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    posted a message on Proposal to reintroduce trading
    Clan trading is a bust. Farmers will just set up clans with 100 bots all running 24/7, then sell the other 50 slots (and access to the loot from all those bots) to the highest bidders. Personally, I couldn't give a crap if people want to do that, but Blizzard clearly does (although I wish they'd just come out and say it, rather than couching their stated rationale in hand-wavy shit about player experience)... and it'd also cast a shadow over the whole season leaderboard (another thing I don't care about).

    I think friendlist trading could work... gate it by only allowing one out-of-game trade per X hours spent in-game together or something like that, to stomp on 'flood your friendlist with rent-a-bot' scams.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Doesn't Fulfill Character Progression
    Let's be careful about using the phrase "average player". There's really no such thing, and as a concept it's hazardously misleading... remember that the average Englishman has two testicles, but the average American only has one.

    A hell of a lot of D3 players bought the game, noodled around for a bit, had some fun, then left the game never to return. The 1-70 journey with quests and cutscenes and unlocking skills and all that stuff we consider to be a brief, annoying preamble is the main game for millions of people. For the rest of us, there's still very much a situation where your longevity is my dull grind. Sure, you could get 'longevity' from D3 by reducing droprates and XP by a factor ten, making it a year-long project to get even a single character geared... but longevity shouldn't be the aim, it should be a side-effect. D3 attempts to induce that side-effect by giving us a pile of options for keeping gameplay fresh... easy respeccing, minimal cost for switching characters and (in theory) multiple things to do while in the game. Yes, that comes at a cost of (respectively) removing skills as a meaningful progression goal, diminishing our attachment to any particular character, and... well...D3 doesn'thave that many options for game types in practice, so the last one is moot.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Doesn't Fulfill Character Progression
    Firstly, giving players completely new abilities deep into the progression curve is, IMO, a dick move. In fact, I don't even like the way D3 does it. You're either gating the best builds behind huge amounts of time, or giving players the best builds early on, then a trickle of irrelevant crap from then on. D3 is tolerable, as the between rolling a new character and getting to the build you actually want to try isn't too long, but its still a total cock-block.

    On the other hand, if leveling up just increases the power of abilities they already have, you may as well attach that power either to their bases stats or their items, and get rid of the fake complexity and/or underwhelming rewards from having a conga-line of "+2% to fire skills", "-2% mana consumption" crapskills that I hate (screw you, Torchlight2... you let me down badly).



    However, the fact is that as well as being focused on power acquisition, aRPGs are necessarily grindy. By giving us all of our abilities within a few hours of gameplay, but having cross-account gear and paragon levels, D3 sacrifices some degree of power-through-progression for a many more options that take the edge off the tedium. Whether that works or not is, obviously, subjective... but at least Blizzard didn't just barf up "Diablo 2 HD".

    What's mostly missing is the incentive to switch things up in the form of build-baiting legendaries. Blizzard isn't dropping those in as fast as they should, but that's the direction they're headed.
    Posted in: Diablo III General Discussion
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    posted a message on I bot 24/7 on 200 accounts
    Quote from MeatHeadMikhail
    This is, of course, assuming you're not heavily trolling.
    OP is definitely trolling. It claims to be unable to parse parody, so it may not be aware that it's trolling.

    I think its basic argument is that Blizzard doesn't care about botting and despite statements to the contrary, is doing absolutely nothing about it, and this is bad for rent-a-bot operates like his itself, because everyone else will get fed up with the constant botting and leave, putting it out of business. In this thread, it claims to be remedying this situation by telling us that it runs a lot of bots, will never get caught, and therefore hardcore fans like us should keep playing.

    I think there's a teeny tiny hole in that logic. Therefore, the OP either has the reasoning capacity of a tub of boiled potato, is trolling hardcore, or has just come here to gloat under a painfully flimsy pretext.
    Posted in: Diablo III General Discussion
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    posted a message on I bot 24/7 on 200 accounts
    You're right! Blizzard is a lying pack of lying liars who lie! I shall henceforth stalk every forum I find and post breathless hyperbole so that I can make people who liked a thing hate that very same thing! When I tell them about those lying liars, the lies will make people hate the liars! And that is good, because those people should not like lying liars who lie. Constantly. I shall help those people, and together we shall stem the endless tide of infinite lies from lying Blizzard liars! EVERYONE! JOIN US IN THE EXTERMINATION OF DISHONEST LYING LIARS AND THE ENDLESS TSUNAMI OF FALSEHOOD SPOUTING TRUTH-FLOUTERS!!!

