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    posted a message on Is it me or is act 3 loot nerfed?
    Quote from AudioCG


    Arent the Tin Hatters tired of being completely wrong every single time?

    Every.

    Single.

    Time.

    Tinfoil Hatters are never wrong. Reality is wrong.
    Posted in: Diablo III General Discussion
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    posted a message on Funny Post in the Blizzard Forums Regarding Loot Changes
    Quote from akmrgreen

    I think the real problem is that people don't like to be told "This is how you have fun, now go forth and have the fun".

    I think there's a fundamental disconnect in that narrative, though. It's not like Blizzard is selling 'fun', they're selling a game that happens to be fun. If they change the game so that some people no longer find it fun, that's not Blizzard saying "this is how you have fun", that's Blizzard saying "This game had rules that resulted in stuff we don't like, so we changed the rules". In that respect, it's no different to MtG, or baseball for that matter.

    Saying "Blizzard changed the game, and I don't really like the result" is an expression of personal taste. "Blizzard keeps telling me how to have fun" is... well... I don't know. Something I don't get, anyway.

    ... where things get really odd is when Blizzard removes some tedious, grindy loophope and people complain that Blizzard is making the game less fun. Buh.
    Posted in: Diablo III General Discussion
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    posted a message on The diablo community
    Quote from Aerisot

    I would actually go out on a limb and say that a majority of the people complaining ARE the WoW community.

    Well sure... but you could probably get good odds on a bet that most of the people not complaining are also from the WoW community :)
    Posted in: Diablo III General Discussion
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    posted a message on I just realize you HAVE to kill Inferno Diablo!
    Quote from Revelations

    This game wont live long enough to see the expansion. And I sure as hell am not gonna be around for it.

    I, too, will not be around for any events that cannot happen.

    O_O

    Actually, D2's expansion interlaced with the original, so an expansion that doesn't require an Inferno Diablo kill is by no means inevitable (and would also be absurd). Having said that, the way LoD interacted with D2 always felt a little off. I still remember grinding the crap out of Bloody Foothills because it was just so much easier than ActI in the next level up.

    It'd be crazy (and without recent precedent) of Blizzard not to release an expansion for D3, but they've got a heck of a design problem on their hands.
    Posted in: Diablo III General Discussion
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    posted a message on Things to do in Diablo 3..
    Quote from FadeBlack

    I'm trying to grasp the real good things about Diablo 3 that i really can't see. I'm not trying to see the cons of both games. Please help me do that, so we can make a more real comparison between both of them :)

    Put simply, it's D2 with all the bad (and some of the good) stripped out. It's classic Blizzard... refine, refine, refine... release... iterate. This is highly atypical, and is probably the cause of a lot of acrimony.

    I'm a rogue customer, so I can't claim to be the single authoritative voice of the Customer-Overmind, but here's my two cents:

    D3's best loot comes from what are, in effect, randomly-generated bosses that can appear anywhere. I greatly prefer this to D2's whack-a-boss.

    Aside from loot, the reward for killing an elite is better loot from all subsequent elites. My superego tells me that this is a low Skinneresque trick to keep me playing, my id tells me that the superego is full of crap and wants to know where the next elite pack and please ignore the fact that I have work tomorrow.

    I love the new skill system. Skill-points are an anachronism, especially in pseudo-singleplayer games. I fully expect the current generation of aRPGs to be the last that actually uses them. Stat-points I'm not so sure about... but even then, Path of Exile should be the go-to design for games that insist on having them. I hated D2's system, where the 'right' way to allocate points (i.e. best for endgame) was completely contrary to what felt obvious (i.e. best for right now).

    The new potion system. FRJ spam was lame.

    Those are the big things. Automatic gold pickup, large shared stash, upgraded followers are all nice, but hardly game-changers.


    I'd really like to hear from Blizzard about why they ditched charms, why they left gambling in (who needs a gold-sink when there's an AH?) but ditched runewords/crafting, and why (by their own admission) they botched legendaries given that they had a good working model already.
    Posted in: Diablo III General Discussion
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    posted a message on Funny Post in the Blizzard Forums Regarding Loot Changes
    Quote from FrogHandler

    All those words and nothing said. The information to content ratio of your post is abysmally low. It doesn't read is if you have formed (and are presenting) clear, well thought-out ideas, but merely have some nebulous haze of feelings you are trying to convey.

    I'd probably agree with you, if I knew what you were trying to say.

    The gist is that, particularly with an iterative product, the customer's best response is to provide constructive feedback, not make demands and threats, and the companies best response is to use that feedback wisely, and communicate clearly about their goals and reasoning, and that the nature of this interaction is completely lost on the vocal minority in the Blizzard forums.

    But yeah... wall of text :)
    Posted in: Diablo III General Discussion
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    posted a message on Things to do in Diablo 3..
    I think you may have a point, but it has unfortunately been drowned out by your own hyperbole. I really hate it when people do that, because it gets the thread all tied up in a troll/counter-troll crapfest.

