It saddens me to see how hard D3 is getting steamrolled by PoE.
I doubt we will see another big patch after necromancer ;__;
Personally, I'm happy there are so many good ARPGs out there, and I'd love to see more F2P ARPGs. I think I'd rather see more F2P ARPGs than D3, because I love how motivated GGG is to turn out new content every few months.
D4 will happen, this is something that is known now for a while, in what form and when, that is something we might not be aible to know for a good period of time, since the Necro is knocking on the Door this year and of course the other content, that comes along with seasons on consoles starting with season 10. So as you can see, there is a plan for D3 to be here and I think, that in the coming 8 months where the Necro is in development, they are working on different things too, not just the Necro...Probably more zones and UI, but maybe new chars Packs or even something big to end the D3 game once and for all what would lead to D4 afterwards. I am not the one who wants to tease you guys or that I hope something like this would happen, but I see a plan, and its gonna be something "big". In what form exactly I cant tell, but it will happen.
D4 will happen, this is something that is known now for a while, in what form and when, that is something we might not be aible to know for a good period of time, since the Necro is knocking on the Door this year and of course the other content, that comes along with seasons on consoles starting with season 10. So as you can see, there is a plan for D3 to be here and I think, that in the coming 8 months where the Necro is in development, they are working on different things too, not just the Necro...Probably more zones and UI, but maybe new chars Packs or even something big to end the D3 game once and for all what would lead to D4 afterwards. I am not the one who wants to tease you guys or that I hope something like this would happen, but I see a plan, and its gonna be something "big". In what form exactly I cant tell, but it will happen.
yes, they ARE working on something. they ARE doing stuff which adds to the game. but compared to other games from blizzard it is just too slow and not really that much.
i said it time and time again: one strength and weakness of d3 always was that you could leave it for a year, return, read up on guides to select the correct runes and were good to go. sure, it is great to be able to jump right back into the action. it is also sad that nothing really changes in this game. how many times did the starcraft 2 login screen got revamped and refined until it got this great UI it is today? how often did they add content or allow content to be created by the community?
they don't have to implement the possibility for the community to create content in diablo. but you have a great customization option via the banners, portraits and whatnot. yet it is being squandered by mindlessly drawing portraits which obstruct paragon levels, don't fit the theme or are just plain ugly. they could add more achievements and link them to these cosmetic kind of things. they could do community events and i don't mean the buffs they didn't even follow through with. diablo 3 would really have benefitted from GMs which gave buffs for a weekend or declare a subzone for some rampage involving a special set of enemies. reality is: the game is utterly static and nothing gets changed on the fly like in WoW. relog, boom, winterveil is here and everything is decorated.
they didn't do anything for the graphics either. the textures on the big character you see in the login and menu screen were already ugly when the game went into beta. and since the problems with performance are located in the netcode, you could easily release a high res texture pack as an optional checkbox for better rigs. nope, it stays right at the release / slightly upgraded RoS level.
so, with that being ranted, what is it that the devs are doing? it is almost three months now since they showed a moving, fighting and spellwielding necromancer. why do they still need six months more to finish the polish and still can't give a definitive answer to the questions they got for their friggin' big Q&A? why do we still have to wait for the official pricing? because we will maul them for it. the micropaymancer being the first real content in many months, while the game still sucks in many parts (paragon system, rifts/grifts, item management, one character isn't worth anything), just shows the lack of passion the devs suffer from.
and once again: no, we don't have to be grateful that they give us some things "for free". they have over 30 million sold units and they got a lot from the RMAH. i am fairly positive that this exceeds the development costs and as i said somewhere else, it should be the passion of the devs to further improve their baby. if they improve upon it, they can make a quick buck for a new class on the side, no problems with that. if the class dlc is everything they are able to do with their skeleton crew, the game is in a dire state.
I can see where the disconnect happens when they show off some polished material at Blizzcon, and we're left to wonder why things take so long to actually get here.
