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    posted a message on Requiem For A Dream.
    Quote from Shad3slayer

    Quote from Zero(pS)

    I don't usually waste my time. But let's take the bait this time.
    • It has an actual economy.
    Please tell me what do you think of a 280 Dex 85 Vit Mempo. Can you tell how much that's worth? Can you quantify its value based on supply/demand? Can you buy it using an actual currency that works like one? Let's try it with other gear pieces. How about an Inna's Vast Expanse with 160 Vit and 65 All Res? Is it better than a 50 Vit 80 All res one? Does it change from one region to the other (US, EU)?

    Enlighten me with your infinite knowledge of Diablo 2 about how that game's economy was better than D3's. Even better, explain in how that game even had an economy (and please leave the idiots who lost actual money being scammed and buying duped gear from third-party websites out of the explanation).
    • It has a better respec system.
    You're not stuck with that INT you chose because you thought your Wiz/Sorceress, being an intel based class, would use her intelligence to be a viable end-game character. You're not stuck with that STR for your Barb which can probably only kill stuff on Hell through Berskerk. You wanna make your class use the stat that makes sense with its lore, and use it to increase its offensive power? Too bad.

    Do you even know what I'm talking about? Or did you only play D2 up to Normal Act IV, and is jumping on the fan bandwagon? The rose-tinted-glass symptom usually indicates that.

    In D3, you can change gear pieces around and rebalance the power of your character. Too squishy? Get more EHP pieces. Taking too long to kill? Change that +AllRes +Vit ring into a Trifecta one. Dying to Reflect Damage and from standing in Plague? Get more sustain. I'm deeply sorry if I prefer a system that actually requires you to use your intelligence instead of 50 hours of grinding the same shit for levels/stat-pointsbecause the game design surrounding stats is crap.
    • It has a better skill system.
    Almost every skill in Diablo 3 is more interesting looking and more fun to use than the majority of D2 active skills.

    Maybe please tell me how managing Paladin auras made the gameplay so much more fun in D2? Or how Leap(Attack) could actually be used for something. Or how much fun was it to farm with a Hammerdin pressing the exact same BUTTON (singular, not plural) for hours. Oh wait, nevermind, you had to press 3 buttons - 1 for potion spam, 1 for Enigma's Teleport and 1 for Hammer. Such tactical decisions.

    You sir, are everything that's wrong with "old school nostalgic" gamers. Stuck in the same mindset forever. Incapable of accepting any change. Can't even simply deal with a different opinion than yours. Can't handle the fact that someone is enjoying a game, and you aren't.

    But hey, keep... that... up... In 30 years you're gonna be blabbering about how your grandsons' music is shit, how "there weren't so many problems back then", how that new Virtual Reality is crap and videogames of 2005 were better than it, how their hobbies are less fun than playing paper-and-pen RPGs, and how their new brain-implanted cellphones are a dumb novelty. I'm sure everyone will love that attitude.

    FYI I played Diablo 2 since 1.07 and still do to this day. Just so we know where we stand. From some of your points it seems to me that you didn't play Diablo 2 online AT ALL. Let's start;

    Economy

    - Diablo 2 had THE best economy system of any online game - a Barter based system with values only serving as basic guidelines. Prices of any item are well known (if you spend any time trading) in High Runes/ Ists/ SoJs, but you can still get good deals either way (buy low, sell high, just like D3 flipping) but it actually involves human contact and isn't just Open AH -> enter stats -> Click Buyout. You can't "buy stuff with the currency" like gold, luckily. This is a good thing however as it lead to D2 economy obviously being far better and more stable than D3 one, even with the game being 13 years older. Also you could just magic find and play in any part of Hell and nearly guaranteed get stuff to sell every now and then. Unlike D3 where you can sell roughly 1 out of 100 legendaries, so unless you are a plvl 100 char who doesnt feel like wasting his time playing on lvl 100, you most likely won't ever sell anything worth more than 2 mil. There's a reason why 100% of rich D3 players are either Flippers or Dual Visa wielders. (This was all before d2jsp took over and D2 had an actual economy in-game - I can see how someone wouldn't like d2jsp, though it has its merits)

    Respec system

    - Let's get the obvious right out of the way: D2 has a respec system (again obvious you haven't played it in a long time/ ever). That said, stat points actually mattering and being a choice is a bad thing? Having fucking FIXED stats for every class and every class being an EXACT CLONE with 0 customization is a good thing? And then I have "rose-tinted glasses"...

