- Asynchronic
- Registered User
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Member for 16 years, 4 months, and 6 days
Last active Wed, Oct, 8 2014 08:20:48
- 1 Follower
- 535 Total Posts
- 5 Thanks
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Dec 22, 2011Asynchronic posted a message on Beta Key Contest, Blue Posts, Name of Deckard Cain, and Reckoning500 keys in 5 weeks. That puts my odds of getting one somewhere around 1 in never. I will forever be checking my email and battle.net account.Posted in: News
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Dec 20, 2011Asynchronic posted a message on New Diablofans, Blue Posts, Blizzard ArtworksLooks great. Nice work!Posted in: News
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Dec 15, 2011Asynchronic posted a message on A Look into the Opening CinematicNice screenshots. I like the one with the four-armed demon. I missed that one in the cinematic.Posted in: News
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Dec 12, 2011Asynchronic posted a message on Diablo 3 Opening Cinematic.wow.Posted in: News
"And at the end of days, the first sign shall appear in the heavens. Justice shall fall upon the world of men."
Tyrael is the Angel of Justice. That's all I'm saying. -
Dec 9, 2011Asynchronic posted a message on Simplified Skill TooltipsNo matter how simple they make the tooltips, my grandmother is not going to play this game.Posted in: News
I say just leave it, add an in-game guide to the skills maybe through the mystic artisan or a book thing and get it done already. -
Nov 29, 2011Asynchronic posted a message on Blue Posts, Wiki Digest #3I don't see how they can fix this mf issue without compromising gameplay. I don't really see it as a major issue though, particularly if the MFer is willing to share a little.Posted in: News
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Oct 28, 2011Asynchronic posted a message on Diablo 2 Patch 1.13dHas anyone come up with any good /filtermsg commands that will block all the bots?Posted in: News
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Oct 17, 2011Asynchronic posted a message on Cinematic PreviewI thought that first image was a photograph. These cinematics will really take the game to the next level if they all look like this. Can't wait to see the fully rendered Diablo cinematic.Posted in: News
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Oct 6, 2011Asynchronic posted a message on Diablo III in SpaceI would rather have it worked in gradually as your character gains strength.Posted in: News
What's the point of taking a skill with knockback if you can already throw them around like they are weightless? -
Sep 20, 2011Asynchronic posted a message on Closed Beta BeginsThis is so painful! the only relief I have is that I know the mods will be putting up some quality info soon. That, and more cowbell.Posted in: News
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Nov 19, 2010Asynchronic posted a message on Blizzard Explores ConsolesPosted in: NewsQuote from ScyberDragon
Zelda on Wii was pretty fun swing the wii-mote around. Sometimes I would even get lucky and kill some guys will itching my nose :P.
I will definitely prefer playing it on the comp though. I know the technology has changed but I played D1 on both PC and Playstation and the game just feels better on a PC.
Yeah, Zelda is a fun game. D2 would have to be changed from a point-click movement style to a joystick movement for it to be doable on the wii. It would be great if they incorporated the wii motion sensing for attacks, but I can see how that would get tiring after your 50,000 kill of the day. If there is a way to make it work, I'm sure Blizzard will find it. -
Nov 19, 2010Asynchronic posted a message on More Leeway with Set Items?Posted in: NewsQuote from isobar
Here's my idea for set items.
Why not have set items be completely random with the exception of what the set bonuses are?
This would make every set item you find worthwhile, and make it worth having the full set as well. So basically they would be like random magic/rare items stat wise, but with set item bonuses. Also maybe make them have 1 or 2 stats that always stay the same. Also to go along with your idea of making different tier items if found on harder difficulties.
A few examples
"Merlin's Ring"
+100-150 mana
+10-20 Intelligence
+random stat (If found on normal)
+random stat (If found on nightmare)
+random stat (IF found on hell)
...
I like this idea. This way you don't have to find new ones for the complete set bonus, but if you do then it's all the better.
I had another idea that might help with set drop rates. If you are wearing one set item your chances of finding another item from that set increases (either the same upgraded piece or another one) by some marginal value, maybe 15%. This will help with completing a lower full set earlier while it is still useful. -
Nov 5, 2010Asynchronic posted a message on Character CustomizationPosted in: NewsQuote from Jackzor
I know that, but I'm just saying that the icons look how the actual armor looks on the character. Like I know he'd have plate armor, but I thought it would be more like with the wizard where its mostly robe but then plate legs and arms. But that icon looks like just a kinda beefy plate chest, which doesn't go with the orange robe look we've seen up until now.
Yeah, I thought he would be light on the armor, but I guess it makes sense that it would look like that. We can't have only 1 heavily armored hero. I thought maybe the wizard would be the other one to have the heavy gear, but now that you pointed that out, I'm thinking maybe it's the monk. - To post a comment, please login or register a new account.
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Maybe you could also get a cold damage bow for your scoundrel and give him multishot. I've used this for the wizard cold passive and it seems to work well.
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Thanks for posting this, I've been thinking about switching to blood magic. Going to see if I can make it work.
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I think that's still true. I just switched to a 1275 DPS 2-hander and had a big jump in my overall damage, but my AP seems to drain quicker because I don't have the AP on crit mod anymore. That should be added to 2-hand weps, imo.
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I've seen a similar glitch were the same exact BK ring dropped twice but about 10 seconds apart.
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But what about the first cold hit? Is this increased by 20% as well? or is the first one 100% while each cold hit after that is 120%?
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I keep switching between one and 2 handers depending on which is higher DPS. I'm using a wand/source now but was just using a 2 hander. Unfortunately it's hard to make a direct DPS comparison because the +/- stats neglects the bonuses from the source.
In the OP's case switching to a one hander with a source may help with your AP problems depending on the stats of the source (+AP of some kind)
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The Vortex ability has also been datamined and I believe it works as you have described.
I've seen 2 types of wallers in other videos. One where they make a 3-walled cage around you and another where the monster puts up a wall in front of it (maybe for ranged attackers?)