i think that all those things about the aura missing and stuff it's not so. The main thing that made D1 interesting was that u started with no idea of anything and u started to ask people in trstram and they just give pieces of info, so it was like a big puzzle.
In D2 you already know what was happening from the beggining, so u just needd to kill bunch of demons and u'r done... Well, now, if u look close, blizz it's trying to get some of the good aura back, but this time it needs an effort from us, because we already know a lot and we actually kill the game by trying to guess the storyline.
In my opinion the classes are great, the old hero (barb) the rebel wiz, the misterious wd and the holy monk....
now the question is wtf are they all doing there?? why are each one of them after big D? that's the question u should ask yourself to feel that D1 aura again.
I think these new classes will bring a lot of variety to D3 and are necessary for creating a new experience in an old game. We still have the old D1/D2 feel, but with all new classes to experiment with. They don't fall into the cliche' category of "All that is good, Hero type", but this is more realistic. However, if they do decide to create a do-gooder hero, I hope it's the rogue or warrior class. I miss D1 Classes (Monk doesn't count).
And I'll add that we haven't heard any real dialog from the game and therefore know little about the true natures of the heros. It's how they react to situations threw conversations or events that's gonna make me like them or not. On a personnal note, I think that the monk fully completes his job as a true protector and savior. He is there for one thing...save people. In the trailer he accepts to help a town he knew little to nothing about (later turned out as a trap ?_?) setting his ego apart. In the tavern he used self-defence and even managed to bring the fight outside to spare the bar's occupants. I mean, I would have done the same thing if a demon tried to kill me with his little buddies. I see the monk as a peaceful, calm being that seeks balance threw his knowledge and arts. He also has high moral values in contrast with the Wizard who has little to no values at all or the with the witch doctor who has questionnable values (human sacrifice can hardly be called moraly good). In opposition with the Paladin, the Monk is an institutionalized warrior. He is less of a fanatic religious being and more of a thinkful fighter. Anyway, that's just my 2 cents.
And I'll add that we haven't heard any real dialog from the game and therefore know little about the true natures of the heros. It's how they react to situations threw conversations or events that's gonna make me like them or not. On a personnal note, I think that the monk fully completes his job as a true protector and savior. He is there for one thing...save people. In the trailer he accepts to help a town he knew little to nothing about (later turned out as a trap ?_?) setting his ego apart. In the tavern he used self-defence and even managed to bring the fight outside to spare the bar's occupants. I mean, I would have done the same thing if a demon tried to kill me with his little buddies. I see the monk as a peaceful, calm being that seeks balance threw his knowledge and arts. He also has high moral values in contrast with the Wizard who has little to no values at all or the with the witch doctor who has questionnable values (human sacrifice can hardly be called moraly good). In opposition with the Paladin, the Monk is an institutionalized warrior. He is less of a fanatic religious being and more of a thinkful fighter. Anyway, that's just my 2 cents.
I agree with you (except the WD part).
It's just that.. Think in D3 characters as a whole party. I don't feel any character would be the leader like the paladin in D2.
Some natural leader. Maybe it's that what i'm missing in D3 dudes :/
? WD... you don't mean that...you agree with their rituals? I mean I know some cultures used to do it and some still do (including cannibal tribes) but according to modern standards it's moraly wrong to do so and considered as a crime...
BTW: You pin pointed the thing about d3...there will be no emerging hero in this saga. D1 = Warrior, D2 = Paladin (according to some sources), D3 = the whole freaking crew. I mean Why not? To wage a war you need more than 1 gunner, you need a full battalion. It will be the case of D3 where an unknown crew of fighters from each and every corner of sanctuary came together to defeat evil once and for all.
This is why every character has the unique ability to do his part in the storyline. This is why they have different backgrounds and their own reason to go against the legions of hell. Everything adds up to one and only conclusion...when everything will be over you will want to play every class that took part in the epic tale cause they will all uncover something different about the story!
i don't get something.
it is an RPG, isn't the character of the character you play reflect what you want that character to be?
if you want the barbarian to be a shining paragon of truth and justice then he is a paragon of truth and justice
the game wouldn't crash just because you roleplay as a boy scout barbarian.
and in D2 the paladin i play rapes women and eats children in his free time.
so who says that paladins are all shiny and good
if my guild leader plays a witch doctor during an MP game, guess what?
the witch doctor is the leader.
game lore has got nothing to do with gameplay or RP elements unless you are playing something like Final Fantasy
? WD... you don't mean that...you agree with their rituals? I mean I know some cultures used to do it and some still do (including cannibal tribes) but according to modern standards it's moraly wrong to do so and considered as a crime...
