At first, I was pretty much just interested to see what changes were made to D3 by Blizzard in regards to moving a pc-based game to the console.
I must say that I am INCREDIBLY impressed overall! With only about 10 hours logged into a game in which I have played copious hours for my Mac, I have compiled a short list of things that I am very pleased with and I believe positive feedback is sorely missing from these forums so I decided to create an account with the forums and post to share some positive light. :Thumbs Up:
Controls - I LOVE the complete control over my character!! I can't emphasize enough how great it feels to be able to lock on to my target and then move away when those nasty fireballs are on their way to me without clicking the other side of the screen! I am a HUGE fan and think the evasive controls are an amazing touch, thank you!
UI - My background is in User Experience and Information Architecture and I am again, incredibly impressed by how well the interface was created for the console. You could tell that Blizzzard developers did their homework and a lot of usability studies to make the game feel as if it were a first class, first thought to develop from the console. Probably a great benefit from having separate dev teams as you get a more diverse and open mindset than just asking people from the PC/Mac world to port something over.
Loot - I am getting excited again about gear! I no longer have to drop USD (because I'm lazy) and get amazing legendary items and sets. It would only really cost me about $5 to be completely outfitted at level 60 to play inferno MP 5 to a comfortable paragon level. This just feels more rewarding; in fact, I got into work this morning and couldn't wait to tell my buddy that (at level 18) a legendary quiver with very useful stats dropped for my DH! That's the part of the game that really gets me excited. I do wish, however that I could pull up my toon on an amory of sorts to take a look at his gear and show friends whilst away from the game. I love me some good meta-game.
Difficulty - There are so many ways to customize the difficulty of the game and tune it to where you feel comfortable and the risk -> rewards. Not only are there the standard levels (normal, nightmare, hell, inferno +MP), there are also fine tuned difficulties (easy, medium, hard), and yet combine that with adding more players to your party and the combinations are quite many!
Content - The only downer as someone who played the game for the Mac for so long. I don't expect new content or lore since its the same game from a story-line aspect...but had I known day 1 that this game was coming out for the console, I would have just waited and bought it then. **Who am I kidding...I wouldn't wait a year, Blizzard got me good...I have bought the game three full times now, twice for me, and once for a kid I coach as part of a bet I lost**
Local Multiplayer Experience - I am so far impressed with this. I can just be lazy and go make a drink while my friends wander the world or do things in town and my toon will stay on the screen and keep up on his own. The loot sharing can be a bit hairy if you have multiple toons who could benefit from dropped gear. It would be nice to see in my inventory how well an item might compare for a member of my party so we can make better decisions about who the item best suits. Right now that process takes a fair amount of manual labor and impedes game progress. At least the loot is more meaningful and not as cluttered in terms of the amount of things that drop so we aren't in our inventory screens as much as we might have been on the PC/Mac.
Online Experience - I have only played one game online so far and I think it works out very well. It is just like the PC/Mac version except for some very cool buffs! I love the ability to fine tune the group you are looking for based on some important criterion; such as key warden, brawling, killing things, or challenges, which are synonymous with PC/Mac achievements but may net you some pretty cool trophies on the ps3 if you are into that sort of thing, and I suspect I will be as I will want to get as close to a total 100% as possible.
What other things are you guys noticing out there that the console exposes or improves?
I have noticed that my spec changed (so far) in that I don't even bother on my DH to spec into Vault as the evasive maneuvers get me the distance I need to stay alive in a pinch and can therefore spec into more DPS and CC abilities that suit my tastes.
Thanks Blizzard for making a game that I enjoyed playing for a while, feel even better! The visuals are good, and the sound on my 7.1 system is AMAZING! There is nothing like smashing a foe across the screen and feeling it in your gut...poor neighbors!
I'm totally with ya!! Last night I was lying in bed with the controller in my hand having a great time The drops are SOOOOOOOOOOOOOO much better and you can see that right off the bat with only a small time invested in the game. I was hestitant about buying the game again for PS3, but after playing for only a short time I have to say it was COMPLETELY worth it.
+1 I agree completely, I'm having a blast and a huge chunk of the fun is knowing legendaries from every level could be right around the corner My GF who doesn't play video games got into it very quickly and actually started being a loot hog lol ><
Some of the stuff you mentioned are present in the PC as well. Like the difficulty settings and public-game tags (brawling, monster slaying, keywarden).
