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    posted a message on Diablo IV and Diablo II: Remastered in Development

    I'm a bit skeptical of D2 remaster because its going to be a huge asspain compared to say Starcraft.


    Mainly its that rag doll/ body parts system used to build the player characters and some monsters. Arms, legs, heads, weapons etc. are all independent sprites, you can sort of see them looking at transparent shadows and seeing the odd overlaps in the player outline. This was done so they could cheaply make more diverse appearance for armor (there's only three armor classes for each body part, but many different combinations of body parts for a given base armor type.)

    What made the whole system work for the artists is of course that they had everything modeled in 3D. They had their scripts isolate the different parts and render their animations in each direction as sprites, which would then be re-assembled in realtime by the game engine.


    As I recall for Starcraft remaster, even though most of its graphics were also prerendered, the remaster team redrew them by hand. Lots of work but a bit more feasible when the only multi-part thing is like maybe the archon to make its transparency effects work. Still though you have to wonder why they didn't just start with the old models rendered at a higher resolution and maybe do a few touch-ups. And that was with a Blizzard South property. Chances seem higher that Blizzard North assets got lost in the studio closure, Brevik seems to think that the D2 source code is lost (making a significant remaster near impsosible alone), let alone their arcane models and rendering scripts to cut up the player parts while positioning them correctly.

    Posted in: Diablo III General Discussion
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    posted a message on Leaker Was Legit, Correct About Diablo Mobile/China

    In business-speak pillars are things you have several of. Diablo was raised on a PC pillar, then they added a console pillar, now they want a mobile pillar. All of them together figuratively prop up your brand as a whole, like pillars holding up a ceiling. PC and console can't be the "next big" pillar because with D3 sales they are already well established.

    Posted in: Diablo III General Discussion
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    posted a message on Brevik was right, Blizzcon 2018 Proved it

    The thing that is worse than this game being mobile is that it isn't being developed in house, and doesn't appear original at all compared to this Netease's other offerings. The devs don't seem to speak English and there aren't a ton of Chinese speakers at Blizzard so the oversight has to be somewhat limited. This is the kind of mediocre product like Ghost and Warcraft Adventures that Blizzard used to cancel to keep their name clean, so that people would automatically buy Blizzard products because of the high quality of their brand. It may do very well in Asia but I doubt it is the right fit for even the mobile audience in the West and will be a stain on their name here going forward.

    Posted in: Diablo III General Discussion
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    posted a message on Diablo Immortal
    Quote from Inuendo90»

    Quote from xebtria»

    Anything that is not able to absolutely decimate path of exile in the pc-arpg genre would've been doomed to fail. As long as PoE is alive and kicking, there won't be a D4, or honestly, even a D3Exp2.

    Blizzard knew this, so they went a completely different direction with mobile.


    The problem is, mobile as it is is more tailored towards the asia market. It most certainly will be successful there. But having this in mind, announcing it with such a big ceremony was the big wrong decision here.


    If they would've announced nothing (and just did this in some asia only thing....) or as a side note (like: oh btw we're bringing diablo to mobile, tailored for asia market, but you can play it outside of asia as well) it would've been better than this. everything would've been better than this.


    This is the worst PR they could've ever gotten out of that. I feel really sad for blizzard, but the shitstorm which is brewing or already ongoing is self made, and thus deserved. But I still feel sad for them, because blizzard usually had great success with whatever they did. Or at least they hat like neutral reactions (HoTS being the only real thing which isn't a huge success I guess), and now they're getting such an overwhelmingly bad reaction from basically everywhere...


    Whatever you are drinking dude , it must be some massively fucked up cocktail....

    Yeah PoE doesn't have anywhere near the number of activated accounts as D3, and it's freaking free.


    There may well be more active PoE players right now, but that's why Blizzard is busy making D4 instead of updating their 5 year old game.

    Posted in: Diablo III General Discussion
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    posted a message on Diablo 4 - Possibly leaked on Reddit
    Quote from Magistrate»

    If this was true, I'd feel really bad for the Torchlight MMO in the works. They said at one point they weren't actively working on one after 2 because Diablo 3 was really nailing that gaming niche and they didn't think they could compete. It would be the same thing all over again.

    Seeing as D3 came out before T2, that sounds like code for "sales didn't meet our expectations."

    Posted in: Diablo III General Discussion
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    posted a message on The Future of Diablo

    Blizzard can't trademark Mephisto, it doesn't have to be them. It would also be extremely bizzare to use an actual character name in their universe as a "secret" codename. So I'm going with coincidence.


    Mephisto would be an odd choice for HotS though, since he hasn't been relevant in a very long time. That would almost confirms a D2 remaster is going on, though you'd think Baal would be the better choice there. I can't find anything remotely credible about this rumor though anyway.

