• 0

    posted a message on WD gets MORE than just 3-4 zombie dogs (jay says)
    Quote from SnowBro191

    I hope I'm wrong cuz I'm playing WD first but I am pretty sure you can only have 4 at max. I think he just meant with the passive you can get 4 dogs.

    no. he clearly states "you can get more than normal". normal being 3-4. so 5+
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on WD gets MORE than just 3-4 zombie dogs (jay says)
    http://www.ign.com/v...ch-doctor-class


    jay wilson states that with the rune on skills that give you zombie dogs you can get MORE then just the set amount..... i really hope hes not mistaken because i could've sworn 4 was max and ONLY with the passive. but hey this is awesome. GIANT ZOMBIE DOG ARMY RAWR. makes them even better :). also makes a sacrifice builds AALOT more viable
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on General Diablo 3 Progress Thread (come join, got 6 people so far)
    Quote from TheAchoo

    Uhh, so this is based on the honor system??

    i said send screen shots of all progress achievements and such. ill also post a video of mine if need be
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Jay Wilson's Guide and Tips to each class!
    WHAT THE FUCK?!

    jay basically said about the WD "with the rune that gives zombie dogs you can get more than normal..........." ------uh.........!?!? ZOMG

    GIANT ZOMBIE DOG ARMY? YES PWEEEZE
    Posted in: Diablo III General Discussion
  • 1

    posted a message on General Diablo 3 Progress Thread (come join, got 6 people so far)
    Im making this a general progress thread, ill update it with anyone who wants to show their progress, this isnt a race thread of who gets the farthest first (because it will obviously be someone from asia <_<). So if you want just let post letting me know and ill add your info below and then at the end of each day ill update it accordingly.

    Please post with:
    1. class
    2. hours played
    3. difficulty or act beaten
    4. death count (be honest, i thought it showed somewhere but i dont see any way to prove it as of yet, but no judgement here some of us have already died :P)


    *****Screen shots will only be required for Hell completion and Inferno progression because beating nightmare is nothing to brag about. Most of us will have nightmare done by the weekend.*****




    WHHB Solo Progress:

    Class: Witch Doctor (lvl 60), Barbarian (lvl 51), Demon hunter (40), Monk (lvl 60), Wiz (lvl 45)
    Hours Played: a lot
    Difficulty beaten: A1 inferno
    Deaths so far: a lot


    Slayerviper 2-Team Progress:


    Class: Witch Doctor (lvl 14)
    Hours Played: 4
    Difficulty beaten:
    Deaths so far: 1


    Bleu42 Solo Progress


    Class: Demon Hunter
    Hours played: ):
    Difficulty beaten: Beta's mom
    Death count: pizza.


    ClassicWafflez Solo Progress


    Class: Witch Doctor (lvl 60)
    Hours: ~42
    Difficulty beaten: Act 3 - Hell
    Death Count: ~a lot



    Pskfry 4-Team Progress


    Classes: DH, Wizard, Monk, Barb
    Hours: -10
    Difficulty beaten: eachothers moms
    Death Count: 3 and 1/2



    Italofoca HC-Solo Progress


    Characters: Barbarian HC (lvl 17)
    Hours: 8
    Farthest area reached: Act 2 - Normal
    My Release Objective: Finish Normal on Hardcore



    Denkasaeba25 2-Team Progress


    Characters: Barb, WD
    Hours: 0
    Difficulty beaten:
    Death Count:



    Caddin Solo Progress


    Characters: Demon Hunter (lvl 20)
    Hours: 9
    Difficulty beaten: Act 1 - Normal
    Death Count: 0



    InternetheroxD Solo Progress


    Characters: Monk (lvl 24)
    Hours: 5.3
    Difficulty beaten: Act 2 - normal
    Death Count: 0



    TimDAMan99 Solo Progress


    Characters: Monk (lvl 20)
    Hours: ~5
    Difficulty beaten: Act 2 - normal
    Death Count: 0



    RaidLeadGuy Solo Progress


    Characters: Barbarian (lvl 30)
    Hours: ~12
    Difficulty beaten: Act 3 - normal
    Death Count: 6



    drclawixp Solo Progress


    Characters: Demon Hunter (lvl 16)
    Hours: ~6
    Difficulty beaten: Act 1 - normal
    Death Count: 0



    Kalikoojack Solo Progress



    Characters: Monk - (lvl 31)
    Hours Played: 11
    Difficulty beaten: Normal
    Death Count: 2


    Posted in: Diablo III General Discussion
  • 0

    posted a message on Non summon Builds
    Quote from Azidonis


    If they were absolutely essential, they would be a baseline ability, not a random skill choice, noob.

    that word gives me a boner
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Non summon Builds
    Quote from Azidonis

    Quote from wishedhehadbeta

    having summons not only means they are doing damage while you are but they are also distractions and permanant CC and will allow you to spend MORE time doing DPS and LESS time doing CC so it will ALWAYS be better to have them

    It wasn't better to have them in the beta against SK, as they died in one shot and were a waste of a skill slot.