It's been a while since I last played a console game, so the UI (and controls) took some time to get used to. But after some time, indeed it's very very intuitive to do everything. At first I couldn't select what I wanted in the radial menus, but now it feels really natural. The UI is indeed amazing, I can't believe they managed to squeeze everything in there.
The direct controls also feel really good, and dodging towards one direction while still looking the other way leads to some extremely efficient time/space usage (dodging backwards from a timed attack, and immediately throwing a Wave of Light is amazing).
And the loot is better (and it's crystal clear when Smart Drop or Smart Craft kicks in), but if you try playing on Master III+, you see that even with very high stats/rolled Legendaries, you still get your ass whooped I can do up to Master IV (MP 8), V was pretty much impossible, but Master I seems to be the more enjoyable difficulty to me so far (not too easy, nor too hard).
Having invested a lot of time into the pc version this is a breath of fresh air. I really wasn't expecting much. Diablo on playstation was a horrible game so I wasn't expecting much.
The game is so smooth. Everything besides the menus feels awesome. Which really doesn't matter when the combat feels so great.
I forgot to add the greatest part. I do not have to be online. I have a 10g cap as verizon Mifi is the only thing available and affordable.
I hate to be the cynical jerk, but I can't help but think the OP is a plant. 1st post on the site? Check. Overtly positive marketing speak? (Bonus points for a bullet point presentation) Check.
Granted the popular opinion on the console version is positive right now, I just can't help shake my initial impression while reading the OP. I wanted to check out the console version myself so I went through quite an adventure to rent the 360 version from Redbox (sadly no PS3 version as I would have preferred). I only spent a little bit of time with the game, but suffice to say my experience wasn't overly positive.
First of all, the dodge mechanic felt worthless to me because once an enemy's swing animation starts and you're in range, you've already been hit with only your passive dodge % to save you. This was causing me lots of frustration last night since I started off playing at Hard and died a LOT because of the "uselessness" of the dodge roll. Perhaps I was expecting too much from it, but I thought it would work more like a dodge would in an action game.
Also Hard definitely doesn't feel like MP4. Feels much harder than playing a naked (or white equipment only) MP10 run where I would routinely not start experiencing close calls until late in the Cathedral. It also did not appear that playing on hard was yielding more XP (then again, this may have been offset by my much, much slower killing speed).
So take my anecdote with a grain of salt. My impressions are from a very limited play experience and I intend on giving the console version a much longer and fairer shake, but for the moment I am still securely on the "PC purist" side for *my own enjoyment* of the game. I'm extremely happy that the console version is now here and will expand the potential audience of the game. More people playing Diablo III on any platform is a good thing.
First of all, the dodge mechanic felt worthless to me because once an enemy's swing animation starts and you're in range, you've already been hit with only your passive dodge % to save you.
That's intended to not change how it works on the PC.
Otherwise every single melee enemy in the game would be absolutely useless. It's hard enough for them to get in range with the big focus in "Offense before Defense" and slows/stuns/snares, and now whenever they would get in range you get a free out of jail card by having decent reflexes?
No, the dodge mechanic is intended as a way to balance how you can click to move in one direction on the PC and start aiming to another before the movement is over. Not as a way to dodge every melee enemy's attack. It is very useful for dodging most "knockback" and "high dmg" attacks though.
Perhaps I was expecting too much from it, but I thought it would work more like a dodge would in an action game.
Indeed.
But D3 is an ARPG, and as such it needs some checks and balances to not make a huge portion of its difficulty void due to mechanics like this (and actually be based on stats, as a good old RPG should).
Also Hard definitely doesn't feel like MP4. Feels much harder than playing a naked (or white equipment only) MP10 run where I would routinely not start experiencing close calls until late in the Cathedral. It also did not appear that playing on hard was yielding more XP (then again, this may have been offset by my much, much slower killing speed).
Easy, Medium and Hard have no difference in +XP/Gold/MF%. Only at Master it starts changing (+60% MF/GF, and then +10% for each subsequent Master level; and +80% EXP at Master I, and +20% for subsequent levels iirc).
And I don't know what you're playing (maybe a melee DH), but Hard felt like an absolute cakewalk for me (almost like MP 1-2). Maybe you are an AH addict (like me), and that is taking its toll on how well you play (like it did early on for me too)?
