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    posted a message on Jay Wilson - A hint on the next class
    Firstly, I didn't say anything wrong.

    Secondly, the fact that Blizzard 'has said nothing about the region' doesn't mean that it doesn't exist.

    Well, it seems they neglected to teach our wizard manners on her native island of Xiansai, for she was a rude and uncooperative student from the very beginning.

    She is from Xiansai. Just because D3 isn't released yet doesn't mean that you must cling to the only things that you currently know about and deny the facts about things that are just about to be explored.
    Posted in: Diablo III General Discussion
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    posted a message on Synergies? Read please.
    Quote from "KonataX" »
    and yes it pretty much is the wow system without actually using trees lol

    the wow trees had a lot of passives that boosted skills

    which is basically, as posted above, is all the D3 tree is
    You've no idea what you are talking about, do you?

    First of all. Diablo 2 had a lot of passives. Refresh your memory. The Barb in D2 had a tree that was entirely made out of passives. You couldn't even spec in it since it didn't have any abilities.

    Second, Diablo 3 DOES have trees. Skill tress. Three of them. And each of them is mostly riddled with active skills (which can't be said for D2).

    Third, WoW DOESN'T have skill trees. You learn the skills through a completely separate mechanic, and talent trees don't have 'a lot of passives' they are essentially entirely made of passives. A single talent tree gives you one to two active skills if you spec deep enough into them, which is enough to completely turn a class around in a different direction.

    So the sentiment of D3 skill trees sharing anything in common with WoW talent trees is entirely made up and false.
    Posted in: Diablo III General Discussion
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    posted a message on Jay Wilson - A hint on the next class
    Kiserai, the Wizard is not a "trained" mage or a sorceress. She (he) is an outcast, rejecting the common understanding and teachings of elemental magic. Not anything that has been really touched or explained in depth in the lore previously.

    Wizards are not traditionally "schooled" anywhere.
    Posted in: Diablo III General Discussion
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    posted a message on Respecs can be expected (confirmed, i guess)
    If D3 doesn't have rushing like D2 did, it will a hundred times more hardcore just because of that fact. Respecs or not.

    If they don't implement respecs but implement rushing, then you are whining for no reason because that is the same thing. In fact I don't hear you whine about how easy it is to remake a character in D2.

    And if they don't implement either respecs OR rushing, then you don't even know what you are asking for (a game that would have died as soon as people have played through it a couple of times).

    If anything, respecs will be great for replayability (versus rushing), because you will not have rushed through the whole game 184795 times in order to respec, so when you actually do replay the game to enjoy it, it will be fresh. I'd rather play the game five times meaningfully (to experience all five classes, their specific quests, and random quests), than having a game that forces me to rush it all the time in order to experience its "replayability" to the fullest. Seriously? Is that what you call "replayability"?

    If it takes two to three months to level up a single character, playing through all classes will take around a year of active playing. Then comes an expansion with two more classes which is another five-six months. Then comes another expansion. And so on. I'm just talking about leveling up, and not actually enjoying the endgame content.

    What you are asking for is that they:

    - implement rushing but no respecs and let you grind one character a day like in Diablo 2
    - implement neither rushing or respecs making a game that nobody will bother replaying after the second imperfect build that they attempt (and after wasting months and months of playing) like in.... no game actually worth mentioning in the same context as D2 and D3

    Which leads me to conclude that what you are saying is nothing more but baseless, unintelligent, unsubstantiated, sentimental whining, and shows that you just like to whine for the sheer purpose of doing it, and pretending to know what you are talking about.
    Posted in: Diablo III General Discussion
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    posted a message on Bashiok on "Skill Trees" in Diablo 3.
    So why is everyone ignoring the fact that you will STILL have a pre-requisite of points until you can advance to the next tier? You simply can't pick the skills from the bottom of each 'tree', because by the time you can spend there, you will not have enough points to spend in three places. Why is that so hard to understand. Another thing is that they are still trees. That means that skills will have branches and progressions. They just need to put a progression arrow from skills in 4th and 5th tier of skills pointing down to 6th tier of skills and there you go.

    Why is everybody more worried about balance than Blizzard is? You didn't even have 10 minutes to analyze the concept from your own imagination since you heard the news, and they have been PLAYTESTING the thing for months now maybe. But you still know better even though you don't know almost anything about it and didn't even put thought into it.
    Posted in: News & Announcements
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    posted a message on Horadric Cube in Diablo 3?
    I don't think the instant inventory-to-stash thing would work well. That would kinda suck. Using the inventory should be a more pleasant experience, but there still has to be a limit of how much you can carry. Thus the system for expanding the amount of slots you can carry.
    Posted in: Diablo III General Discussion
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    posted a message on Horadric Cube in Diablo 3?
    I would have loved to see the Cube making a return just for sentimental reasons, not because it was useful or anything. It served a purpose as additional inventory space (a silly and annoying mechanic) and for crafting, but both of those things will be reinvented/refined in D3.

