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Jun 16, 2012My brother is farming belial (900 all resistance, 30k hp, 18k DPS). His not outgearing the content.Posted in: Wizard: The Ancient Repositories
It's not execly an melee build but it's the closest thing that works. The idea of getting tanky items is to make good use out of Archon.
Jun 16, 2012Posted in: Witch Doctor: The Mbwiru EikuraQuote from jungle_woman
Item tips to make this work:
- Damage is more important then DPS in this build. Need to make most out of sacrifice pluss you need really burst damage in order to keep your pets alive and tanking stuff for you. INT and +dmg > ias even if the DPS entry shows otherwise
i believe this to be incorrect. Im pretty attack speed increases pet damage (however not their actual attack rate). Can someone else confirm?
I was not refering to the pet' damage since it's irrelevant. Damage > DPS in this build because of Sacrifice (who doesn't change based on AIS) and Dire Bats (faster bats means little since your mana will be all used in one way or another).
Jun 15, 2012The first one is the safest choice. Get used to be really careful and never ever be damaged. also try to use faster weapons and movement speed gear, as those items increase your moiblity, making it easier to avoid stuff like mortars and random fireballs that will 1-shot you.Posted in: Witch Doctor: The Mbwiru Eikura
Jun 15, 2012Posted in: Lore & StorylineQuote from FredrikHimself
In the Diablo games lore (especially 3), some humans have discovered their powers, but are not close to being at a Nephalem level. They don't live as long as them, nor have their features. Hence they are "just" humans. So Tyrael is just being "downgraded" to a human, not a Nephalem since no such exist.
I've two questions?
1) Tyreal is "sacrifice" his position in Heavens to become a mortal humam. Err... I thought nephalem > angels and nephalem = human (from the Sin War trilogy), then logically humans > angels. How transform into a potential stronger being is a setency/sacrifice ?
The only explation is that human =/= nephalem. Nephalem are the demon-angel hybrids (actualy the closest thing to Anu) and humans are degenerated nephalem. So not all people in sanctuary have the untaped power, only a few (the "not so degenrated ones"). It seens men are the degenerated forms of high celestial beigns (nephalem, angels and demons), not only nephalem. It just happens that the first race to turn into mortal was the nephalem.
My question is if the way i see the story is right or if theres another explanation for how Tyreal becaming human makes any sense.
2) I think i just missed something but how the soul of the prime evils were sucked inside the Blacksoul Stone ? Was Diablo truelly inside Leah this whole time or it was inside the Black Soulstone (or both) ? Seriously wtf going on ?
Diablo story is seriously confusng. I'm still struggling to understand wtf the soul stones really do...
Since the Worldstone is gone, Nephalem power will surely wake. And Nephalem do exist: the 5 D3 heroes are cleary nephalem (at least the greater evils call you that way); it seens Magda is a nephalem too once she entered the suken temple, a place were only nephalem can open.
Imo turning into potential nephalem doesn't sound like a punishment. Also, if nephalem mortals are hybrid demon-angels, in my understanding angels shiuldnt be able to become humam since they lack the demon herintage.
TLDNR; Humans are NOT Nephalem, they are lesser versions of them.
Adria made the Evils go into the black soulstone.
But the Evil's spirits shouldn't be on Sanctuary, they should be at the Abyss !
What's the point of lighting them? I don't get it. Why is it important enough to risk my life for?
Lightning up the fires will show the soldiers fighting on the battlefield and on the wall that they had not lost yet (they show that part of the keep has be "retaken" proving that demons can be defeated).
When people are in an situation they're sure they'll be dead by the end of the day the basic reaction is to let thenself be killed as soon as possible. Specially if they think they will be tortured or something.
Showing an way out of sure death situations surely boost the spirirt to take up arms and try to win.
Jun 15, 2012http://eu.battle.net...RUkX!WVe!.aZaabPosted in: Witch Doctor: The Mbwiru Eikura
This is the mainstream WD build. Go for damage stats only - specially attack speed. You will also need some movespeed in order to properly kite fast packs. This is the best build to quickly progress through inferno once this is the least gear dependent WD build.
Thats a alternative variation of the build above. Big Bad Voodoo is a uber party skill, sky rocketing the DPS your group can dish out. Tribal Rites allows you to use it more frequently, not to mention the possibility of full time Hex. This is not for solo.
This is the personal build I use. It's high gear dependent build - you need 300 all resists, 3k armor and an 700 DPS 2h weapon to make it work on act I and 800 all resistance, 4k armor and 1000 DPS 2h hander to make it work on Act 2. You will advance really slowly (gotta make like 500 butcher runs before moving into act 2). The advantage is the speed which you kill packs - it's a very damage explosive build despite you gearing up in tanky way. If you have the right gear you also have very low chances of getting killed.