I hate to be the cynical jerk, but I can't help but think the OP is a plant. 1st post on the site? Check. Overtly positive marketing speak? (Bonus points for a bullet point presentation) Check.
I am 100% NOT a plant. I have been consuming information on this forum as well as MMO-Champion for years, I just felt it was time that I had something to say for once that I would contribute to a community that has given me so much over the past few years.
Don't let my positive attitude and overall enjoyment throw your view of my post...I just feel like not enough people spend time talking about the positive things for ANY topic. Internet forums have become a place where people merely vent frustrations and that can be counterproductive. Constructive criticism is what sites like these should be all about, and to me that includes positive feedback.
I am not in the gaming industry as anything other than someone who has enjoyed playing video games for 25+ years, and I am in the user experience field so I have perhaps, and elevated awareness of such attention to interaction design and I can admire it in an objective way as Blizzard has done a solid job with the console.
I never got into my marketing, philosophical, or otherwise disagreeable stance on the way Blizzard has rolled out D3 as a whole...but that isn't my place to say as I don't consider myself to have all the details and never will. I'm just an observer who is enjoying playing the game and wanted to tell everyone about my experience.
Neph glory buff (run speed and AoE lighting damage buff)
NV stack to 3 (same buff % as PC just needing 2 less elite packs).
Boss changes (belial & siege breaker)
Cheaper crafting, crafts have a high % to roll for the class you are using, Legendary recipes actually drop and roll nice.
Monster density, It no longer feels like the density was set by a modder, it has great pacing with large clumps of monsters here and there. It makes sense its not a endless stream of baddies.
Boosted drops and reduced crap loot overall. Actually for console grey items are phased out. We only see set,lego,rare,magic and white now. The grey items all get flipped into magical and up when they drop.
Master levels Are freaking HARD!!! my 60 barb has over 150k dps and if i step foot into master 3+ i get two shot by normal monsters... on PC that same barb would have survived mp10 (with only elite health pools as a issue, would take forever to kill them).
Offline play & Local Co-op NO MORE TUESDAY MAINTENANCE!!! Sofa co-op is a blast also and it has FFA looting which makes everyone get insta competitive.
Monster affix set to 3 in inferno, This is a brilliant move... PC version always felt cluttered when it came to monster abilities and usually there would be a silly one added that posed no threat and certain affixes couldnt roll together. Now on console any affix can roll with any other so you can have some sick packs with Plague, Arcane and Jailer and many other OP combos.
Vendors are awesome!!! Yep thats right vendors have good Rare and magical items on them. Just another way to help with itemization.
Followers buffed Yep at level 60 my follower has almost 50k dps... its amazing and actually makes you want to toss good gear on them not just MF buff items.
Breakables, bodies, weapon racks & small chests returned to form Yep, remember when blizz nerfed those due to exploits? well they are buffed again and ive found a large number of Rares and legendary items off Breakables, small chests, bodies and weapon racks.
*Paragon (not confirmed) I've been told Paragon MF and GF % bonus is account wide. Ive yet to test this yet but if true thats wonderful.
All in all the console version is great and i look forward to spending more time in that version.
Master levels Are freaking HARD!!! my 60 barb has over 150k dps and if i step foot into master 3+ i get two shot by normal monsters... on PC that same barb would have survived mp10 (with only elite health pools as a issue, would take forever to kill them).
Why does DPS have anything to do with how much damage you can take? Armour, Resists and HP would be more useful information here
I see a lot about this, what changes have actually been made to the bosses?
Belial has a different view cam. I don't think it would work with the PC, where I think the top-down camera works better. His attack pattern also seems to be slightly changed, but I can't be sure on this one.
Siegebreaker now has those giant "Troop Carriers" summoned in the middle of the fight. If you're on the proper difficulty and just ignore them, it's very easy to be overwhelmed by the huge amount of smaller enemies.
I think the Butcher also has an improved attack pattern (and maybe a new taunt/attack). Something "felt" off against him.
Master levels Are freaking HARD!!! my 60 barb has over 150k dps and if i step foot into master 3+ i get two shot by normal monsters... on PC that same barb would have survived mp10 (with only elite health pools as a issue, would take forever to kill them).
Why does DPS have anything to do with how much damage you can take? Armour, Resists and HP would be more useful information here
Indeed.