But Sanctuary does not use our modern standarts. And if you see the concept behind their cannibalism it's not ethically wrong. Killing is not ethically wrong in many circustances even in our age. Death penalty and war are two exemples were killing is ethically right (not for me, but for alot of people). Why eat someone's body in a war should be different ?
And actually they aren't crime in many circustances. Studing laws you will find that our laws is not but a contract between the citizens and the State. However those tribes lives outside our State and outside our rules. They didin't do any contract. In Brazil a guy was canibalized by a native last year because he was stupid enough to enter a territory were the civilized laws simply don't exist and apply.
BTW: You pin pointed the thing about d3...there will be no emerging hero in this saga. D1 = Warrior, D2 = Paladin (according to some sources), D3 = the whole freaking crew. I mean Why not? To wage a war you need more than 1 gunner, you need a full battalion. It will be the case of D3 where an unknown crew of fighters from each and every corner of sanctuary came together to defeat evil once and for all.
This is why every character has the unique ability to do his part in the storyline. This is why they have different backgrounds and their own reason to go against the legions of hell. Everything adds up to one and only conclusion...when everything will be over you will want to play every class that took part in the epic tale cause they will all uncover something different about the story!
I totally agree with this. Thats why i'm not bitching around about the characters that already exist in D3. Actually i like then, expecially the WD. However I miss something and i wish this something could be furfilled by the last class.
Quote from "Valtonis" »
i don't get something.
it is an RPG, isn't the character of the character you play reflect what you want that character to be?
if you want the barbarian to be a shining paragon of truth and justice then he is a paragon of truth and justice
the game wouldn't crash just because you roleplay as a boy scout barbarian.
and in D2 the paladin i play rapes women and eats children in his free time.
so who says that paladins are all shiny and good
if my guild leader plays a witch doctor during an MP game, guess what?
the witch doctor is the leader.
game lore has got nothing to do with gameplay or RP elements unless you are playing something like Final Fantasy
But Diablo follows something like FF model of RPG. Did you ever asked yourself why you can't customise your character physically (by choosing hair color, skin color, hair style, etc..) or psychologicaly (you can't choose what your character will say)?
So no. I can't choose a scout boy barbarian because when he meet Cain in the Trsitram Dungeon he will say "Time to shed the blood of our enemies" instead of listen to what the oldman have to say like a good scout boy.
Quote from "Terror" »
The game is still a year or two away, and you guys are already jumping to conclusions.
Give it time.. the characters' stories will be fleshed out, they will get their motivations and identities.
I"m not jumping into conclusions. I missing something at the moment and i just want to know if some of you guys feel the same way.
Even though we kno little about then, it's already enough for me to not feel any leadership charisma in that group.
But Sanctuary does not use our modern standarts. And if you see the concept behind their cannibalism it's not ethically wrong. Killing is not ethically wrong in many circustances even in our age. Death penalty and war are two exemples were killing is ethically right (not for me, but for alot of people). Why eat someone's body in a war should be different ?
And actually they aren't crime in many circustances. Studing laws you will find that our laws is not but a contract between the citizens and the State. However those tribes lives outside our State and outside our rules. They didin't do any contract. In Brazil a guy was canibalized by a native last year because he was stupid enough to enter a territory were the civilized laws simply don't exist and apply.
Yes, you're right and if you look at the inquisition during the middle ages you'll see that it was socially accepted. What I was trying to say was that when you look at it from our standpoint with our culture, it's morally wrong. Indians used to eat the heart of their victims when they found them worthy of such an honor (they ate it because they thought it would give them the courage and knowledge of their enemy). Now, if people do that they are considered as murderers no matter what culture they are from. Which brings me to say that morallity simply is a product of parenthood teachings and social pressure. These things are pushed into you and make you believe that they are good or wrong. When my cat gets on my dinner table, I say :" Get off the freaking table you little piece of shit"... does it make it wrong...well ya cause it pisses me off but frankly it's nothing at all. It's bad cause I say it's bad but fundamentaly it's not good or bad. Just like personnal values or moral values. They each depend on our personnal background and most of the time they collide (which can create wars or conflicts). So anyway, all that to say ... ya the WD's values are questionnable to say the least. I've got nothing against them, just that when I bring them to my level, they are strange and mysterious and finally THIS IS EXACTLY WHY I LIKE HIM SOOO MUCH ;):hammy::thumbsup:
i don't get something.
