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    posted a message on A suggestion about hte RoRG set reduction bonus
    Quote from Twoflower
    There will always be a BiS item (mathematical fact guys) and the sooner we stop fighting, the sooner we will have peace.
    Yeah, but if that BiS item is the same for every class and every build, you've got problems, and RROG is particularly problematic, because not only is it a tough slot to upgrade, it also makes other slots hard to upgrade.
    Posted in: Diablo III General Discussion
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    posted a message on A suggestion about hte RoRG set reduction bonus
    IMO the damn thing was brain-damaged to start with, mainly because it applies to all sets that you're currently wearing. Ideally, it'd only apply to one set at a time, but there's really no elegant way for the player to choose which set it should apply to. IMO they should just retcon the affix out of existence... at which point their numbers will show that only 6 people and a single incredibly smart parrot are still doing bounties.
    Posted in: Diablo III General Discussion
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    posted a message on Achievements: why bother?
    It's not really about what's 'optional' or 'mandatory' (although, much like 'viable', 'forced' and 'mandatory' are words that forum idiots refuse to use correctly), it's about facilitating fun by not coupling various gameplay options together. Adding stat-points to achievements would only affect two groups of people: achievement nerds like myself who would simply be getting a free upgrade, and people whowant the upgrade enough to start doing achievements because it's the most efficient path (e.g high paragon players), but don't actually like doing them. The former group wouldn't really care, as we clearly do achievements simply because they're there, and the latter group would feel railroaded into activities they'd prefer not to do. That's a net negative, IMO.

    D3 already has too many tightly coupled systems. Bounties -> Rifts -> GRifts or GTFO. That's bad enough, as it disregards anyone who just wants to do bounties (that aren't Act I Normal), just wants to do Rifts, or (God forbid) actually prefers Story Mode (assuming 99% of Story Mode fans haven't already quit playing by now). True player freedom requires decoupled game options with appropriate reward structures.
    Posted in: Diablo III General Discussion
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    posted a message on The epitome of fail: Don Vu
    Quote from Helycon
    Quote from Deatherian

    If Don Vu alone isn't responsible for the current state of Monks and Wiz, why would he list that as his responsibilities? That would be like telling everyone you're the head coach of the worst team in the league. Last I checked coaches of the worst teams always get fired.
    Because it IS part of his job description, even if it is part of the entire dev-team.
    Whoa, whoa. Slow down there... you're saying that just because he works on the class dev team, he's not in charge of class design. But... that could mean all sorts of crazy things... that devs aren't designers... that software development is collaborative... that design is an inexact process... my head is swimming...

    Look, you know what... we know this guy's name. We have a vague idea of what he does. That's all we need to blame him for everything. It worked for Jay. It worked for Josh. Why change a winning formula? DOWN WITH DON!
    Posted in: Diablo III General Discussion
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    posted a message on What ruined the longevity of Diablo 3?
    Not sure what the point of this bait'n'switch thread is, given that your other thread on the subject is still going... and it's not like polls on trading haven't been done before either. /grumble
    Posted in: Diablo III General Discussion
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    posted a message on Ramalandi's Gift: Counter-intuitive?
    I'm not even sure what problem the damn thing is supposed to solve. Sure, it was annoying having to re-roll a socket on every weapon, but now it'll be equally annoying having to re-roll the second best affix.

    Also, doesn't it amplify the difference between DW and non-DW builds?

    The whole thing smells weird.
    Posted in: Diablo III General Discussion
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    posted a message on [Idea] - Clan Only Trading
    Quote from Autocthon
    If the stipulation was "Tradeable to players in the clan at time of drop" then yes. Otherwise no.
    Even then, sites would sell membership to clans running bots 24/7. There's just way to stop clan trading from becoming a p2w bot-fest :(
    Posted in: Diablo III General Discussion
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    posted a message on Stars on mini map
    That would be kinda cool... except that, depressingly, it would almost certainly spawn a whole new family of loot drop conspiracy theories. "My friend got 8 legendaries, I only got 1... don't play Demon Hunters on Tuesdays if you're with a Monk!"
    Posted in: Diablo III General Discussion
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    posted a message on Why fix what isn't broken? (Demon Hunter)
    Blizzard is buffing DH survivability, which will free up more skill and/or passive slots, and they've already said they'll be buffing some under-used skills too, specifically with a view to normalizing class competitiveness in ladders. So meh.

