Quote from Red_Panda
Quote from wishedhehadbeta
no offense but nice way to say aboslutely nothing. and no one is using pets for damage. they are meant to be TANKS, they might as well do no damage. the extra dmg isnt anything to count on. you just count on each one distracting 1 monster a piece at least which will be great with 4 dogs + garg. 5 inferno mobs distracted at all times during all fights will be amazing for you to lob your powerful ranged attacks without nearly as much panic if you had none.
The dogs doing no damage would make them rather pointless. On-top of that you don't know the exact mechanics and numbers behind their scaling methods. They could be "okay" or they could be "great".
Knowing that they work is one thing; knowing how well they can work is another.
Your behavior really astounds me. If you really knew as much as you did you'd be a millionaire and writing dozens of books a year.
Am I disputing the facts about pets? No I never said that they won't win out. I just said that they're not the end-all be-all and that for all we know due to many factors we are not aware of (when it comes to the inner workings and numbers) - They could be placed close enough to other utility skills for the disparity to not really matter.
Also: What about the situations where you fight 20-40 monsters at once? Your situation only seems to account for 5 mobs.
20-40 monsters? the most monsters i ever saw in one cluster in the beta or in any video was like 11 (besides the jar of souls event). which i said the dogs will distract at LEAST 1 monster. and even if their okay they still are the end-all be-all for a SUMMONER class. . what is this rediculous need for people to argue against a classes main mechanics? lets make barbs and monks without spenders or argue that a ranged barb will be as effecient as a melee one. saying you want to make a melee WD/DH/wiz or ranged barb VIABLE is one thing but anyone saying that they can be equal is just being an embecile