it is an RPG, isn't the character of the character you play reflect what you want that character to be?
if you want the barbarian to be a shining paragon of truth and justice then he is a paragon of truth and justice
the game wouldn't crash just because you roleplay as a boy scout barbarian.
and in D2 the paladin i play rapes women and eats children in his free time.
so who says that paladins are all shiny and good
if my guild leader plays a witch doctor during an MP game, guess what?
the witch doctor is the leader.
game lore has got nothing to do with gameplay or RP elements unless you are playing something like Final Fantasy
Not completely true. As much as I'd like my Necromancer in D2 to be a dark but noble hero, his true nature remains beyond my best intentions and control. He said it with a single line while in Hell:
"Izual was weak... he squandered his infernal power." (Izual, Act IV)
Our characters' personalities are already determined by the gameplay and mechanics programmed into the game. And that was fixed by how the D3 team conceived each character's personality, gameplay, style and destiny within the D3 storyline.
For that matter, D3 was never really about roleplaying. It's a hack-and-slash game, very RP-lite. Action and tactical decision-making, not interaction and moral choice, is what the game's about. If you want that, play something like Fable or Black & White.
Quote from "Omnicia" »
I'm hoping that the game will supply enough lore to immerse us in whatever class we choose to play as. It's as simple as that.
Saw your post only now. OMG, quoted for the truth! I'll take that!
Besides roleplaying not being the point of a Diablo game, I'll be more than content if it gives me endless hours of addicting zombie/demon/evil-crushing fun and a solid, good storyline. And don't forget the beautiful cutscenes Blizz puts into its games.
Yes, you're right and if you look at the inquisition during the middle ages you'll see that it was socially accepted. What I was trying to say was that when you look at it from our standpoint with our culture, it's morally wrong. Indians used to eat the heart of their victims when they found them worthy of such an honor (they ate it because they thought it would give them the courage and knowledge of their enemy). Now, if people do that they are considered as murderers no matter what culture they are from. Which brings me to say that morallity simply is a product of parenthood teachings and social pressure. These things are pushed into you and make you believe that they are good or wrong. When my cat gets on my dinner table, I say :" Get off the freaking table you little piece of shit"... does it make it wrong...well ya cause it pisses me off but frankly it's nothing at all. It's bad cause I say it's bad but fundamentaly it's not good or bad. Just like personnal values or moral values. They each depend on our personnal background and most of the time they collide (which can create wars or conflicts). So anyway, all that to say ... ya the WD's values are questionnable to say the least. I've got nothing against them, just that when I bring them to my level, they are strange and mysterious and finally THIS IS EXACTLY WHY I LIKE HIM SOOO MUCH ;):hammy::thumbsup:
Yeah. Most classical greeks philosophers supported slavery and nowdays slavery is a ultimately moraly wrong pratice. But we can't really say they were bad guys.
Not completely true. As much as I'd like my Necromancer in D2 to be a dark but noble hero, his true nature remains beyond my best intentions and control. He said it with a single line while in Hell:
"Izual was weak... he squandered his infernal power." (Izual, Act IV)
Our characters' personalities are already determined by the gameplay and mechanics programmed into the game. And that was fixed by how the D3 team conceived each character's personality, gameplay, style and destiny within the D3 storyline.
For that matter, D3 was never really about roleplaying. It's a hack-and-slash game, very RP-lite. Action and tactical decision-making, not interaction and moral choice, is what the game's about. If you want that, play something like Fable or Black & White.
i think that all those things about the aura missing and stuff it's not so. The main thing that made D1 interesting was that u started with no idea of anything and u started to ask people in trstram and they just give pieces of info, so it was like a big puzzle.
In D2 you already know what was happening from the beggining, so u just needd to kill bunch of demons and u'r done... Well, now, if u look close, blizz it's trying to get some of the good aura back, but this time it needs an effort from us, because we already know a lot and we actually kill the game by trying to guess the storyline.