But mobs do more damage overall (so maybe that's why he's being 2-shot), and some mobs damage changed to "threatening" now, instead of "whatever" (like that Butterfly-like enemy in Act 1). Maybe it's because there's less "big groups" of monsters to surround you. I'll let you guys know once I get to Inferno.
Master levels Are freaking HARD!!! my 60 barb has over 150k dps and if i step foot into master 3+ i get two shot by normal monsters... on PC that same barb would have survived mp10 (with only elite health pools as a issue, would take forever to kill them).
Why does DPS have anything to do with how much damage you can take? Armour, Resists and HP would be more useful information here
Because Dps is everything once you get the base defensive stats on high mp.
Currently i have 158k Damage
420-485 AR
7k armor
55k hp
6% LS
400 LoH
1200 Life regen
Those are self buffed stats and if i run into the wrong pack BAM two shot. With those defensive stats as a barb i face rolled mp10 on PC...
Those exact same defensive stats and DPS? You sure about that?
Because those certainly do not look like "faceroll" stats for MP10 on PC. Unless the higher damage on PC can sustain you a lot more with those lower defensive stats, but even then one charge from a Beast and you're dead.
You guys have to take into account that while Legendaries drop more often, and they usually have better base stats, the top end BiS stats will still take some time to roll.
And considering how all Legendaries can roll at lvl 60 now, you're looking at this huge drop table of possible Legendaries, and you will definitely need a couple dozen drops of that same item if you wanna use its particular "unique" trait (want a Crit Stormshield, you'll need to have a ton of Stormshields drop).
Add the (what seems to be) somewhat higher difficulty/dps from enemies at Master V (MP10), and you're still gonna have to farm for quite a while until you can roflstomp Ubers (who knows for how long).
From what I've seen so far, all that (plus Paragon levels) can easily take 150-200 hours. That isn't exactly "instant gratification" by console standards.
I can definitely see the console being fun for a solid month. If it wasn't for having to play the exact same content over again, just to obtain gear I already have in the PC version, I would give it a chance. But thinking of doing the storyline all over again multiple times makes me cringe. I'm already going to have to do it for Crusader...
From what I've seen so far, all that (plus Paragon levels) can easily take 150-200 hours. That isn't exactly "instant gratification" by console standards.
The instant gratification I speak of isn't just being showered in Legendary drops. I'm also referring to the disgruntled PC players that want a D3 with a more satisfactory loot structure. So they pony up the dough to buy the same game for a second time, are rewarded with instant loot gratification.....and a few weeks/ a month later, They find themselves standing right back where they were; Waiting for real change to come to the PC. The orgy of loot will sting them as nothing different than what the PC has now, only, these loot items drop more often and have higher numerical values.
Loot 2.0 has the potential to bring more than just higher numbers, which is pointless when facing tougher monsters. We need real change, not this deviation/lure known as the console.
I must say that I am INCREDIBLY impressed overall! With only about 10 hours logged into a game in which I have played copious hours for my Mac, I have compiled a short list of things that I am very pleased with and I believe positive feedback is sorely missing from these forums so I decided to create an account with the forums and post to share some positive light. :Thumbs Up:
I have noticed that my spec changed (so far) in that I don't even bother on my DH to spec into Vault as the evasive maneuvers get me the distance I need to stay alive in a pinch and can therefore spec into more DPS and CC abilities that suit my tastes.
Thanks Blizzard for making a game that I enjoyed playing for a while, feel even better! The visuals are good, and the sound on my 7.1 system is AMAZING! There is nothing like smashing a foe across the screen and feeling it in your gut...poor neighbors!
ps, love the Nephalem globes and shared Paragon!!
Check out my Youtube channel: RetroGameClips
It's been a while since I last played a console game, so the UI (and controls) took some time to get used to. But after some time, indeed it's very very intuitive to do everything. At first I couldn't select what I wanted in the radial menus, but now it feels really natural. The UI is indeed amazing, I can't believe they managed to squeeze everything in there.
The direct controls also feel really good, and dodging towards one direction while still looking the other way leads to some extremely efficient time/space usage (dodging backwards from a timed attack, and immediately throwing a Wave of Light is amazing).