As a 3d artist who has worked in the games industry, I can say that Blizzard showing off a playable Necro is not a normal thing in game dev. Usually all features are left in an unpolished, bug-ridden development state that is not ready for people to see, let alone play at a con. Sausages don't look like sausages until the final step, but Blizzard's magic is making you think they're naturally produced.
The Necromancer is still in alpha. They're still designing its abilities as they even explained in the QnA. They just roughly know what direction they want to take everything, but they're not settled on any of the particulars like how many golem types there would be, what the different runes on Revive will be or if the Necro will be able to have zDPS support roles. I don't think it's as far along as we think it is just because we saw it playable with a handful of spells at Blizzcon. This isn't even factoring the internal balance that they have to go through, and we don't even know if it will go through a closed beta for testing.
while true, other divisions manage to implement new classes into their respective games on a regular basis with far more possible ramifications than in diablo 3. in diablo you could test a class on the ptr and do several data wipes to ensure it performs within a certain range, roll out the accompanying patch and finetune that via hotfixes if needed. and if it isn't possible, you aren't hurting anyone THAT much since the seasons reset roughly every three months.
WoW, overwatch, heroes of the storm or hearthstone on the other hand.. a new class is thoroughly checked before release and has a lot of potential to shake up many parts of the game. they also don't have that much time without the possibility to let the community play them in some form. and why don't they? because the diablo franchise doesn't get enough manpower and resources funneled their way. i for myself cannot believe that a class in diablo is in any way that much more complex than in any other game with comparable characters.
edit:
oh, and even if the necro is still in alpha: it is still awful to have THAT lame excuse of content for a 20 year anniversary..
It requires the same polish that we'd come to expect from a Blizzard product. This includes all facets of the character, from visuals of armor to spell effects to all the voice acting required from act 1-5. Anything less is unacceptable.
As for games like Heroes of the Storm, a lot of their heroes have been in development for much longer than we know. Characters that are being released now like Zul'jin and Varian were in development since the alpha. It was also the reason why we ended up getting like 7 Warcraft Assassin types in a row. It's not like they could toss out a SC2 or Diablo hero in between, because the work for their heroes was already planned out ahead of time.
Even if it takes similar time to develop as what we'd expect from an expansion, that's generally what goes into game dev considering all the iterations and internal approvals that need to be made. It doesn't take much less time to make one sausage link than it does a whole package.
My personal opinion is that we are going to get an announcement at gamescom or blizzcon about a DLC pack that will tie up all lose ends of the D3 story. This new story pack will also come with two new classes, and a new act.
The fact is that they are working on several things they have not even talked much about yet. For instance, the endless maps they showed us at blizzcon. Those were interesting, and I am curious to see what type of game mode that will be.
Also, the new zones and monsters they are adding, at least to me, seem like a prequel to the introduction of a new demon lord/demon army. Maybe all of this will be what leads up to D4?
It's taking them at least 8 months from announcement to release the necro. There's no way in hell they are capable of also releasing 2 more classes with another dlc, let alone a whole new act.
My comment in plain English does not say anything about "releasing" two new characters and a new act.
It says announcing, so not sure where the disconnect came from?
It requires the same polish that we'd come to expect from a Blizzard product. This includes all facets of the character, from visuals of armor to spell effects to all the voice acting required from act 1-5. Anything less is unacceptable.
As for games like Heroes of the Storm, a lot of their heroes have been in development for much longer than we know. Characters that are being released now like Zul'jin and Varian were in development since the alpha. It was also the reason why we ended up getting like 7 Warcraft Assassin types in a row. It's not like they could toss out a SC2 or Diablo hero in between, because the work for their heroes was already planned out ahead of time.
Even if it takes similar time to develop as what we'd expect from an expansion, that's generally what goes into game dev considering all the iterations and internal approvals that need to be made. It doesn't take much less time to make one sausage link than it does a whole package.
Ant this is exactly my point regarding other character packs and even a story pack.
They mentioned about "NEW" characters never before seen in Diablo. They also have the endless map system which to me is clearly a transition into something, as well as the new zones and monsters.
Who knows how long they were working on all that, but they have a plan. I am personally just waiting for it to come out, and in the meantime playing FF15, Tales of Berseria, and Diablo 3 through the season journey.