In my opinion the classes are great, the old hero (barb) the rebel wiz, the misterious wd and the holy monk....
now the question is wtf are they all doing there?? why are each one of them after big D? that's the question u should ask yourself to feel that D1 aura again.
After being a part of this community for a little while, I'm realizing that there aren't many of us here who actually played D1, or at least played before D2 came out, so very few know anything about that D1 aura.
But yeah, now that you mention it, there was that sense of mystery and discovery, coupled with the feeling of something threatening around every darkened corner that's been missing for me even in D2. But anyhow, after watching that gameplay video of all the classes together, I had no motivation to want to be apart of all that. The attitude seems to have changed from "I will fight off this evil that is engulfing the land" to more of "I'm the bigger badass that can destroy demons." There just isn't a class that showcases a combination of nobility and decency.
Quote from "Valtonis" »
I hate lame-ass "do-gooder", "kiddy cartoon protaganist", "boy scout" characters so i'm glad none of the announced classes are like that.
and how are the original classes a "do-gooder"-type?
they all went to Tristram for fame, for riches and all got corrupted and the warrior because his ego was so big thought that he could contain Diablo
....and to this guy, these motivations were possiblities for each class, not specific to the actual ones we played. The actual character, the warrior was good hearted and driven by a sense of duty. His nature was illustrated through dialogue throughout the game....like after you beat Leoric, he replies, "Rest well Leoric, I'll find your son"....or after beating Bartuc later on, he states with such emotion, "YOUR REIGN OF PAIN HAS ENDED!!". That's definately a character who has a strong sense of duty and good will towards other. I don't see that anywhere in the D3 classes from what we've been shown.
Sword and shield, knight class without the spells that kill everyone on the screen. " Hack Hack - Slash!". The Knight class should be a good guy. The Monk idea sucks. What the F#@k were they thinking? The barbarian looks too weird... almost like a WoW class.
The Monk idea sucks. What the F#@k were they thinking?
Some people think the martial arts with holy invincibility is cool. I'm prioritizing playing the Wizard (or the 5th class if he/she is a non-magical bowman), but I wouldn't mind playing the Monk.
The barbarian looks too weird... almost like a WoW class.
The Barbarian is from Diablo 2 and is the only returning class from a previous Diablo game. As for World of Warcraft, a lot of stuff WoW Warriors have is taken from D2's Barbarian.
Finished reading entire thread. Conclusion, don't really agree with it, but at least I get where your coming from (OP). Someone to balance out the alignment of good/neutral/evil in D3. Makes sense, but just too traditional and RPG-like for a game that is mainly Action Based as Messenger said ;
For that matter, D3 was never really about roleplaying. It's a hack-and-slash game, very RP-lite. Action and tactical decision-making, not interaction and moral choice, is what the game's about.
However I respectfully think you would of done a better job just by writing this down as an introduciton. (A quote from you later in this thread)
Originally Posted by italofoca
It's just that.. Think in D3 characters as a whole party. I don't feel any character would be the leader like the paladin in D2.
Some natural leader. Maybe it's that what i'm missing in D3 dudes :/
Instead of that long post you made getting into weird ass descriptions of the current characters (seen from your perspective) that ended up misleading some people more than anything else. (Protector of virgins??huh?)
In my opinion the Paladin was far from the "Leader" of D2 as I never felt like there was a need for a particular character to fill this role. I always believed that they were equally powerfull and leaders in their own rights. Therefore it's not just cause there was a knight in shining armor that he was anything near a leader. If your looking for a leader, Deckard Cain, look no further.
Like I said though, this is just my opinion, so don't quote me on it.
All in all I think this thread is about the need for a D2ish, Paladin Like character. It might cater to some players but is it really worth it? Nothing personal, I do respect your opinion on this but if you ask me, I would of opted for D3 with no char remake whatsoever. Not even the barb, not that I don't like him, but I would of liked a new, original character much better.
I will re-quote Omnicia who I believe has the positive attitude about the characters in D3 and definately said out loud what I was thinking all along. And on this note, I give him the "best post of the thread" shout out.
Originally Posted by Omnicia I'm hoping that the game will supply enough lore to immerse us in whatever class we choose to play as. It's as simple as that.
PS: I'de like to give a special thanks to SFJake and his best friend Luckmann for once again bringing nothing to the table but negative comments with no actual content to back anything up. The people are counting on you to spam your BS on every thread, glad to see you guys aren't letting us down.
Originally Posted by SFJake They just look like bad jokes to me. I'm not looking at the game the same way I did. I don't give a fuck (yes, I'm blunt) anymore about the characters. I seriously hope the feel for the whole game together when I play it will still be good. Somehow, sometimes I'm just expecting it all to become just a big joke.
I hate overthinking what is going to happen with Diablo 3. I'm expecting good gameplay, but whats that really? Heh. I'm just gonna leave it at that.
Originally Posted by Luckmann
I completely agree.
Rollback Post to RevisionRollBack
[SIGPIC][/SIGPIC]Diablo 3, Hottest shit to happen to 21st Century Entertainment since Georges "Rush" St-Pierre.______________ --------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums -------- Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
After being a part of this community for a little while, I'm realizing that there aren't many of us here who actually played D1, or at least played before D2 came out, so very few know anything about that D1 aura.
But yeah, now that you mention it, there was that sense of mystery and discovery, coupled with the feeling of something threatening around every darkened corner that's been missing for me even in D2. But anyhow, after watching that gameplay video of all the classes together, I had no motivation to want to be apart of all that. The attitude seems to have changed from "I will fight off this evil that is engulfing the land" to more of "I'm the bigger badass that can destroy demons." There just isn't a class that showcases a combination of nobility and decency.
....and to this guy, these motivations were possiblities for each class, not specific to the actual ones we played. The actual character, the warrior was good hearted and driven by a sense of duty. His nature was illustrated through dialogue throughout the game....like after you beat Leoric, he replies, "Rest well Leoric, I'll find your son"....or after beating Bartuc later on, he states with such emotion, "YOUR REIGN OF PAIN HAS ENDED!!". That's definately a character who has a strong sense of duty and good will towards other. I don't see that anywhere in the D3 classes from what we've been shown.
Finaly someone who knows what im talking about... as i tryed to say in my last post, the more i play diablo 1, or, the more i revist that old days when i used to play it... the more i just feel that lack of conection between diablo 1 and 2, and even more from d1 to d3...
so, thanks for the coment man! i just felt better after reading it!
I think that it could be really cool to have like a "Vigilante" kind of Hero that goes through all these horrors and litterally walks into Hell just because he realizes that no one else is going to do it and someone has to.
The only problem is how could this feeling be translated into a fun to play class.
Maybe just some guy outcasted by society that sees sanctuary crumbling and tries to do something about it, 'For the children'
If you like the basic idea, please expand on it if possible.
I think that it could be really cool to have like a "Vigilante" kind of Hero that goes through all these horrors and litterally walks into Hell just because he realizes that no one else is going to do it and someone has to.
The only problem is how could this feeling be translated into a fun to play class.
Maybe just some guy outcasted by society that sees sanctuary crumbling and tries to do something about it, 'For the children'
If you like the basic idea, please expand on it if possible.
kinda similar to the idea i had of having a D2 minion gain a soul, or conscious. one that stood out to me was the oblivion knight, alas, its more or less a melee character. http://diablo.wikia.com/wiki/Oblivion_Knight
Instead of that long post you made getting into weird ass descriptions of the current characters (seen from your perspective) that ended up misleading some people more than anything else. (Protector of virgins??huh?)
You're kind right... When i worte the OP I wasn't very sure of what i was missing in D3 you kno ? Only after argue a little bit I could realise what I'm missing.
About the paladin leadership thing. Well it's part of his own background and gameplay. When you're starting a D2 characte I'm sure theres something in his descriptionabout good teamplay and leadership. If could define every D2 character in a few words:
Paladin - Leadership
Barbarian - Might
Necromancer - Mystery
Sorceress - Magic (lol)
Amazon - Finesse
Druid - Nature
Assassin - Instant Kill
And i'm really missing someone who could be defined with "Leadership".
Rollback Post to RevisionRollBack
"In time the hissing of her sanity
Faded out her voice and soiled her name
And like marked pages in a diary
Everything seemed clean that is unstained
The incoherent talk of ordinary days
Why would we really need to live?
Decide what is clear and what's within a haze
What you should take and what to give" - Opeth
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In D2 you already know what was happening from the beggining, so u just needd to kill bunch of demons and u'r done... Well, now, if u look close, blizz it's trying to get some of the good aura back, but this time it needs an effort from us, because we already know a lot and we actually kill the game by trying to guess the storyline.
In my opinion the classes are great, the old hero (barb) the rebel wiz, the misterious wd and the holy monk....
now the question is wtf are they all doing there?? why are each one of them after big D? that's the question u should ask yourself to feel that D1 aura again.
I agree with you (except the WD part).
It's just that.. Think in D3 characters as a whole party. I don't feel any character would be the leader like the paladin in D2.
Some natural leader. Maybe it's that what i'm missing in D3 dudes :/
BTW: You pin pointed the thing about d3...there will be no emerging hero in this saga. D1 = Warrior, D2 = Paladin (according to some sources), D3 = the whole freaking crew. I mean Why not? To wage a war you need more than 1 gunner, you need a full battalion. It will be the case of D3 where an unknown crew of fighters from each and every corner of sanctuary came together to defeat evil once and for all.
This is why every character has the unique ability to do his part in the storyline. This is why they have different backgrounds and their own reason to go against the legions of hell. Everything adds up to one and only conclusion...when everything will be over you will want to play every class that took part in the epic tale cause they will all uncover something different about the story!
it is an RPG, isn't the character of the character you play reflect what you want that character to be?
if you want the barbarian to be a shining paragon of truth and justice then he is a paragon of truth and justice
the game wouldn't crash just because you roleplay as a boy scout barbarian.
and in D2 the paladin i play rapes women and eats children in his free time.
so who says that paladins are all shiny and good
if my guild leader plays a witch doctor during an MP game, guess what?
the witch doctor is the leader.
game lore has got nothing to do with gameplay or RP elements unless you are playing something like Final Fantasy
Give it time.. the characters' stories will be fleshed out, they will get their motivations and identities.
(='.'=)
(")_(")
Stay awhile, and listen.
And actually they aren't crime in many circustances. Studing laws you will find that our laws is not but a contract between the citizens and the State. However those tribes lives outside our State and outside our rules. They didin't do any contract. In Brazil a guy was canibalized by a native last year because he was stupid enough to enter a territory were the civilized laws simply don't exist and apply.
I totally agree with this. Thats why i'm not bitching around about the characters that already exist in D3. Actually i like then, expecially the WD. However I miss something and i wish this something could be furfilled by the last class.
But Diablo follows something like FF model of RPG. Did you ever asked yourself why you can't customise your character physically (by choosing hair color, skin color, hair style, etc..) or psychologicaly (you can't choose what your character will say)?
So no. I can't choose a scout boy barbarian because when he meet Cain in the Trsitram Dungeon he will say "Time to shed the blood of our enemies" instead of listen to what the oldman have to say like a good scout boy.
I"m not jumping into conclusions. I missing something at the moment and i just want to know if some of you guys feel the same way.
Even though we kno little about then, it's already enough for me to not feel any leadership charisma in that group.
Yes, you're right and if you look at the inquisition during the middle ages you'll see that it was socially accepted. What I was trying to say was that when you look at it from our standpoint with our culture, it's morally wrong. Indians used to eat the heart of their victims when they found them worthy of such an honor (they ate it because they thought it would give them the courage and knowledge of their enemy). Now, if people do that they are considered as murderers no matter what culture they are from. Which brings me to say that morallity simply is a product of parenthood teachings and social pressure. These things are pushed into you and make you believe that they are good or wrong. When my cat gets on my dinner table, I say :" Get off the freaking table you little piece of shit"... does it make it wrong...well ya cause it pisses me off but frankly it's nothing at all. It's bad cause I say it's bad but fundamentaly it's not good or bad. Just like personnal values or moral values. They each depend on our personnal background and most of the time they collide (which can create wars or conflicts). So anyway, all that to say ... ya the WD's values are questionnable to say the least. I've got nothing against them, just that when I bring them to my level, they are strange and mysterious and finally THIS IS EXACTLY WHY I LIKE HIM SOOO MUCH ;):hammy::thumbsup:
"Izual was weak... he squandered his infernal power." (Izual, Act IV)
Our characters' personalities are already determined by the gameplay and mechanics programmed into the game. And that was fixed by how the D3 team conceived each character's personality, gameplay, style and destiny within the D3 storyline.
For that matter, D3 was never really about roleplaying. It's a hack-and-slash game, very RP-lite. Action and tactical decision-making, not interaction and moral choice, is what the game's about. If you want that, play something like Fable or Black & White.