Jun 14, 2012Posted in: Diablo III General DiscussionQuote from Snowbrew
You know it made total sense to me when they explained it pre-launch but actually playing the endgame I'm a little confused...I've beaten Diablo on Inferno, didn't skip many packs along the way, and have done 90% of the random events according to the achievements. So tell me...why am I farming gear? Like...if I'm able to play through the game on Inferno just fine...what's it for? I'm not trying to complain, I just want someone explain this to me without defaulting to "Diablo 2" cause this is clearly not the same game.
I bet 1:100 you're playing an glass cannon DH, Wiz or WD.
Assuming i'm right, the only reason why you can end inferno without farming gear for days is because you're using really OP strategy. You can just ignore all the gear thrashholds that are really difficult to get (requires insane farming).
Quote from Ayr
Quote from Greenjoke
what specific changes would you make for gear to be 'fun' and farming not a chore?
First they gotta do something about Melee characters. They just suck, period. Having such an imbalance make it pretty dull for people that chose melee first (I chose wizard so don't think I'm preaching for myself). Also fixing melee would make coop a lot better because you could then play with some melee players, right now its unefficient.
Then I really think they should fix/tone down rares/champions. They are a chore because you gotta fight them for 5 minutes not missing a step. That was fun when finishing inferno was my purpose but now this 2 shot fest and ridiculous soul ripper packs that is inferno is just boring so I end up just exploiting mechanics to make farming efficient.
Finally, thats not really my job to make the game good so I don't know Just explained what I feel doesn't work for me.
And I don't even want to speak about the game having many bots, having a crappy ping on east coast (150+ wtf), Blizzard being VERY inneficient at releasing patches and well having been inneficient for the whole development of this game even.
I may sound a bit angry but hey I think its still a good game but after 200hours I'm kinda done with it for now
It's not melee whos broken, it's the ranged ones. When you set the difficulty really high the best strategy is allways try to avoid all possible damage.
Imo what should they do to make D3 better ?
Massive nerf on teleport, spirit walk and smoke screen. I mean MASSIVE.
Jun 13, 2012There are boss runs in D3, but it evolves killing enemies, not skiping content.Posted in: Diablo III General Discussion
I kind agree with you about levels. I never bought the end game idea of fixing the level nad progression being item only. I mean, why grind items alone is better then grind levels and items ?
I too do not understand the whole way they organized quests/maps. I mean, i can't see one possible advantage compared to D2's system...
Jun 11, 2012Lately Blizzard is doing a great job at ruining their villains (see WoW, SC2 and D3).Posted in: General Discussion (non-Diablo)
At first i though it was just me. Now i'm pretty sure they have ridicolous bad taste for narrative for something like Diablo's and Azmodan's taunts to even reach the final version of the game.
Answering your question: they have bad taste. They must think saturday cartoons are good inspiration or something...
Jun 10, 2012With 10 hours farming bucther you only have 7k DPS ?Posted in: Monk: The Inner Sanctuary
Post your build and your items, then people will be able to help you. When i was level 50 i had that DPS w/o even using AH items...
Today i just dropped a staff with 790 DPS and a gloves with 200 dex, 70 vit, 50 all resists. On the Bucther. I'm doing bucther run for 2 days.
This is not WoW. Killing one boss doesn't mean you're ready to progress and make the next act. You gotta farm up equipament. And i mean farm for an few days, not 10~12 hours. Dropping a good item in this game is difficult you gotta make like 50 runs in order to get something of value. Also this is not Wow were item upgrades are extremely linear (blizzard already make items tailored for you to progress). In D3 you gotta know what you need, piccking the wrong item, even if it's higher level one, will make you weaker.
Jun 8, 2012Posted in: Witch Doctor: The Mbwiru EikuraQuote from superfula
Quote from Ruppgu
Quote from gs23
Is it better to stack more INT than INT/VIT? My DPS is currently 17k with 27k hp. Im in act 2 and im currently being 2 shotted. I used to have 36k hp but I was still dying quick anyways.
TLDR; BETTER TO GET MORE INT THAN INT/VIT?
MOAR INT!! Seriously though... I was having a heck of a time with Act 2 until I decided to forget about resist and vit and just go with IAS and int (+ dmg, + crit, +crit damage is also good if you can afford it). After I stacked damage and accepted the fact that I'll be 1 shot... I cleared 3/4 of Act 3 and all of Act 4 in one day.
