1a) If there is a cow level, can it please be brightly colored and be full of rainbows? lol
PLEASE PLEASE PLEASE MAKE THEM SAY YES ....LOL
Quote from "Decay" »
5) Character stuff: Is there going to be any "fluff" for the characters? I mean like will we be able to dance/wave/etc like in wow? 'Cos having a bad-ass barby kick the proverbial out of a boss demon and do a dance on his corpse would be RAD. I guess I could settle for more num-pad pre-built voice clips though. Although I know a lot of people get irritated when I do this all through a game lol
Excellent idea to implement .. the num pad voice was always hard to tell who the hell it was needed the help anyway..lol
My Questions are:
1) is cain ever gonna teach someone the horadrim ways .. as he's the last of his kind it would be a shame to lose all that knowledge ..lol
2) Will Diablo III be the last ever diablo ???
1) Back in D2 patch 1.10 you introduced the new skill synergy mechanic. Will this mechanic return in D3 and are there any other new mechanics you are working on.
2) Are their any plans to share item drops amongst the entire party, or will it remain to be every man for himself?
3) Are you taking any steps to prevent/reduce rushing?
4) Has their been any consideration to allow trading from the Battle.net 2.0 lobby?
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_______________________________________________________________________ ____________If the best things in life are free... then Diablo 3 will be free!____________
1. Certain classes like the Amazon for example are restricted to females characters only, how will that effects diablo 3 and thier universe? (we can't give both genders like that can we?)
2. Will characters from novel with appear in diablo 3? Along with thier lengendary armors and weapons or even special powers?
3. Will diablo 3 have complex skill mechanics, such as WOW talents, except bigger and better.
15. Where can I get a Diablo III poster to "enlighten" my room?
TOTALLY!
Quote from "mattheo_majik" »
Seriously guys, if your going to post questions and ideas, could you try to first look at other folks' previous posts so not to restate the same idea/subject. It's jsut getting stupid when you got 10 people talkking about Guilds/Kinds of Loot/skill tree......
I guess it kinda indicates what people are most interested in though ...
In Diablo II, if you took the time to really enjoy every detail, playing it the second time around, there was a feel of 'I know what to do next. I remember this guy was here, I know I have to do this to get to this.' It didn't even take 3 or 4 completions.
How is Diablo III going to improve upon that if at all?
Pertaining to that, Diablo II didn't have much storyline or that feeling you get when you read a book; it had cinematics between Acts, but maybe a few minutes, as compared to the roughly 5 hours of gameplay.
How will Diablo III be more immersed in the story, the feeling of being in an entirely other world and learning that world every minute, as opposed to fighting monsters for a quest with a short story you received from an NPC and a cinematic between Acts?
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"Dime for the Body - Penny for the Thought - Bitches Wanna Think They Got Game But They Too Broke to Bought - I Got the Body, And the Plan Taught - All Skills Combined, I Am ~ The Boss" - USNSEALs
About the areas:
- Are they strictly divided to acts?
- Are the acts separated heavily or can you just walk trough some connecting area to the other act?
Yh got some fever going on.. can't figure out anything more now
3- How are you going to keep the pace of the game fast for spellcasters with the nerfing of potions?
Eh.. maybe you should invest some energy instead of chungging potions all the time. Thats what I do in D2. Less than 1000 mana is terrible for D2 sorc for example. Besides before 1.10 there wasn't mana pots in vendors and monsters dropped less potions and people didn't have problems with the pace.
My question would be: is there going to be a world drop table that is different from the loot we get from bosses and minibosses. Is there going to be incentive to go around and fight monsters in different areas or is it just going to come down to grinding a couple of bosses with no specific loot tables at all. In other words, are they going to reward the player for exploring all areas in the game, and are there going to be more specific loot tables so that casters, for example, know generally where to look for items. Is there going to be a variety in what to kill and what loot to get? You get the idea - if you can rephrase this paragraph into one concise question that would be nice since I couldn't.
If that question was too complex and unspecific, maybe you could ask how are they going to design end-game to be challenging and varied.
