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    posted a message on Stash tab for non-seasonal players

    It's Gr60 solo, any other req can be boosted.

    Posted in: Diablo III General Discussion
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    posted a message on Returning Play with comments about group play.

    From experience it's not a lot of playing with xmog, I get called a weirdo for changing up my xmog between every rift by everyone I know.

    Posted in: Diablo III General Discussion
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    posted a message on Common deaths in HC
    This has nothing to do about 80% dieing in act 1 Normal though, as only inferno and above is counted :P
    Posted in: Hardcore Discussion
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    posted a message on Monster Power explanation - Help!
    Quote from Madatbliz

    Quote from Shanto94

    2)you can turn up the difficult for more MF and XP.

    So NV will give you more MF? So the loot is exactly the same, just your chance at said loot is better.

    Am I reading this right?

    Ehmm, you are reading it wrong.
    MF increases the quality of loot (so you will see more legendaries) and affixes (so you will see more 6affix rares). You should take a look at: http://www.diablofans.com/topic/57939-magic-find-and-its-efficiency-a-statistical-insight/page__pid__1048507__st__960#entry1048507

    Also, you changed my entire message, that isn't really nice ):
    Posted in: Diablo III General Discussion
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    posted a message on Monster Power explanation - Help!
    The advantage of MP is:
    1) You can get challenging content if its currently too easy and you play these kind of games for a challenge
    2) If you are vastly over gearing what you currently farm, you can turn up the difficult for more MF and XP. This will result in a higher efficiency if that's what you are focused on.
    And the unofficial advantage
    3) Blizzard doesn't need to listen to QQ anymore about the game being too easy.
    Posted in: Diablo III General Discussion
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    posted a message on 1.05 classes - for blizzard eyes
    Ill try to expain you a little about where the problem actually is:

    1) Your survival
    You currently have 3.3k armor and 200 AR, which is an effective 5.3k armor. Monks and barbs usually have 7-8k armor (which alone is more survival than what you got) and 800-1000 AR, resulting in as much as 18k effective armor.
    Drop some HP (60k is too much TBH) and get some more AR and even armor.

    2) Your logic
    You think that monster level 10 is a "must" but its simply a difficult you choose, if you can't handle it then you will need to go for a lower difficult. Unless you got extreme DPS you wont really experience the need for monster level 10 anyway.

    3) DH's gear
    It is not weaker, what you want is to wield 1.5 2h weapons. Getting bows and xbows buffed to the lvl of 2h weps would also make it impossible for you to wear a quiver with your bow/xbow in order to balance it.
    In addition, rings and amulets can have enough stats, look at this:
    Dex
    Vit
    LoH
    Crit Chance
    Crit Damage

    Sure, it will be expensive, but what you complain about is actually that perfect items are expensive, and yes they are because they are rare.

    So please don't come here to whine over DHs being bad, they aren't.
    Posted in: Diablo III General Discussion
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    posted a message on 1.05 PTR , Wannabe Secret cow level ? :D
    Quote from Xenocow

    Quote from Benedicte
    It's not like the archon spell, you can't "add" time, it's just refreshing the time left you have on it. At the end of the pack he will go back to normal after a few seconds.

    To keep Archon up, you need a constant Killing Flow.... Baba doesnt have that problem, they rely on Crits for Fury Gain.

    Try Playing a Archon Sorc in Singleplayer right now... it gonna works perfectly fine.
    Play the same Sorc in a 4 player Game solo... you wont have much fun.

    And thats how it gonna be in /player 10 for sorc....Mobs simply have to much HP, you aint killing fast enouth, and Archon runs out all the time.

    He was simply informing uneducated lil me :o
    Not trying to say it was unfair that it didnt happend like it happends for Archon's ^^

    Thanks Benedicte for informing me, I still have lots to learn :P
    Posted in: Diablo III General Discussion
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    posted a message on 1.05 PTR , Wannabe Secret cow level ? :D
    so, after all that, you had 2 hours duration on WotB or something? o.0
    Posted in: Diablo III General Discussion
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    posted a message on This video expresses my feelings on Diablo 3's story rather well.
    Quote from Silvach

    Quote from st0rmie

    Pretty disappointing, especially after Diablo 2's storyline won the Nobel Prize for Literature in 2000.

    Well but they at least could make Cains death more... effective? Dunno, he seems like one of the most powerful horadrims ever existed. Like survived thru all the shit from D1 to D3. He took meteor hit in his face and was slammed 3 floors down the cathedral, he managed to fight thru everything up AND he was aged like fuck. But then, some butterfly killed him with one pity spell. RLY?

    Have you ever been bit by a butterfly? hmmm? I thought not!

    On to a more serious not, I agree with Silvach 110%
    Posted in: Diablo III General Discussion
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    posted a message on Help me fix my monk :(
    200 LoH is way too low. You should also try a lil more resists, monks doesn't really have all that high killing speed (just look at paragon progression :P) but should easily survive some of the most dangerous mobs in the game with ease.
    Also, you have quite low armor. 10 Armor = 1 All resistance, so you should try to get some more of it, as it will also greatly boost your survival.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Why people are full of hatred and how to solve this problem
    A huge problem I see with the current system is the auction house.
    People buy great gear (not the best, but still great) for a low price on AH because people only wanna charge high for really good gear, and now the chances of finding better gear is marginal (maybe around 0.02%) and then they complain good gear never drops.

    Ive played without AH, and there is constantly good drops when you do.
    Posted in: Diablo III General Discussion
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    posted a message on Stream - IK WW Barb - Q&A, Speed runs
    Quote from Vanhyo

    u don even hav avatar picturr dood

    Your avatar pic is an axe dood.
    Seriously, some people (myself included) don't feel they have anything original etc to post as avatar pick and instead of putting an axe there just dont put one.

    If I had been interested in WW barb I would considered taking a look on your stream! :P
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Infernal Machine spectaculation
    I hope they bring siegebreaker and ghom into this.
    Most other bosses had some kind of introduction before you fought it. Exceptions being Iskatu (can you consider that a boss) and Rakanoth. Siegebreaker especially just appeared, then died, and that was all. Very much the same for Ghom, mentioned that a demon (never more specific than that) was in the keep, you find it and kill it as if it were just a normal mob.
    Posted in: Diablo III General Discussion
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    posted a message on Why Monster Power Fails SOOOO Hard
    You seem to know a lot about what will happend in 1.0.5
    Would you mind sharing more details?
    Posted in: Diablo III General Discussion
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    posted a message on Theory on Monster power and item scale with monster level
    Quote from Grigori

    Based on those translations from home page;
    • You will be able to set Monster Powers from 0 to 10 before the game starts,
    • It looks like we will need to set Monster Powers to level 2 or 3 to be at the same level that Inferno is at now,
    Monsters in Inferno will have base lvl 60, and each Monster Power level simply increase monster lvl up to 70. Setting it to 2 or 3 correspond with current monster lvl in act II and III, and we know Monster Power serves both for increase and decrease (0-1 setting) of current difficulty, so I think my assumption is valid. In fact, there is no easier solution to scale monster dmg and life, other than with monster lvl, and simplest explanations are usually right (due to Occam's Razor theory).
    Also, such solution enable possibility to farm any Act with any difficulty player like.

    That would be good, as long as its theoretical lvls like I mentioned. If not, our armor and resistances will be diminished far too much I feel =/
    Posted in: Diablo III General Discussion
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