- italofoca
- Registered User
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Member for 15 years, 8 months, and 27 days
Last active Sun, Sep, 22 2013 17:25:45
- 23 Followers
- 4,497 Total Posts
- 94 Thanks
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Feb 22, 2010italofoca posted a message on Crafting in Diablo IIIT enchant sux. In the end all weapns have the same propriety (only the value changes).Posted in: News
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Feb 21, 2010italofoca posted a message on 1.13 Skill Calc BuildsPosted in: NewsQuote from "Archie" »
I am curious as to why someone deemed it necessary for a skelliemancer to have 20 in poison nova!!:rolleyes:
Because in the end theres no point left to spend and PN gives a small damage boost. It's a hybrid build.
In a hybrid build perpective i would recommend -19 in skelly mages since they are worthless no matter how many points you invest and +19 in poison explosion to boost further nova's damage.
In the case of a pure summon build just take out the points of poison skills and skelly mages and boost stuff like Summon Resistance, Bone Armor/Prision/Wall and/or Iron Maiden. -
Feb 21, 2010italofoca posted a message on 1.13 Skill Calc BuildsPretty cool work! The calc is nice =] Thnx youPosted in: News
Now you should make full calc (stat, substats, items, skills, merc aura) =pppp !!
But i didin't like some builds xD Specially the assassin and druid ones =/ -
Feb 19, 2010italofoca posted a message on The Female Manbeast [Barb]Posted in: NewsQuote from name="Stone IPA" »I vote for a hotter looking female barb, perhaps offered in an expansion?
Blizzard has, I believe, stated a preference for fun over reality. Hotness is personal, but the barb looks little frumpy to me and not too much fun.
I played a zon happily for years and the pleasure of watching her running around in a flappy little cloth added substantially to the pleasure of the game.
Is this shallow?: Yes
Sexist?: Check, got me there too
39 year old male who still plays computer games: Ouch, that really hurts
They have to put women and men for all tastes you know. There are men who like strong women and they play diablo too !
And you should not be ashmed to be a gamer with that age. And apreciate the female anathomy is not sexism!
My GL only play games were the guys are nice looking, theres nothing wrong with that :cool: -
Feb 19, 2010italofoca posted a message on Crafting in Diablo IIII would like too see craft items as a way to give a little more security about the loot for the player. For exemple, you might need some extra fire resist to face a certain boss, so craft a item that give the resist you need is a option.Posted in: News
This could also be applied to decrease for a bit the dependence on luck caused by the chaotic drops. For exemple: Theres a unic with 1% drop rate. Why not add a craft formula were the player can mix 10 items of 10% drop rate to make this last one ? Statistically the chance to get the item would not change but the dependence on luck would decrease a bit.
It's the same idea of runes in D2. You can keep crafting over and over the weakones until you reach the stronger ones. This give some kind of security against bad luck. -
Feb 17, 2010italofoca posted a message on The Female Manbeast [Barb]Posted in: NewsQuote from "imbacraft" »Compare the picture in the wiki link with the D3 female barbarian. Huge difference. And I said that no viking female could be a TRAINED warrior of THIS extent (That is compared to D3 presentation). Read posts better next time.
The picture in the wiki is pure speculation lol. Those woman could be huge (they problably were because they were trained to carry extra large shields).
And I know a woman even stronger then this female barbarian (and never entered a gym in life). She got muscles by working as a heavy artisan, builder and laborer. -
Feb 17, 2010italofoca posted a message on The Female Manbeast [Barb]Posted in: NewsQuote from "imbacraft" »Of course there were female Vikings. And nobody denies that female Vikings/barbarians were able to fight if the circumstances demanded it, as you describe. But look at the female D3 Barbarian. She is a beast of a woman. No way a historical female viking, or even fantasy lore barbarian can be TRAINED warriors of THIS extent.
http://en.wikipedia.org/wiki/Shieldmaiden
You know only a insigificant fraction of the things that existed or exist in our world.
@maka:
If they launch the game in those condition i would agree with you. But i doubt they will.
Again look at early SC2 and the newst br. The difference is drastic. -
Feb 16, 2010italofoca posted a message on The Female Manbeast [Barb]The graphic are actually the last thing they polish. It's like everything - monsters, equipaments, characters - are place holders.Posted in: News
Look at the early Star Craft 2 screen shots and battle reports. Now look how the game looks now. Alot better.
