I'm hoping for new innovation to the games of Diablo specifically, but also interested to see any indication of new work with StarCraft and potentially a return to RTS with Warcraft.
- OptimusPrime
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Member for 13 years, 6 months, and 22 days
Last active Sat, May, 20 2017 19:16:43
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Nov 1, 2016OptimusPrime posted a message on Blizzcon Virtual Ticket Giveaway - Tune in to See what news about Diablo is revealed!Posted in: News
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Nov 6, 2013OptimusPrime posted a message on Reaper of Souls First Look: Westmarch SoundtrackLove it - this soundtrack is just simply stunning to me and definitely evokes the emotions that a Diablo game should make you feel as you play and progress through the story.Posted in: News
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Feb 26, 2013OptimusPrime posted a message on Gear Customization Coming in Future Patch, Diablo 3 Was Designed for PC, No Cross-Platform Play or Characters, Witch Doctor SuggAt the risk of making the Dfans moderators upset...Posted in: News
I saw the headline and thought: "Great! I just got into Path of Exiles a bit and that game is fantastic when it comes to gear itemization. I hope D3 does the same."
And then I read the news.
Like Jaetch, I'm happy to see any, ANY new gear customization. But I think that using lower level models was very low on the list for most players as a priority. Well very low on the list compared to things like improving the quality of items so that 99% isn't trash, less RNG and affixes that are meaningless, less dependency on just the trifecta stats, redefining affixes like Thorns, class specific gear not rolling other class specific affixes, the ability to reroll an affix or all the affixes, etc, etc, etc, - just to name a few.
This is the problem that they need to address - and not just for the game, but the entire philosphy surrounding it. Its not enough to ask players to go farm Demonic Essence for a chance at new gear - that they don't need, but want because it something to do - and then watch them craft over and over and over and over until after one hundred crafts they get near to something that works.
The itemization, customization and loot hunt needs to feel more meaningful and productive on a scale that is pleasing and not so you can click a button and go "hopefully - no, hopefully - no, hopefully - no...." -
Feb 17, 2012OptimusPrime posted a message on Beta Auction House Changes IncomingI LOVE THIS! Its going to make both AH systems much leaner and controlled. There won't be pages, upon pages of crap. This also lets the market have a modicum of balance rather than thousands of listings of each item.Posted in: News
If you listen carefully - you might here the cries of anguish from RMAH farmers.... -
Dec 2, 2011OptimusPrime posted a message on Patch 7 is Coming Very SoonCan you folks that are fortunate enough to be in the Beta, explain to those of us who are not so lucky - why you are so upset with wipes and implementation of NEW things to each beta patch?Posted in: News
You may not be aware of this and I have it on good authority that what you are playing is called THE BETA. Your achievements, your amazingly decked out level 13 characters, your loads of cool crap over flowing in your stash - they mean NOTHING once THE BETA is complete and the REAL GAME is released. Why do you whine every time they make a change to the Beta that gives you something to TEST and to EXPERIENCE? Why do you whine when you get to play THE BETA?
I thought so. No good reason.
Sigh. -
Jul 8, 2011OptimusPrime posted a message on ALTernate Styles of LootingI voted toggle - for one reason only...Posted in: News
If loot that drops is now ours alone and can't be taken by fast clickers, than I would like to focus on an intense fight without distraction of some shiny epic loot drop and toggle the loot reveal at the end of a fight.
And I would encourage any other serious player to do the same. If you are kiting a bunch of demons and your teammates are depending on you - you don't want to be plagued with the loot equivalent of a dog going "squirrel!" -
Jul 2, 2011OptimusPrime posted a message on The Future of Item SellingSimply put - if you can buy the item, then there is no worth to it - speaking from a luck factor of finding loot in D3. Whether you play 80 hours a week or 2, has no relevance. The thrill of loot is finding it, not buying it.Posted in: News
Granted buying it makes you excited to play again, because you are godly the moment your card clears. However, that's a cheap thrill and ultimately not in the spirit of this game. -
Jun 10, 2011OptimusPrime posted a message on Diablo III's Collector's EditionIn-game merchandise - I could see them doing something like a rare color for dyes or something like that. Some aesthetic or maybe even a pet that follows you around. Nothing like the dog in Torchlight, just a pet ala WoW.Posted in: News
I voted for Soundtrack - and not just the D3 soundtrack - I want all of 'em -
May 24, 2011OptimusPrime posted a message on Mmmm, Fan Art!Great work to the artists who contributed! I can - not - wait to see the completed 3d demon hunter!Posted in: News
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May 24, 2011OptimusPrime posted a message on Seventeenth Batch of Screenshots and ArtNow that's more like it!Posted in: News
I love the look that the artwork continually seems to be going for. I know some have complained of a "cartooney" type feel of the artwork/graphics of the game - but I think its working its way to a distinct look that should be pleasing to the players.
That Spectral Warrior looks awesome!
Quote from Dingler
Whoa, a whopping 5 images, sweet!
Artwork on the Spectral Warrior is amazing - clean and to the point.