To what extent has God of War affected Diablo III's gameplay? Will we see combos, fatalities, and minigame monster fights all thrown in to keep the combat fresh for meleers?
Will hell look like what it looked like in Diablo II, or will it be revamped, and totally new? i.e Ice Hell, where it underwent massive changes from the destruction of the worldstone; or maybe even its Diablo's new "hell" or something.
Seriously guys, if your going to post questions and ideas, could you try to first look at other folks' previous posts so not to restate the same idea/subject. It's jsut getting stupid when you got 10 people talkking about Guilds/Kinds of Loot/skill tree......
He's trying to get the top ten asked questions, so he WANTS people to re-ask the same questions.
(I know there are branched achievements that go into ur blizz acc but in game where titles can be show)
PLEASE PLEASE PLEASE MAKE THEM SAY YES ....LOL
Excellent idea to implement .. the num pad voice was always hard to tell who the hell it was needed the help anyway..lol
My Questions are:
1) is cain ever gonna teach someone the horadrim ways .. as he's the last of his kind it would be a shame to lose all that knowledge ..lol
2) Will Diablo III be the last ever diablo ???
2) Are their any plans to share item drops amongst the entire party, or will it remain to be every man for himself?
3) Are you taking any steps to prevent/reduce rushing?
4) Has their been any consideration to allow trading from the Battle.net 2.0 lobby?
____________If the best things in life are free... then Diablo 3 will be free!____________
[SIGPIC][/SIGPIC]
diablo3 will be the end of the lore started and maintained by previous diablos. so just the storyline will end not the franchise
2. Will characters from novel with appear in diablo 3? Along with thier lengendary armors and weapons or even special powers?
3. Will diablo 3 have complex skill mechanics, such as WOW talents, except bigger and better.
TOTALLY!
I guess it kinda indicates what people are most interested in though ...
2. Will there still be gambling and will the merchants sell u magic/rare items from merchant using a random generator?
3. how does drop rate effect online and single player?
4. Will there be cross over class skill items? or charges still?
5. Will Cain still identify items for you free of charge and will cain be able to do other things to help you this time?
In Diablo II, if you took the time to really enjoy every detail, playing it the second time around, there was a feel of 'I know what to do next. I remember this guy was here, I know I have to do this to get to this.' It didn't even take 3 or 4 completions.
How is Diablo III going to improve upon that if at all?
Pertaining to that, Diablo II didn't have much storyline or that feeling you get when you read a book; it had cinematics between Acts, but maybe a few minutes, as compared to the roughly 5 hours of gameplay.
How will Diablo III be more immersed in the story, the feeling of being in an entirely other world and learning that world every minute, as opposed to fighting monsters for a quest with a short story you received from an NPC and a cinematic between Acts?
- Are they strictly divided to acts?
- Are the acts separated heavily or can you just walk trough some connecting area to the other act?
Yh got some fever going on.. can't figure out anything more now
Eh.. maybe you should invest some energy instead of chungging potions all the time. Thats what I do in D2. Less than 1000 mana is terrible for D2 sorc for example. Besides before 1.10 there wasn't mana pots in vendors and monsters dropped less potions and people didn't have problems with the pace.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
If that question was too complex and unspecific, maybe you could ask how are they going to design end-game to be challenging and varied.
2. In D2 it was frustrating to have to "sift" through loot. Will there be an easier way to discern what you want to pick up and what you want to pass?
3. How will XP be shared while in Co-Op?
Are the spells going to have more physics on them this time around?
Are runewords still going to be implemented along with the new system?
This time around, are the items going to be more dynamic than in WOW and have skills/aura?
Is recovery/speed more random this time?
Are companions going to have skills like the player?
Are attributes returning and in what form?
What work has been done so far on Diablo 3 and how long was it "In the works"?
Rise and rise again, until lambs become lions
He's trying to get the top ten asked questions, so he WANTS people to re-ask the same questions.
since this is a DIABLO FAN SITE, my guess would be no..lol jk