Based at a article i read somewhere i've created this tread.
Think about it and post ! The 5 monsters you REALLY want to come back in D3.
I will start:
1. Diablo 1: Stalkers. Those are the guys that becomes invisible and attack you.
2. Diablo 1: Advocate. Those casters that teleported like crazy, in such infernal way that you must use stone curse to face large groups of those.
3. Diablo 1: Overlords. We need the butcher to come back. Fresh Meat !!
4. Diablo 2: Flesh Demons. My favorite d2 monster.
5. Diablo 2: Venom/Pit Lords. Those are the perfect way to show a classic demon without fall in the commmon place.
- italofoca
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Aug 29, 2008italofoca posted a message on Jay Wilson Interview for www.grytv.plCan someone PLEASE post a link to a scripted version of this interview ???Posted in: News
I really can`t install the plug in =( -
Aug 24, 2008italofoca posted a message on Jay Wilson Interview for www.grytv.plOh man can`t install the plug in to see it =(Posted in: News
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...???
The Hydra rumor is pretty strong in my opnion.
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Yes i also don't like that system. But the guys asked and I answered.
And about the status system, excentially it should be the same.
I just think that some types of items (like staffs or some special helms) should've Energy requirements.(Willpower, Spirirt, wheterver). I think its unfair a caster need to put points in STR for use armor but barbarian need no ENE cause nothing requires energy.
Also the increase in STR should be really significative to the damage.
And energy should be something excential to the caster (maybe now it is once we will have no more mana pot spam for infinity mana pool).
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Ex:
You lvl up and put 5 points in HP, not 5 Points in Vitality.
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Haven't you read my post ? I dind't said Asian themes don't fit into diablo'1s universe. I say i would like a asian class (and a asian act) u.u
I just said that i would not like to see a samurai in game's like diablo, and i give my reasons, if you disagree, to bad.
And why can't you imagine something that don't exist ? I (and everyone except you) easily can. And the classes who have magic powers in diablo are the classes that in our mythology content's had magic powers.
Sorceress, the resnascence satanist/artists who steal corpse from graveyards (necromancers), druids, the elite templars (paladin), legendary godlike female warriosr (from both greek and south america's native legends) and japonese ninjas are all characters from our world's legends who ''theorically'' had MAGICAL powers.
Also German tehres legends that german barbarian had unhuman powers (berserker) but nothing linked to magic.
All the myths about samurai are just about godlike swordplay, endurance, precision, honor and courage. Nothing pulling elecrity out of nowhere. Thats why Samurai casting spells sounds really weird - no just for me, but for everyone who study universal mythology.
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lol i'm kinding.
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1) Samurai really don't fit well in diablo's universe. It's a personal opnion. For me samurai is just so cultural specific that i don't like it outside anything it isn't feudal japan (yes, i hated samurai class concept in FFXI and in any other game). For me if they only fit in a story that are 100% about samurais (like Blade of the Immortal and Kenshin).
2) I can't imagine a samurai using elemental attacks and spells. It's too weird for me. However, we allredy have a 100% physical weponmaster, no more need for ''magicless'' warriors.
3) Samurai is a over used class. It's almost like wizards and priests. In a game were you have many classes (8+ classes), its aceptable to get those generical archetypes, but in a game like diablo were we going to have only 5 classes, i think they will bring us 3 99% new concept, something never saw before. I really can't say how stupid it would be if the 3 remaining classes were Wizard, Cleric and Ranger.
I'm really not close-minded and i have nothing against oriental culture. I would really like a oriental class (and a oriental act) but - PLEASE - don't come with Samurai and Ninja stuff. It's overused.
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However i'm tired of elemental based-mages =(
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In the old system was impossible to collect diferent gears to use in diferent PvP situation. We could keep a few rings and amulet, but we could's put like 4 or 5 diferent sets in the inventory.
Now we can =) Itemisation in pvp is a GREAT aspect.
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It's not you who decides what diablo is about. It is blizz. If they want to make a cockroach porn movie and call it diablo,they will.
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Yes i agree with your post. Theres many, many ways to make a game scary. But i never felt anything you said in those places in D2...
The ACT 3 jungles were not scary at all. Those frogmans and mosquitos were more like a cartoon monster then anything. Also the necromancer's curses makes enemy shine unnatural colors - red, green, orange, blue, yellow, etc.. - witch make the whole place a true disco.
In Act5 caverns the monster also don't scaryl. C'mon, purple minotaurs ? Ice Giants ?
And theres was no ''desolation mod'' in ice caverns. They were too filled with monster, too noise, to explosive, to fast. It was not about caution, pacience, like in any scary and dark game. It was about reflex like in a action game.
You've told about some gore elements who shocked as and i agree. Other places that gives us that mod is the durance of hate, anderial's room, Act4 chainned guys, the slaughtered harem.. Those are places who touched me. But what i wanted to say is that D2 is not ALL about those things. Many, many places in D2 are far from any 'dark' element. Like the fight against the barbarians in Arreat Summit, the siegie, the desert, the icy caverns, the funny act3 monsters. Thats was very, very nice, but no scary at all. Also, those gore elements could be find in some part of the WWI video. The virgins been exploded by inside and they bones creating a huge demon was very wicked, like any D2 ''darkness''.
What i'm trying yo say is that the darkness of D1 were allready lost in D2.
It's more a question of gameplay then artwork. They just fixed the dungeon darkness because it was not good for a fast hack slashing game like D3, once it was TERRIBLE in D2.
I also didn't ilke the Blue/Green senseless lights and i've sign the petition.
But that block n'white video was just stupid. No way they would make a game like that.
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I didn't say Gears of War.. i said God of War.
I didn't talk about the temples, i talk about the desert outdoor.
If you want dungeon exemple - well you can have Arcane Sancturay or World Stone Keep both sparyk and no-dark places. The only thing D2 have and D3 don't is the light radius system witch was pretty shity in D2 (not in D1).
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However in the D2 skill system itself suck, once most of the skill are worthless without 10+ points. That forces player to use only 1 or 2 skill witch make the gameplay stupid...
In this point D1>D2 by far.
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-Limited Vision, slow movement speed, low health - those are things that makes the game scary.
They want a action game, more like God of War, where you face hordes of monster or just one huge monster(or even both!) and cut off those things head like a bloody and overpowered super hero.
High movementation skills like leaps and charges, perfect vision of all the enviorament, explosive sparky skills - all those things make you feel a ''one-man army'', like in a action game.
Forget about the shiver's you got in D1. I think D3 is not about it.
About D2, ppl keep being very seletive. Theres no dark mod in the deserts, cannibal child with giant heads or icy caverns.
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Ex:
You get a quest that you need kill a boss inside a graveyard cathacombs. If you haven't the quest, you will not be able to enter the restricted cathacomb, but if you got the quest you got a key that let you get inside the extra dungeon.
The dungeon itself would be random, but with some critical parts pre inscripted. I walso would like puzzles. It would fix very nicely in the game.
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I think sockets could be like in wow. Some magic, rare and unic equips have small amount of sockets dor a small constumisation.
It's like have infinity open socket questings.