    OTOH, +1 lolz for the irony of the OP's username, and +1 WTF for saying a defensive resource being used exclusively for offense wasn't broken.
    Posted in: Diablo III General Discussion
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    posted a message on 2.1 - the death of RiF - RIP.
    Quote from Draco_Draco
    To all the people saying "This doesn't really affect RiF, you just have to pay one key everytime rather than 5 every third time":
    That is true for leechers. It is, however, untrue for runners. Runners gain abso-fucking-lutely nothing from dragging your ass to the boss and killing it with you apart from a minor magicfiend boost (which a follower with legacy magicfind gear totally trumphs, by the way). They still have to use their own key to open the next rift either way - which means the incentive for runners to do this are equal to zero. Especially concidering a set of bounties will let you do 6 rifts, instead of 1.2 rifts. Why on earth spend two minutes finding people and herding them to the boss and killing it, rather than just slaughter and repeat on your own?
    Clearly, RiF as a way to minimize key usage will no longer exist... but because the cost has also been dropped, RiF as a way to maximize shard acquisition may well still thrive. I guess we'll have to wait and see.
    Posted in: Diablo III General Discussion
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    posted a message on if ladder and non-ladder had the same content which would you play?
    I plan on playing for a couple of seasons, just to get the achievements (DON'T JUDGE ME!), unless they roll out new ladder acheivements every season, or reset them each season, in which case screw that noise.
    Posted in: Diablo III General Discussion
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    posted a message on What I will gain and lose with 2.1 as monk
    You should probably take another look at your dodge-loss, bearing in mind that it's on a fairly heavy DR curve. The 700 ar for 8500 armor tradeoff seems pretty fair to me, and the dodge-to-armor conversion is nothing but upside for demon hunters. Hell, I might even switch from monk to DH for my HC main.

    Regardless of the details, I'm glad that they changed OWE and ditched dodge. OWE only served to make monk gearing a PITA, and dodge artificially inflated toughness anyway. I suspect a lot of monks will see a drop in toughness, but experience an increase in their objective survivability... particularly if Blizzard buffs healing skills along with LS and HpS.
    Posted in: Diablo III General Discussion
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    posted a message on 2.1 - the death of RiF - RIP.
    I'm not sure that this will impact RiF at all... in the end, you can still enter torment rifts using keys from normal, and you can still bounce between 95% complete rifts, killing endbosses as you go, it just costs you one key per boss kill now... which is basically nothing. RiF will also be the most efficient way to farm GR keys, too... exacerbated by the fact that you can enter a torment GR with a key from a normal-mode rift.
    Posted in: Diablo III General Discussion
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    posted a message on Adding Super powered Legendaries (Your thoughts)
    The last thing I want is a few dominant bits of gear whose acquisition is the sole focus of the game, and whose possession locks me into a very narrow skill-set.

    What D3 needs (IMO, natch) is an item hunt that isn't on the wide, straight road to more DPS. Fun items (e.g. a helm that makes a nearby white mob spontaneously explode every few seconds, a 'Puzzle Solver Ring' that lets you kill other people's Puzzle Ring goblins) so we can have a 'lol set' for playing below the curve, and more items that induce skill interactions or non-standard gameplay (e.g. a wand that adds AP generation and a AoE explosion to Teleport, lowers its cooldown to one or two seconds, but completely negates all other AP generation, a crossbow with minus AS for the player and huge +IAS and base damage for pets and sentries).

    Items that simply improve one skill or another aren't that interesting... D3 needs items that encourage unusual skill combinations, or that have a non-trivial risk/reward factor.
    Posted in: Diablo III General Discussion
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    posted a message on Fixing the "Rift it Forward" problem without using the nerf bat.
    Quote from PaulAcid

    Quote from Qwerty667
    Quote from Insomnia1118

    baka more i dont have to say.
    Whatever kid.
    Pretty common knowledge: Only children call each other boy and kid on the internets.
    Not at all true. Ad hominems are also used by trolls, haters, and people losing an argument.
    Posted in: Diablo III General Discussion
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