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    posted a message on Setting monster power
    I disagree.
    The monster power is to set a difficult you want to play. Like you see from some of the news, its going to require monster power 2 or 3 to reach approximately how inferno is today. So, we are getting a huge advantage of it (inferno will be much easier and more accessible, removing risk). In addition, when you feel like "Act III is going so well! I think I can finally move on!" you got monster power 2 and Act I (or maybe Act I at monster power 2 will be too easy? Then Act II with monster power 2).

    Also, be prepared for death. It WILL happen. Learn that and accept that. Raging after a death on HC is just fine, just don't take it too far and don't get demoralized. Start over again, The death of a HC char is also the beginning of another char. If there's another class you ever wanted to play, a death is your chance for that ;)
    Death is not all that bad on HC.

    I definitely want this option for HC :D
    Posted in: Hardcore Discussion
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    posted a message on [Guide] Massive Guide to Upgrading Wizard Gear
    Any1 know how to delete posts? :o
    Posted in: Wizard: The Ancient Repositories
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    posted a message on [Guide] Massive Guide to Upgrading Wizard Gear
    Quote from Jaetch
    Thanks! Oh, I haven't dove too deep into HC yet, so I can't say I know too much about that right now. But yeah, melee wizard would be a little on the daring side in HC.

    Im not really asking for a HC guide either, but builds you can choose in a situation where you don't wanna be at any real risk of death ^^

    And another thing! :P
    Currently, you have your table of contents like this (with whats in each of them under, but its irrelevant to my point so I cut it out).

    G01A Completely Noob, Almost Broke, Utterly Stuck, Trapped, Confused
    G02A Not So Noob, Dirt Poor, Somewhat Stuck, Sort of Understand but Not Really
    G03A Not So Poor, At Crossroads, Super Dilemma
    G04A Pretty Well Off, More Inner Battles, Now What?

    Could you maybe change these to more like this? (Not 100% sure if I use correct values).

    G01A Completely Noob, Almost Broke, Utterly Stuck, Trapped, Confused (0-10mill)
    G02A Not So Noob, Dirt Poor, Somewhat Stuck, Sort of Understand but Not Really (10-100mill)
    G03A Not So Poor, At Crossroads, Super Dilemma (around 140mill)
    G04A Pretty Well Off, More Inner Battles, Now What? (200mill+++)

    I think this post in general would be easier to navigate like that ^^
    Posted in: Wizard: The Ancient Repositories
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    posted a message on [Guide] Massive Guide to Upgrading Wizard Gear
    really nice guide, I read quite a lot of it, but decided there weren't any points to read specific parts yet.
    When I give up Purist HP and continue on my Wizard, I will make sure to keep this in mind ;)
    Bookmarked and +1

    And as a side note: The almost broke (2nd stage) part includes a CM spec, but CM isn't really viable for HC because it kinda need you to stand in middle of the pack and spam frost nova, so you take a really great risk.
    Are there any alternatives you would recommend?
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Your 1.0.4 HC A1 Farming route?
    Quote from kaos6

    lol oh well, just ripped.....
    was stacking 5 nv, went outside leoric manor with bit lag on spawning outside found myself almost dead in middle of elites cultists right at me, did smoke screen and vaulted away but after ss went down i got instagibbed for rest of hp because of reflect damage. byebye 2500 dex 69k dps dh plvl almost 9....too shocked to rage, good i guess... ^^

    The best thing you can do is develop a mentality which says "Death is natural, it will probably happen before or later" and "Death is only a way to test out more classes!". Those 2 ways of thinking makes deaths easily bearable for me. It could work for you, depending on how good you are to convince yourself.
    Personally I fight and die with a smile on my face, and I know I couldn't enjoy anything without a risk. I will recommend this way of thinking to every1. However, it doesn't mean you should be more reckless, just that you should be able to tackle a death. Also, being shocked instead of raging is bad if you know yourself well enough to know you would usually rage, because aggression aint a good thing to keep in :P (Its okay to rage too, remember to have the balls to begin again)
    Posted in: Hardcore Discussion
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    posted a message on Weapon opinion please.
    Quote from Rencol

    Sankis is nice and i have soloed entire hell (im always farming to 60 in act 1 hell ehem) and inferno act 1 HC with it.