And the loot is better (and it's crystal clear when Smart Drop or Smart Craft kicks in), but if you try playing on Master III+, you see that even with very high stats/rolled Legendaries, you still get your ass whooped I can do up to Master IV (MP 8), V was pretty much impossible, but Master I seems to be the more enjoyable difficulty to me so far (not too easy, nor too hard).
Having invested a lot of time into the pc version this is a breath of fresh air. I really wasn't expecting much. Diablo on playstation was a horrible game so I wasn't expecting much.
The game is so smooth. Everything besides the menus feels awesome. Which really doesn't matter when the combat feels so great.
I forgot to add the greatest part. I do not have to be online. I have a 10g cap as verizon Mifi is the only thing available and affordable.
Granted the popular opinion on the console version is positive right now, I just can't help shake my initial impression while reading the OP. I wanted to check out the console version myself so I went through quite an adventure to rent the 360 version from Redbox (sadly no PS3 version as I would have preferred). I only spent a little bit of time with the game, but suffice to say my experience wasn't overly positive.
First of all, the dodge mechanic felt worthless to me because once an enemy's swing animation starts and you're in range, you've already been hit with only your passive dodge % to save you. This was causing me lots of frustration last night since I started off playing at Hard and died a LOT because of the "uselessness" of the dodge roll. Perhaps I was expecting too much from it, but I thought it would work more like a dodge would in an action game.
Also Hard definitely doesn't feel like MP4. Feels much harder than playing a naked (or white equipment only) MP10 run where I would routinely not start experiencing close calls until late in the Cathedral. It also did not appear that playing on hard was yielding more XP (then again, this may have been offset by my much, much slower killing speed).
So take my anecdote with a grain of salt. My impressions are from a very limited play experience and I intend on giving the console version a much longer and fairer shake, but for the moment I am still securely on the "PC purist" side for *my own enjoyment* of the game. I'm extremely happy that the console version is now here and will expand the potential audience of the game. More people playing Diablo III on any platform is a good thing.
Otherwise every single melee enemy in the game would be absolutely useless. It's hard enough for them to get in range with the big focus in "Offense before Defense" and slows/stuns/snares, and now whenever they would get in range you get a free out of jail card by having decent reflexes?
No, the dodge mechanic is intended as a way to balance how you can click to move in one direction on the PC and start aiming to another before the movement is over. Not as a way to dodge every melee enemy's attack. It is very useful for dodging most "knockback" and "high dmg" attacks though.
Indeed.
But D3 is an ARPG, and as such it needs some checks and balances to not make a huge portion of its difficulty void due to mechanics like this (and actually be based on stats, as a good old RPG should).
Easy, Medium and Hard have no difference in +XP/Gold/MF%. Only at Master it starts changing (+60% MF/GF, and then +10% for each subsequent Master level; and +80% EXP at Master I, and +20% for subsequent levels iirc).
And I don't know what you're playing (maybe a melee DH), but Hard felt like an absolute cakewalk for me (almost like MP 1-2). Maybe you are an AH addict (like me), and that is taking its toll on how well you play (like it did early on for me too)?
I am 100% NOT a plant. I have been consuming information on this forum as well as MMO-Champion for years, I just felt it was time that I had something to say for once that I would contribute to a community that has given me so much over the past few years.
Don't let my positive attitude and overall enjoyment throw your view of my post...I just feel like not enough people spend time talking about the positive things for ANY topic. Internet forums have become a place where people merely vent frustrations and that can be counterproductive. Constructive criticism is what sites like these should be all about, and to me that includes positive feedback.
I am not in the gaming industry as anything other than someone who has enjoyed playing video games for 25+ years, and I am in the user experience field so I have perhaps, and elevated awareness of such attention to interaction design and I can admire it in an objective way as Blizzard has done a solid job with the console.
I never got into my marketing, philosophical, or otherwise disagreeable stance on the way Blizzard has rolled out D3 as a whole...but that isn't my place to say as I don't consider myself to have all the details and never will. I'm just an observer who is enjoying playing the game and wanted to tell everyone about my experience.
There...post #2
Neph glory buff (run speed and AoE lighting damage buff)
NV stack to 3 (same buff % as PC just needing 2 less elite packs).
Boss changes (belial & siege breaker)
Cheaper crafting, crafts have a high % to roll for the class you are using, Legendary recipes actually drop and roll nice.
Monster density, It no longer feels like the density was set by a modder, it has great pacing with large clumps of monsters here and there. It makes sense its not a endless stream of baddies.
