Yeah but it's not that bad. The same thing happens on the realms too. I normally die from a Maphy run before the game becomes perm. It's faster to enter two games in a row and attempt a run than wait for a game to become perm and then try and fail.Quote fromYeah but when you reenter you have to start everything from scratch that's where they get you.
But yeah.
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Secondly, the fact that Blizzard 'has said nothing about the region' doesn't mean that it doesn't exist.
She is from Xiansai. Just because D3 isn't released yet doesn't mean that you must cling to the only things that you currently know about and deny the facts about things that are just about to be explored.
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First of all. Diablo 2 had a lot of passives. Refresh your memory. The Barb in D2 had a tree that was entirely made out of passives. You couldn't even spec in it since it didn't have any abilities.
Second, Diablo 3 DOES have trees. Skill tress. Three of them. And each of them is mostly riddled with active skills (which can't be said for D2).
Third, WoW DOESN'T have skill trees. You learn the skills through a completely separate mechanic, and talent trees don't have 'a lot of passives' they are essentially entirely made of passives. A single talent tree gives you one to two active skills if you spec deep enough into them, which is enough to completely turn a class around in a different direction.
So the sentiment of D3 skill trees sharing anything in common with WoW talent trees is entirely made up and false.
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Wizards are not traditionally "schooled" anywhere.
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If they don't implement respecs but implement rushing, then you are whining for no reason because that is the same thing. In fact I don't hear you whine about how easy it is to remake a character in D2.
And if they don't implement either respecs OR rushing, then you don't even know what you are asking for (a game that would have died as soon as people have played through it a couple of times).
If anything, respecs will be great for replayability (versus rushing), because you will not have rushed through the whole game 184795 times in order to respec, so when you actually do replay the game to enjoy it, it will be fresh. I'd rather play the game five times meaningfully (to experience all five classes, their specific quests, and random quests), than having a game that forces me to rush it all the time in order to experience its "replayability" to the fullest. Seriously? Is that what you call "replayability"?
If it takes two to three months to level up a single character, playing through all classes will take around a year of active playing. Then comes an expansion with two more classes which is another five-six months. Then comes another expansion. And so on. I'm just talking about leveling up, and not actually enjoying the endgame content.
What you are asking for is that they:
- implement rushing but no respecs and let you grind one character a day like in Diablo 2
- implement neither rushing or respecs making a game that nobody will bother replaying after the second imperfect build that they attempt (and after wasting months and months of playing) like in.... no game actually worth mentioning in the same context as D2 and D3
Which leads me to conclude that what you are saying is nothing more but baseless, unintelligent, unsubstantiated, sentimental whining, and shows that you just like to whine for the sheer purpose of doing it, and pretending to know what you are talking about.
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Why is everybody more worried about balance than Blizzard is? You didn't even have 10 minutes to analyze the concept from your own imagination since you heard the news, and they have been PLAYTESTING the thing for months now maybe. But you still know better even though you don't know almost anything about it and didn't even put thought into it.
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They said the Cube is not making a return though, so I'm just saying.
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You respec, and then replay the game because you want to experience it again if it is fun.
If it's not fun enough for players to just want to replay it, then how is removing respecs going to suddenly make it fun? Because you have to do it again it is fun to do it? Fail logic.
Rushing = respeccing, just more tedious, without a cooldown and without a price (and without a limit of how many times you can do it in total). If people had to REALLY replay D2 in order to fix mistakes, people would have given up on it a long time ago....
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Are you saying that people can't just want to replay the game because they want to, but they want to because they have to? When you can explain that logic to me, and explain how rushing is not killing replayability but respeccing is, then maybe you can make a point that doesn't sound like baseless, below-80-IQ type of qq.
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EDIT: It's confirmed that it will not have microtransfers, fees, or anything of the sort. The only thing you may need to pay for is having your account/characters handled by the customer support (renaming, migrating, things like that).
You are getting ripped off by paying a negligible once-in-a-lifetime fee that lets you play D3 for free on Blizzards servers for the rest of your life, and after which your children and grandchildren will find your gamebox and start playing it for free for the rest of their lives, and Blizzard will continue patching the game all along and providing free customer support.
What a total ripoff, I agree.
Blizzard should just mail the game that they worked on for ten years to everyone's home address for free. That would only be fair.
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D2 had infinite free respecs because you could rush and boost a new character in matter of hours. Rushing was the shittiest mechanic in any game ever, but it allowed D2 to remain so popular because people didn't HAVE to work for months to remake a character. D3 will give you respecs instead of letting you rush, so I say good riddance to rushing, and bring on a supported means of respec that is not tromendously tedious like it was in D2.
/topic
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2. Your sentiment is contradictory, because instead of needing to have stats for the sole purpose of being able to wear items (since they were absolutely useless beyond that and the only other purpose is to put the rest of the points into Vitality) you will receive different stats from items, which are not class-specific and which you are encouraged to experiment with in order to make a build that works for you. It has been confirmed numerous times that the only class-specific items in the game will be some very specific weapons and off-hands (like Claws and Trophies were in D2, for example).
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And buying items from various sites doesn't require effort. If you have money for food and living, you will have enough money to buy items since they are laughably cheap.
Botting items equals mass-producing items and giving them away for free to anyone in the game who wants them (since real world money has absolutely no impact what so ever on the game economy, and its influence is void). Buying botted items, or trading for something that has been purchased from an item selling site is entirely different from obtaining items that were originally gathered through gaming effort and sportsmanship.
If you fail to agree with what I just said and attempt any sort of a counter-argument, you are completely insensible and/or a stupid troll.