- Keiser
- Registered User
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Member for 14 years, 10 months, and 25 days
Last active Tue, Jun, 17 2014 07:54:11
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- 641 Total Posts
- 68 Thanks
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Dec 27, 2012Keiser posted a message on The PVP Blog Is HereTook an amazingly large number of words to say what was said.Posted in: News
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Nov 20, 2012Keiser posted a message on Athene Sets World First Naked MP10 Diablo Kill, Life on Kill, Enemy Hit Points Bug, Blue PostsPosted in: NewsQuote from 2gutpik
Boss don't enrage, don't have hp regen. Are Paragon lvl100 naked kill that much of a event? No, you can kill diablo mp10 inferno even with level 1 character with lvl 1 ranged weapon, you just need few days of clicking non-stop. Zero perfomance here.
ps. oh forgot - no character skills matter on this, you can do that with just basic attack (which DoucheA not done)
pps. he actually said that he Practicied using sentries, what a m*
Go do it. More than 99% of people will not be able to pull that off for that long.
Point is he spent 2.5 hours ACTUALLY running around clicking and preventing deaths, not just typing one post on a forum saying how easy it is.
You must also think driving in a NASCAR race is easy since you just have to make a left turn.
At 200 MPH.
For 3.5 hours. -
Nov 19, 2012Keiser posted a message on Athene Sets World First Naked MP10 Diablo Kill, Life on Kill, Enemy Hit Points Bug, Blue PostsImpressive, and funny video to boot (the 2 minutes of the 2+ hours I actually watched). Congrats Athene.Posted in: News
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Sep 28, 2012Keiser posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27Posted in: NewsQuote from BombayMD
Magic find works as followed.
If a monster has a 1% chance to drop a legendary. And you have 200% MF, you now have a 3% for that monster to drop a legendary.
If they double that monsters drop rate to 2%, and you have 200% MF, you now have a 4% chance for that monster to drop a legendary.
Its not going to exactly double the amount of Legendaries are found.
Quote from BombayMD
It would be more like .05+ .0375 = .0875 Though you chose a very high drop rate.
It would be more like .0000012 would go to .00000495
doubling the rate would be like .0000024 would go to .00000615
What this means to show you is that the rate is doubled if you have 0 magic find, but the more magic find you have the less it is "Doubled" since everyone runs around with atleast 75% mf these days due to NEPH buffs, you wont see a specific double the amount of set/leg in the game now.
lol wut?
If they change the base drop rate, they change the number that interacts with MF. If an item has a 0.01% chance of being legendary 200% MF makes that a 0.03% chance. Double the first, you double the second. MF is multiplicative. They said they're DOUBLING THE DROP RATE, not increasing everyone's MF by 100%, which is what you seem to be assuming is happening. -
Sep 19, 2012Keiser posted a message on More Information on Patch 1.0.5 Systems, Diablo 3: Finding a Voice, Should Skill Swapping Reset NV Buff - Poll RecapPosted in: NewsQuote from kilo56
When it comes to the NV stacks and skill swapping I see no problem with the way it is. If a champ pack gives you problems it isn't because of your skills it's because of your gear, plain and simple.
Wrong. Try playing a wizard against a fast jailer vortex frozen spider pack. Now try it with all skills available. Having the ability to switch to have a ton of escape abilities completely changes the game.
No longer do you have to make strategic choices in your build and create a balanced set of skills, just keep changing them until it works.
Should I remind you, PLAYERS asked for build permanence. PLAYERS were playing with the skill window open. Do you want to go back to playing with the skill window open? -
Sep 15, 2012Keiser posted a message on Scheduled Maintenance, Puzzle Ring - So Many Goblins, Build Diversity & Skill hotswapping. PollPlayers during beta: "Give us a reason not to swap skills."Posted in: News
Blizzard: "Ok here's NV. It's a buff if you don't swap skills but you're unaffected if you do jump to town and swap skills all the time."
Players during live: "Now let us swap skills."
Blizzard: "If you want to swap skills again, you will lose the ability to get NV."
Players: "No we want full NV all the time and skill swapping."
Blizzard: "... I want a toilet made of gold."
This is ridiculous. They should just start every character at level 60, paragon 100, and allow us to map every skill to hotkeys. Oh and NV is permanent once you get a 5 stack ever and doesn't get wiped for any reason, it stays between games. And if you kill an elite it drops every legendary with max rolls. Oh and followers can be with you in multiplayer games and 1 shot everything and pick up loot for you so you don't even have to click on anything except to move.