Boosted drops and reduced crap loot overall. Actually for console grey items are phased out. We only see set,lego,rare,magic and white now. The grey items all get flipped into magical and up when they drop.
Master levels Are freaking HARD!!! my 60 barb has over 150k dps and if i step foot into master 3+ i get two shot by normal monsters... on PC that same barb would have survived mp10 (with only elite health pools as a issue, would take forever to kill them).
Offline play & Local Co-op NO MORE TUESDAY MAINTENANCE!!! Sofa co-op is a blast also and it has FFA looting which makes everyone get insta competitive.
Monster affix set to 3 in inferno, This is a brilliant move... PC version always felt cluttered when it came to monster abilities and usually there would be a silly one added that posed no threat and certain affixes couldnt roll together. Now on console any affix can roll with any other so you can have some sick packs with Plague, Arcane and Jailer and many other OP combos.
Vendors are awesome!!! Yep thats right vendors have good Rare and magical items on them. Just another way to help with itemization.
Followers buffed Yep at level 60 my follower has almost 50k dps... its amazing and actually makes you want to toss good gear on them not just MF buff items.
Breakables, bodies, weapon racks & small chests returned to form Yep, remember when blizz nerfed those due to exploits? well they are buffed again and ive found a large number of Rares and legendary items off Breakables, small chests, bodies and weapon racks.
*Paragon (not confirmed) I've been told Paragon MF and GF % bonus is account wide. Ive yet to test this yet but if true thats wonderful.
All in all the console version is great and i look forward to spending more time in that version.
I see a lot about this, what changes have actually been made to the bosses?
Why does DPS have anything to do with how much damage you can take? Armour, Resists and HP would be more useful information here
Siegebreaker now has those giant "Troop Carriers" summoned in the middle of the fight. If you're on the proper difficulty and just ignore them, it's very easy to be overwhelmed by the huge amount of smaller enemies.
I think the Butcher also has an improved attack pattern (and maybe a new taunt/attack). Something "felt" off against him.
Indeed.
But mobs do more damage overall (so maybe that's why he's being 2-shot), and some mobs damage changed to "threatening" now, instead of "whatever" (like that Butterfly-like enemy in Act 1). Maybe it's because there's less "big groups" of monsters to surround you. I'll let you guys know once I get to Inferno.
Waiting for the inevitable onset of the downside of instant gratification that will be occurring in a few weeks.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Because Dps is everything once you get the base defensive stats on high mp.
Currently i have 158k Damage
420-485 AR
7k armor
55k hp
6% LS
400 LoH
1200 Life regen
Those are self buffed stats and if i run into the wrong pack BAM two shot. With those defensive stats as a barb i face rolled mp10 on PC...
Because those certainly do not look like "faceroll" stats for MP10 on PC. Unless the higher damage on PC can sustain you a lot more with those lower defensive stats, but even then one charge from a Beast and you're dead.
Muahahaha, but in 9 weeks is blizzcon and news on loot 2.0 and RoS!!! Crafty Blizzard is crafty
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
this.
And considering how all Legendaries can roll at lvl 60 now, you're looking at this huge drop table of possible Legendaries, and you will definitely need a couple dozen drops of that same item if you wanna use its particular "unique" trait (want a Crit Stormshield, you'll need to have a ton of Stormshields drop).
Add the (what seems to be) somewhat higher difficulty/dps from enemies at Master V (MP10), and you're still gonna have to farm for quite a while until you can roflstomp Ubers (who knows for how long).
From what I've seen so far, all that (plus Paragon levels) can easily take 150-200 hours. That isn't exactly "instant gratification" by console standards.
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Highest: Rank 6 // Greater Rift 42 12m40s
The instant gratification I speak of isn't just being showered in Legendary drops. I'm also referring to the disgruntled PC players that want a D3 with a more satisfactory loot structure. So they pony up the dough to buy the same game for a second time, are rewarded with instant loot gratification.....and a few weeks/ a month later, They find themselves standing right back where they were; Waiting for real change to come to the PC. The orgy of loot will sting them as nothing different than what the PC has now, only, these loot items drop more often and have higher numerical values.
Loot 2.0 has the potential to bring more than just higher numbers, which is pointless when facing tougher monsters. We need real change, not this deviation/lure known as the console.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan