i base that on these posts:
Quote fromThe legacy team met late last week to decide how to proceed on the 1.13 patch and the decision was made to go back into development to incorporate a few additional changes. While this patch has already seen its fair share of delays we still want to ensure we’re releasing a patch that hits some key community issues. I do want to stress though that while we did look at feedback and responses we’re obviously not going to be able to include everything requested. Our hope is to hit at least a decent portion of what we saw people discussing and correct some of the more severe issues while keeping additional development time as brief as possible.
We don’t have a current estimate for release, and because work is only just beginning on these new changes we won’t be announcing their details. We’ll be keeping everyone updated as to the progress of the patch though, and we hope to see this update on the PTR as soon as possible and then off quickly to a release and ladder reset.
(from here and here)Quote fromThings are still moving. We'll hopefully have a new version ready to hit the PTR soon. We PTR all patches now, even an update like this will need some small amount of testing.
Nothing very substantial for you really just yet.
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i base that on these posts:
(from here and here)
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There are bugs with the following skills:
Of these, fixing Dragon Claw, Dragon Flight, and Cloak of Shadows would probably get the most appreciation.
The following skills are imbalanced compared to the other skills and the skills of other classes.
Of these, any improvements would be appreciated, however improving the Martial Arts might get the most support.
There is a section for suggestions (colored in darker blue) for doing so.
(There are also suggestions for improving the Blade skills and Fire trap skills, but these are indicated in lighter blue following the skill.)
Assassin players would appreciate new runeword or unique claws as long as they were well thought out.
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i was just expecting it to work the first time i casted it.
i've crashed ancients twice now in single player hell (without players 8) on characters with and without the quest open.
it usually happened on the third cast, though that could just be incidental.
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i tried it in single player and couldn't get it to happen in hell, but the quest was already completed.
i'll try it in normal and nm and in each difficulty with the quest open rather than completed.
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There are bugs with the following skills:
Of these, fixing Dragon Claw, Dragon Flight, Cloak of Shadows, and Wake of Inferno would probably get the most appreciation.
The following skills are imbalanced compared to the other assassin skills and the skills of other classes.
Of these, any improvements would be appreciated, however improving the Martial Arts might get the most support. There is a section for suggestions (colored in darker blue) for doing so. (There are also suggestions for improving the Blade skills and Fire trap skills, but these are indicated in lighter blue following the skill.)
Assassin players would appreciate new runeword or unique claws as long as they were well thought out.
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the necro and barb guides do not opt for max block.
now i disagree with that choice.. but i like that it's a choice.
also the amount of dex to get max block varies from character to character; the paladin for instance would require maybe 50-100 hard points to dex get max block (with holy shield), while this dual claw assassin could go almost pure vita.
[an assassin with a shield would want to put points to dex also to get max block, but it would be substantially more dex (like 160-180 hard points) than the paly with holy shield.]
siaynoq prefers making his assassins with high dex.
there are glass cannon amazons that go pure dex.
high strength on a barb or kicker will help with damage.
energy shield sorceresses often have high energy.
they aren't all the same..
a druid blocks slow.
if you're playing a melee druid with a one handed weapon and shield.. you can either use a shield with fast block rate (like whistan's or shael stormshield) and use max block and high faster hit recovery, or alternately you can go for high life (and again faster hit recovery) and forgo blocking all together.
the choice is there.
and if you want to make a melee sorceress you can.
i love d2 for the ability to make innovative, unorthodox builds, and i like that choices are available to make characters to your preference.
that said, i am not opposed to auto stat distribution in d3 as long as there is enough customization elsewhere.
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fpa or frames per attack is just a way of saying how fast the attack is.
5 fpa is 5 attacks per second.
the claw attacks look more like 10 fpa but since you attack with both claws (and get 2 charges) it's actually 5 fpa.
you can usually feel the speed increase when you go up or down a frame. (say going from 8 fpa to 7 fpa).
no
there's a formula that determines your attack speed.
in that formula your ias from your gear is transformed into a lesser number (EIAS).
so that 45 ias, from treachery for instance, is turned into 32.7 EIAS.
burst of speed if it says it gives you 45 increased attack speed, that is 45 (or close) EIAS.
so anyway if you need a certain EIAS to get max attack speed (like say you need 63 EIAS to get max,7 frame, initial dragon talon kicks), then the increases from burst of speed would matter more for you than the increases from gear.
(more on EIAS if you want to see.... which i know you dont.)
you're a lifesteal fiend!
nope it's a hidden bonus
no i meant how long do the "orbs" or stars or charges whatever you call them.. how long do they last on ES
someone figured it out a loong time ago.. just been passed around by word of mouth and forums.
some people have even become confused by rumors and think that it breaks your venom damage. but that isnt the case
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weapon switch on the cheaper setup shouldn't be a hoto.. ideally would be cta but you could use:
•two prebuff claws for casting venom or burst of speed
•demonlimb for enchanting yourself
•(if you had high dragon talon) runeword lawbringer (in fast weapon) for chance to cast decrep
•(if you had high dragon talon) runeword crescent moon (in a fast weapon) for chance to static
•(hel'd) gavel of pain to cast amp from
•lower resist wand to cast lower resist
•lifetap wand to cast lifetap
•alibaba to mf when something is about to die
but hoto wouldn't do the build any good though except for skills which can be better gotten through claws.