Otherwise, don't expect a super next gen. graphic from blizz. Every year computer becomes more expensive compered to consoles. Cheap and low tier PCs are more and more popular, thats why they must make a game were most people can run. It's the price of the computer platform. -
Feb 14, 2010italofoca posted a message on Express YourselfTesting:Posted in: News
:wd::barb:
:wiz::monk:
Nice ! -
Feb 14, 2010italofoca posted a message on Sanctuary Through Rose-Colored LensesAwesome!!Posted in: News
I wanna go to the Cupid's Love Chack >__<" -
Feb 11, 2010italofoca posted a message on Starcraft II Beta This Month!Posted in: NewsQuote from "emilemil1" »They would obviously not choose based on post count. They would select the people that have given good feedback in the past. I would rather spend 30 minutes finding someone that is likely to give feedback, than sending out 100 random keys.
The people that would be selected this way would obviously be a tiny minority.
Hey i agree.
But those selcted people will problably renowed pro players and ppl from big SC clans. People who really love the game and will give the blood for it. -
Feb 11, 2010italofoca posted a message on Starcraft II Beta This Month!I hope i'm invited.Posted in: News
And think they will choose people that can run the game in their PC. -
Feb 10, 2010italofoca posted a message on The Lighter Side - Storms and FingersSo all bahsioks posts should be light blue lolPosted in: News
thnx -
Feb 10, 2010italofoca posted a message on The Lighter Side - Storms and FingersI can't get this "light blue posts" story.. Am I that dumb ? O.oPosted in: News
Anyway, wish i had that hand ._. Imagine playing guitar with one of those... 800 npm ftw! -
Feb 9, 2010italofoca posted a message on Female Monk UpdateWhen i saw the first picks in the bald guy show i really though her hair was WAY to stylized. But now it's perfect and fits her very well !!Posted in: News
About her armor, i liked it too. Never forget that in Diablo everyone can use any armor. So theres no such things as casters using light armor only. Every class use heavy armor, even the monk and the WD. The challenge is make the heavy armor fit the class, and they did it very well so far.
Really, if my monk is capable of defeating a entiry legion of demons and the lesser evils (and maybe even a greater one), i really don't know what he/shes is not capable of. My monk will wear heavy armor and feel more light then us naked. - To post a comment, please login or register a new account.
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http://us.battle.net...follower#!!0000
I"m currently farming Act II with it. It's pretty effective, i can do belial runs (killing 5 packs for the buff) without dying once. It's the only build 've played with i feel like i can use on HC (cause you need 0% dying rate, fuck graveyard zerg). Also, im' not using item from places i can't farm (thats cheating imo).
Skills
Item tips to make this work:
The minimun value is what you need to progress, but taking risks. The second value is what you need to farm and to progress using an hardcore character.
I"m farming Act 2 by now. My gear is really crappy (4k armor, 700 physical resistance, 23k HP, 21k DPS). I don't know if this build make past Act 2, one with better items then me may try.
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In case this info is truth, the vast majority of builds in D3 are actually viable, but some are freakly gear dependent. So if you have rolls in all slots you can make anything work. I mean, if you play Act II with full lvl61 gear with high rolls of phys res, int, vit, armor and thorns affixes you might make it work.
Take this info as grant of salt through. It might be that some strategies in the game are undoable. I tend to believe this info cause with right gear i can use dogs on Act 2 (info through they are not execly tanking).
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I will problably need some epic farming.
Also, i'm not using the AH to buy items i don't have access. I allways play attention to item's icon and allways buy stuff with the same icon i drop (i feel like buying act III and Iv gear is like cheating the game and i don't want to cheat !).
Not trying to antagonize you or prove you wrong. Im' just saying, the vast majority of WD pick a glass cannon build and throw a summon there, while summons depends on armor, physical resistance and health globes to be of any use.
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Yo'ure problably comparing a monk's pet with 10k armor, 35% dodge and 800 all resist with your gargantua (less then half of each of those stats problably).
If my pet can tank a pack for half of their HP pets would be pretty OP cause i can easilly recast then for the other half HP and could kill the entiry elite pack w/o kiting at all. Not a single class plays this game w/o struggling against packs.
If pets allows me to kill one minion/champion (around 25% of the damage i gotta do to kill then all) in the pack they are more then excelent skill. Ressummoning means i can problably kill another one or even more (each monster you kill in the pack reduces their overall damage, making my summons more able to tank then). If pets allows me to take care of worst half of the pack (the first half) they are already worthy imho. The other half i can take care myself and as soon as their cooldown reset i can recast then and kill the rest.
This is more or less how my pets are working on right now. Ususally i don't recats then if there are 4 champsion or all the minions, as the group of mobs kill then fast. The summons i'm using allows me to quickly kill one enemy and i struggle a little until i kill another one. Then i use my packs, in this case they last longer and allows me to safely and easily kill the rest of the pack.
So does Act II in relation to Act I.
