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    posted a message on Fixing the "Rift it Forward" problem without using the nerf bat.
    Quote from valkyrie6656
    RIF is fine, it's not an opinion, it's a fact.
    Inexplicably, I remain unmoved by the robust clarity of your logic... perhaps because it's cunningly disguised as an unqualified assertion.
    Posted in: Diablo III General Discussion
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    posted a message on RIF = Baal Runs? Thoughts on the game in general
    I think there's a perception that RiF is the new Baal run, but that's actually far from the truth. Like MP vs. SP, there are various ways to play, and they have various levels of efficiency, but none of them are so inefficient that it completely kills the enjoyment. Except for Story Mode. That shit's busted, yo.
    Posted in: Diablo III General Discussion
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    posted a message on Fixing the "Rift it Forward" problem without using the nerf bat.
    Quote from Borran112
    Quote from Catalept

    The problem I have with RiF is entirely around its effect on the community. There seem to be a lot of people who do RiF because they genuinely believe that it's a fast track to epic loot (leading to entitlement and endless bloody RNG QQ), and a lot of people who don't do RiF looking at the RiF community as if they've found a cheat's way to the top.

    Purely to reduce community toxicity, I think Blizzard should lower endboss shard drops, and make rift elites drop a few shards each.

    ... and they seriously need to fix split farming. That shit's definitely broken. Unfortunately, it's been broken for so long that unless they also nerf the RRoG, it'll create a serious haves vs. have-nots problem. Solution: Add the set-bonus affix to the hellfire ring. Done.
    So you are basically saying, because of RiF blizzard should nerf the shards that everyone else receive? Smart..

    People, why would you care about how other people find loot? Gee, just enjoy the game.
    Just to clarify: When I said "Blizzard should lower endboss shard drops, and make rift elites drop a few shards each.", that was precisely because that approach would ensure that people doing full runs wouldn't be impacted, only RiF boss farmers. Smart? I think so.

    When I said "Purely to reduce community toxicity", that was precisely because I don't care in the slightest how other people find loot, but it's quite clear that an awful lot of people do care, and more to the point, they care very much about how they find loot themselves, and if people are doing RiF under mistaken assumptions, then the most expedient way to disabuse them is to tweak the way rift shards are distributed.
    Posted in: Diablo III General Discussion
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    posted a message on Fixing the "Rift it Forward" problem without using the nerf bat.
    The problem I have with RiF is entirely around its effect on the community. There seem to be a lot of people who do RiF because they genuinely believe that it's a fast track to epic loot (leading to entitlement and endless bloody RNG QQ), and a lot of people who don't do RiF looking at the RiF community as if they've found a cheat's way to the top.

    Purely to reduce community toxicity, I think Blizzard should lower endboss shard drops, and make rift elites drop a few shards each.

    ... and they seriously need to fix split farming. That shit's definitely broken. Unfortunately, it's been broken for so long that unless they also nerf the RRoG, it'll create a serious haves vs. have-nots problem. Solution: Add the set-bonus affix to the hellfire ring. Done.
    Posted in: Diablo III General Discussion
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    posted a message on Is a "unique collection" achievement bugged ?
    The kill achievements are definitely bugged. I've killed dozens of champion subjugators, but the kill never checks off under "We Are The Champions". Fortunately, a re-work of the achievement tracking code is scheduled for 2.1, so with any luck that problem will vanish quietly.

    Also, Otzi's spawn rate sucks monkey butts.
    Posted in: Diablo III General Discussion
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    posted a message on Stash? I want a walk in closet!
    On top of all this, how the hell are ladders going to interact with stash space? If we have a ladder character with 3 full stash tabs, and a main character with 4 full stash tabs, what happens at end-of-season?
    Posted in: Diablo III General Discussion
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    posted a message on I'm concerned about seasons.
    Quote from Vaahanian

    There seems to be an irrational fear about people getting ahead of others simply by playing in the ladders.


    I think the (entirely rational) fear is that Blizzard has an established track record of long and/or erratic seasons (e.g. D2, SC2 and WoW), and as noble as the idea of dropping season legendaries into the general pool is, it's the timeframe that matters. Facilitating player preference (not choice) is all about carefully managing the various reward structures. Blizzard has (IMO) messed that up hugely with the current Campaign vs. Adventure mode situation, and to a lesser extent with the new (we doubled it!) rift buff becoming permanent. I don't have a lot of confidence that they'll get ladder vs. non-ladder right the first time around, either.
    Posted in: Diablo III General Discussion
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    posted a message on I'm concerned about seasons.
    IMO, the best solution is to use ladder seasons to introduce a bunch of new legendaries (no orange rares, please)... possibly even sharing a common theme, which start off in ladder play, but are released into general population after a fixed time (e.g. two to four weeks), regardless of season length. This would give ladder players a 'got there first' feel (which is basically what the ladder mindset is, isn't it?), while giving others a reason to give a damn about ladder seasons.
    Posted in: Diablo III General Discussion
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    posted a message on A suggestion that just might save ROS
    Given that most people are perfectly happy with D3 and don't even own RoS, and that most people only play for a few hours a week, and that most people don't use a keyboard, I think Blizzard should multiply gambling legendary rates by 10.