    You say "Too squishy? Get more EHP pieces. Taking too long to kill? Change that +AllRes +Vit ring into a Trifecta one. Dying to Reflect Damage and from standing in Plague? Get more sustain." THAT'S EXACTLY WHAT YOU CAN DO WITH D2 CHARACTER STATS!!! Too squishy? Invest in Vit OR Dex (block chance). Taking too long to kill? Invest in further skill points. Get more sustain? D2 also had LL, on many more items and more readily available than it having to be a mandatory roll on weapons only.

    Skill system:

    "Almost every skill in Diablo 3 is more interesting looking and more fun to use than the majority of D2 active skills.

    Maybe please tell me how managing Paladin auras made the gameplay so much more fun in D2? Or how Leap(Attack) could actually be used for something. Or how much fun was it to farm with a Hammerdin pressing the exact same BUTTON (singular, not plural) for hours. Oh wait, nevermind, you had to press 3 buttons - 1 for potion spam, 1 for Enigma's Teleport and 1 for Hammer. Such tactical decisions."

    Diablo 3 skills are unbalanced. Every class has 1-2 viable builds and everything else is used than less than 1% of the population. So all those "beautiful skills" are as good as non-existant, if they are shitty and just there to look flashy. Diablo 2 had at least 3 builds per class, not including the builds made possible by 1.10+ items, WITH VARIATION. Different stats, different skills, different distribution of either... chars weren't just clones of eachother, with the only difference being whether they Dual Wield Visas or not.

    Paladin aura system was far far more fun, interesting and impactful than Monk spamming the same Mantra over and over. You'd use Fanaticism most of the time. Meet a Lightning Enchanted/ Elemental Monster? Turn on Salvation. Low on HP/ Mana after a fight? Turn on redemption. Turn on Holy Freeze momentarily to freeze the enemies before diving in to destroy them. Turn on Conviction when you encounter a monster immune to your damage type(s). Choice. Variation. Also you failed at Hammerdin if you had to potion spam. It's enough to turn on Redemption every few packs for a couple of seconds and you're instantly full.


    "But hey, keep... that... up... In 30 years you're gonna be blabbering about how your grandsons' music is shit, how "there weren't so many problems back then", how that new Virtual Reality is crap and videogames of 2005 were better than it, how their hobbies are less fun than playing paper-and-pen RPGs, and how their new brain-implanted cellphones are a dumb novelty. I'm sure everyone will love that attitude."


    --> If I have good arguments, I will always speak out yes. I don't see how someone can like all the dumbed down aspects of Diablo 3, and not only TOLERATE, but LOVE them. I stand by what I said earlier, people like you are what's brought the gaming industry to where it is today. Making more and more dumbed down games costing more and more, charging parts of the game as DLC from Day 0, releasing unfinished alpha state products cause they know most people will buy it and be happy with it anyway (think Dragon Age II or Diablo 3 - tho I'm sure you think DA2 is better than DA:O too)... every greedy move, every huge fail is met with <3 <3 <3 and some people being delighted by it, so when the companies notice it works (hey, why not get the money for crap games when we can, why would we waste time and resources to actually develop good games) the gaming industry as a whole suffers. Just look at what Call of Duty turned into. 14 sequels, all exactly the same. And still counting. But hey at least they aren't 10 times worse than the previous game in the series, like Diablo 3 ;)


    LOL oh i love it... you are my forum hero. Don't expect zero to respond to this though dude.

    Anyway to respond to the OP i like both D2 and D3... D3 isnt as good but it has its own pros that i find fun.
    Im good with its systems i just want to feel slightly more rewarded for my gameplay in D3. Hopefully we will get that in RoS.

    Anyway laterz OP.
    Posted in: Diablo III General Discussion
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    posted a message on Wyatt confirms Mystic Enchanting
    This is how i imagine the mystic working.

    I find a pair of gloves... Main stat, Vit, + armor, CD, CC


    Awesome they are decent but what if i could roll a stat to make it a trifecta!!!

    I head to the Mystic and select + armor

    Attempt 1... It rolls Physical res
    Attempt 2... it rolls Pick up radius
    Attempt 3... it rolls + armor but the value is lower than before
    ...
    ...
    ...

    Attempt 150... it rolls Armor i give up... Im left with no more BOA mats or gold.

