erm i dont know i hope any of this helps i really don't think the difficulty level is too hard.
i actually hope they increase it in 1.13 to compensate for fixing some bugs that made the game more challenging (fe or fele for instance)
There are a lot of ifs in your desciption. And that is a specific build.
Hell is unquestionably hard because very few characters can complete it. And that's not how it's suppposed to be. True, it is the hardest setting, and it shouldn't be a cakewalk, but it should be doable with more than a specific build for each class.
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I am trying a full ice sorceress with the exception of having 9 points into Warmth. Then the points go as follows:
20 Cold Mastery (I hope to get a staff that raises this even higher to help break immunes)
20 Frozen Orb (This will most likely be my main skill even though it has a cool-down time)
20 Ice Bolt (Synergy with both Frozen Orb and Blizzard)
20 Blizzard (Secondary skill mostly for bosses)
10 Ice Blast (Synergy for Blizzard)
10 Glacial Spike (Synergy for Blizzard)
1 Frost Nova (Prerequisite)
If this sorc works, then I will use her for mfing large groups and some bosses or power leveling (for a cheap price: gem or rune of choice, doesn't matter level of gem or rune as I'll take an el rune or chipped gem).
For Singleplayer? Well it'll certainly work for bosses, but Hell Korlic isn't going to go down with that build
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
I played the game several years without having internet at home, meaning only single player, no cheats/trainers etc.
Developed my own pure PvM builds from scratch. No help from the net resources (no internet at the time as I said).
and now I have beaten Hell with all 7 chars, and have the best items (well I did transfer them through Lan, but shared stash should be in the game anyway cause otherwise SP is.. well, not good..)
and yes - it was hard, but it was only before i knew how to buld my chars, then it became medium/easy.
so if SP is hard for you, you should drop the stupid PvP builds that everyone is using today, like one element sorc that does tons of damage but can't get past the first quest in hell. I hate PvP builds, they aren't fun to play too - even if you beat the game with someone, it'll be like cheating, cause probably you can't beat it on your own.
In fact I even can trash the sh*t out of some pvp chars with my pvm builds (well they do overlap on some chars more or less)
Actually I really think multiplayer is NOT the real Diablo. The real one is Single Player, the solo experience.
to summ up, if it's hard - the problem is mostly your skill point management
and if you want, I can give you my builds (they may not be very different from others though.. yes the game doesn't offer much variation, they said this will change in D3), just point me to the right thread, cause I don't know my way in the forum / too lazy to search
Could you give me your builds for all 7 characters? I would like to see where you put the points as you progressed in order to make it easier to understand.
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There are a lot of ifs in your desciption. And that is a specific build.
i wasn't talking about a specific build. (i use primarily sins but have completed hell with many many asn builds, and also as a zon,sorc,nec)
what ifs are you talking about? i was just trying to give some generalizations that could be helpful to more than one class or build.
edit: when i say melee i mean any character that hits in close combat (and as i mentioned any char can go melee just use a fast attack either through a normal class skill or granted by an item, crushing blow, ias and use a blessed aim merc, angelics, hsaurus etc to up ar if it's too low)
and when i say elementalist i mean any character that's doing elemental (fire/cold/light) damage (not just druid ele tree)
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they'll never see me coming.. life is a sequence of tragedies, inconsistent only by fleeting, elusive moments of pleasure,
serving only to ensure absolute vulnerability to the pain of their inevitable absence.
I've dabbled in single player before, gotten a few chars to Nightmare. When I moved to my new house, I didn't have internet, so, I made a Summoner Necro and got him through Norm. Norm Diablo was TOUGH. Took me an hour to kill him. I had to keep summoning my golem and using iron maiden on Diablo so he'd hurt himself badly then finish him off with my sub-par bone spear.
In NM, I was getting thrashed, by some odd stroke of inhuman luck, I found the best Summon necro wand right before Duriel: The Arm of King Leoric.
I owned Nightmare easily... in Hell, I did alright in A1 but was losing summons very often and had to use a lot of mana resummoning.
I got to A2 Hell and that's when my internet came on so I abandoned my summon necro, but, to be honest, I probably could have done A2 and A3 but A4 and A5 might have stopped me. Single player IS a true challenge, especially in Hell.
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Thats the main reason why 1.10 is the most failed patch of all times of all games.
When D2 was desinged the game had the monster immunity system because the same build could have 2 high end spells of different elements. For exemple, a necromancer with Poison Nova and Bone Spirit/Spear was totally viable. This way you could allways avoid immunities.
