Firstly, I just don't see what's wrong with using the AH. Personally, I've only used it to fill glaring holes in my gear-set, not to full tool up my character. Other people might use it to fully deck out their characters after a 10-hour gold-farming binge. So what? I played D2 a lot, but I never got anywhere near level 99 because I just couldn't be bother grinding out gear, and I felt no desire to buy other people's duped stuff. In D3, that problem has vanished. I played long enough to get the gold, what on earth is wrong with using that gold?
Secondly, I haven't started ActII inferno on any character. I haven't even bothered trying, because I actually like the loot-finding game, so I'm waiting for 1.03's drop-rate tweaks... and most of all, the changes to the guaranteed rare-drop mechanics. I think the NV mechanic is pure genius, and I'm really looking forward to seeing how it plays out. In the meantime, I'm happily leveling other characters and... OMG... playing other games.
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Jun 12, 2012Catalept posted a message on When D3 comes out with an expansion, are you going to buy it?Hell yes. Blizzard knows how to do expansions.Posted in: Diablo III General Discussion
Given that Diablo3 was an unspeakably terrible bug-ridden unplayable broken train-wreck of failure*, I'm expecting the expansion to completely destroy the PC gaming industry!
* Personally, I'm enjoying the hell out of D3, but I'm wrong, so I have to go on what I read on the forums.
Jun 12, 2012Catalept posted a message on Power for money ? Is that ok with the D3 Community?Posted in: Diablo III General Discussion
The amount of Blizzard apologists in this thread is frightening. Diablo 3 has been a broken, bugged out disaster so far. With loads of problems, exploits and issues. It's a fucking fun game, but lets not cover our eyes and ears here please.
Sometimes I have to. It drowns out the hyperbole.
Here is my concern with the RMAH. Nobody is going to be putting good items up on the normal auction house anymore. Why make 10 million gold, when you can make $250. Then in turn, spend some of the real money you made on an item you want, and or never put it back into the economy.
You can buy gold on the RMAH, which creates a permeable membrance between the two auction houses. If you find an item worth 20M gold or $20, but gold sells for $1.50 per million, guess where the smart place to put it is?
Another problem, is items that are going to be selling for gold. Will be selling for 10 times their normal value. Why? because gold is so cheap to buy, you will have tons of people with astronomical amounts of gold. So the items that you can buy for in-game currency, will have a super inflated price.
The price of gold will be dictated buy the opportunity cost of arbitrage, not by gold farmers constantly trying to undercut each other.
What has me most concerned isn't this. My biggest problem is the entire ecosystem Blizzard is building. We all know Titan is their next MMO. It's been in development more then half a decade. Do you really think they designed and implemented all these systems for one game, in Diablo 3? No. It has me worried their next MMO, where buying power is a MAJOR problem, will also be buy to win. Which would be a fucking joke.
Yes. That hypothetical situation would indeed be a joke.
Jun 10, 2012Posted in: Diablo III General DiscussionQuote from Locobaserepair
5 million players, this guy tries to calculate rng by 9 of them.
GG with that
Nerdfact: For large populations, accuracy mostly just depends on the sample size. A sample of 10,000 is pretty much the same accuracy for a population of 1 million or 1 billion. On the other hand, you still need a lot more than 9.
Jun 10, 2012Catalept posted a message on Hotfixes - June 8th: Monster damage no longer increases with additional players and moreZK runs were incredibly tedious, risk-free, but efficient. They're gone.Posted in: News & Announcements
Urn-smashing runs were incredibly tedious, risk-free, but efficient. They're gone.
Multiplayer runs were incredibly hard, high-risk, and inefficient. They're gone.
... because Blizzard hates choice, and has no idea how to design games.
Conclusion: Good games reward tedious, low-risk gameplay... apparently.
Jun 7, 2012Posted in: Diablo III General Discussion
I wish I could... no zoom/rotate in 2012 is a bit of a headscratcher, TBH.
Jun 6, 2012In this particular case, I don't really see the harm. D3 has some horror-lite and that's about it. No nudity or language red flags (that I remember, been skipping cutscenes for weeks now ), and even the violence in pretty lightweight. It's mostly just bits falling off and the occasional blood-splat. Plants vs. Zombies with more ketchup and a better rendering engine.Posted in: Diablo III General Discussion
Jun 5, 2012For a top-notch rare weapon, you need 4 things to roll in your favour. The item level itself, the base damage, a damage-increasing affix (e.g. 50-120 poison damage), and (ideally) a decent amount of your class' primary state. The chances of all four appearing on a weapon you actually care about is, obviously, rather low.Posted in: Diablo III General Discussion
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Aug 16, 2012Posted in: NewsQuote from hemlockrogue
Am I the only one that thinks the Diablo III development team are the laziest people on the planet?
Everyone complains how the game has no end game, class balance, unrewarding drops, no PvP and cookie cutter builds.
Their solution add a couple of % more damage to underused skills and some procs to legendaries.
You know what everyone is still going to use the same overpowered skills as they did pre-patch and still be bored senseless with their items.
This is kind of pathetic, but this lack of imagination is what I have come to expect from Blizzard these days.
Oh... another "Reads class preview expecting to see information about things other than class changes" + "I can see the future" specced troll. There's been quite a few of those lately... did someone post a how-to guide on YouTube or something?
Aug 15, 2012Catalept posted a message on 1.0.4 Class Preview: Wizard, At Least 50 Procs Being Added, Class Previews are Previews, North American Battle.net Account UpdatI kinda happy to see WW+CM get dialled back. I've done a few ActIII run now where a wizard just went running off ahead freezing any trash they met and perma-freezing elites to death while the rest of us scrambled to keep up. Anything which feels that broken is going to get clobbered.Posted in: News
Aug 15, 2012Posted in: NewsQuote from lorien1973
Think about it:
Elites getting 25% less health. Damage going up about 100% on abilities.
It's essentially a 50% nerf to all difficulties. Not to mention the new legendaries.
Given that it's DPS buff of 100% on some abilities to bring them in line with other more effective specs, I think you might be overstating your case slightly.
Jun 25, 2012Catalept posted a message on Patch 1.0.3a Tomorrow - Official Patch Notes, 1.0.3b SoonSo... they decreased the ActII+ droprates because they expected the ActI droprate buff to result in people not needing as much gear once they were done with ActI farming. This turned out not to be the case, so they're reverting the ActII+ droprate nerf?Posted in: News
Jun 20, 2012Catalept posted a message on Attack Speed and Patch 1.0.4, "Confirmed" World First Hardcore Inferno Diablo Kill, 1.0.3 Bug List, PollPosted in: NewsQuote from RSnooks
This blanket nerf to chests/vases/corpses is just over the top and could have been dealt with a lot better.
I'm pretty sure this is entirely down to cost/benefit. Other solutions would have required much more resources, and much more time. In the case of botting, Blizzard can't really afford to take too long. I'd like to think that a more elegant solution will appear in a later patch, and chests will go back to being fun again, but in the meantime it's really down to botters forcing Blizzard to choose between crappy options.
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