Quote from Tenhi
Quote from WishedHeHadBeta
uhm... theres A LOT of errors in this "skill update". where are you getting these "unofficial class changes" from? because the skill calc hasnt changed and half these skills arent usable in the beta and neither are runes. for instance the ancient spear wasnt 130% to start with, its only 100%, and your saying it has duplicate damage when its runed? and theres no longer a CD on WOTB? ya no... lol
also all the life on all life replenishing / regenerating skills has been increased by like...500%+? uhh....
Probably datamining the new Patch...
idc. the changes are insane. they nerfed the life on these life regen/replenish skills a FEW times and then they suddenly decide to increase them all by 700-800%? ya i dont think so
this may all be the values at lvl 60 but unless the values suddenly super sky rocket the second you hit 60 this also insanely increases it from lvl 1-59 as well. if its linear increases then thats a 700% overall increase even while leveling. unless they just upped the difficulty of the entire game by a shit ton i dont see this being accurate at all
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no. he clearly states "you can get more than normal". normal being 3-4. so 5+
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jay wilson states that with the rune on skills that give you zombie dogs you can get MORE then just the set amount..... i really hope hes not mistaken because i could've sworn 4 was max and ONLY with the passive. but hey this is awesome. GIANT ZOMBIE DOG ARMY RAWR. makes them even better :). also makes a sacrifice builds AALOT more viable
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i said send screen shots of all progress achievements and such. ill also post a video of mine if need be
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jay basically said about the WD "with the rune that gives zombie dogs you can get more than normal..........." ------uh.........!?!? ZOMG
GIANT ZOMBIE DOG ARMY? YES PWEEEZE
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Please post with:
1. class
2. hours played
3. difficulty or act beaten
4. death count (be honest, i thought it showed somewhere but i dont see any way to prove it as of yet, but no judgement here some of us have already died :P)
*****Screen shots will only be required for Hell completion and Inferno progression because beating nightmare is nothing to brag about. Most of us will have nightmare done by the weekend.*****
WHHB Solo Progress:
Class: Witch Doctor (lvl 60), Barbarian (lvl 51), Demon hunter (40), Monk (lvl 60), Wiz (lvl 45)
Hours Played: a lot
Difficulty beaten: A1 inferno
Deaths so far: a lot
Slayerviper 2-Team Progress:
Class: Witch Doctor (lvl 14)
Hours Played: 4
Difficulty beaten:
Deaths so far: 1
Bleu42 Solo Progress
Class: Demon Hunter
Hours played: ):
Difficulty beaten: Beta's mom
Death count: pizza.
ClassicWafflez Solo Progress
Class: Witch Doctor (lvl 60)
Hours: ~42
Difficulty beaten: Act 3 - Hell
Death Count: ~a lot
Pskfry 4-Team Progress
Classes: DH, Wizard, Monk, Barb
Hours: -10
Difficulty beaten: eachothers moms
Death Count: 3 and 1/2
Italofoca HC-Solo Progress
Characters: Barbarian HC (lvl 17)
Hours: 8
Farthest area reached: Act 2 - Normal
My Release Objective: Finish Normal on Hardcore
Denkasaeba25 2-Team Progress
Characters: Barb, WD
Hours: 0
Difficulty beaten:
Death Count:
Caddin Solo Progress
Characters: Demon Hunter (lvl 20)
Hours: 9
Difficulty beaten: Act 1 - Normal
Death Count: 0
InternetheroxD Solo Progress
Characters: Monk (lvl 24)
Hours: 5.3
Difficulty beaten: Act 2 - normal
Death Count: 0
TimDAMan99 Solo Progress
Characters: Monk (lvl 20)
Hours: ~5
Difficulty beaten: Act 2 - normal
Death Count: 0
RaidLeadGuy Solo Progress
Characters: Barbarian (lvl 30)
Hours: ~12
Difficulty beaten: Act 3 - normal
Death Count: 6
drclawixp Solo Progress
Characters: Demon Hunter (lvl 16)
Hours: ~6
Difficulty beaten: Act 1 - normal
Death Count: 0
Kalikoojack Solo Progress
Characters: Monk - (lvl 31)
Hours Played: 11
Difficulty beaten: Normal
Death Count: 2
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that word gives me a boner
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beta
beta
beta
beta
beta
and as i stated CC, which really wont be useable/workable on inferno bosses i was obviously talking about killing out and about, not bosses. where they dont insta-die. and in the beta thats without the 3 passives that make them better.
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blizz said they will bring them back. eventually. after PVP n such
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unless your job sucks just quit and get a better one.
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5. no
6. they obviously will
10 HELL no. that will cause too much clutter, too much lag for some people and remove one of the nice benefits of playing solo.
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anyone who says dogs arent vital just plain doesnt know how to use the WD or how he works properly and will always make second-rate builds. now this doenst mean the skill zombie dogs is a must. it just means out of the what....4 different ways to summon them you get at least 1. http://us.battle.net...tor#.YjQ!a!..Zc
even calling them 'just distractions'. distractions will be VERY important for WD's in inferno especially solo. the difference between 3 monsters attacking you and 7 is a huge difference. and you cant rely on CC when some monsters will be immune and when its durations/effects are reduced naturally
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they have said over and over inferno is soloable and after all the information we have (refer to DPS thread) it will be even easier solo unless you have an extremely coordinated/good group. sure you may come cross a pack thats harder then usual for your specific build but not impossible by any means
of course. but /flexingmodpower in a thread where there are no questionable posts... cmon man...... big bully
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not very moderatorly of you to post that....
your always online
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yea exactly. playing with randoms is almost never fun and its rare to run into nice talkative people
im only really a dick on diablo fans. im completely different outside of here. lol