    They said the Cube is not making a return though, so I'm just saying.
    Posted in: Diablo III General Discussion
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    posted a message on Synergies a No-Show in Diablo III?
    Quote from "DarkMagicc" »
    by the time you get your ph.d, you only use 1-2 attacks.
    Dream on. D3 is not going to be like that.
    Posted in: News & Announcements
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    posted a message on Respecs can be expected (confirmed, i guess)
    The question should rather be: "how can we make it so that playing through the game is fun, so that people don't only replay the game for the sheer reason of changing skills"?

    You respec, and then replay the game because you want to experience it again if it is fun.

    If it's not fun enough for players to just want to replay it, then how is removing respecs going to suddenly make it fun? Because you have to do it again it is fun to do it? Fail logic.

    Rushing = respeccing, just more tedious, without a cooldown and without a price (and without a limit of how many times you can do it in total). If people had to REALLY replay D2 in order to fix mistakes, people would have given up on it a long time ago....
    Posted in: Diablo III General Discussion
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    posted a message on Respecs can be expected (confirmed, i guess)
    Quote from "JNM-illiquid" »
    man this sucks. blizz are making everything too easy. and the easier things are the less replayability imo
    Forcing the player to replay the game is "replayability"... :rolleyes: Maybe Blizzard should randomly delete your characters at one point to increase replayability even further by making you have to restart everything every now and then.

    Are you saying that people can't just want to replay the game because they want to, but they want to because they have to? When you can explain that logic to me, and explain how rushing is not killing replayability but respeccing is, then maybe you can make a point that doesn't sound like baseless, below-80-IQ type of qq.
    Posted in: Diablo III General Discussion
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    posted a message on Respecs can be expected (confirmed, i guess)
    If they put a constantly increasing gold price on respeccing in D3, and also make it require a reagent item that drops in the gameworld, that alone would be ways more limiting than D2 was. The reagent would also become a trading good and it is a better solution than putting a 7-day cooldown on the respec service since that would make people who really want to respec give up playing from time to time until they can finally do it (which is bad juju for game design). This way, if you want to respec, go hunting for the reagent item and cash out money. It may take a few days. I'm sure it could be made much longer than the process it took you to remake a high level char in D2. And you can't argue that. You can only QQ without an argument. Chances are that respeccing in D3 will be much harder than it was in D2.
    Posted in: Diablo III General Discussion
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    posted a message on Prices
    Ah, it's gonna cost 49 USD or something like that.

    EDIT: It's confirmed that it will not have microtransfers, fees, or anything of the sort. The only thing you may need to pay for is having your account/characters handled by the customer support (renaming, migrating, things like that).

    Quote from "BryanM" »
    If you compare what the Chinese pay for games though, we're all getting ripped off to the max to the extreme.
    You are getting ripped off by paying a negligible once-in-a-lifetime fee that lets you play D3 for free on Blizzards servers for the rest of your life, and after which your children and grandchildren will find your gamebox and start playing it for free for the rest of their lives, and Blizzard will continue patching the game all along and providing free customer support.

    What a total ripoff, I agree.

    Blizzard should just mail the game that they worked on for ten years to everyone's home address for free. That would only be fair.
    Posted in: Diablo III General Discussion
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    posted a message on Respecs can be expected (confirmed, i guess)
    Blah blah...

    D2 had infinite free respecs because you could rush and boost a new character in matter of hours. Rushing was the shittiest mechanic in any game ever, but it allowed D2 to remain so popular because people didn't HAVE to work for months to remake a character. D3 will give you respecs instead of letting you rush, so I say good riddance to rushing, and bring on a supported means of respec that is not tromendously tedious like it was in D2.

    /topic
    Posted in: Diablo III General Discussion
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    posted a message on Caster swords/shield
    Quote from "Fingolfin" »
    I read in one of the early things on here that the designers were really wanting to differentiate the equipment that characters would use and that part of the reason the attributes were the way they were was to keep something like mages running around in heavy plate armor and such.
    1. You made that up.

    2. Your sentiment is contradictory, because instead of needing to have stats for the sole purpose of being able to wear items (since they were absolutely useless beyond that and the only other purpose is to put the rest of the points into Vitality) you will receive different stats from items, which are not class-specific and which you are encouraged to experiment with in order to make a build that works for you. It has been confirmed numerous times that the only class-specific items in the game will be some very specific weapons and off-hands (like Claws and Trophies were in D2, for example).
    Posted in: Diablo III General Discussion
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    posted a message on Bashiok on "Forced Leveling".
    You are not competing for who has a better job - not when playing D3. Enjoying the game and working to have a successful character has nothing to do with working in real life and/or whether you still live with your mother. I don't care about your mother when you meet me in game.

    And buying items from various sites doesn't require effort. If you have money for food and living, you will have enough money to buy items since they are laughably cheap.

    Botting items equals mass-producing items and giving them away for free to anyone in the game who wants them (since real world money has absolutely no impact what so ever on the game economy, and its influence is void). Buying botted items, or trading for something that has been purchased from an item selling site is entirely different from obtaining items that were originally gathered through gaming effort and sportsmanship.

    If you fail to agree with what I just said and attempt any sort of a counter-argument, you are completely insensible and/or a stupid troll.
    Posted in: News & Announcements
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