But they created this system were one can't have two elements in the same build without sacrificng tons of really necessary dps. But they must had forget that the game have immune monster and some people enjoy playing alone. The end is that hell is beyond hard to so many builds that it's ridiculous.
I've managed to beat hell with two characters in singleplayer - a necromancer (when bs/pn was possible) and more recently a barbarian. My strategy with the barb was the old and good concentrate build with some modifications. As usual you can really beat almost everything with it and use berserk to take down the immune to physical. Then you will problably have 3 big challenges now on: first is the abyss knight's iron maiden. To counter this put one point in throwing mastery and in double throw and find a good unic thowing weapon, so when doing chaos sanctuary, when you get iron maiden change to your secondary ranged weapon until it ends.
Second is Nihlathak in hell and his level385-infinity radius corpse explosion. You really need a RIP weapon or he will kills you with corpse explosion no matter your fire resistance (because CE have also physical damage).
The third is the hand of destruction. Imo those are the hardest monster in the game, much more difficult then baal. Half of my characters can kill it in NM, none can kill it in Hell. Use the TP/way point exploit to avoid the fight.
In the moment i'm doing Act 5 with a elemental wind druid (NM). Hes so great because he can do physical and cold damage, have good summons and can boost your merc's HP.
I've so much more to say about hell in singleplay, but i gotta sleep now. Tomorow i will try to post another experiences of mine, i hope it helps you (and i hope you cna help me to !).
Just another thing...
I believe at least 50% of hell's difficult is the immunities combined with the synergy system. I really hope they fix that in 1.13. Thats why builds that uses less then 3 elements or don't use physical/magical damage are very handcapped in singleplayer.
A Druid would be a bit of a challenge I'd guess, though I've never taken one beyond Normal Baal.
Armageddon, last time I looked, is nigh but worthless. And you'll run into the problem of Cold Immunes, no?
I made a grizzly summon / hurricane build that was pretty good. So far he's lvl 81 in SP and in Act 2 Hell. The viper amulet quest was very hard but with the grizzly's phyical and the hurricane I barely got through it. Yeah, Armagedon is useless, too slow with the cool down, can't be used in bear form or with hurricane.
I still have to beat it in Hell SP (post 1.10 (?) patch). But I have beat it with a sorc before that, when it was still easy. Back then I strictly played SP and quit for a while after the patch ruined all my characters, but now I'm only on Battle.net.
A couple of years ago, I made a summoning necro, and IMO, i think they are the easiest class to beat the game with in Norm, night, and hell. Almost all modes were walk-throughs. Its pretty much the laziest class to play. I put my points into skellys/rez, skelly mastery, and put a point in amp dmg and the rest in Iron maiden. I never really ran into problems. Just had to keep an inventory of mana pots to resummon. By Hell, i had pretty decent gear for SP. I think it can be done with any class, you just have to put some planning and thought into your build since its not so gear oriented as multiplayer is.
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Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able, and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God. -Epicurus-Athiests- Winning since 33 A.D
Thats the main reason why 1.10 is the most failed patch of all times of all games.
When D2 was desinged the game had the monster immunity system because the same build could have 2 high end spells of different elements. For exemple, a necromancer with Poison Nova and Bone Spirit/Spear was totally viable. This way you could allways avoid immunities.
But they created this system were one can't have two elements in the same build without sacrificng tons of really necessary dps. But they must had forget that the game have immune monster and some people enjoy playing alone. The end is that hell is beyond hard to so many builds that it's ridiculous. Just another thing... I believe at least 50% of hell's difficult is the immunities combined with the synergy system. I really hope they fix that in 1.13. Thats why builds that uses less then 3 elements or don't use physical/magical damage are very handcapped in singleplayer.
Agreed, 1.10 gimped so many previously-viable builds.
And gimped single player as well...
I used to LOVE synergies though (good ol' days of childhood ignorance) but now, I'm all for scraping them.
Hopefully they get rid of them with 1.13, or atleast make it so builds aren't so dependant on synergies to work.
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Hell is unquestionably hard because very few characters can complete it. And that's not how it's suppposed to be. True, it is the hardest setting, and it shouldn't be a cakewalk, but it should be doable with more than a specific build for each class.