    Oh God. I think I just became so full of self-righteousness and crap, my legs are wobbly and my pee-pee feels funny in my pants.
    Posted in: Diablo III General Discussion
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    posted a message on A suggestion about hte RoRG set reduction bonus
    Quote from Twoflower
    There will always be a BiS item (mathematical fact guys) and the sooner we stop fighting, the sooner we will have peace.
    Yeah, but if that BiS item is the same for every class and every build, you've got problems, and RROG is particularly problematic, because not only is it a tough slot to upgrade, it also makes other slots hard to upgrade.
    Posted in: Diablo III General Discussion
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    posted a message on A suggestion about hte RoRG set reduction bonus
    IMO the damn thing was brain-damaged to start with, mainly because it applies to all sets that you're currently wearing. Ideally, it'd only apply to one set at a time, but there's really no elegant way for the player to choose which set it should apply to. IMO they should just retcon the affix out of existence... at which point their numbers will show that only 6 people and a single incredibly smart parrot are still doing bounties.
    Posted in: Diablo III General Discussion
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    posted a message on Achievements: why bother?
    It's not really about what's 'optional' or 'mandatory' (although, much like 'viable', 'forced' and 'mandatory' are words that forum idiots refuse to use correctly), it's about facilitating fun by not coupling various gameplay options together. Adding stat-points to achievements would only affect two groups of people: achievement nerds like myself who would simply be getting a free upgrade, and people whowant the upgrade enough to start doing achievements because it's the most efficient path (e.g high paragon players), but don't actually like doing them. The former group wouldn't really care, as we clearly do achievements simply because they're there, and the latter group would feel railroaded into activities they'd prefer not to do. That's a net negative, IMO.

    D3 already has too many tightly coupled systems. Bounties -> Rifts -> GRifts or GTFO. That's bad enough, as it disregards anyone who just wants to do bounties (that aren't Act I Normal), just wants to do Rifts, or (God forbid) actually prefers Story Mode (assuming 99% of Story Mode fans haven't already quit playing by now). True player freedom requires decoupled game options with appropriate reward structures.
    Posted in: Diablo III General Discussion
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    posted a message on The epitome of fail: Don Vu
    Quote from Helycon
    Quote from Deatherian

    If Don Vu alone isn't responsible for the current state of Monks and Wiz, why would he list that as his responsibilities? That would be like telling everyone you're the head coach of the worst team in the league. Last I checked coaches of the worst teams always get fired.
    Because it IS part of his job description, even if it is part of the entire dev-team.
    Whoa, whoa. Slow down there... you're saying that just because he works on the class dev team, he's not in charge of class design. But... that could mean all sorts of crazy things... that devs aren't designers... that software development is collaborative... that design is an inexact process... my head is swimming...

    Look, you know what... we know this guy's name. We have a vague idea of what he does. That's all we need to blame him for everything. It worked for Jay. It worked for Josh. Why change a winning formula? DOWN WITH DON!
    Posted in: Diablo III General Discussion
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    posted a message on What ruined the longevity of Diablo 3?
    Not sure what the point of this bait'n'switch thread is, given that your other thread on the subject is still going... and it's not like polls on trading haven't been done before either. /grumble
    Posted in: Diablo III General Discussion
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    posted a message on Ramalandi's Gift: Counter-intuitive?
    I'm not even sure what problem the damn thing is supposed to solve. Sure, it was annoying having to re-roll a socket on every weapon, but now it'll be equally annoying having to re-roll the second best affix.

    Also, doesn't it amplify the difference between DW and non-DW builds?

    The whole thing smells weird.
    Posted in: Diablo III General Discussion
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    posted a message on [Idea] - Clan Only Trading
    Quote from Autocthon
    If the stipulation was "Tradeable to players in the clan at time of drop" then yes. Otherwise no.
    Even then, sites would sell membership to clans running bots 24/7. There's just way to stop clan trading from becoming a p2w bot-fest :(
    Posted in: Diablo III General Discussion
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    posted a message on Stars on mini map
    That would be kinda cool... except that, depressingly, it would almost certainly spawn a whole new family of loot drop conspiracy theories. "My friend got 8 legendaries, I only got 1... don't play Demon Hunters on Tuesdays if you're with a Monk!"
    Posted in: Diablo III General Discussion
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    posted a message on Why fix what isn't broken? (Demon Hunter)
    Blizzard is buffing DH survivability, which will free up more skill and/or passive slots, and they've already said they'll be buffing some under-used skills too, specifically with a view to normalizing class competitiveness in ladders. So meh.

    OTOH, +1 lolz for the irony of the OP's username, and +1 WTF for saying a defensive resource being used exclusively for offense wasn't broken.
    Posted in: Diablo III General Discussion
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    posted a message on 2.1 - the death of RiF - RIP.
    Quote from Draco_Draco
    To all the people saying "This doesn't really affect RiF, you just have to pay one key everytime rather than 5 every third time":
    That is true for leechers. It is, however, untrue for runners. Runners gain abso-fucking-lutely nothing from dragging your ass to the boss and killing it with you apart from a minor magicfiend boost (which a follower with legacy magicfind gear totally trumphs, by the way). They still have to use their own key to open the next rift either way - which means the incentive for runners to do this are equal to zero. Especially concidering a set of bounties will let you do 6 rifts, instead of 1.2 rifts. Why on earth spend two minutes finding people and herding them to the boss and killing it, rather than just slaughter and repeat on your own?
    Clearly, RiF as a way to minimize key usage will no longer exist... but because the cost has also been dropped, RiF as a way to maximize shard acquisition may well still thrive. I guess we'll have to wait and see.
    Posted in: Diablo III General Discussion
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