effort to get all item price information and to find sell/buyers. The time spent in trades acts like a cost of opportunity because that time you don't spend killing monsters. In a D3 theres alsmot no cost involved in trying to buy a better weapon.

    At first glance this feels nice. "Why would people waste time trying to get a upgrade ? AH must be good, players will spend more time killing monsters and less trading". Well, the side effect is that trading became too efficient. There's no cost in trading, there's no reason why you wouldn't trade. Hence why 99% our character's items comes from trading, not dropping (and this is the real reason for the whole AH hate).

    In D2 trading was hard. It took time, spamming in chats. It took time seen what, player by player, had to offer. This slow process (high transaction cost) makes farming relatively more efficient then trading. Ex: The time you spent to sell a Blue +3 Bone Spirit wand was considerable. You would have to find a newbie necromancer who happens to like bone spirit. Good luck with that. So, selling the wand to the npc and spending time killing mobs was more fun and efficient. By consequence, if you're the newbie necro who would give 30kg in that wand, to bad, you didn't got the wand because everyone is selling it to the npcs (or not even picking it at all).

    Consequence: In D2 people spend more time trading (because trading was more time costly) but they only traded the key high end items only. Finding seller/buyer were a slow process and because of that just dropping the items you need were much more common. In D3 trading is super efficient and easy so chances are you will use items you traded.
    Posted in: Diablo III General Discussion
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    posted a message on How can Blizzard make the new expansion more appealing?
    Quote from Zero(pS)

    Quote from italofoca

    By adding more content or putting a sensible price tag (such as 15 or 20 bucks). A single new Act is not worth 40 bucks, it just isn't.
    Yeah, because that's all the expansion has right? "Just an extra act"

    The misinformation campaign has started early this year :facepalm:

    The misinformation is in your head.
    I never stated 'All RoS content is 1 Act'. I stated RoS only adds one act, regardless of what else it contains. So it won't won't worth 40 U$.
    Posted in: Diablo III General Discussion
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    posted a message on How can Blizzard make the new expansion more appealing?
    By adding more content or putting a sensible price tag (such as 15 or 20 bucks). A single new Act is not worth 40 bucks, it just isn't.
    Posted in: Diablo III General Discussion
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    posted a message on Will you buy Reaper of Souls?
    Quote from snowhammer

    The most important things (in my mind) for D3 to get better are:

    Get rid of the Auction House.
    RoS doesn't do that, BUT Josh says that they are fixing the problem by tempting players away from it. That sounds great, but I really wish they would just bite the bullet and scrap the AH. That said, if there is a feeling of great items being right around the corner, then problem fixed!

    Make items actually fun!
    This is where the game really can't help itself because of the skill system's design, so this is tied into the next part. I think what made Diablo 2's item hunt so satisfying was that you could watch your skills CHANGE. +Skill stat on the items made even a crappy item, fun to get if it had +2 all skills. You'd raise an extra skeleton, shoot an extra missile.. it made tangible changes to the skills. The items they showed in the slide show were better.. but honestly not very game changing. So, yay. You can get a wand that summons a hydra. I want items that make me summon more Zombie Dogs, or shot two arcane orbs. Sadly, with skill just being CLICK to learn, I don't think it will happen.

    Make the skills system better
    This last one, Blizzard seems to totally disagree with me on. They think the click to learn, click to unlearn system is great. I agreed 100% on my FIRST play through. It was a blast. But now, it makes me feel like there is no reason to play. No "new ground" to plow by starting over a new character. I just don't like it.

    ALL OF THIS SAID - RoS sounds really good. Diablo 3 is what it is, and some of what I wanted out of Diablo 3 just won't ever happen. RoS seems to be taking the game and making really good improvements. I'll play it, love it for a while, get plenty of money value out of it - but I'm sure come away with the same feeling of sadness that it's not the Diablo I wanted.

    That's actually a nice list. I will be a bit more specific in my list:

    * Get rid of the AH in a indirect way. Honestly, they should make a 'Self Found' mod and/or a 'Account Self Found' mod. I know I can already play the game that way but the game have to recognize those rules somehow. Hardcore wouldn't be so good if you had to delete your character manually, correct ?

