Quote from hemlockrogue
Am I the only one that thinks the Diablo III development team are the laziest people on the planet?
Everyone complains how the game has no end game, class balance, unrewarding drops, no PvP and cookie cutter builds.
Their solution add a couple of % more damage to underused skills and some procs to legendaries.
You know what everyone is still going to use the same overpowered skills as they did pre-patch and still be bored senseless with their items.
This is kind of pathetic, but this lack of imagination is what I have come to expect from Blizzard these days.
Oh... another "Reads class preview expecting to see information about things other than class changes" + "I can see the future" specced troll. There's been quite a few of those lately... did someone post a how-to guide on YouTube or something?
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Tinfoil Hatters are never wrong. Reality is wrong.
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I think there's a fundamental disconnect in that narrative, though. It's not like Blizzard is selling 'fun', they're selling a game that happens to be fun. If they change the game so that some people no longer find it fun, that's not Blizzard saying "this is how you have fun", that's Blizzard saying "This game had rules that resulted in stuff we don't like, so we changed the rules". In that respect, it's no different to MtG, or baseball for that matter.
Saying "Blizzard changed the game, and I don't really like the result" is an expression of personal taste. "Blizzard keeps telling me how to have fun" is... well... I don't know. Something I don't get, anyway.
... where things get really odd is when Blizzard removes some tedious, grindy loophope and people complain that Blizzard is making the game less fun. Buh.
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Well sure... but you could probably get good odds on a bet that most of the people not complaining are also from the WoW community
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I, too, will not be around for any events that cannot happen.
Actually, D2's expansion interlaced with the original, so an expansion that doesn't require an Inferno Diablo kill is by no means inevitable (and would also be absurd). Having said that, the way LoD interacted with D2 always felt a little off. I still remember grinding the crap out of Bloody Foothills because it was just so much easier than ActI in the next level up.
It'd be crazy (and without recent precedent) of Blizzard not to release an expansion for D3, but they've got a heck of a design problem on their hands.
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Put simply, it's D2 with all the bad (and some of the good) stripped out. It's classic Blizzard... refine, refine, refine... release... iterate. This is highly atypical, and is probably the cause of a lot of acrimony.
I'm a rogue customer, so I can't claim to be the single authoritative voice of the Customer-Overmind, but here's my two cents:
D3's best loot comes from what are, in effect, randomly-generated bosses that can appear anywhere. I greatly prefer this to D2's whack-a-boss.
Aside from loot, the reward for killing an elite is better loot from all subsequent elites. My superego tells me that this is a low Skinneresque trick to keep me playing, my id tells me that the superego is full of crap and wants to know where the next elite pack and please ignore the fact that I have work tomorrow.
I love the new skill system. Skill-points are an anachronism, especially in pseudo-singleplayer games. I fully expect the current generation of aRPGs to be the last that actually uses them. Stat-points I'm not so sure about... but even then, Path of Exile should be the go-to design for games that insist on having them. I hated D2's system, where the 'right' way to allocate points (i.e. best for endgame) was completely contrary to what felt obvious (i.e. best for right now).
The new potion system. FRJ spam was lame.
Those are the big things. Automatic gold pickup, large shared stash, upgraded followers are all nice, but hardly game-changers.
I'd really like to hear from Blizzard about why they ditched charms, why they left gambling in (who needs a gold-sink when there's an AH?) but ditched runewords/crafting, and why (by their own admission) they botched legendaries given that they had a good working model already.
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The gist is that, particularly with an iterative product, the customer's best response is to provide constructive feedback, not make demands and threats, and the companies best response is to use that feedback wisely, and communicate clearly about their goals and reasoning, and that the nature of this interaction is completely lost on the vocal minority in the Blizzard forums.
But yeah... wall of text
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Let me try:
Diablo3's endgame involves finding better rares by picking the hardest Act you can handle, getting 5 stacks, then hunting down elites until you clear the place and/or get bored. The loot mechanics are fun and challenging (as much as they can be in this genre), but the rewards are bland.
Diablo2's endgame had terrible loot-hunting mechanics but with variable locations and much more interesting and varied rewards... particularly runestones and niche uniques.
Blizzard has definitely fixed the bad things about D2's endgame, but seems to have inexplicably tossed out some of the things that made it great. Although they rightly call runestones a kind of crafting, it is a kind of crafting with RNG-based materials and very predicitable results. D3's crafting has very predictable materials, but utterly random results... which is exactly the wrong way to do crafting. Moreover, D3's legendaries have very little personality, and are left to compete with rares solely based on stats... where they almost always lose. What Blizzard needs to do is make legendaries truly unique, not just slightly sub-par rares, and overhaul the crafting system so that it's more than just melting gold and crossing your fingers.
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Customer1253532 wants Inferno to be harder!
Customer635235 wants Inferno to be easier!
Customer2423545 wants Inferno to be gone!
.... WHAT BLIZZARD DOOOOO???
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Taken on its own, sure... but that's only(?) an hour's worth of risk-free gold-farming, or a couple of lucky ActI drops. I think we should just expect a couple of hundred k to be the price of killing a boss, particularly if you're doing it solo.
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On the other hand, that is some serious beardage right there.
On the other, other hand, Bill Bailey is still my go-to for beardy long-hairs.
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Except Deus Ex.
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People who say "I played D2 for years and years, and I just find D3 boring... so that means D3 is terrible" completely baffle me. Maybe, just maybe, you don't enjoy D3 because the itch D2 scratched has stopped itching. You should certainly expect your money's worth... but expecting hundreds of hours of entertainment from such a basic formula might be over-reaching.
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STOP! HAVING! FUN! You and your kind are ruining everything
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I'm pretty sure this is entirely down to cost/benefit. Other solutions would have required much more resources, and much more time. In the case of botting, Blizzard can't really afford to take too long. I'd like to think that a more elegant solution will appear in a later patch, and chests will go back to being fun again, but in the meantime it's really down to botters forcing Blizzard to choose between crappy options.