    Something about that word "always"...

    beta

    beta

    beta

    beta

    beta



    and as i stated CC, which really wont be useable/workable on inferno bosses i was obviously talking about killing out and about, not bosses. where they dont insta-die. and in the beta thats without the 3 passives that make them better.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Non summon Builds
    having summons not only means they are doing damage while you are but they are also distractions and permanant CC and will allow you to spend MORE time doing DPS and LESS time doing CC so it will ALWAYS be better to have them
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on 1st thing I'm gonna post into the Official D3 Forums. (suggestions)
    Quote from jaclashflash

    I either didn't care, or completely disagreed with all the changes you listed, with the exception of #3.
    That would be cool, but its not necessary.

    blizz said they will bring them back. eventually. after PVP n such
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Guys!, I need your help!!!
    Quote from Emmo

    Jus' bite the bullet.

    D3 is not worth losing your job over.

    unless your job sucks just quit and get a better one.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on 1st thing I'm gonna post into the Official D3 Forums. (suggestions)
    4. no
    5. no
    6. they obviously will
    10 HELL no. that will cause too much clutter, too much lag for some people and remove one of the nice benefits of playing solo.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Non summon Builds
    Quote from Antirepublican

    Quote from Kildeer888

    Quote from Greenjoke

    pick your 4 favorite skills

    those last 2 spots? nothing is better than pets. you already have your best damage spells, and pets do *some* damage, so already they have a dps advantage over everything else that would be doing nothing most of the time. pets are 'always on' defense. no other spell matches that.

    no matter what 4 spells you pick or what passives you choose, those 2 spots are for pets if you want the better build. i might play a petless WD at some point just for the fun of it, but i'm going to do so understanding it's significantly worse.

    Are you trolling? I can agree to the point that a pet or several is good because it is constantly on and that's one or two less skills you have to worry about. The dogs just aren't that damaging, some here on this forum even called them useless. They are a good distraction but hardly more than that. The garg is on the other hand the better choice imo.

    You can't just state that a build without pets is going to be weaker. It's all in the building of the build and the gear obviously. A WD with maybe 3 highly damaging skills and maybe 3 CC skills is going to be good imo.

    He isn't trolling. I agree completely; those last 2 skill slots should be reserved for pets.

    anyone who says dogs arent vital just plain doesnt know how to use the WD or how he works properly and will always make second-rate builds. now this doenst mean the skill zombie dogs is a must. it just means out of the what....4 different ways to summon them you get at least 1. http://us.battle.net...tor#.YjQ!a!..Zc

    even calling them 'just distractions'. distractions will be VERY important for WD's in inferno especially solo. the difference between 3 monsters attacking you and 7 is a huge difference. and you cant rely on CC when some monsters will be immune and when its durations/effects are reduced naturally
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Solo vs Multiplayer
    Quote from Munkeygodeatstew

    I still feel there is an advantage to playing as a group, the monsters may get harder and the mf is diluted among the players, but you may come across rare spawns and monsters that your one character can't handle. Since the stats are random on the rare spawns you need more players with a range of abilities to match the challenge. The more rare spawns and bosses you kill the more chance you have of a good item being dropped.

    just my thoughts...

    they have said over and over inferno is soloable and after all the information we have (refer to DPS thread) it will be even easier solo unless you have an extremely coordinated/good group. sure you may come cross a pack thats harder then usual for your specific build but not impossible by any means

    Quote from overneathe

    I was only stating my functions as a mod. <3

    of course. but /flexingmodpower in a thread where there are no questionable posts... cmon man...... big bully :kiss:
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Solo vs Multiplayer
    Quote from overneathe

    Haha and I only ban people when outside of Dfans.

    No.

    not very moderatorly of you to post that.... :troll:
    Quote from Khrull777

    I'm going to play solo, but I'm pretty sure you're going to have to repeat different levels over and over again to get strong enough to go to the next part of the game. When doing content for the 2+ times, then I'll hop online.

    your always online :P
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Solo vs Multiplayer
    Quote from Firehært

    Quote from wishedhehadbeta

    Quote from JenesisX

    I'm actually glad about that. I prefer to play solo much of the time due to the way so many people rush and plow through content. I'm glad to see I will be able to farm for items effectively on my own. Even better due to the way MF works in group, even.

    this. in Diablo 2 everyone just rushed forward and would not care to leave people behind at all and no one would talk so it was like i was playing by myself anyways <_<.
    This may be true but the most fun I had in Diablo 2 was when I played with a friend of mine. I don't see a reason to play co-op unless it is with someone I know, trust or may in time enjoy playing with.

    yea exactly. playing with randoms is almost never fun and its rare to run into nice talkative people

    Quote from Antirepublican

    I have to play solo, because I am an asshole.

    im only really a dick on diablo fans. im completely different outside of here. lol
    Posted in: Diablo III General Discussion
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