    But from my HC view there are only 2 weapons i would use for late game (unless you find some insane stat "normal" weapon) and those are either Sky Splitter or Last Breath.

    Why? Well simply becouse they have 500+ hp regen which is awesome. WDs survival is heavely based on high hp regen along with high hp pool utilizing Blood Ritual and Healing Journey.

    We dont have any "prismatic armor" or "one with everything" or "impunity" to make our resists and armor go sky high - we got only what we get from gear itself (and enchantress) and thats poor. The only real survivability-boosting-gear-dependant passive is Blood Ritual as i said and if you decide to go this way, you rly need hp regen on basicaly every piece of gear possible.

    Don't forget that he may be playing softcore, especially considering that's what the link to his profile says.
    In softcore, I know survival is often ditched for damage because a death isnt all that punishing and if you can clear 10 packs and have 1 deaths in 5 minutes or clear 10 packs and have no deaths in 10 minutes, softies are often happy with the 10 packs 1 death.

    So, judging by that I would say Sankis is a great weapon, and you may do just fine with it for a long time, and eventually trade it up if you find something more appealing to you or if you want to try different play styles.

    The most important is to enjoy the game (If you play hardcore you could consider it most important to stay alive?)
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Whirlwind DH
    Sadly, this shows how much build viability blizz gives us!
    =/
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on 319K Unbuffed, 498K Fully Buffed DPS U.S. Archon Wizard
    Quote from Jaetch

    Quote from Shanto94

    Bored? Come join me on EU for the Health phobia purist challenge
    http://www.diablofan...e-leaderboards/
    That isnt a free win, and Im aiming for hell cleared ;)
    I think (and hope) you are skilled enough to clear that together with me :o

    Thats a message for Jaetch / Aesthia only, not the entire forum ^.^

    Haha! I thought about something like that before (but not to the extreme of no bonus HP) and will definitely do something like that... in the future. Definitely in the future. Imagine going like that in HC mode?

    Thats exactly what Im doing!
    No HP bonuses. No LoH. No LL. No LAK. No spells providing healing. Hardcore.
    Join me? <3
    Posted in: Clans [NA] [PC]
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    posted a message on A possible solution for drop rate complaints
    Quote from Kageromero

    Quote from Shanto94

    Reading the idea where 1000 packs means twice the chance of finding a legendary (so from 0.001 to 0.002) is definitely something I can agree to, as it won't really actually increase the legendary drop rate, but give a goal to work for.

    However, certain limitations should apply:
    1. Only available at lvl 60.
    2. Only available in inferno.
    3. Leaving inferno should reset the stacks.

    Why do I want these rules?
    Well, I am currently lvling yet another char because staying alive is hard, and I notice there are far more legendary drops during the lvling process than at higher lvls. Currently, you mainly got 1 goal while lvling, and that is to get up in lvls, not get legendaries.
    If you allow it outside inferno, people will start farming leorics signet even more and it will simply drop in value, while the boost is small its not needed at these lvls.
    It should be a reward at the endgame imho.

    Well yeah for sure being level 60 is a must, and stacks should only generate in inferno, but you should not lose the stacks for leaving inferno, what if you have a friend who needs help with hell belial?

    You raise a very good point, it shouldnt be a punishment helping out a friend.
    Therefore, it should be temporarily deactivated while outside of Inferno, means you can have 50 stacks of it, but it wont affect drops, it wont keep stacking, and it wont fall. That way, I think it would be most fair.
    Posted in: Diablo III General Discussion
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    posted a message on 319K Unbuffed, 498K Fully Buffed DPS U.S. Archon Wizard
    Bored? Come join me on EU for the Health phobia purist challenge
    http://www.diablofan...e-leaderboards/
    That isnt a free win, and Im aiming for hell cleared ;)
    I think (and hope) you are skilled enough to clear that together with me :o