My personal opinion is that we are going to get an announcement at gamescom or blizzcon about a DLC pack that will tie up all lose ends of the D3 story. This new story pack will also come with two new classes, and a new act.
The fact is that they are working on several things they have not even talked much about yet. For instance, the endless maps they showed us at blizzcon. Those were interesting, and I am curious to see what type of game mode that will be.
Also, the new zones and monsters they are adding, at least to me, seem like a prequel to the introduction of a new demon lord/demon army. Maybe all of this will be what leads up to D4?
It's taking them at least 8 months from announcement to release the necro. There's no way in hell they are capable of also releasing 2 more classes with another dlc, let alone a whole new act.
My comment in plain English does not say anything about "releasing" two new characters and a new act.
It says announcing, so not sure where the disconnect came from?
Your 'plain English' comment CLEARLY states that, in your opinion, we'll get an announcement about a DLC pack containing two new classes.
Of which I replied saying there's no possible way they could pull that off.
I don't really get the "but we're getting content for free so we shouldn't complain".
No, we're not getting anything for free. We paid for the game, we will pay for the Necro DLC, what we got is what we paid for.
The problem is not that. Not at all.
The problem is that there's nothing new. A zone with some bounties is nothing worth doing - we're going to farm Grs no matter what because they're the only thign worth to do in game.
Challenge rifts are a novelty thing which i suppose will wither fast because why in the hell should i play another character and race against other people in an hack and slash game. I can get rewards for my char but imho it goes against the ARPG premise where the main goal of the entire genre is MAKING YOUR CHARACTER STRONGER. I want to play my char and make it stronger, end.
It just looks like to me that the game as a whole revolves around ladders of some sort which tbh are the very least thing only the really dedicated and interested people do.
The whole issue is that Blizzard is simply not interesting in changing anything in the game, because it's much easier to manage. Adding a new class is good and fun and i support the idea of class DLCs but i want the revenue from it translated in some new REAL content, not some random zones which have next to zero sense to exist and i see them a couple of times because the Season Journey tells me to complete a round of bounties.
Just to give to all a perspective of what Blizzard really thinks and offically answered:
- the paragon system is fine? the first iteration with a new portrait every ten levels meant something. now you hit 70 after a few hours in a new season and a few hours later you are already 150+ and don't even get a new frame after that. after 800 levels you just level on and on and on.. is that rewarding? is that some sort of progress? back then i could say "i try to reach paragon 30 tonight, only seven levels to go!" and it helped to motivate. now? not so much.
- they even speak about the "next rift". you just rift rift grift grift bounty bounty your way through lots of tall grass. going side by side through a dark dungeon whilst slaying mobs is dead anyway. sprinting barbs, vaulting demon hunters and blinking monks took all the danger of a dungeon.
- looking through to the bones of the game, they are implementing some items which set some flags. as TrueColdkil said: they manage. they don't add really meaningful stuff and add safe things like items and cosmetic rewards. it is sad.
so, the three follow-up answers aren't much better than the real Q&A. pity.
- the paragon system is fine? the first iteration with a new portrait every ten levels meant something. now you hit 70 after a few hours in a new season and a few hours later you are already 150+ and don't even get a new frame after that. after 800 levels you just level on and on and on.. is that rewarding? is that some sort of progress? back then i could say "i try to reach paragon 30 tonight, only seven levels to go!" and it helped to motivate. now? not so much.
- they even speak about the "next rift". you just rift rift grift grift bounty bounty your way through lots of tall grass. going side by side through a dark dungeon whilst slaying mobs is dead anyway. sprinting barbs, vaulting demon hunters and blinking monks took all the danger of a dungeon.
- looking through to the bones of the game, they are implementing some items which set some flags. as TrueColdkil said: they manage. they don't add really meaningful stuff and add safe things like items and cosmetic rewards. it is sad.
so, the three follow-up answers aren't much better than the real Q&A. pity.