    Posted in: Diablo III General Discussion
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    posted a message on Next Diablo - What do you believe in?

    They just gave up on making actual changes or content for D3 seasons anymore. I don't know how you go from maintenance mode back to any expansions or DLC. Aside from maybe a Switch port, D3 is definitely cooked at this point.

    Posted in: Diablo III General Discussion
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    posted a message on New Content?

    I

    Quote from Bagstone»


    I've tried to bring back some of them, but for them Diablo 3 is like a new version of their once favorite dish that was served with some disgusting sauce on top, and no matter how many times you promise them "this time I'll make it right", they'll probably never return your dinner invite. Understandably, I'd say.
    This has to be kept in mind when you look at the insane number of boxes the game moved, even if relatively little of the playerbase stuck with the game very long. PC expansion sales seem to be downright pathetic compared to the blockbuster original game and console bundles, which is why IMO we haven't seen a second expansion and almost certainly never will. They are far more concerned with how to win these lapsed people back, or to expand their unexpected success on consoles, than how to monetize the few existing users at this point.
    For that reason I think there's far more than 1% chance that we are looking at least a psuedo-reboot. They won't call it Diablo 4 because they don't want the public to think it's just Diablo 3 over again, even if the game mechanics end up very similar. They will want to have some kind of microtransaction setup from the start to milk a huge population of fresh players and hopefully fund ongoing content. I also suspect they will think long and hard about whether they can tilt gameplay somewhat more in the console direction while remaining a great PC experience.
    Posted in: Diablo III General Discussion
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    posted a message on What Diablo 4 can learn from the series

    There are people hired for a Diablo project, so something is coming, albeit a long time off.


    I expect it to do something substantially different with the series though. We could get an xpack just fine if they really wanted to make more of the same, but slightly better. So its hard to carry forward specific mechanics ideas when even the whole genre of the game can and perhaps should be different.


    Some examples of different genres the game could go in:


    Third-person mass combo beat-em-up on console, a la dynasty warriors.

    First-person Diablorim (unlikely since Blizz loves multiplayer...)

    Truer roguelike/roguelite (permadeath, high difficulty, no farming, shorter game)

    Some mobile crap (let's face it, most likely)

    Posted in: Diablo III General Discussion
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    posted a message on Upcoming Necromancer Update

    Necro is among the "band aids" to tide people over till the next Diablo game that they are working on. You know, instead of an expansion, which it is just insane to hold out hope for after they started selling classes standalone.

    Posted in: Diablo III General Discussion
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    posted a message on Keep the traditional isometric perspective or try something new?
    Quote from manhandling»

    How would it differ from Dark Souls or WoW? Faster-paced? Multiple mobs and powerful AoE moves instead of dangerous one-on-one battles?

    Probably taking more from dynasty warrior series, you can cut through hordes of foes in third person just fine. That would probably involve more focus on combos and timing than just blitzing through though.
    Posted in: Diablo III General Discussion
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    posted a message on Keep the traditional isometric perspective or try something new?

    There's plenty of fast-paced third person games now, but they are basically built for consoles/controllers first. Even though MMOs are getting more actiony, they are typically still more about skill rotations. So going here would depend largely on how Blizzard feels about consoles IMO. (Hell, maybe that is why D3 is largely abandoned now...)


    That said, yes I still want a first person Diablorim with the atmosphere of D1. Don't mind if the gameplay slows down for it.

    Posted in: Diablo III General Discussion
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    posted a message on Expansion, possibly new game in the works...

    Blizzard North was independently working on D3 when WoW was gearing up for release, the project failed on their watch as so much key talent jumped to flagship. The D3 we have was built from scratch a bit after they shut down blizz north, meaning only 5+ years of actual development.

    Posted in: Diablo III General Discussion
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    posted a message on [Theory about Anniversary Dungeon] Also don't give up hope for D3 Xpac.

    A new class is half the selling point of an expansion, you don't go selling that separately unless you've given up on them.


    Also the anniversary thing is a temporary event done up with VGA-esque shaders, its likely just an easter egg like the moo moo farm with no bearing on lore. The plan going forward rather looks like they want to gradually feed their daily players additional random content to enjoy rather than building campaigns for the one-and-done crowd that made up the millions of sales of the base game.

    Posted in: Diablo III General Discussion
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    posted a message on Necromancer post by J. Mueller

    I have a bad feeling that this is going to be a new cosmetic effect for sets in an upcoming patch. Sort of how there was a D2 necromancer set that turned you into a vampire, this will be a witch doctor set that makes you look like a necro, with bonuses to some witch doctor skills that maybe make them more necro-like. (e.g. skeletons replacing dogs) There's already a male necro in the game so it might not be that much effort. They can slowly roll out similar sets for crusader->paladin, demon hunter->amazon, etc.

    Posted in: Diablo III General Discussion
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