***SPOILER ALERT ***
Who has beat the game?
What did you think of the airport level?
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Nov 2, 2009Posted in: General Discussion (non-Diablo)Quote from "tkrow21" »Good use of smudging (?) towards the right.
basically the two eyes are identical other than some difference clouds. i mainly used motion blur and radial blurs for the rainbow lookin thingies, though i did have to do some manual erasing, smudging and blurring
Nov 2, 2009Posted in: General Discussion (non-Diablo)Quote from "Psyxix" »Wow it's special that's for sure. I can tell that you like abstract art huh? What inspired you to do that?
I do like abstract art, but like I said before I like photography and sketches more... my inspirations for doing photoshop stuff like that are 2-fold. 1 - alex grey (google him) 2 - that's the only type of art that I can conceive of that I'm able to do in photoshop. lol.
basically I use a lot of amateur and primitive photoshop techniques (a lot of basic effects, manual drawing/tweaking/blurring/warping, as opposed to some of the more complicated and advanced techniques)
Oct 28, 2009Posted in: Wizard: The Ancient RepositoriesQuote from "pwnsickle" »I would really be happy with the Wizard for D3 if it used not only its strong spells, but used its weaker spells as well in order to build up to the higher ones.
For example, the lowest rank spells don't cost any "energy" at all. Using them on a monster actually makes you generate some "energy". The next level up of spells could make you generate some energy, but not nearly as much. Assuming there is a fourth rank, that takes a way a little bit of "energy". And the highest ranking of spells takes away a lot of energy.
Just a really simple idea, I have no idea what it would be called or if it would work that well.
Comment on what you think of it
to the OP, as of the most recent interview with Jay Wilson, I do not think this will be the case. it sounds like blizzard wants to emphasize quick release of power with vulnerability following.
I would suggest that the system might be something like Tribes. remember if you had an energy based weapon, and you used all of your energy you would be unable to fly (or use a shield pack) until your energy was restored.
or perhaps another more recent game to compare it to would be world of warcraft. I am guessing that wizards will use an energy system *sort of* like a rogue for their defensive and offensive abilities. perhaps their defensive abilities will passively use energy (i.e. a talent where x% of damage is nullified or w/e for however much energy you currently have... but no energy is actually consumed, so i guess it's not really using energy, it's just monitoring it) and offensive abilities will actively use energy (spell costs X amount of energy). energy is restored quickly over time - not by kills or anything.
this way if you are full on energy, you aren't killing anything, but you have stronger defenses. if you are empty on energy, you are killing stuff, but your defenses are lessened in proportion to how quickly you are killing things.
what do you guys think?
Oct 27, 2009I'm talking about the most recent story - the interviewPosted in: Site Feedback
there are a lot of "?" characters in random places,
the green highlighting technique is inconsistent and doesn't really help the readers (sometimes you highlight names of who is speaking in green, sometimes you don't? it's just bad practice),
and it's just poorly formatted
i'm not trying to be critical, just trying to help.
I am using Firefox/3.0.14
Oct 24, 2009i'm not so sure of the technical genre of these guys i'm not up to date on electronic lingo but here is some stuff I listen to along those lines:Posted in: General Discussion (non-Diablo)
Cafe Del Mar
and stuff like that
Oct 23, 2009my answer is this:Posted in: General Discussion (non-Diablo)
I like family guy better, but I've laughed harder when watching South Park.
(aka South Park can be really, really, really funny i.e. the economics episode and the "broke his jaw!" thing, but damn south park can be downright dumb sometimes lol)
Oct 22, 2009i don't mean to sound cliche but it's supposed to be whatever you want it to be. isn't that the beauty of art? lolPosted in: General Discussion (non-Diablo)
nonetheless, i'm glad you asked that question. the way i interpret what this piece represents is "how light and darkness is perceived through people and turned into an array of colors or ideas"
you might see the light as the idea of god, and via perception we come up with all kinds of religions and whatnot to express the same basic thing... and we all have a dark side to us too!
Oct 22, 2009yup it gets cluttered quick... and yea the prisms make absolutely no sense at all that's not how prisms are supposed to work..Posted in: General Discussion (non-Diablo)
i dunno if this is how it is for you but each time I do a piece of art I have a certain pool of patience and creativity to draw from, and the quality of the work depends on the size of the pool... and each time I do a new piece this pool grows bigger =)
Oct 22, 2009thanks... yea zhar "pencil drawings" if you will are my first love, and I only use photoshop right now because I just haven't gone and picked up any "equipment" lolPosted in: General Discussion (non-Diablo)
and I agree there isn't much depth to the picture, which causes the foreground to sort of stand out a bit. blending or blurring or whatever might work, or adding something into the backround to add perspective might help too (like a mouth or something)...
and yea... abstract... rofl the mind process I go through when I make these is similar to a 1st grader drawing random shit on a piece of paper
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Sep 23, 2009RPGs have long used mana - such a beautiful thing it is.Posted in: News
However, I found myself in the past drawn to characters with the more unique ways of handling their abilities.
The Final Fantasy series was so successful because it was extremely creative with its different battle styles and different ways of learning and using abilities. The energy/rage/mana types in WoW were all very solid. When the DK came out, whether you liked the class or not, you agreed the runes were unique and fun.
But even if you're not a FF or WoW fan, you admit, variety is the spice of life... and games!
I think having different energy types for each character is genious because without them, each character is essentially the same core covered with different animations and skill names. Different energy types means each character will feel different and require a different mindset or approach.
Beautiful. If there are several of these types of differences between each class, each character will surely offer a unique play-through.
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