    I head to the RMAH pay 5 bucks for gold and go to the gold ah and buy that trifecta i wanted for less gold than i spent on actually re-rolling the item.

    Lesson learnt... dont use the Mystic.

    GG
    Posted in: Diablo III General Discussion
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    posted a message on I am a console convert!
    Quote from Vanhyo

    I don't like the console version, not to mention you will likely have to wait another year before RoS is released for console :P

    I don't see that as a bad thing. PC gamers would have played Diablo 3 for 2 years by the time RoS releases.

    I don't think it would be fair to the console players to just drop the expansion on them within 6 months of getting the original game... need to give them time to enjoy it imo.
    Posted in: Diablo III General Discussion
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    posted a message on I am a console convert!
    Quote from Maffia

    Quote from Mini641

    Boss changes (belial & siege breaker)

    I see a lot about this, what changes have actually been made to the bosses?

    Quote from Mini641

    Master levels Are freaking HARD!!! my 60 barb has over 150k dps and if i step foot into master 3+ i get two shot by normal monsters... on PC that same barb would have survived mp10 (with only elite health pools as a issue, would take forever to kill them).

    Why does DPS have anything to do with how much damage you can take? Armour, Resists and HP would be more useful information here :S

    Because Dps is everything once you get the base defensive stats on high mp.

    Currently i have 158k Damage
    420-485 AR
    7k armor
    55k hp
    6% LS
    400 LoH
    1200 Life regen

    Those are self buffed stats and if i run into the wrong pack BAM two shot. With those defensive stats as a barb i face rolled mp10 on PC...
    Posted in: Diablo III General Discussion
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    posted a message on I am a console convert!
    Things i really like in the console version.

    Neph glory buff (run speed and AoE lighting damage buff)

    NV stack to 3 (same buff % as PC just needing 2 less elite packs).

    Boss changes (belial & siege breaker)

    Cheaper crafting, crafts have a high % to roll for the class you are using, Legendary recipes actually drop and roll nice.

    Monster density, It no longer feels like the density was set by a modder, it has great pacing with large clumps of monsters here and there. It makes sense its not a endless stream of baddies.

    Boosted drops and reduced crap loot overall. Actually for console grey items are phased out. We only see set,lego,rare,magic and white now. The grey items all get flipped into magical and up when they drop.

    Master levels Are freaking HARD!!! my 60 barb has over 150k dps and if i step foot into master 3+ i get two shot by normal monsters... on PC that same barb would have survived mp10 (with only elite health pools as a issue, would take forever to kill them).

    Offline play & Local Co-op NO MORE TUESDAY MAINTENANCE!!! Sofa co-op is a blast also and it has FFA looting which makes everyone get insta competitive.

    Monster affix set to 3 in inferno, This is a brilliant move... PC version always felt cluttered when it came to monster abilities and usually there would be a silly one added that posed no threat and certain affixes couldnt roll together. Now on console any affix can roll with any other so you can have some sick packs with Plague, Arcane and Jailer and many other OP combos.

    Vendors are awesome!!! Yep thats right vendors have good Rare and magical items on them. Just another way to help with itemization.

    Followers buffed Yep at level 60 my follower has almost 50k dps... its amazing and actually makes you want to toss good gear on them not just MF buff items.

    Breakables, bodies, weapon racks & small chests returned to form Yep, remember when blizz nerfed those due to exploits? well they are buffed again and ive found a large number of Rares and legendary items off Breakables, small chests, bodies and weapon racks.


    *Paragon (not confirmed) I've been told Paragon MF and GF % bonus is account wide. Ive yet to test this yet but if true thats wonderful.


    All in all the console version is great and i look forward to spending more time in that version.
    Posted in: Diablo III General Discussion
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    posted a message on God said the word and it is console!
    Quote from itirnitii

    Quote from Mini641

    Quote from itirnitii

    If this console version was what we got at the release of the PC version I think a lot of people would be pissed. We'd all be BIS within a month and it'd just be boring. We want a game that is going to take a long time to progress and give years of entertainment, and this isn't it. This console version is meant to just be play for a month and move on to the next flavor of the week, not a long lasting timeless masterpiece that the PC version needs to become. That's fine for the console version, I'm not insulting it, it's fine for what it is; but I hope no one actually thinks this is how the PC version should have been or should be.