No wait, all of this will occur in town at the waypoint so you don't even have to move. -
May 19, 2012Keiser posted a message on Inferno Has Been ClearedPosted in: NewsQuote from BeRse
there are champions/elites which are impossible to kill - not with the best gear in the world and thats very poor game design in my opinion
Sygodoeden claims he can clear Acts 1-3 and it's just Act 4 that he occasionally has to skip some Elite packs. I'm curious what packs you think are impossible. Granted there are some specific monsters that become exponentially harder as an Elite pack and even worse when they have certain affixes, but to claim them as unbeatable on day 4 is extreme. -
May 19, 2012Keiser posted a message on Inferno Has Been ClearedYeah aren't there other people claiming they've already done this? Should try and verify those before posting someone else as first.Posted in: News
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May 15, 2012Keiser posted a message on Diablo III - Live Around the Word, Important Templar Bug, Blizzard Looking out for Fans, CakeNow it is 3 hours... 10:22am originally and it's updated to come up at 1:30pm.Posted in: News
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May 15, 2012Keiser posted a message on Diablo III - Live Around the Word, Important Templar Bug, Blizzard Looking out for Fans, CakeEmergency maintenance is one way to get me to eat. Touche, Blizzard.Posted in: News
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May 3, 2012Keiser posted a message on Diablo III: Wrath - Behind the Scenes of the Animated ShortPosted in: News
The booky parchment style hand drawn cinematic segments are hardly anime.
IS NOT
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May 3, 2012Keiser posted a message on Diablo III: Wrath - Behind the Scenes of the Animated ShortWow I hate that animation style, but I'm thankful they're making it for the story value. Just looks non-Diablo. Yes the Peter Chung lens thing is unique, but... it does NOT feel like Diablo, I have to disagree with the people in the video.Posted in: News
Still very cool... -
May 1, 2012Keiser posted a message on Beta Ending Tonight, Inferno Unbeaten, Blue Posts, Portrait Contest Closed, and Curse RoundupPosted in: News
Actually I think you're the one misinterpreting what he said.Quote from Ruppgu
However, you need to realize what the statement of, "None of our testers have beat Inferno" really means.
Source that's specifically what they do?The testers can START in Inferno with whatever gear they choose.
I realize this, in fact in another thread on this topic I made a post specifically saying that. Where's your source that people could choose any gear they want and they still didn't kill Act IV Diablo?Part of testing would be playing differently geared characters and playing Inferno. If they couldn't even beat Inferno with the best gear possible....
Jay's tweet says that nobody beat the Inferno difficulty. Premaking a character and testing encounters and killing bosses with the best gear possible is NOT beating it, it's merely developmental testing. Beating it would be using self-found/purchased gear to defeat all encounters up to and including the final one. -
May 1, 2012Keiser posted a message on Beta Ending Tonight, Inferno Unbeaten, Blue Posts, Portrait Contest Closed, and Curse RoundupPosted in: News
That strategy sounds just like old school vertical scrolling shooter arcade games. You see how high of a score you can get, then you die and "game over." Then you put in another quarter and try again, only in D3 your "ship's" upgrades and weapons are permanent.Quote from FROMtheASHES984
It's weird. I'm starting to wonder if Inferno will actually be worth what's sounding like the abysmal slow and difficult (read: frustrating kind of difficult, not "overcoming a good challenge" difficult) process of getting through it. It seems like the strategy will boil down to, get as far as you can, getting any upgrades you can, then start over (or earlier), and try to progress further than you got before - repeat to infinity. But, what is the tradeoff for dying repeatedly? One piece of gear per 50, 100, more deaths (just spitballin' numbers)? And, will the gear be absolutely that much better? It's obviously not for everyone - I definitely want to attempt it, but I'm beginning to think that neither I nor my patience will last very long.
Quote from Ruppgu
Quote from Serix69
You know it's going to be fun when not even Blizzards testers have beaten Inferno yet. Either they were not lying about Inferno, or their testers are bad, most likely the earlier.
Oh yeah? To me, it sounds like they made it too hard which is also not fun. It's a fine line between making something that is difficult but beatable with skill and simply not beatable. It's not fun if you walk into Inferno and get 1 shot. Any unskilled company can make a difficulty that simply isn't beatable. It takes skill to design something that is difficult and takes skill to defeat. Back in WoW, Cthun used to be mathamatically impossible. I'm sorry but that's not fun. I really hope that quote was a lie. How can you balance a difficulty that no one has ever defeated?
