Quote from hemlockrogue
Am I the only one that thinks the Diablo III development team are the laziest people on the planet?
Everyone complains how the game has no end game, class balance, unrewarding drops, no PvP and cookie cutter builds.
Their solution add a couple of % more damage to underused skills and some procs to legendaries.
You know what everyone is still going to use the same overpowered skills as they did pre-patch and still be bored senseless with their items.
This is kind of pathetic, but this lack of imagination is what I have come to expect from Blizzard these days.
Oh... another "Reads class preview expecting to see information about things other than class changes" + "I can see the future" specced troll. There's been quite a few of those lately... did someone post a how-to guide on YouTube or something?
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That's the bad news.
The good news is that this post doesn't exist (because everyone hates 1.03), and it's about a game that doesn't matter (because everyone's quitting) which is fine because it was impossible to beat (without spending $500 on the RMAH). Yay!
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Although it's not remotely clear from the tooltips themselves, BL's damage tooltip is calculated on a "two hits per target" assumption, whereas NT's damage is/was calculated on a "one hit per target" assumption. That's why the NT change is listed as a bugfix rather than just a change.
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... or accidentally trolling.
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I'd be willing to bet that profanity-bans are 99% automated with a human rubber-stamping the results of a word-searching routine. But yeah, I honestly wouldn't see the harm in just carpet-bombing the place with bans for all the misanthropic e-thug ranters. Spending more than a few minutes in the official forums makes me lose my faith in humanity.
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It's backwards counting day!
2. Farming is a chore by definition, but it needs to reward the player 'regularly enough' (whatever than means, YMMV). Blizzard obviously heard us on that one, and they're adjusting drop rates accordingly. Put me down for "1.03 can't come soon enough". You need to be able to estimated how long it'll take to get a 'good' set of gear without looking at the result and thinking "lolwut".
1. 'fun' gear means proc-based affixes that you can combine in ways that feel game-breaking. Personally, I'd prefer if it they weren't just found on particular legendaries, but showed up on rares too. IMO the current crop of affixes aren't that interesting. Having said that, it's difficult to go down this path (particularly if the affixes are unique to particular legendaries) without result in an endgame that looks like "Get the following legendaries, then you're done", which is precisely what Blizzard set out to avoid. I just think there's a middle-road they could have taken, and hopefully will end up taking.
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That goes without saying (well, in a perfect world). SC2 just uses BNet as a glorifed match-making service. I'd expect D3's traffic to look a lot like WoW's, if WoW had no public zones, only endless instance runs.
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I think it was done so that people who wanted to explore could explore, and people who wanted to just move on to the next area could do so without wasting 10 minutes trying to find the exit.
But you're probably right. Blizzard is very, very lazy.
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I'm too old to be impatient
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I actually like the current boss-runs. You smash through 5 elites, and murder an easy(ish) boss at the end for your reward. It's like a cold beer after mowing the lawns. Sort of. Analogies suck.
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Once the current craziness blows over, I expect prices to tank fairly quickly as players start to get a handle on just how much items are worth, and just how much value they'll get out of them. I wouldn't be suprised if people were buying items to boost their item-farming capacity, in the hopes that they'll recover the cost. Also, some important factors are going to kick in:
Supply is guaranteed to increase over as more people reach endgame (or stop playing and cash-out ). Demand is guaranteed to decrease over time as more and more people get their level 63 BiS items. Finally, there's a price-floor of $1 for items. So eventually, for most gear (particuarly sub 63 rares, I suspect) the RMAH market will be dead.
Also, the RMAH requires an authenticator. I think it's fairly obvious that a large number of people don't have an authenticator, so the GAH is their only option.
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There are very few scenarios where this makes any sense at all.
... oh God... please don't tell me they're making a near-future MMO MilSim. /vomit
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This... or rune-switching making you lose one stack. I think the current system pushes people too much towards finding a single 'rigid' build, rather than one that viable because of its versatility.
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That's even more impossible than playing Diablo3 without using the auction house!
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I've used it. Maybe spent a total of 600k across all accounts. I guess I broke your reality
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Given that it involves lawyers and accountants, I'm still impressed that they're only taking a 15% cut.