    PC gamers keep saying this... lets see in two or three months if people are still playing the console version. For me the console version is very rewarding. Why would i stop playing once i face roll Master V (mp10)? I face rolled the PC versions mp10 and kept playing for months. Farming is farming... Who cares if one version gets up to the face roll point in 100-150 hours and the other in the 500+ hour mark.

    Honestly in hindsight i wish the PC version got to that point 2-3 hundred hours sooner.

    The console version and the PC version have no dynamic or intuitive difference in the way itemization works. It's just you are rewarded with BIS faster, the items are stat sticks still just with bigger numbers, and therefore you achieve end game faster. Once you escalate your experience by achieving end game gear too quickly, you run out of things to do. You aren't going to farm MP10 with BIS gear for very long, when you've ran out of things to farm and you can never find upgrades. It's the same problem the auction house offers in the PC version that makes the item hunt stale. You get good gear too fast and it ruins the experience of a drawn out farming game that offers noticeable progression. The PC version ruins the hunt with the auction house (which luckily you can avoid by not clicking the button if you don't want to) the console version ruins the hunt by making drops too good and plentiful. The positive to this for the console version is that at least the hunt is rewarding, the negative is that it's just too brief to be sustainable long term. But, this is actually okay for a console version because there's nothing wrong with just making it an experience that doesn't last for over a couple hundred hours. But, let the distinction be made that this format does not make for the PC version that is to be considered a masterpiece that offers years of sustainable gameplay that many of Diablo fans had hoped, and still hope, for it to be.

    Well I don't think Diablo 3 is designed to be a game you can play for years anyway... at its core its flawed and really limits the player when it comes to replay value.

    However one of the major flaws of the PC version is the unrewarding loot gained through gameplay. Console version fixes this but i admit they turned that dial to 9000...

    You have to ask yourself though. What would you rather have? Diablo 3 where you farm for thousands of hours and never get anything good through gameplay? Or Diablo 3 console where you farm for 100-200 hours and get all your loot through gameplay?

    Ideally i would like D3 to be somewhere in the middle but right now we don't have that option and for me i would rather get rewarded.

    I see posts by hardcore D3 players saying console is too casual... but what are those hardcore players doing in D3 on PC? Farming for Xp and Orange light beams that roll brims 99.9% of the time? That wasn't fun for me tbh.
    Posted in: Diablo III General Discussion
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    posted a message on God said the word and it is console!
    Quote from ruksak

    Quote from Mini641

    PC gamers keep saying this... lets see in two or three months if people are still playing the console version. For me the console version is very rewarding. Why would i stop playing once i face roll Master V (mp10)? I face rolled the PC versions mp10 and kept playing for months. Farming is farming... Who cares if one version gets up to the face roll point in 100-150 hours and the other in the 500+ hour mark.

    Honestly in hindsight i wish the PC version got to that point 2-3 hundred hours sooner.

    The last damn thing the PC needs is to be more like the console.

    It's a dumbed down spin-off of a PC game that spoon feeds the BiS loot all day, every play session. It has already succumbed to blatant dupes. PvP will be an orgy of duped BiS perfectly rolled gears.

    First, D3 is not a PVP game.
    Second, Consoles have dupers and save file editors... while PC has credit card warriors. Neither ruin your gameplay if you dont let it.
    Third, You do not get BiS fed to you on console... yes the Dps on weapons are high but it is very hard to get perfect items or even decently rolled trifecta...

    I honestly thought this site was a Diablo FAN SITE... Its surprising seeing how many of you refuse to even give the console version a chance. True fans of the franchise would at least try it for themselves.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 PC vs Xbox 360 comparison
    Well the console versions can't compare to the PC. The PS3 version i have runs at 30-45 fps, 720p at what look like low settings with the textures bumped up a bit.

    However the real shocker came when i compared the PS3 and the 360 versions while at a local gamestop. The 360 version had a noticeable bump in texture and shadow quality. I decided to snag the PS3 version due to the exclusive items and free online but the 360 did look better.
    Posted in: Diablo III General Discussion
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    posted a message on I'm ready for Tuesday!!! Got my Beer & chips and four controllers!
    UDPATE

    Well Me and my bro hit 60 this afternoon. The other two guys left after around 12 hours their characters were saved to the cloud so they continued at home.

    While playing there was quite a bit of violence between me and my brother as he would gobble up the loot instantly. All in all once i started pulling his controller out of the PS3 i got geared up LOL!!!