For Singleplayer? Well it'll certainly work for bosses, but Hell Korlic isn't going to go down with that build
Could you give me your builds for all 7 characters? I would like to see where you put the points as you progressed in order to make it easier to understand.
i wasn't talking about a specific build. (i use primarily sins but have completed hell with many many asn builds, and also as a zon,sorc,nec)
what ifs are you talking about? i was just trying to give some generalizations that could be helpful to more than one class or build.
edit: when i say melee i mean any character that hits in close combat (and as i mentioned any char can go melee just use a fast attack either through a normal class skill or granted by an item, crushing blow, ias and use a blessed aim merc, angelics, hsaurus etc to up ar if it's too low)
and when i say elementalist i mean any character that's doing elemental (fire/cold/light) damage (not just druid ele tree)
they'll never see me coming..
life is a sequence of tragedies, inconsistent only by fleeting, elusive moments of pleasure,
serving only to ensure absolute vulnerability to the pain of their inevitable absence.
He will go down and I will summon Mephisto, Diablo, and Baal to gang rape his ass.
I've dabbled in single player before, gotten a few chars to Nightmare. When I moved to my new house, I didn't have internet, so, I made a Summoner Necro and got him through Norm. Norm Diablo was TOUGH. Took me an hour to kill him. I had to keep summoning my golem and using iron maiden on Diablo so he'd hurt himself badly then finish him off with my sub-par bone spear.
In NM, I was getting thrashed, by some odd stroke of inhuman luck, I found the best Summon necro wand right before Duriel: The Arm of King Leoric.
I owned Nightmare easily... in Hell, I did alright in A1 but was losing summons very often and had to use a lot of mana resummoning.
I got to A2 Hell and that's when my internet came on so I abandoned my summon necro, but, to be honest, I probably could have done A2 and A3 but A4 and A5 might have stopped me. Single player IS a true challenge, especially in Hell.
www.nerdyblog.com - Great website and great Diablo III streams and Skype chat!
When D2 was desinged the game had the monster immunity system because the same build could have 2 high end spells of different elements. For exemple, a necromancer with Poison Nova and Bone Spirit/Spear was totally viable. This way you could allways avoid immunities.
But they created this system were one can't have two elements in the same build without sacrificng tons of really necessary dps. But they must had forget that the game have immune monster and some people enjoy playing alone. The end is that hell is beyond hard to so many builds that it's ridiculous.
I've managed to beat hell with two characters in singleplayer - a necromancer (when bs/pn was possible) and more recently a barbarian. My strategy with the barb was the old and good concentrate build with some modifications. As usual you can really beat almost everything with it and use berserk to take down the immune to physical. Then you will problably have 3 big challenges now on: first is the abyss knight's iron maiden. To counter this put one point in throwing mastery and in double throw and find a good unic thowing weapon, so when doing chaos sanctuary, when you get iron maiden change to your secondary ranged weapon until it ends.
Second is Nihlathak in hell and his level385-infinity radius corpse explosion. You really need a RIP weapon or he will kills you with corpse explosion no matter your fire resistance (because CE have also physical damage).
The third is the hand of destruction. Imo those are the hardest monster in the game, much more difficult then baal. Half of my characters can kill it in NM, none can kill it in Hell. Use the TP/way point exploit to avoid the fight.
In the moment i'm doing Act 5 with a elemental wind druid (NM). Hes so great because he can do physical and cold damage, have good summons and can boost your merc's HP.
I've so much more to say about hell in singleplay, but i gotta sleep now. Tomorow i will try to post another experiences of mine, i hope it helps you (and i hope you cna help me to !).
Just another thing...
I believe at least 50% of hell's difficult is the immunities combined with the synergy system. I really hope they fix that in 1.13. Thats why builds that uses less then 3 elements or don't use physical/magical damage are very handcapped in singleplayer.
but a good zealer or barb is good but they MUST have crushing blow and life steal or you WILL die
but as for immune to physicals then use an a3 merc. then go back 2 an a 2
but it takes a LOT of time to beat hell
need to update my sig lol >_<
I made a grizzly summon / hurricane build that was pretty good. So far he's lvl 81 in SP and in Act 2 Hell. The viper amulet quest was very hard but with the grizzly's phyical and the hurricane I barely got through it. Yeah, Armagedon is useless, too slow with the cool down, can't be used in bear form or with hurricane.
I still have to beat it in Hell SP (post 1.10 (?) patch). But I have beat it with a sorc before that, when it was still easy. Back then I strictly played SP and quit for a while after the patch ruined all my characters, but now I'm only on Battle.net.
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able, and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God. -Epicurus-Athiests- Winning since 33 A.D
...and you're just hung like a horse
Agreed, 1.10 gimped so many previously-viable builds.
And gimped single player as well...
I used to LOVE synergies though (good ol' days of childhood ignorance) but now, I'm all for scraping them.
Hopefully they get rid of them with 1.13, or atleast make it so builds aren't so dependant on synergies to work.