"they even speak about the "next rift". you just rift rift grift grift bounty bounty your way through lots of tall grass"
Have you played the other iterations of Diablo? in Diablo 1 there were a total of 16 levels that you could farm on 3 difficulties. total. For the msot part, unless you were looking for a specific item that only dropped on a certain lvl, you farmed 3 of these levels repeatedly on hell farming EXP and gold to buy items from Griz and Wirt.
In diablo 2, originally, you farmed Chaos sanctuary over and over again. Then we did cows over and over and over again. Then we did bloody foothill runs over and over again. Then Baal runs. Later they added UBERS and Diablo Clone.
MF runs in D2 used to consist of running Mephisto over and over again as fast as possible.
My point is, the nature of all Diablo games has been repeatedly grinding and killing the exact same shit over and over again in the hopes of getting some loot to make your character more powerful so that you could do the exact same thing, only a littler faster.
Although D3 is similar in this regard, it actually has more to do than any of its predecessors. I still feel that beyond HC Seasonal, the long term playability isn't there for me personally.
No, we're not getting anything for free. We paid for the game, we will pay for the Necro DLC, what we got is what we paid for.
Hmm, I don't know about you, but I still remember what this game was like when it was first released, and it is NOTHING close to that in its current form. When Reaper of souls first came out, Greater Rifts didn't exist, The cube didn't exist, most legendary items and sets have been overhauled, New rift maps, bounties have been added. Total cost to you for this continued development of the game? $0. Unless of course you are playing on XBox 360 or something...
People need to understand that this is not a subscription based game... if there isnt enough content flowing into this game for you or at an appropriate rate, go play WoW or something. As a casual player, you can't even keep up to the pace they are plowing content into that game, yet the hardcore players still complain about being bored and having nothing to do... People are just never happy and they always want MORE MORE MORE.
I tend to be curious what people are expecting in terms of end-game content as well. I never really found Diablo 2's end-game to be appealing, but I was also a lot younger when it came out.
To me, GR's, Rifts and Bounties are a lot more variety in content than what D2 offered. The bloody Foothills and Baal runs are all I really remembered. I didn't do any specific mob farming, but i know that was a thing too. Is that the kind of content being missed in D3? The only real difference I see is that Diablo 2 offered open-ended gameplay that let you farm in the world rather than be pushed towards 'instanced' content of Adventure mode.
While I do have criticisms on bounties, rifts and GR's getting tiresome, I don't know what the alternative to that would be. I just know I don't want to go back to farming named mobs and rare spawns for specific loot.
Necro is among the "band aids" to tide people over till the next Diablo game that they are working on. You know, instead of an expansion, which it is just insane to hold out hope for after they started selling classes standalone.
sure, i have played them all. back in the day when they were just released. diablo had great atmosphere and the addon piled onto that. diablo 2 was much bigger and had a lot to do. but diablo 3 narrowed it all down. this type of game just doesn't fly in the modern days.
i wouldn't count set dungeons, empowered rifts or buff bars as content. you don't really create something meaningful which then translates to a more interesting story for a game.
Well, so far the 2.5 patch feature list seems to reinforce my fears and prediction.
Here's what I mean - the big patches, i.e. 2.X patches we had so far:
a) 2.1 - The Vault, The Cesspools, Greater Rifts, Seasons, Leaderboards, tons of other changes to classes, items, etc.
2.2 - New Treasure Goblins, new Class Sets, a lot of legendary rings affixes, new Bounties, Blood Shard cap increase, a lot of skill and item changes
c) 2.3 - Kanai's Cube, Ruins of Sescheron, Season Journey, Torment 7-10, a lot of other changes
d) 2.4 - Greyhollow Island, Eternal Woods, Royal Quarters, Set Dungeons, Empowered Rifts, Buff Bar, tons of other changes..
And then there's 2.5 - Armory, Crafting Mat interface, Primal Ancients and a few item changes + hopefully at least a few new items...
Do you see the difference? The amount of content in 2.5. is extremely low compared to other 2.X patches, heck, it's even quite low compared to most of their 2.X.Y patches... I really hope that there's a lot more coming for 2.5, because so far it looks really disappointing.
