Quote from Gheed2010
"regardless of SK being higher then japan"
Uh... by a truly huge multiple, whether or not you know how to google.
You're just embarassing yourself. Please, educate yourself a little on the fact that Blizzard products have been a significant part of Korean culture for the past dozen years, and try to learn about the fact that Blizzard needs to work with a partner by law in China before digging even deeper.
protip: mongolia is a much "bigger" asian country than SK, but still not much of a market for blizzard. you're welcome.
just when i thought you couldnt be any more of a tool you go and say "protip" lmfao
but seriously you said "biggest asian market" which its not even close to china. china is an asian market yes? and the worlds biggest asian market. so please stop embarrassing yourself by doing your usual steps of replying and only commenting on one specific thing out of context. you made an incorrect statement bud, i corrected you, move on man and get over yourself.
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this. in Diablo 2 everyone just rushed forward and would not care to leave people behind at all and no one would talk so it was like i was playing by myself anyways <_<.
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the ONLY thing that changes from solo to co-op is monster HP and monster Damage. that is all. the drops, chance of drops, amount of monsters and gold do not increase at all. it was made this way to avoid making co-op the end-all for item hunting.
also unless you have a group of friends to play with, playing solo will yield better farming because your MF/GF isnt averaged out between the group and you'd be able to kill faster since monster hp is increased by 110% PER person who joins in Inferno and damage by 15% per person also. (it was 6.25% dmg increase in Diablo 2 per person)
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this^
before it made no sense to really stick to a build but now that nephalem valor is involved you'll lose a ton of potential items by switching. although with your first playthrough i suppose it doesnt much matter, you may lose a few potential items but its just one run through
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some peoples enjoyment IS rushing through it. people play games for different reasons and in different ways
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i have already tested it in the beta when it was available at lvl 12. lol
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blizzard over-hypes the difficulty of ALL of their games. they always have, and always will. why? because it gets people HYPED derp. for all the D2 veterans we know that it will not be even close to as hard or take as long as they are trying to make it seem. it just wont. for the AVERAGE player, yes. but the average player also sucks lol.
also people who claim that 50/60 hours thing are calculating that most of that time IS in fact spent in hell with the first 15-20 hours getting there because of how stupid-easy normal and NM will be just as it is in D2.
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This.
sorry bro. and your definitely no expert. your knowledge is mediocre at best
your post is nice and pretty though
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unless you die with it on
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i like how you said that number will never be reached. :facepalm:. people will farm endlessly to create perfect or near perfect rolled items and the ranges are high but it took me all of a day to get perfect rolled maximum thorn dmg in the beta (yaya oMfG dont compare beta n00b). just sayin its not even close to impossible and someone dedicated to getting that number will come close in a short amount of time
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here we go. now makes sense
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not allowing the end-game boss of an insanely hard difficulty being able to be killed in seconds is flawed logic?
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this this this and this again