Quote from hemlockrogue
Am I the only one that thinks the Diablo III development team are the laziest people on the planet?
Everyone complains how the game has no end game, class balance, unrewarding drops, no PvP and cookie cutter builds.
Their solution add a couple of % more damage to underused skills and some procs to legendaries.
You know what everyone is still going to use the same overpowered skills as they did pre-patch and still be bored senseless with their items.
This is kind of pathetic, but this lack of imagination is what I have come to expect from Blizzard these days.
Oh... another "Reads class preview expecting to see information about things other than class changes" + "I can see the future" specced troll. There's been quite a few of those lately... did someone post a how-to guide on YouTube or something?
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Yeah. I bet millions of people who bought D3 will only play it for 10 times longer than the average console game, have their fun, then move on. What a terrible, terrible game. Apparently.
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Adding gold to the RMAH will complete the circuit and allow arbitrage, which could have all sorts of wierd effects on the GAH and RMAH. On top of that, the (current) minimum list-price and the (current) fixed stack-size for gold just don't make sense at the moment. They'll have people with spreadsheets keeping a close eye on things, and I'd also be suprised if gold went live before the next wave of bans.
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Step 2: Allow players to wear duplicate rings.
Problem solved!
... oh... wait...
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... I also have anger-management issues when confronted with low-level innumeracy.
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DiabloIII is still #2 on the PC-only list.
/thread
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If you've jumped into Inferno with 10k DPS, 20k HP, 2k armor and <100 RA... you're going to have a bad time.
/ski_instructor
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D3 strikes a good balance by adding variation for people that want it, and keeping things similar enough for people that just want to blast through the levels... but calling it an "infinite amount of content" is spurious nonsense.
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I was a day-one WoW player, and I can state with certainty that WoW's death was predicted the moment it was released (also anyone calling D3's release the 'worst game release ever' is spouting histrionic drivel).
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This is the internet. Your facts are not welcome here.
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It's 'broken' precisely because it's RNG. The laws of statistics don't bend just because they're implemented in a game. The odds of getting no useful items after 100 kill is actually fairly high... and the Torchlight devs haven't discovered some magical quantum manipulator that makes people luckier. They just hand out more loot faster... but that still doesn't guarantee that people will get a good upgrade after killing 100 elites.
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It's not Blizzard specific. It seems like there's a 'thing' where people hate what they have. First World Problems gone emo.
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Indeed. I mean, apart from telling us that:
They have no intention of restoring bosses to the top of the loot-chain
They're committed to the current NV model, and the only relevant change will be the announced locking feature
The IAS change was a damned if you do, damned if you don't thing, but they're sticking with the across-the-board nerf
The pots nerf was done reluctantly, but their hand was forced by an unnamed influence (i.e. bots)
They're aware that RA-stacking is current best-practice, but that's not by design and they want to make sure that other options remain viable
The IAS nerf was specifically because of how melee classes benefitted from haste-based builds
The next patch is not 1.1, but will be a tuning patch
... actually... you know what... I think you might actually be wrong... which has never stopped a good forum-snark before, so kudos I guess.
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If the Act you're in hasn't been mostly cleared, your focus should be on quest progression, so losing NV stacks isn't as much of a problem.
If you're trying to do quest progression and gear progression at the same time... well... don't be suprised if you end up having to pick one over the other.