One warning though... I'm not sure how far out the next patch is but that might change everything. I'm holding off on the trigger for new items until I see if vit + resist will actually matter once the Inferno nerf hits. If stacking medium amounts of resist + vit will allow us to take 3-4 hits in Act 3/4 then I'll be switching my gear around and trying to average things out a bit. There's nothing more frustrating than a terror demon coming out of stealth and 1 shotting you.
Yeah man. Once you realize that you'll be one/two shot in Act 3/4 regardless of your health, mitigation or resist, Inferno becomes that much easier.
Only if you have no hardcore pretensions =)
Jun 8, 2012Posted in: Witch Doctor: The Mbwiru EikuraQuote from Chako
I"ve info (from an not so secure source) that Blizz tested the skills and runes by creating level 60 character and giving him "dream gear" (best gear they wanted). They did not tested the whole process of farming obtaining gear with each build (this would take years of test). They just tested different skills and build using absolutly perfect gear.
In case this info is truth, the vast majority of builds in D3 are actually viable, but some are freakly gear dependent. So if you have rolls in all slots you can make anything work. I mean, if you play Act II with full lvl61 gear with high rolls of phys res, int, vit, armor and thorns affixes you might make it work.
Take this info as grant of salt through. It might be that some strategies in the game are undoable. I tend to believe this info cause with right gear i can use dogs on Act 2 (info through they are not execly tanking).
I remember a blizzard source saying the testers on inferno recieved RANDOMIZED gear and after that used drop gear. Giving them perfect gear wouldnt make any sense any way.
And at the moment pets DO NOT scale with gear, so idk exactly what kind of tests you did. Blizzard said they are considering making pets scale off vit, tho nothing certain yet.
Summons scales with: armor, resistances and dodge (dex).
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Aug 29, 2010Posted in: NewsQuote from Gulliver
So the undead don't care to dress her? Fine. But why the lack of clothing? You see either the zombies undressed her (pervert zombies O_O) or she just likes to be that way when summoning the dead, which I find kinda weird. Maybe this was done just so the art could be more... eye catching.
Maybe the undead mass absorbs her mana through some "osmotic" process. So he needs direct contact with her skin, this is why he undressed her.
Aug 28, 2010ARTPosted in: News
My Vote: Iris
This guy is fantastic. This concept is better then all official creature concept, except the Mistress of Pain. If i would creat a game i would surely call this dude...
Other nice arts: Ogre Jailer, Pelekys, Kish'va, Sonneillon, Xiansai Wraith, Gukuuji
Great job everyone ! I really loved all those arts, you guys are great!
My Vote:The Guardian
Actually the lore of the creature itself is cool, but what really caught my attention was the background... The idea of a secret archieve in hell is a EXCELENT dungeon suggestion.
Others nice lore: Kish'va
I liked the way you used many diablo's elements. Also i liked the fact that the monster had birth in a tragedy.
I just love this kind of weirdness ! A whole act could be builded based on this creature. Some people would complain since Diablo is a very ortodox kind of dark fantasy.
It's a very good lore, except the fact that it's completly out of place in Diablo's background. The necromantic art is mentioned w/o any refenrece to the Cult of Rathman, the whole that necromancers take and the fact that necromancy is not a corruptive dark magic like demonic magic. I'm very sure that this guy don't really know the diablo lore.
Still the lore itself is really, really good.
My Vote: The Grand Vessel
I really love this kind of strategy. Run from the main vessel while trying to kill the others sounds like a very fun gameplay twist and gameplay twists is what Diablo series need most.
Other nice mechanics: Ogre Jailer
This could be a very interesting boss. But i think you should have some ways to scape from his body prision or else a fragile character would suffer to much.
Wheel of Pain
A very simple but extremely nice idea ! This kind of monster GOTTA make into the game ! It brings a huge gameplay twist.. Just imagine yourself fightning 3 or 4 of those monsters... Freaking epic idea.
I really loved your zelda-like aproach. As i said before, gameplay twists is what diablo 3 need most. And i think slowdown the pace now and then with this kind of implementation would only adds another level of quality to the game.
When you said "it's not diabloish" I automatically though "Yeah.. but D3 needs ALOT of non diabloish things".
A more classical approach to a monster boss. Still i think it's very cool one: get rid of summons, run away from the corpse, etc.. Sounds like a good fight.
Aug 18, 2010I really loved this system, all of then.Posted in: News
It has execly what D2 needed (ways for players "control" the randomness of item drops) without destroying the original qualities (the randomness!). Really, really cool.
But i hope they find a better way or a better idea about salvaging.
I'm not a fun of inventory management when i'm in the middle of a dungeon and savage items to open up space in your bag sounds like inventory management.