Saw your post only now. OMG, quoted for the truth! I'll take that!
Besides roleplaying not being the point of a Diablo game, I'll be more than content if it gives me endless hours of addicting zombie/demon/evil-crushing fun and a solid, good storyline. And don't forget the beautiful cutscenes Blizz puts into its games.
Yeah. Most classical greeks philosophers supported slavery and nowdays slavery is a ultimately moraly wrong pratice. But we can't really say they were bad guys.
Now i'm 100% with you. Totally agreed.
After being a part of this community for a little while, I'm realizing that there aren't many of us here who actually played D1, or at least played before D2 came out, so very few know anything about that D1 aura.
But yeah, now that you mention it, there was that sense of mystery and discovery, coupled with the feeling of something threatening around every darkened corner that's been missing for me even in D2. But anyhow, after watching that gameplay video of all the classes together, I had no motivation to want to be apart of all that. The attitude seems to have changed from "I will fight off this evil that is engulfing the land" to more of "I'm the bigger badass that can destroy demons." There just isn't a class that showcases a combination of nobility and decency.
....and to this guy, these motivations were possiblities for each class, not specific to the actual ones we played. The actual character, the warrior was good hearted and driven by a sense of duty. His nature was illustrated through dialogue throughout the game....like after you beat Leoric, he replies, "Rest well Leoric, I'll find your son"....or after beating Bartuc later on, he states with such emotion, "YOUR REIGN OF PAIN HAS ENDED!!". That's definately a character who has a strong sense of duty and good will towards other. I don't see that anywhere in the D3 classes from what we've been shown.
The Barbarian is from Diablo 2 and is the only returning class from a previous Diablo game. As for World of Warcraft, a lot of stuff WoW Warriors have is taken from D2's Barbarian.
However I respectfully think you would of done a better job just by writing this down as an introduciton. (A quote from you later in this thread)
Instead of that long post you made getting into weird ass descriptions of the current characters (seen from your perspective) that ended up misleading some people more than anything else. (Protector of virgins??huh?)
In my opinion the Paladin was far from the "Leader" of D2 as I never felt like there was a need for a particular character to fill this role. I always believed that they were equally powerfull and leaders in their own rights. Therefore it's not just cause there was a knight in shining armor that he was anything near a leader. If your looking for a leader, Deckard Cain, look no further.
Like I said though, this is just my opinion, so don't quote me on it.
All in all I think this thread is about the need for a D2ish, Paladin Like character. It might cater to some players but is it really worth it? Nothing personal, I do respect your opinion on this but if you ask me, I would of opted for D3 with no char remake whatsoever. Not even the barb, not that I don't like him, but I would of liked a new, original character much better.
I will re-quote Omnicia who I believe has the positive attitude about the characters in D3 and definately said out loud what I was thinking all along. And on this note, I give him the "best post of the thread" shout out.
PS: I'de like to give a special thanks to SFJake and his best friend Luckmann for once again bringing nothing to the table but negative comments with no actual content to back anything up. The people are counting on you to spam your BS on every thread, glad to see you guys aren't letting us down.
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Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
Finaly someone who knows what im talking about... as i tryed to say in my last post, the more i play diablo 1, or, the more i revist that old days when i used to play it... the more i just feel that lack of conection between diablo 1 and 2, and even more from d1 to d3...
so, thanks for the coment man! i just felt better after reading it!
The only problem is how could this feeling be translated into a fun to play class.
Maybe just some guy outcasted by society that sees sanctuary crumbling and tries to do something about it, 'For the children'
If you like the basic idea, please expand on it if possible.
kinda similar to the idea i had of having a D2 minion gain a soul, or conscious. one that stood out to me was the oblivion knight, alas, its more or less a melee character. http://diablo.wikia.com/wiki/Oblivion_Knight
You're kind right... When i worte the OP I wasn't very sure of what i was missing in D3 you kno ? Only after argue a little bit I could realise what I'm missing.
About the paladin leadership thing. Well it's part of his own background and gameplay. When you're starting a D2 characte I'm sure theres something in his descriptionabout good teamplay and leadership. If could define every D2 character in a few words:
Paladin - Leadership
Barbarian - Might
Necromancer - Mystery
Sorceress - Magic (lol)
Amazon - Finesse
Druid - Nature
Assassin - Instant Kill
And i'm really missing someone who could be defined with "Leadership".