They just redid Inferno's difficulty. It's likely he's saying nobody has beaten the newest incarnation of its difficulty. Obvious reason nobody's beaten that is that they wouldn't have had enough time to gather the gear for it.
It seems to me the people complaining about Inferno's difficulty are under the impression the steps to playing this game are:- Beat Normal
- Immediately jump into Nightmare
- Beat Nightmare
- Go into Hell
- Beat that
- Go into Inferno
- Beat that
- Beat Hell
- Play Hell again
- Play Hell again
- Go into Inferno
- Kill Skeleton King
- Play Hell again x3
- Try and get to next boss after SK
- Repeat similarly
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Apr 20, 2012Keiser posted a message on Open Beta Weekend!Posted in: NewsQuote from misterwolf
Gives you a good idea what will happen on May 15
Actually based on how well the more recent WoW expansion releases have gone I think it'll be fine. - To post a comment, please login or register a new account.
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Iron Skin - Reflective Skin + Laws of Justice - Protect the Innocent = instant self gib
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Enjoy.
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Yes, people in MP10 and/or uber runs can use Sleet Storm with great effect because they don't have to move, similar in vein to CMWW builds. I'm arguing that in MP1-5 Blizzard with Forked Lightning would be faster.
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You can't.
It's like Rain of Toads that you can only cast over yourself (slightly larger), and if you move, it stops damaging. This is the reason it never gained traction when WW's coefficient got nerfed. Sleet Storm's proc coefficient was FOUR TIMES WW's, but if you can't damage or get procs while repositioning, it's not going to be a very good build. I have tried it. Less than 90 seconds into the build preview video the OP gets hit by berserker slams. Stops damaging them. Doesn't show what this build is like in areas with many ranged units. Tracking guys down one by one with sleet storm is pretty annoying, and will turn off most people that try this. Unusable against single targets unless you have crazy crit/APOC.
At this point in Diablo 3's life EVERY skill is viable if you have 600k EHP (like the OP) or 200k DPS. I guess some of the posters in this thread believe build diversity is being able to outgear content... and all gear pretty much outgears MP0/MP1 now. OP doesn't struggle to stay alive > MP1 with that EHP, but boy those elite packs take a while. Imagine a pack of casters that you can only reach 1 at a time of in late Act 3.
Forked lightning > sleet storm.
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From having followed his posts for quite a while, I surmise it's a combination of a few brilliantly lucky drops, a bit of AH flipping, and some RMAH investment.
Sad to see you go. There's no other wizard quite like you.
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1: You don't play something for 1000 hours you find boring. Maybe you're bored of it now, but that's not Blizzard's fault. It happens. Play something else and quit griping.
2. They ignore the community? Are you high 24/7? They listen to the community way more than any developer. Almost every single change since release has been because of community feedback.
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Oh wait, but doing any of those would lower your sheet DPS and then people on forums won't be in awe of you.
Have you tried playing without using the AH? People are doing it. Did it occur to you that maybe the game wasn't supposed to be instantly beaten on Inferno as soon as you hit 60? It is currently easier than ever to faceroll through the game.
Let me make it more obvious: The more gear you buy from the AH, the harder it progressively becomes to find better gear. If instead you play without ever buying gear, you will find upgrades all the time. Honestly, the AH ruined the game for a lot of people. If it wasn't so easy to attain better gear, most people would be in blissful ignorance.
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Effectively you will be. You will be matched based upon your record against other players and their records. I.E. On day 1 everyone will be fighting everyone. It will work out that you will be against people that get about as many wins against the same people you play as you do. So either their gear is better and they are less skilled, less geared but more skilled, or about even in skill and gear. Except in extremely rare circumstances that someone exploits the rating system to get a low ranking and then equips high end gear you will be paired up pretty evenly, but they won't stay there for long. That's an outlier that I wouldn't expect to make a significant impact.
Look up the Elo rating system for more information.
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This game isn't meant to hold your interest forever. If you've gotten your money's value in play time and it's not fun, just quit. Come back in a few months or something. That being said, I'm sure it's a lot more fun if you play with friends. Probably a lot easier to get to paragon 100.
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DUH-DUH-DUH-DOUBLE NECRO!
Yes, we know Blizzard failed at the user interface.
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Reference:
http://www.diablofans.com/topic/77184-budget-guide-archon-wizard-for-under-2mil-that-can-run-an-alkaizer-route-in-12-13mins-for-33-35mil-xp-per-hour/
That's what I used to start up my archon farming, and it's probably cheaper now with the massive influx of legendaries.
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