Jul 24, 2010I don't want a overrun of visual effects on armor, weapons, helm and shit.Posted in: News
Imagine a barbarian wearing a "Vampiric Gloves" for life leech, "Emerald Armor" for poison resist, "Frost Crown" helm for cold resist/damage, etc... You will have each armor piece with glowing effects, spikes, skulls, rainbows, etc... You will be a mass of visual effecta and in the end, when you see that barbarian art work and see your high end gear you will find nothing in common.
Imo they should put more effort on pure armor models instead of add all this fancy stuff. I don't care if i can't visually see the magical enchancement of my armor.
Also I really hope they add some dye system. One problem i foresee is that, since every armor piece shows a unique graphic, your character will end up with a bunch of armors of different style/color. The dye could at least put all your gear in the same color pattern.
Jul 11, 2010This wa sa nice pool, expecially because it was a "parred" pool (there was multiple pools, one for each 2 classes), not only one large pool with 4 classes. The kinda of pool you did is much better.Posted in: News
About the results, I'm ok with it. The monk really deserves the last place, but WD should be the top 1. Anyway, good job, i really enjoyed those pools!
Jun 23, 2010Cross skills is cool imo. It greatly increases the amount of possible characters and the diversity in the veyr class.Posted in: News
A WW assassin very different from all the barbarian WW variation. And a WW assassin is compçetly different from all other assassin skills. It just increase the possibilities !
However, D3 skills seens way to "personal". I can't imagine any class using the otherones skills. In D2 most skills was basically a elemenal enchanted attack, a summon or a buff/debuff. Very usual, "basic skills".
D3 skill are more personal tot eh class, more elaborated. For exemple, it doesn't feel weird for a wizard grabing a staff that gives "raise skeleton". But it looks strange to grab the same staff and have "raise zumbie dogs" on a wizard. Completly different imo.
Apr 25, 2010There are many ways to make low level skills still usefull in later levels. It all depends if the skill will scale or not. In D2 a good part of low level skill were usefull in end game. Summons, passives, support skills (buffs and curses), physical attacks.. Most of then worked fine.Posted in: News
The real problem was low level magical skill, specially sorc's, druid's and necro's poisons. This happen because the highest level skill allways had a better attack patern and a superior DPS. They can easilly solve this problem by balacing the skills aspects (damage, hitbox, speed/animation, mana cost and special effects). Low level skills should be better in some of those aspects (like mana cost, cooldown and speed) and worst in others (AoE and damage).
I think this system, at the moment, is not inovative at all. I think they should creat something cooler for skills...
Mar 12, 2010Posted in: NewsQuote from "Boge" »No. Have you played Titan Quest? I play a healer with my friends. It isn't necessary at all, but it is helpful, and it's a nice change of pace sometimes.
Also, no friends are NEEDED in Diablo, but it is helpful and more fun with other players.
So the way to do it is to make it helpful, but not necessary.
Even through titan quest is not a great game overall they did some extremely good points. and i totally agree with you on this one.
Some trees in TQ had a healing ability. It was not possible (or profitable) to be a healer, since you could easilly manage to have other offensive or summing skills. Heal are only one of the dozen skills you get in your build. You skill have alot of space to develop your offensive side.
I think the Witch Doctor should have one healing skill. It would fit him pretty well because of the lore and the fact that he plays with summons, so you have good targets even in solo.
Mar 4, 2010I would like to join a clan for HC players in D3. We could not only play together but also share experience to improve each other. I think it would be very cool to start D3 in HC with a bunch of friends. Loosing a precious character, reaching a new level... those can be very nice moments and even better sharing then with other fans.Posted in: News
Mar 2, 2010Posted in: NewsQuote from "Hans" »I think it is better they look at having many different options for items and not only a few high end uniques or high level runewords like in the later patches of D2 Lod. I would like to see that Crafted and Rares be able to compete with them. I loved it in the old classic days when for the most part rares where the best.
Yeah. It felt like you allways had something new to find.
Feb 24, 2010Posted in: NewsQuote from "Hans" »Every time I use the charged skills. I would only use one and never bothered to go for 2 or more full charges. I would rather have the one charged released instead of waiting the extra few seconds to discharge a 2 or 3 fully charged multi strike combo.
It's better to keep unleashing combos cause you can cc mobs with the area ice damage or just kill then with the other options. Theres no advanatage in charge more then one, just loose some burst dps.
Feb 23, 2010I wish class and item balance were more focused you kno...Posted in: News
Imo the change in the assassin combo is meanless. I'm not asn expertt, actually i'm quit noob with this class, but i see no advantage in charging up a bunch of combos. As far as i kno sin's must take the minimal number of frames possible so they can unleash a full combo before enemies have a chance to attack back.
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