    * Make resistance types matters. Right now resistances is little more then 'all resistances' and 'all resistances' little more then a second stat for armor. You should prioritize the correct kind of resistances to fight the correct kind of monsters or at least fight the monsters you character/build struggle the most. Six elements might be too much choices for a ARPG so they could easily break down in magical/physical/ranged damage or something similar.
    I really miss hoarding poison res to kill andy in act I. I think the lack of this itemization element greatly reduces the fun in choosing items in D3.

    * Make damage type matters. It's just basic from any rpg game that your character need to have a certain variety of attack types and approach to damage. Bring immunities / strong resistances back (but monsters can only have 1 immunity / strong resistance at time). Also, this greatly help to differentiate between character builds. Some builds will be a lot better in certain places and worst in others. When you play with different characters, the game will feel a lot more different.

    * Add more localized drops. Sometimes you should have incentive to hunt in a specific area. Sometimes (because of resistance and monster's characteristics) it will suck. Surpassing adversity is part of any great game (unlike stacking numbers in a character sheet D:).

    * Add some meaning to the character's basic stats. The reason why STR, DEX and others function the way they are is utterly stupid. In development they found out they itemization was sucking big time (everyone fighting for the same gear) and decided to at least decided to spread the gear across group of classes (DEX for monk/dh, WIL for WD/Wiz, etc). That was a smart move to cover a hole, but not a good long term feature in the game. I wish STR meant more stuff then armor and damage for barbs, etc... For example, STR could be Armor + Stum Resistance + Physical Damage + (relatively small) Damage to Barb/Sader. This would make STR a more interesting stat for other classes and further differentiate the STR-based classes by giving it additional features, such as cc resistance.


    * Add Ladders / Ladder Reset / World Reset. Diablo is a game were power is accumulated. Because of that, time investment substitute know how and skill in a very direct manner. In those kind of games, when someone burnt out, they tend to not come back later because his friends and competitors are just too far ahead. To this day, all people on my play group have far different paragon levels and we can barely play together anymore. We would have to all start over again in order to play together, which is not so fun when the rest of the world isn't restarting. I'm pretty sure if they created a alternative server from the beginning tomorrow, a huge load of the millions that bought the game and quit would come back in a eye blink. Maybe ex pack power creep will have this effect (like they do in WoW). Still I would enjoy a ladder much more, because it would be more 'clean' and more frequent then ex packs.

    * Please, adds a 'storyless mod' were no stupid cut scene, quests and way point limitations exist. Just the freaking map and the stuff to kill in there ! Because you know, after the hundred time you get really pissed at stupid Azmodan msg 'hey dude i gonna kill you rofl!!11!' ¬¬
    Posted in: Diablo III General Discussion
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    posted a message on Mini D3 Console Review
    Nice review, thnx a lot !

    Just some little question.. When you said the console game seems more fitted for a casual crowd, did you mean the game was easier / more forgiving ?
    Or are you saying that just because the controls ?
    Posted in: Diablo III General Discussion
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    posted a message on So one Act per expansion?
    Quote from Icesong

    Quote from italofoca

    That's still WAY too much money for a 1/4 of a game.

    But you're asking for DLC which would be paying way more for what you get. And it's not like games that go with the DLC route typically make up for it over time so that you'd eventually get what an expansion would have given you.

    I'm asking for a DLC price in RoS because so far RoS looks much more like a big DLC then a expansion.

    See how Starcraft expansion offers a entirely new campaign as long as the original one. And how each WoW expansions provides a raid circuit as long as the original one. No idea why it have to be different with Diablo.
    Posted in: Diablo III General Discussion
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    posted a message on So one Act per expansion?
    That's still WAY too much money for a 1/4 of a game.

    You pay a fourth of the price of an expansion with DLC and get, what, 1/50th of the content?
    What DLC you're talking about ?

    I paid 50 dollars for 4 acts, 5 classes and x game systems, in a time where i trusted Blizz a lot more then today. and I can't say i'm a happy D3 customer.
    I can't see myself or any other of millions people that left D3 disappointed paying 40 dollars for 1/4 of acts, 1/5 of classes and something a lot smaller then x game systems when my trust in Blizz judgement is shaky as hell.
    Posted in: Diablo III General Discussion
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