Quote from Shad3slayer
Quote from Zero(pS)
I don't usually waste my time. But let's take the bait this time.
Please tell me what do you think of a 280 Dex 85 Vit Mempo. Can you tell how much that's worth? Can you quantify its value based on supply/demand? Can you buy it using an actual currency that works like one? Let's try it with other gear pieces. How about an Inna's Vast Expanse with 160 Vit and 65 All Res? Is it better than a 50 Vit 80 All res one? Does it change from one region to the other (US, EU)?
- It has an actual economy.
Enlighten me with your infinite knowledge of Diablo 2 about how that game's economy was better than D3's. Even better, explain in how that game even had an economy (and please leave the idiots who lost actual money being scammed and buying duped gear from third-party websites out of the explanation).
You're not stuck with that INT you chose because you thought your Wiz/Sorceress, being an intel based class, would use her intelligence to be a viable end-game character. You're not stuck with that STR for your Barb which can probably only kill stuff on Hell through Berskerk. You wanna make your class use the stat that makes sense with its lore, and use it to increase its offensive power? Too bad.
- It has a better respec system.
Do you even know what I'm talking about? Or did you only play D2 up to Normal Act IV, and is jumping on the fan bandwagon? The rose-tinted-glass symptom usually indicates that.
In D3, you can change gear pieces around and rebalance the power of your character. Too squishy? Get more EHP pieces. Taking too long to kill? Change that +AllRes +Vit ring into a Trifecta one. Dying to Reflect Damage and from standing in Plague? Get more sustain. I'm deeply sorry if I prefer a system that actually requires you to use your intelligence instead of 50 hours of grinding the same shit for levels/stat-pointsbecause the game design surrounding stats is crap.
Almost every skill in Diablo 3 is more interesting looking and more fun to use than the majority of D2 active skills.
- It has a better skill system.
Maybe please tell me how managing Paladin auras made the gameplay so much more fun in D2? Or how Leap(Attack) could actually be used for something. Or how much fun was it to farm with a Hammerdin pressing the exact same BUTTON (singular, not plural) for hours. Oh wait, nevermind, you had to press 3 buttons - 1 for potion spam, 1 for Enigma's Teleport and 1 for Hammer. Such tactical decisions.
You sir, are everything that's wrong with "old school nostalgic" gamers. Stuck in the same mindset forever. Incapable of accepting any change. Can't even simply deal with a different opinion than yours. Can't handle the fact that someone is enjoying a game, and you aren't.
But hey, keep... that... up... In 30 years you're gonna be blabbering about how your grandsons' music is shit, how "there weren't so many problems back then", how that new Virtual Reality is crap and videogames of 2005 were better than it, how their hobbies are less fun than playing paper-and-pen RPGs, and how their new brain-implanted cellphones are a dumb novelty. I'm sure everyone will love that attitude.
FYI I played Diablo 2 since 1.07 and still do to this day. Just so we know where we stand. From some of your points it seems to me that you didn't play Diablo 2 online AT ALL. Let's start;
- Diablo 2 had THE best economy system of any online game - a Barter based system with values only serving as basic guidelines. Prices of any item are well known (if you spend any time trading) in High Runes/ Ists/ SoJs, but you can still get good deals either way (buy low, sell high, just like D3 flipping) but it actually involves human contact and isn't just Open AH -> enter stats -> Click Buyout. You can't "buy stuff with the currency" like gold, luckily. This is a good thing however as it lead to D2 economy obviously being far better and more stable than D3 one, even with the game being 13 years older. Also you could just magic find and play in any part of Hell and nearly guaranteed get stuff to sell every now and then. Unlike D3 where you can sell roughly 1 out of 100 legendaries, so unless you are a plvl 100 char who doesnt feel like wasting his time playing on lvl 100, you most likely won't ever sell anything worth more than 2 mil. There's a reason why 100% of rich D3 players are either Flippers or Dual Visa wielders. (This was all before d2jsp took over and D2 had an actual economy in-game - I can see how someone wouldn't like d2jsp, though it has its merits)
- Let's get the obvious right out of the way: D2 has a respec system (again obvious you haven't played it in a long time/ ever). That said, stat points actually mattering and being a choice is a bad thing? Having fucking FIXED stats for every class and every class being an EXACT CLONE with 0 customization is a good thing? And then I have "rose-tinted glasses"...