The monsters gets stronger but my gear gets stronger too. The progression from Act II, Act III and Act IV are more or less linear. You need gear and alot of farming to progress, unlike Act I were you can rape it with hell gear easilly (only Bucther requires some real lvl 61 gear). I just feel that if i can progress in Act II i will be able to progress in the rest of the game. I know you play Splitters build and thats why you problably disagree with me. Kiters do not need the right gear to progress (you can do Act II with lvl60 or less item, you don't need a full set of min/maxed lvl61 pieces for exemple). You start to get one shotted by everything, but thats because your play style (undergeared).
My brother have a melee wizard and he can pretty much tank everything in Act III, even in multiplayer. I'm the only WD whos doing Act II on inferno using both dogs and gangantua i guess =/
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D3 has no ladder, no massively high lvl cap and no need for rerolling characters to try different builds. The only longevity the game has is force players to farm for few dozen hours in order to get enough gear and progress. We're only 3 weeks from release and theres a good portion of the community running Act 1 and Act 2. In a few months people would easilly kill diablo even if inferno kept been retardly hard. Any smoothness will only make farm less needed, reducing the already small longevity of the game.
I don't know about you guys but i'm pretty sure by now making this game online based and adding an AH just made the item hunt too easy thus making the progression also pretty easy and frustrating at the same time (cause you're farming gold, not items, most of the time).
I hope PvP is amazing or else this game will have a very little life cycle.
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My dogs (w/o vit scaling) are not getting one shotted by elites (act 2 inferno).
They are not intended to last 1 minute, specially in an non tanky gear (imagine how ridicoulsy overpowered that would be).
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Melee characters i usually keep something between 7~10 yards.
Mid range character (Bear WD for exemple) i try to have something like 15 at least but 20 is my preferred number.
In long range classes something like 40 will almost allways be good.
If you have skill that interact with pickup radius you might stack it as well. Power Hungry (wiz), Vegeance (DH), Circle of Life, Greusome Feast and Grave Injustice (WD) are the ones.
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^^^^^^^^^^^^^^^^
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Grousome Feast. And healing pets. And healing party mates. Pick up radius is the one of the few things blizz did right in this game (in terms of items). Awesomely cool new affix.
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And if you're dying so fast and so many times in the same pack you're doing it wrong. Gearing 100% for glass cannon have it's consequencies, like having no chance to kill a soul lasher and having very low chances against vortexes/mortars.
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It seens my situation is quite different in Hell Act 4. My Gargantua only dies in pack fights and only once (and in several cases he survives the whole fight). I'm with my garg 100% uptime, gladly.
The dogs dies pretty quickly but they are still useful. I'm allways recasting then and while they are active the pack fights feels a billion times easier even through they survive like 5~10 seconds. Sometimes i find myself with zero dogs and the skill on cooldown but one or two thrash mobs fights and i can recast then. I can say my dogs are something like 70% uptime.
My strategy: Zombie Handler + Jungle Fortitude + Gruesome Feast passives. I've 3k armor (buffed by enchantress), 250 physical resistance, 17k HP and 8k DPS (i never bought anything overleveled from the AH !).
I'm constantly using the Health Globes to heal my dogs so they can survive most fights. For that i've 20 pick up radius bonus. Greusome feast allows me to maintain my mana and even burst my DPS for few seconds too.
I feel like this build is working, for hell at least. I've played through the start of Act 3 to 50% of Act 4 today and died only twice. I can easily kill 90% of the packs w/o dying once. I've also cleaned normal and nm using this build w/o dying once (first time played!).
I've no WD inferno experience but i can tell both summons are 100% useful in Hell (all 4 acts). I just tryed to play w/o my dogs and felt i was signifcantly weaker. Looking forward for Inferno difficulty to test out my build there.
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Hex is good but i think it's annoying to use. Soul Harvest too. If it wasn't for summon i would not touch the WD. Gladly dogs will get the buff their deserve !
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WD doesn't have alot of critical mechanics like the other 4 classes (i mean skills that does special stuff when you crit). Still it's a good way to increase your damage as soon as you get all the attack speed, int and +dmg you can get.
Another thing i notice is that in slow attack speed builds (VQ with bears) critical (both the damage and the chance) is better in improving your damage then +dmg.
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Yeah but once you self impose this limitations don't expect the "beatability" of anything.
I agree you shouldn't need Act 3 gear to progress in Act 2 though. But you don't. My brother is farming Act 2 inferno right now using an melee wizard. His not buying Act 3 gear (lol his not enough gold farmer to do that). In few hundred magda runs he find a piece that is worth selling for 200k~1kk and he gets something around the same price. Step by step his upgrading his gear and reaching hardest dungeons.
It's how the game suppose to be played. You need to farm an few doze hours in each place in order to have enough stats to beat the next (i dunno, maybe 20 hours or more). In inferno you gotta progress step by step.
Of course getting items from further places is easier sometimes if you got the money. But it's not the only place.
Thats a nice post.
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