the amulet on the rich build must be over 15% fcr to hit 65% (11 frame) teleporting speed.
also the fools mod claw on that rich build must have 40ias and the bartucs on the cheaper build must have shael.
bos must be lvl 11 if there is just 40ias. (level 7 was if if you use an ias jewel in the helm or armor of the cheap build.)
also you left out my favorite part on the rich build!
the fools claw was meant to have chance to cast amp damage or alternately for the cheap build use atmas amulet (you had that) or the unique thresher reaper's toll for merc.
crushing blow with decrep or amp damage is just amazing.
also dragon talon does not need to be at lvl 24. if the user chooses to use it, then it should be taken to a multiple of six with gear on (get to level 6, 12, 18, 24, 30 etc) so that you're getting that extra kick.
shadow master does not need to be at lvl 25. (i hardly ever put more than 1 point to it.. i just said that lvl 17 and 25 are breakpoint levels... so that if you've got your shadow at lvl 16 with your end game gear, then you might as well put a point since the shadow's gear improves at lvl 17.
also if you chose to extra points could be put to death sentry for the increased radius on corpse explosion or alternately one could put points to fire blast so that each sentry would fire more times.
(PS GOOD JOB IM SORRY FOR BEING SO CONFUSING, I KNOW THAT WAS AN AGONIZING CHAT)
fade is left at lvl 1 in that build up there.. it was meant to use bos
(would only use fade on that when teleporting to a location to reduce any curses that might be applied while on route.)
also life steal (excluding that from lifetap) doesnt help THAT much in hell due to the damage reduce that mobs have in hell and the penalties of life and mana steal (2/3 cut).
love duress for early levels but once you've gotten used to enigma you can't go back.. i use a teleport ammy on my sins until i can get enigma.
just love the mobility and positioning that it affords.
havent been into going for high damage since 1.09 because of IM.. but might give fort another chance
agree with you that duress owns (one of my ptr sins uses it atm).
the build above was meant to hit 5 frames (2 hits in 10 frames).
as long as it has 40ias and lvl 11 burst of speed with gear then it will.
it's fastest speed you're not gonna get faster with another bartuc. though it would be more damage and stats.
would never go out in hell without max res.. no matter how much lifesteal i had.
i agree that you need the ravenfrost for cbf (cannot be frozen).
i'd rather use other things besides highlords for a phoenix build unless i absolutely needed the ias..
but for other builds (tiger strike for instance) i could see using it for the deadly strike.
really, it doesn't matter what gear you use as long as you have max resists, max (or close) dr, high block, decent ar, and hit your ias, fhr, and fcr breakpoints.
those are the goals to reach. how you do it is variable. (and i like that!)
goblin toes has more cb than gore riders.
gore riders are acceptable also if you have enough cb in other places.. gives the addes bonus of deadly strike and frw (though deadly strike won't work on kicks).
any build can have max attack speeds regardless of whether or not you use fade or burst of speed. you just have to work harder in your claw and other gear choices when using fade to make sure you hit them.
weapon block and burst of speed just need to be at the correct levels to hit your 60% block (lvl 26) and whatever ias you need to hit max fpa with your attacks
no need to throw extra points away (though you're right that it's around lvl 8-10 claw block that you'll need to get 26 with most gear).
burst of speed can usually be left at lvl 1 (and supplemented with gear) if you're using two fast claws. using a fast claw (blade talon, greater talon, runic talon) and a slow one like wrist sword means that you might need to put more than 1. however, just figure out how much you need
(you can use this calculator) and don't put more than you need.
despite nickpicking would like to read it
think you've got a lot of good reasoning.
i am obsessed with crushing blow in conjunction with decrep or amp damage, that's why i don't use dracs (except when ubering).
but if you weren't going for amp or decrepify then i agree that they're awesome.
sounds too risky for hc.. but fun
fade gives damage reduce per level.. that's what makes it amazing. at high level, it gives you a lot of choices about what gear you can use while still maintaining max damage reduce.
ar through items (like fools claws, visionary helms, angelic amulet/rings, enchant) increase your ar more than pure dex can.
how long do they last on on ES?
yea don't use psn charms with venom.. i agree unfair.
maybe someday
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So whether a single token grants unlimited or just 1 respec, the result is the same.
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you don't get a ring for completing den.. you get it for saving cain (in addition to his identifying services).
also, i hate to rain on your parade, but i don't think clicking the chat gem resulted in that space there. i think that since it came directly after my text, i probably just had a few spaces after i spoke. that would result in a blank line.
then again if you're sure that it wasn't there after my text, you clicked the gem and it appeared. then your conclusions might be correct.
personally im very disappointed that there weren't more changes.
i also hate the implementation of even one skill respec. i think 3 is ridiculous and i think unlimited is game-breakingly bad.
however, i am glad for the removal of IM (it opens a lot of doors to hc melee play), and i'm glad for dupe fix and the hammerdin nerf.
i'm also hopeful that they might consider more changes based on the feedback.
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btw i take it all back about their decisions to change or not things:
my faith is restored :rolleyes:
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iron maiden being removed is the only one i was i was floored about
edit:*blood-doll if anyone wants to msg/play