    Most people agree with this idea!



    /s
    Posted in: Diablo III General Discussion
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    posted a message on The 'guaranteed to get legend in first hour" event buff.
    Given that it's a community buff, it's most likely switched on at a particular date (e.g. D3's 2nd birthday, the start of Blizzcon, etc), and guarantees you a legendary within the first hour of getting the buff (i.e. the first time you logged in with a given character after the buff went live, not each time you log in)... basically an in-game way of gifting legendaries to players.
    Posted in: Diablo III General Discussion
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    posted a message on Making rifts more "rewarding"
    Once tiered rifts arrive, the reward for rifts will be tougher rifts with extra.... something. Maybe. I guess we'll have to wait and see.
    Posted in: Diablo III General Discussion
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    posted a message on New Loot System - Capped RNG
    It's not about broadening appeal... that's a fast-track to mediocrity. It's about mitigating the fact that certain players, simply because of RNG, won't see any good loot for days, a subset of which won't see anything for weeks, and so on. Through no fault of their own, their experience of the game isn't as positive as others.

    Blizzard already has some mitigating factors... bounties give access to higher drop rates via rifts, targeted farming in the form of act-specific legendaries from caches, and slot-specific ones from Kadala. I wonder if the issue is just down to the gap between 'best' and 'good'.
    Posted in: Diablo III General Discussion
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    posted a message on New Loot System - Capped RNG
    Quote from Bagstone

    From now on we have a very short and concise blue response to that. It is: this is never gonna happen.



    such is the nature of Diablo games—by playing the game you have a chance at acquiring the loot you are looking for, but it will never be possible to guarantee that you will get it.


    http://eu.battle.net/d3/en/forum/topic/10495112124#16

    Sure, but given that, how do you make loot-farming in D3 a positive experience for everyone? Maybe that's a zen question. There is definitely a selection bias issue... people who are getting what they want by the time they expect it aren't really posting. But there's no doubt that even once you've removed the people who don't get how RNG works or how important efficiency is, or are just plain old angry internet haters, there's enough sane, rational people having a bad time to warrant some kind of action. Bear in mind that the 'shafted by the RNG' issue is going to feel even worse in ladder seasons, where there's a very finite time-span, and "it'll all even out over time" no longer applies.

    Note: Increasing the drop-rate is clearly and absolutely not the right thing to do. So there's that.
    Posted in: Diablo III General Discussion
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    posted a message on New Loot System - Capped RNG
    I think part of the problem is that for any given class, there's actually only a small number of items which aren't basically trash. There are too many orange rares and underwhelming set bonuses in the legendary roster, which means that the odds of a legendary actually being one you want is smaller than it should be.

    At the moment, there's a tension between having no guarantees about what you'll get next (which is good), and having no guarantees about what you'll get ever, which can be demoralizing when the game isn't capable of throwing surprises at you to make up for it (and that last bit is really the key to getting people to put up with low-odds gambling).

    Perhaps Blizzard should either do another pass and beef up the 'B-list legendaries', or add a grindy way to re-roll either more than one stat, or the entire item, when the game drops the right legendary with completely the wrong stats. Maybe as simple as if you've got two crappy versions of the same legendary, you can use one to completely re-roll the other?
    Posted in: Diablo III General Discussion
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    posted a message on Legendary item chance revealed :(
    Meanwhile, a nano-soul's width away on an axis of reality incomprehensible to mortals.

    God: Really, Satan? Another loot QQ thread? Sure you caused enough misery and rage with those things

    Satan: Hey man, that wasn't me. I've got the official forums locked down, but can't be fucked with 3rd-party fansites. The ROI is shit

    G: Looks like you've got competition, then

    S: Not competition, freelancers. That was whole point of that thing with the apple and garden. I'm outsourcing evil, baby!

    G: ... to ax-grinding neckbeards? Really? Couldn't you stick with racist billionaires?

    S: I like to keep a broad portfolio, and this small-time crap practically runs itself. I'm surprised you haven't interfered

    G: Look. It's not my fault so many people think that a flat distribution is the only distribution, and the fix for the Confirmation Bias bug has been scheduled to ship after the next reset.

    S: Ha! Now they're talking about us. I guess the 'Stop Bringing Up Religion And Politics In Every Conversation' bug is still being worked on?

    G: Go to hell.
    Posted in: Diablo III General Discussion
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