I think that vases will obey the act, but maybe they will all be standardized for lvl 61 to avoid the farming of vases (why do we have breakable objects that drop stuff to begin with?...)
Though maybe not, since they don't get affected by MF it may be that A1 elites farming is more efficient and provides more useful items than A3 chests in the same amount of time.
Resplendent chest shouldn't be all that accessible anyway afaik.
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Class: Monk
Status: Dead
Level: 60(4)
Progression: Cleared act I
Cause of Death: Triple pack
Name: Zherebiuz
Class: Barb
Status: Dead
Level: 59
Progression: Right before rakanoth in hell
Cause of death: Double pack + carelessness
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I see that concern, but let me put it into my viewpoint (Also, it may be worth noting I only play hardcore).
On my monk I have SSS (Only for the short invul), Serenity, Mantra of healing + time of need rune, Breath of Heaven and Mystic Ally runed earth ally. The last spell is FoT with Thunderclap because you can gain 225% LoH per hit, making it a really great ability to keep yourself alive.
Like you see, 5 defensive spells and 1 semi-defensive spells, that shows a bit HOW important they are. If I take less damage and can therefore drop atleast one defensive spell for something more offensive, Id be happy.
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100k aint that much, even if its limited to demons.
Just kill down in that fiery place in act III and it should be quick.
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To do this, I am going to assume there is no decimals at all. (No spell will give 49.5% or 58.3%).
I will buy 2 really cheap and bad 1h's with socket in them, and place LoH gem with +35 and +65 in them, giving a total of 100 LoH. Then Im simply going to be testing it by having no health regen at all, and unequip an item giving vit and reequip it in order to see how much I get healed.
However! Effects that don't deal their damage instantly (Exploding Palm, Sweeping wind, way of the hundred fists and even tempest rush) Im not going to test.
Why? Because I play hardcore. If I one shot a mob on normal, Ill still get the full LoH back. However, theese would require me to go up on higher difficults to find opponents that have enough HP for me to do some actual testing. Since Im unequiping all my gear with HP/s and using crap weapons, Im simply not going to take the risk of testing those skills. I dont use them myself either, so it's no real benefit for me to test them out.
That's why I ask you guys to go out and test theese effects if possible, and bring me back the results.
What I expect if you decide to help me:
1) Accurate data. Use a value on LoH that is easily checked. 100, 200, 400 etc. It is better with no data than inaccurate / wrong data.
2) Check for AoE effects. Does 1 sweeping wind target provide 10% LoH and 2 20%? or would they maybe give 15% with 2 targets? All that kind of information is useful.
3) Runes. The return may change depending on if it starts covering more area / less area, I also belive LL and LoH share the exact same return, so please keep in mind even damage changes when it comes to runes.
4) Do not have any LL/Life Regen. It will cause inaccurate data.
Im going to post my values at a later point, expect them tonight sometime (maybe in 12 hours from the making of this post).
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I think its because people expect that, but you dont expect thosse walking corpses to be any threat - at all.
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Are there certain achis you wont ever get (lvl 60 *insert hated class here*?) or will you go for every class?
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Your gear is really good, but as I see it you have no LoH or LL, which will affect your sustainability. I think atleast getting LL (you seem to be past the break point for LL vs LoH) would be a good idea, though you prolly know better than me I dont know the feel behind playing a monk geared like that (iJelly).
http://eu.battle.net/d3/en/profile/Shanto-2745/hero/8353999
Here is mine, it recently hit 60 (cuz stayin alive is hard). Any tips appreciated
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1) Hardcore chars, should we either be excluded from this system or risk randomly getting killed by another player?
2) One thing I enjoy about playing single player is the ability to pause the game and go AFK, without feeling the risk of being dead when Im back, its rude to make others at the dinner table wait for you. If any1 can randomly join my game, then ofc pause wouldn't work.
3) The fear of asking noob questions in general chat would arise, because some1 could find "oh, he is a noob, free kill" and this would kill the community, the Diablo community is currently really helpfull and nice ATM, lets make it stay that way.
Honestly, there could be a lose penalty in the Arena, but besides that, no risk thanks.
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Here are top 10 reasons for deaths (and als how many of each)
I find it quite funny how its stuff like Walking Corpses, Skeletons and Risen that are the top killers. Theese are probably some of the weakest mobs, making me think that people often underestimate them.
Your thoughts?
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Good luck to every1 else ^^
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So I figured I should restart Diablo etc, when I was back in my MS was at 61 which was fair, but to be sure I ran around for aproximately 2 minutes, used a few spells and stuff to make sure everything was fine, after the running around I checked my MS and it was down to 53 so I thought everything was fine.
I went out, the first mobs I saw was a Champion pack, so I was using Dissintegrate against them to engage, and nothing happend, I thought "whew, lucky I could have engaged the mobs" after aprox 1 min of nothing happending (I paused right after I realized my spells didnt work just in case) it told me "You have been disconnected (error 3007)" so I tried to log in and boom, dead wizard.
I feel tricked! D: Especially considering everything worked fine until I engaged combat....
I don't mind dieing on hardcore, cuz I wouldn't went hardcore if that had been a problem for me, but I absolutely hate dieing to lagg.
But there aint a lot to do about it, just suck it up and make a new char, but I don't know which class to make. I already have a 36 something monk I dont wanna play, and I don't want a witch doctor. What do you guys think I should go for? DH, Wiz or barb?