The game is dead, they are working on another game. Ofcourse 2.5 will be minor patch. No use putting in a lot of effort in agame that you plan to replace shortly.
i wouldn't count set dungeons, empowered rifts or buff bars as content. you don't really create something meaningful which then translates to a more interesting story for a game.
So, following this train of thought - the armory and crafting mat UI also aren't content, just small QoL additions.
uhm, yes? you really wouldn't count them as content as in "enter a whole new zone with new horrors, discover a village teeming with quests and rich rewards an uncover a sinister plot below the graveyard!", would you? it is some interface fluff.
i wouldn't count set dungeons, empowered rifts or buff bars as content. you don't really create something meaningful which then translates to a more interesting story for a game.
set dungeons are content. It's just not grind content.
the thing is: same mobs, same maps. one life, victory conditions to be met in a time frame. it is content for a few hours until you have the wings.
This discussion is going in the wrong direction. Subjectively, it was about the Necro and what to expect in the future. To dispute on something like UI and the current 2.5.0 PTR patch has nothing to do with it.
This update is more quality of life as it is content.
Just my opinion on this...
Cheers
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Just adding my 2 cents to this conversations,
D4 will happen, this is something that is known now for a while, in what form and when, that is something we might not be aible to know for a good period of time, since the Necro is knocking on the Door this year and of course the other content, that comes along with seasons on consoles starting with season 10. So as you can see, there is a plan for D3 to be here and I think, that in the coming 8 months where the Necro is in development, they are working on different things too, not just the Necro...Probably more zones and UI, but maybe new chars Packs or even something big to end the D3 game once and for all what would lead to D4 afterwards. I am not the one who wants to tease you guys or that I hope something like this would happen, but I see a plan, and its gonna be something "big". In what form exactly I cant tell, but it will happen.
i said it time and time again: one strength and weakness of d3 always was that you could leave it for a year, return, read up on guides to select the correct runes and were good to go. sure, it is great to be able to jump right back into the action. it is also sad that nothing really changes in this game. how many times did the starcraft 2 login screen got revamped and refined until it got this great UI it is today? how often did they add content or allow content to be created by the community?
they don't have to implement the possibility for the community to create content in diablo. but you have a great customization option via the banners, portraits and whatnot. yet it is being squandered by mindlessly drawing portraits which obstruct paragon levels, don't fit the theme or are just plain ugly. they could add more achievements and link them to these cosmetic kind of things. they could do community events and i don't mean the buffs they didn't even follow through with. diablo 3 would really have benefitted from GMs which gave buffs for a weekend or declare a subzone for some rampage involving a special set of enemies. reality is: the game is utterly static and nothing gets changed on the fly like in WoW. relog, boom, winterveil is here and everything is decorated.
they didn't do anything for the graphics either. the textures on the big character you see in the login and menu screen were already ugly when the game went into beta. and since the problems with performance are located in the netcode, you could easily release a high res texture pack as an optional checkbox for better rigs. nope, it stays right at the release / slightly upgraded RoS level.
so, with that being ranted, what is it that the devs are doing? it is almost three months now since they showed a moving, fighting and spellwielding necromancer. why do they still need six months more to finish the polish and still can't give a definitive answer to the questions they got for their friggin' big Q&A? why do we still have to wait for the official pricing? because we will maul them for it. the micropaymancer being the first real content in many months, while the game still sucks in many parts (paragon system, rifts/grifts, item management, one character isn't worth anything), just shows the lack of passion the devs suffer from.
and once again: no, we don't have to be grateful that they give us some things "for free". they have over 30 million sold units and they got a lot from the RMAH. i am fairly positive that this exceeds the development costs and as i said somewhere else, it should be the passion of the devs to further improve their baby. if they improve upon it, they can make a quick buck for a new class on the side, no problems with that. if the class dlc is everything they are able to do with their skeleton crew, the game is in a dire state.
I can see where the disconnect happens when they show off some polished material at Blizzcon, and we're left to wonder why things take so long to actually get here.