    I think the console version is really awesome but jury is still out if it will be a long term thing due to the insane gear drops or just a pit stop until RoS on PC releases.
    Posted in: Diablo III General Discussion
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    posted a message on God said the word and it is console!
    Quote from itirnitii

    If this console version was what we got at the release of the PC version I think a lot of people would be pissed. We'd all be BIS within a month and it'd just be boring. We want a game that is going to take a long time to progress and give years of entertainment, and this isn't it. This console version is meant to just be play for a month and move on to the next flavor of the week, not a long lasting timeless masterpiece that the PC version needs to become. That's fine for the console version, I'm not insulting it, it's fine for what it is; but I hope no one actually thinks this is how the PC version should have been or should be.

    PC gamers keep saying this... lets see in two or three months if people are still playing the console version. For me the console version is very rewarding. Why would i stop playing once i face roll Master V (mp10)? I face rolled the PC versions mp10 and kept playing for months. Farming is farming... Who cares if one version gets up to the face roll point in 100-150 hours and the other in the 500+ hour mark.

    Honestly in hindsight i wish the PC version got to that point 2-3 hundred hours sooner.
    Posted in: Diablo III General Discussion
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    posted a message on I'm ready for Tuesday!!! Got my Beer & chips and four controllers!
    Quote from WizArt

    dat xitement

    I swear to you if my wife wasn't forcing me to do a BBQ for the holiday i would be taking something to sleep for the next 22 hours so the unlock could happen faster.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on I'm ready for Tuesday!!! Got my Beer & chips and four controllers!
    Awww yeah!!!

    Ladies and Gentlemen I am excited!!!

    Took Two days off of work.

    I got two cases of beer, nachos and cheese dip, 4 PS3 controllers and my Digital copy of D3 on PS3 waiting for a 12:01am unlock. Its a diablo party baby who else is doing the same?

    I can't wait to kill thousands of hells minions and collect my loot.

    Its time to celebrate, its time for a fresh start... Diablo 3 is about to release!!!


    *Does Happy Dance*
    Posted in: Diablo III General Discussion
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    posted a message on [Hardcore vs Softcore] Looking for Your Opinions.
    I have my own list of pros and cons. However keep in mind these are of my own opinion and im sure other people would disagree with me.

    Here goes.

    HC Pros:

    1) High risk play creating memorable moments.
    2) Defensive specs viable. on HC its completely acceptable to join a Pub game with a shield and low dps.
    3) Ah on a smaller scale & No RMAH. There's still black market trading its just not as wide spread as SC.
    4) Self Found play seems to be accepted on HC much more than SC.
    5) Mp10 isnt the be all end all goal of the majority of players on HC, many just progress and try to build characters for low mp.
    6) Higher replay value since you have to reroll if you die.

    HC cons:

    1) Lag/DC deaths
    2) Less players overall
    3) Takes longer to para level on low mp with a defensive character.




    SC Pros:

    1) Persistent characters, This is the mode if you want to play one supped up character.
    2) DPS is the name of the game.
    3) Complete focus on MP10, i consider this a plus since the playerbase is focused mostly on one goal.
    4) Many more players
    5) RMAH and much more loaded gold AH for those that enjoy that stuff
    6) less stress


    SC Cons:

    1) Low risk can be boring after a while
    2) With how loaded the AH is its very easy to buy great gear cheap and make the game unrewarding
    3) Defensive specs and Self found play is usually looked down on.
    4) RMAH pay to win, SC has many, many more credit card warriors...
    5) A focus on DPS and MP10 makes softcore feel limited when it comes to class specs.
    Posted in: Diablo III General Discussion
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    posted a message on Everyone is selling, should I be buying?
    I don't know im on a hording binge myself. My gear is good enough to level all my character to high paragon, so im gaining that Xp, Stockpiling materials and gold.
    Posted in: Diablo III General Discussion
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    posted a message on What Made D2's Itemization so good?
    The big difference for me between D2 and D3 was the randomization of stats. In D2 you kind of knew how the most popular items could roll. In D3 The items are all over the place. Its as if every item in D3 is a stat trinket that has like a million different ways they can roll.

    This is frustrating for me personally and it gets worse considering D3 is a harder game and you have to have very specific stats to survive the content.
    Posted in: Diablo III General Discussion
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