    Thats a message for Jaetch / Aesthia only, not the entire forum ^.^
    Posted in: Clans [NA] [PC]
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    posted a message on A possible solution for drop rate complaints
    Quote from IcepickD

    My view of the loot problem in D3 compared with d2
    D3 has been here for months now, lets take the time when D2 ladder is in the later days.
    Grinding D2 for 2h always gave me at least something to sell(never went a run without an item worth at least PUL rune, it is shitty but 8 of those were IST and 10 of those would be BER/JAH). Note: at least a pul, usually at least 4-5 of items of the same value, if lucky then something better with much higher value. Almost every run gave me an item with some value! Yay!
    Problem with loot in D3 is that you can go grinding 4-5h and not find a single item that is worth at least 50k gold. You almost never feel like you have found something even remotely valuable. We need an incentive to play by rewarding us all the time. Well check this out: playing 4-5h in D3 you can net pure gold 500k-1m. BUT the problem is that no one thinks they had a good drop. Because they haven't :(. I'm talking here of the people that can easily farm at least act2. Since all the others can find upgrades on their own, or by collecting gold and buying on the AH for 100k-500k gear.

    The conclusion? I don't know! You? ;)

    I think the problem is that the accessibility of items is currently really high because lots of people play D3 and therefore items that sell needs to be better because if not you will lose out in the competition.

    Try hardcore, I like the market better there, easier to find upgrades out in the world even while using AH, harder to find items at AH and also possible to find upgrades for yourself to equip.

    The only "bad" thing is that some people don't like starting over (I personally love that I can try out a new class when I die ^^)
    Posted in: Diablo III General Discussion
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    posted a message on Grimy's Guide to the 1001 Gods
    Really nice guide! Gave it +1 ;)

    Ill take a more detailed look when I lvl a new monk, so I still got 3 classes first (Wiz, WD, DH) but I will get there eventually ^^
    Ill add it to my bookmarks and will stalk the comments and perhaps updates too :o
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Value guide: Does your rare drop have value?
    really nice spreadsheet.
    I guess theese are nice guidelines for SC, and many of the stats can be reduced at HC.

    Since the market is way smaller there are also way less competition when you first find really good gear, but for the same reason people also do buy worse gear for more than they would on SC, since you also risk getting to 60 and then die before you find anything selling for a lot.

    I will take a look and see if there are changes that *must* be done for hc later, maybe when I come home ^^
    Posted in: Diablo III General Discussion
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    posted a message on A possible solution for drop rate complaints
    Quote from Mormolyce

    So Blizzard buffs legendarys to the point that they are clearly BiS and sure enough now all anyone can think about is getting a legendary, ignoring anything else as useless junk. And gets shitty about the fact legendaries rarely drop. Sigh.

    My solution to QQ about drop rates: hunt down QQers, murder them and put their heads on spikes as a warning to all other QQers! :P

    I agree, now lets just get it true the legal procedures and we can begin.
    How should we word and reason these actions, any ideas?

    Also, maybe this will bring back the "dark feeling around Diablo" that people miss from Diablo 2?
    Posted in: Diablo III General Discussion
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    posted a message on A possible solution for drop rate complaints
    Reading the idea where 1000 packs means twice the chance of finding a legendary (so from 0.001 to 0.002) is definitely something I can agree to, as it won't really actually increase the legendary drop rate, but give a goal to work for.

    However, certain limitations should apply:
    1. Only available at lvl 60.
    2. Only available in inferno.
    3. Leaving inferno should reset the stacks.

    Why do I want these rules?
    Well, I am currently lvling yet another char because staying alive is hard, and I notice there are far more legendary drops during the lvling process than at higher lvls. Currently, you mainly got 1 goal while lvling, and that is to get up in lvls, not get legendaries.
    If you allow it outside inferno, people will start farming leorics signet even more and it will simply drop in value, while the boost is small its not needed at these lvls.
    It should be a reward at the endgame imho.
    Posted in: Diablo III General Discussion
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