As a 3d artist who has worked in the games industry, I can say that Blizzard showing off a playable Necro is not a normal thing in game dev. Usually all features are left in an unpolished, bug-ridden development state that is not ready for people to see, let alone play at a con. Sausages don't look like sausages until the final step, but Blizzard's magic is making you think they're naturally produced.
The Necromancer is still in alpha. They're still designing its abilities as they even explained in the QnA. They just roughly know what direction they want to take everything, but they're not settled on any of the particulars like how many golem types there would be, what the different runes on Revive will be or if the Necro will be able to have zDPS support roles. I don't think it's as far along as we think it is just because we saw it playable with a handful of spells at Blizzcon. This isn't even factoring the internal balance that they have to go through, and we don't even know if it will go through a closed beta for testing.
while true, other divisions manage to implement new classes into their respective games on a regular basis with far more possible ramifications than in diablo 3. in diablo you could test a class on the ptr and do several data wipes to ensure it performs within a certain range, roll out the accompanying patch and finetune that via hotfixes if needed. and if it isn't possible, you aren't hurting anyone THAT much since the seasons reset roughly every three months.
WoW, overwatch, heroes of the storm or hearthstone on the other hand.. a new class is thoroughly checked before release and has a lot of potential to shake up many parts of the game. they also don't have that much time without the possibility to let the community play them in some form. and why don't they? because the diablo franchise doesn't get enough manpower and resources funneled their way. i for myself cannot believe that a class in diablo is in any way that much more complex than in any other game with comparable characters.
edit:
oh, and even if the necro is still in alpha: it is still awful to have THAT lame excuse of content for a 20 year anniversary..
It requires the same polish that we'd come to expect from a Blizzard product. This includes all facets of the character, from visuals of armor to spell effects to all the voice acting required from act 1-5. Anything less is unacceptable.
As for games like Heroes of the Storm, a lot of their heroes have been in development for much longer than we know. Characters that are being released now like Zul'jin and Varian were in development since the alpha. It was also the reason why we ended up getting like 7 Warcraft Assassin types in a row. It's not like they could toss out a SC2 or Diablo hero in between, because the work for their heroes was already planned out ahead of time.
Even if it takes similar time to develop as what we'd expect from an expansion, that's generally what goes into game dev considering all the iterations and internal approvals that need to be made. It doesn't take much less time to make one sausage link than it does a whole package.
It says announcing, so not sure where the disconnect came from?
They mentioned about "NEW" characters never before seen in Diablo. They also have the endless map system which to me is clearly a transition into something, as well as the new zones and monsters.
Who knows how long they were working on all that, but they have a plan. I am personally just waiting for it to come out, and in the meantime playing FF15, Tales of Berseria, and Diablo 3 through the season journey.
Of which I replied saying there's no possible way they could pull that off.
I don't really get the "but we're getting content for free so we shouldn't complain".
No, we're not getting anything for free. We paid for the game, we will pay for the Necro DLC, what we got is what we paid for.
The problem is not that. Not at all.
The problem is that there's nothing new. A zone with some bounties is nothing worth doing - we're going to farm Grs no matter what because they're the only thign worth to do in game.
Challenge rifts are a novelty thing which i suppose will wither fast because why in the hell should i play another character and race against other people in an hack and slash game. I can get rewards for my char but imho it goes against the ARPG premise where the main goal of the entire genre is MAKING YOUR CHARACTER STRONGER. I want to play my char and make it stronger, end.
It just looks like to me that the game as a whole revolves around ladders of some sort which tbh are the very least thing only the really dedicated and interested people do.
The whole issue is that Blizzard is simply not interesting in changing anything in the game, because it's much easier to manage. Adding a new class is good and fun and i support the idea of class DLCs but i want the revenue from it translated in some new REAL content, not some random zones which have next to zero sense to exist and i see them a couple of times because the Season Journey tells me to complete a round of bounties.
Just to give to all a perspective of what Blizzard really thinks and offically answered:
http://eu.battle.net/d3/en/blog/20507565/developer-chronicles-qa-follow-up-24-01-2017
Read the answers and tell me what they're saying. All i can read is "We're fine, we're not making any changes, buy Necro DLC".
wow. those are some lazy answers.