You say "Too squishy? Get more EHP pieces. Taking too long to kill? Change that +AllRes +Vit ring into a Trifecta one. Dying to Reflect Damage and from standing in Plague? Get more sustain." THAT'S EXACTLY WHAT YOU CAN DO WITH D2 CHARACTER STATS!!! Too squishy? Invest in Vit OR Dex (block chance). Taking too long to kill? Invest in further skill points. Get more sustain? D2 also had LL, on many more items and more readily available than it having to be a mandatory roll on weapons only.
"Almost every skill in Diablo 3 is more interesting looking and more fun to use than the majority of D2 active skills.
Maybe please tell me how managing Paladin auras made the gameplay so much more fun in D2? Or how Leap(Attack) could actually be used for something. Or how much fun was it to farm with a Hammerdin pressing the exact same BUTTON (singular, not plural) for hours. Oh wait, nevermind, you had to press 3 buttons - 1 for potion spam, 1 for Enigma's Teleport and 1 for Hammer. Such tactical decisions."
Diablo 3 skills are unbalanced. Every class has 1-2 viable builds and everything else is used than less than 1% of the population. So all those "beautiful skills" are as good as non-existant, if they are shitty and just there to look flashy. Diablo 2 had at least 3 builds per class, not including the builds made possible by 1.10+ items, WITH VARIATION. Different stats, different skills, different distribution of either... chars weren't just clones of eachother, with the only difference being whether they Dual Wield Visas or not.
Paladin aura system was far far more fun, interesting and impactful than Monk spamming the same Mantra over and over. You'd use Fanaticism most of the time. Meet a Lightning Enchanted/ Elemental Monster? Turn on Salvation. Low on HP/ Mana after a fight? Turn on redemption. Turn on Holy Freeze momentarily to freeze the enemies before diving in to destroy them. Turn on Conviction when you encounter a monster immune to your damage type(s). Choice. Variation. Also you failed at Hammerdin if you had to potion spam. It's enough to turn on Redemption every few packs for a couple of seconds and you're instantly full.
"But hey, keep... that... up... In 30 years you're gonna be blabbering about how your grandsons' music is shit, how "there weren't so many problems back then", how that new Virtual Reality is crap and videogames of 2005 were better than it, how their hobbies are less fun than playing paper-and-pen RPGs, and how their new brain-implanted cellphones are a dumb novelty. I'm sure everyone will love that attitude."
--> If I have good arguments, I will always speak out yes. I don't see how someone can like all the dumbed down aspects of Diablo 3, and not only TOLERATE, but LOVE them. I stand by what I said earlier, people like you are what's brought the gaming industry to where it is today. Making more and more dumbed down games costing more and more, charging parts of the game as DLC from Day 0, releasing unfinished alpha state products cause they know most people will buy it and be happy with it anyway (think Dragon Age II or Diablo 3 - tho I'm sure you think DA2 is better than DA:O too)... every greedy move, every huge fail is met with <3 <3 <3 and some people being delighted by it, so when the companies notice it works (hey, why not get the money for crap games when we can, why would we waste time and resources to actually develop good games) the gaming industry as a whole suffers. Just look at what Call of Duty turned into. 14 sequels, all exactly the same. And still counting. But hey at least they aren't 10 times worse than the previous game in the series, like Diablo 3
LOL oh i love it... you are my forum hero. Don't expect zero to respond to this though dude.
Anyway to respond to the OP i like both D2 and D3... D3 isnt as good but it has its own pros that i find fun.
Im good with its systems i just want to feel slightly more rewarded for my gameplay in D3. Hopefully we will get that in RoS.
Anyway laterz OP.