Is it just me or does the last in-game image look way better than anything we've seen previously, graphic-wise? The detail is crazy
I agree with you. I have a feeling that most of the screen caps we've seen thus far have been at the lowest graphic settings possible. Some of the gameplay footage looks really enhanced, but there are some missing elements that although subtle, make a huge difference in feel. Count in that there are obviously some placeholder stuff in there and I think its safe to say that these are not near the final look you'll get with a good system and full graphics. -
May 14, 2011OptimusPrime posted a message on The Follower BluesI understand their reasoning. And I agree with others in the thread - we should try to at least reserve judgement until we see the final product, before we throw any of their (Blizz's) ideas out the door.Posted in: News
The Follower system is at its core concept right now and as it goes through Beta, changes can and will occur. Keep in mind, that's what Beta is for. So many people get stuck on the idea of Beta being a process that it to just identify errors in the game. Its not.
The whole of this game is a dynamic, new, complex set of systems. They are bound to go through some significant changes.
My first gut instinct tells me the Followers may get changed a bit, to last a bit longer through the difficulties.... -
May 9, 2011OptimusPrime posted a message on May 9th Conference CallPosted in: NewsQuote from Azriel
You should also take into account that internal testing is going great, so they'll probably address certain issues that they find within their own testing and then release a polished beta in Q3.
I'm counting on the fact that Beta won't be 6 months.
I completely agree - Beta doesn't have to last for 6 months. Its a guideline - not set in stone. They wouldn't continue to repeat they are trying for a release this year, if they didn't already have a plan for a shorter than 6 month beta.
Holiday sales....... - To post a comment, please login or register a new account.
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I'm just curious - with the increase to the base damage of Disintegrate, it's still not really doing very much, compared to the lightning builds and Manald Heal, right?
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In this episode the hosts talk about the new patch and quality of life changes to the game that they love and those that aren't quite there yet. They then iterate on some ideas for future seasonal play that could bring back players and finally, discuss the anniversary event and ideas for a future event surrounding the beloved Diablo 2. Thanks for listening!!
https://youtu.be/NIkY1t8hOcE
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Episode Three of the Slaughtered Calf Round Table podcast - Paragonarific.
https://www.youtube.com/watch?v=PpP9hUhmDQw&t=66s
We discuss the FANTASTIC post from PrvtPile found here about a total revamp of the Paragon system and how it brings us back to the complexity of Diablo 2
Leave us some comments on the YouTube listing and subscribe for to know future posts of our shows!
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Our second episode of the new show about Diablo - discussing the Anniversary event, the DLC impact on the game and the support/backlash from the community. Give us a listen and would love to read your comments!
https://www.youtube.com/watch?v=pyOW2vT6f9E&feature=youtu.be
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I hear you - but the show just started. I bet the developer panels talk about 2.5 and changes they are making to address the fans.
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Thanks for listening!
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Friends. We started a new podcast about Diablo (https://www.youtube.com/watch?v=G0YeUyiA_Ac) and will be posing questions to the community, that we'll select answers from and discuss on each show. So hence the poll Thank you for answering and the show will be recorded on Sunday!
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Hey friends - I wanted to share the link of a new podcast that I'm hosting with some clan mates. Our show is going to be aimed toward a lot of theory crafting, critical thinking about the game and the ideas we can come up with to celebrate Diablo. Our philosophy is to bring to light aspects of the game that can be different and then to make those suggestions and generate ways to improve the experience. We'll be posting questions here on Dfans for community response and share your responses on our show and discuss your ideas. If you are looking for a replay of news and our gaming experiences, this isn't the show for you
Thank you for listening and our next show will be recorded Sunday evening talking about the information coming out of Blizzcon 2016!
https://www.youtube.com/watch?v=G0YeUyiA_Ac
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Thank you all for your feed back on this - should make some great information to go over in the podcast! Once it's recorded and live, it will be linked to Dfans
Thanks again!
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I completely agree that there is a lot of story left to tell in Sanctuary and to further the good vs evil conflict away from the repetitive "battle Diablo" each iteration of the story. However, without some significant changes to the play style of Diablo 3 and foundational shits away from the min/max RNG hunt the game has become, I can't see more development being infused into this game.
Any opinions on new systems, classes or something to change the paradigm of the game - in conjunction with the land of the Wizards/Sorcerers of Xiansai?
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I'm asking this question for community feedback for a new, upcoming Diablo 3 podcast that will feature questions posed to the community and critical thinking about each topic, rather than just idle chatter about the game and news.
So I put it to you - why do you want a D4 announcement? The main rebuttal I have is if a new game is announced in November of 2016, given development time for something new and ground breaking in the ARPG/Diablo franchise, you are looking at a potential release somewhere around 2018/2019. That's a very, very long time to wait with only D3 as your companion and patches, etc to keep you entertained.
To which, imo, NO one would be satisfied any longer with D3 when the next newest thing is around the corner....a very, very, very long corner.
Why do you want an announcement for a new game so early - what will keep you satisfied to play D3 for two to three years while you wait?