    Let me try:

    Diablo3's endgame involves finding better rares by picking the hardest Act you can handle, getting 5 stacks, then hunting down elites until you clear the place and/or get bored. The loot mechanics are fun and challenging (as much as they can be in this genre), but the rewards are bland.

    Diablo2's endgame had terrible loot-hunting mechanics but with variable locations and much more interesting and varied rewards... particularly runestones and niche uniques.

    Blizzard has definitely fixed the bad things about D2's endgame, but seems to have inexplicably tossed out some of the things that made it great. Although they rightly call runestones a kind of crafting, it is a kind of crafting with RNG-based materials and very predicitable results. D3's crafting has very predictable materials, but utterly random results... which is exactly the wrong way to do crafting. Moreover, D3's legendaries have very little personality, and are left to compete with rares solely based on stats... where they almost always lose. What Blizzard needs to do is make legendaries truly unique, not just slightly sub-par rares, and overhaul the crafting system so that it's more than just melting gold and crossing your fingers.
    Posted in: Diablo III General Discussion
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    posted a message on Funny Post in the Blizzard Forums Regarding Loot Changes
    Customer is always right! Give customer what they want!!

    Customer1253532 wants Inferno to be harder!
    Customer635235 wants Inferno to be easier!
    Customer2423545 wants Inferno to be gone!

    .... WHAT BLIZZARD DOOOOO???
    Posted in: Diablo III General Discussion
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    posted a message on The repairs are too damn high
    Quote from Brake Failure

    I JUST said that I downed Belial, I didnt mention that I cleared all the way to him with only 2 deaths. I think I know how to play my wizard. When I have 52k health and still get 2 shotted by Belials arm stomp garbage, it's easy to accidentally turn the wrong way when avoiding them. Ditto with the green bombs hes throws down... How is me getting unlucky with a random ground attack a lack of skill?

    I'm not complaining. I just think 250k is quite a bit to clear 1 boss for the first time.

    Taken on its own, sure... but that's only(?) an hour's worth of risk-free gold-farming, or a couple of lucky ActI drops. I think we should just expect a couple of hundred k to be the price of killing a boss, particularly if you're doing it solo.
    Posted in: Diablo III General Discussion
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    posted a message on The repairs are too damn high
    Ok. This is getting out of hand.

    On the other hand, that is some serious beardage right there.

    On the other, other hand, Bill Bailey is still my go-to for beardy long-hairs.
    Posted in: Diablo III General Discussion
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    posted a message on bit disappointed in the terrains of the game
    Meh. It's a trope-heavy genre. You're going to get Grassy Plains, Snowy Plains, Sandy Plains, Scary Dungeon, Evil Dungeon, Cavey McCavington and The Lava Level. It is what it is. The High Heavens was a pleasant suprise, but honestly the scenery becomes background noise after the first few run-throughs. It's like in-game music... no matter how good it is, sooner or later you get sick of it.

    Except Deus Ex.
    Posted in: Diablo III General Discussion
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    posted a message on Repair cost sucks but
    ... or just slap on some GF and rip through ActIII. Honestly, it's not like gold is hard to come by... but if you're struggling in inferno, you'll probably need to take a gold-farming break every now and then (assuming the loot-gods are picking on you).
    Posted in: Diablo III General Discussion
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    posted a message on The diablo community
    What weirds me is that so many people (especially D2 fans) seem to completely dismiss the possibility that it's possible to enjoy the hell out of a game that is, fundamentally, about repetition, and then... one day... get sick of it.

    People who say "I played D2 for years and years, and I just find D3 boring... so that means D3 is terrible" completely baffle me. Maybe, just maybe, you don't enjoy D3 because the itch D2 scratched has stopped itching. You should certainly expect your money's worth... but expecting hundreds of hours of entertainment from such a basic formula might be over-reaching.
    Posted in: Diablo III General Discussion
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    posted a message on This game is getting less and less fun by the minute
    Quote from Tsukishima

    The best thing ever. 1.03.

    I full cleared act 1 a total of three times today and amassed the following

    1 BS Recipy
    4 Legenderies
    76 Rares of ilvl61 to ilvl63

    Just like the old item hunting days back in LOD. This is fun.

    STOP! HAVING! FUN! You and your kind are ruining everything :(
    Posted in: Diablo III General Discussion
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    posted a message on Attack Speed and Patch 1.0.4, "Confirmed" World First Hardcore Inferno Diablo Kill, 1.0.3 Bug List, Poll
    Quote from RSnooks

    This blanket nerf to chests/vases/corpses is just over the top and could have been dealt with a lot better.

    I'm pretty sure this is entirely down to cost/benefit. Other solutions would have required much more resources, and much more time. In the case of botting, Blizzard can't really afford to take too long. I'd like to think that a more elegant solution will appear in a later patch, and chests will go back to being fun again, but in the meantime it's really down to botters forcing Blizzard to choose between crappy options.
    Posted in: News & Announcements
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