- the paragon system is fine? the first iteration with a new portrait every ten levels meant something. now you hit 70 after a few hours in a new season and a few hours later you are already 150+ and don't even get a new frame after that. after 800 levels you just level on and on and on.. is that rewarding? is that some sort of progress? back then i could say "i try to reach paragon 30 tonight, only seven levels to go!" and it helped to motivate. now? not so much.
- they even speak about the "next rift". you just rift rift grift grift bounty bounty your way through lots of tall grass. going side by side through a dark dungeon whilst slaying mobs is dead anyway. sprinting barbs, vaulting demon hunters and blinking monks took all the danger of a dungeon.
- looking through to the bones of the game, they are implementing some items which set some flags. as TrueColdkil said: they manage. they don't add really meaningful stuff and add safe things like items and cosmetic rewards. it is sad.
so, the three follow-up answers aren't much better than the real Q&A. pity.
In diablo 2, originally, you farmed Chaos sanctuary over and over again. Then we did cows over and over and over again. Then we did bloody foothill runs over and over again. Then Baal runs. Later they added UBERS and Diablo Clone.
MF runs in D2 used to consist of running Mephisto over and over again as fast as possible.
My point is, the nature of all Diablo games has been repeatedly grinding and killing the exact same shit over and over again in the hopes of getting some loot to make your character more powerful so that you could do the exact same thing, only a littler faster.
Although D3 is similar in this regard, it actually has more to do than any of its predecessors. I still feel that beyond HC Seasonal, the long term playability isn't there for me personally.
Hmm, I don't know about you, but I still remember what this game was like when it was first released, and it is NOTHING close to that in its current form. When Reaper of souls first came out, Greater Rifts didn't exist, The cube didn't exist, most legendary items and sets have been overhauled, New rift maps, bounties have been added. Total cost to you for this continued development of the game? $0. Unless of course you are playing on XBox 360 or something...
People need to understand that this is not a subscription based game... if there isnt enough content flowing into this game for you or at an appropriate rate, go play WoW or something. As a casual player, you can't even keep up to the pace they are plowing content into that game, yet the hardcore players still complain about being bored and having nothing to do... People are just never happy and they always want MORE MORE MORE.
I tend to be curious what people are expecting in terms of end-game content as well. I never really found Diablo 2's end-game to be appealing, but I was also a lot younger when it came out.
To me, GR's, Rifts and Bounties are a lot more variety in content than what D2 offered. The bloody Foothills and Baal runs are all I really remembered. I didn't do any specific mob farming, but i know that was a thing too. Is that the kind of content being missed in D3? The only real difference I see is that Diablo 2 offered open-ended gameplay that let you farm in the world rather than be pushed towards 'instanced' content of Adventure mode.
While I do have criticisms on bounties, rifts and GR's getting tiresome, I don't know what the alternative to that would be. I just know I don't want to go back to farming named mobs and rare spawns for specific loot.
Necro is among the "band aids" to tide people over till the next Diablo game that they are working on. You know, instead of an expansion, which it is just insane to hold out hope for after they started selling classes standalone.
sure, i have played them all. back in the day when they were just released. diablo had great atmosphere and the addon piled onto that. diablo 2 was much bigger and had a lot to do. but diablo 3 narrowed it all down. this type of game just doesn't fly in the modern days.
i wouldn't count set dungeons, empowered rifts or buff bars as content. you don't really create something meaningful which then translates to a more interesting story for a game.
uhm, yes? you really wouldn't count them as content as in "enter a whole new zone with new horrors, discover a village teeming with quests and rich rewards an uncover a sinister plot below the graveyard!", would you? it is some interface fluff.
the thing is: same mobs, same maps. one life, victory conditions to be met in a time frame. it is content for a few hours until you have the wings.
Hi!
This discussion is going in the wrong direction. Subjectively, it was about the Necro and what to expect in the future. To dispute on something like UI and the current 2.5.0 PTR patch has nothing to do with it.
This update is more quality of life as it is content.
Just my opinion on this...
Cheers