I think it might be forshadowing that the journal mentions a "hunter" from Xiansai. Perhaps this is a subtle or even unwilling bit of a clue as to one of the new classes, as a "hunter" fills the archtype left behind by rogue+amazon, and Xiansai is a seemingly newly introduced area to the map with a suspiciously asian sounding name to it, lending to it the stench of a culture that could possibly be harvested for a new class.
I'm not exactly telling everybody to stop the presses, so if im wrong, no big deal, but of course I'll land a fat "told ya so" all over the place if I turn out to be right. hehe
I think it might be forshadowing that the journal mentions a "hunter" from Xiansai. Perhaps this is a subtle or even unwilling bit of a clue as to one of the new classes, as a "hunter" fills the archtype left behind by rogue+amazon, and Xiansai is a seemingly newly introduced area to the map with a suspiciously asian sounding name to it, lending to it the stench of a culture that could possibly be harvested for a new class.
I'm not exactly telling everybody to stop the presses, so if im wrong, no big deal, but of course I'll land a fat "told ya so" all over the place if I turn out to be right. hehe
I think it looks pretty cool and the crater assault troops look like they will be crazy. I can't wait to see more 3d realizations of some of these wicked concept arts. I hope at blizzcon maybe they will showcase larger monsters or at least more than they've given us so far.
Hey, you recon that in the kinda upper-left area of the character in http://www.blizzard.com/diablo3/_images/screenshots/ss41-hires.jpg might be fire-enchanted witch doctor beasts? Similar to how they showed them getting enchanted by the locust swarm spell to have poison damage? Witchdoctor may have a poison/fire skill tree?
I'm diggin it. I just hope I don't have to stand around and wait for it to resurface just so I can kill it.
Agreed.
Just like with the maggots from Diablo 2... they had the ability to burrow themselves and resurface after a few seconds. It was stupid as it didn't help the creature itself at all, it just dragged time... and no matter how strong you are and what skills you have, you just can't get it killed until it comes out and you 1-hit-kill it...
This creature looks pretty cool if we stop and look
I am a bit disappointed in Blizzard, i expected more ....
Haha... contradictory, much?
Or, are you speaking of the update, itself?
Bashiok did say that the update was going to be in-line with previous updates; meaning nothing earth-shattering, I presumed.
Just like with the maggots from Diablo 2... they had the ability to burrow themselves and resurface after a few seconds. It was stupid as it didn't help the creature itself at all, it just dragged time... and no matter how strong you are and what skills you have, you just can't get it killed until it comes out and you 1-hit-kill it...
The maggots apparently healed while they were underground.
But yeah, I find it really annoying too. But I wouldn't mind it so much if they did a considerable amount of damage.
Edit: Also, these Dune Threshers seem to be in a similar situation to the Dark Summoners (Cultists) from the gameplay trailer. The narrator was saying how you have to take out the Dark Summer quickly or else they will summon bigger and stronger guys who are harder to kill. The little screeching demon thing here seems to be like the Dark Summoners, calling on bigger and stronger demons (Dune Threshers).
first of all id like to say: The fire-enchanted mongrouls are nothing new. they were first seen in the gameplay trailer. you can actually see the process of summon mongroul then fireball on him at 16:28-16:30. watch the female witch doctor. also if you notice at 17:15-17:19, the fire mongroul's flame seems to have dimmed and lost color after taking a beating from the Siege Assualt beast. Is this a indication of each mongroul's health? or just that the fire slowely fades away?
as for the new monster, im LOVING it. and as someone said, it goes very well with tremors. whats what i thought of when i read about "being safe on the rocks." I think one of my favorite things about these is the idea of a pack comming after you, burrowed. since you can see them partially while their burrowed, it would be rather scary haha.
i just hope they dont turn out like the maggots and desert birds, where you cant hit them while their in the air/underground. lets also hope they are like sandleapers from act2. extremely fast and dart around with an occasional attack
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(this build was before D3 launched... looking back on it now - i had no idea what i was doing)
COOOLLL It dont matter to me if i cant hit him underground ill probably have other things to kill anyway If its as fast paced as blizzard is hoping it would be it goes undergound i get to say "See yah" and moveon
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www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
the fire mongroul's flame seems to have dimmed and lost color after taking a beating from the Siege Assualt beast. Is this a indication of each mongroul's health?
I think that is the case, given that they mention, then demonstrate, how the WD can turn the mongrols into weapons by destroying them once they've been "used up."
I think you should be more worried about what skill you'll need to use to get it to unburrow.
I don't think these things are going to be timid, at least not until they've sustained enough damage to want to get away to heal.
Up until that point, I think we'll be fighting them off with sticks (and various other blunt, or traumatically-stabbity accoutrements) just as soon as they sense our presence.
I'm not exactly telling everybody to stop the presses, so if im wrong, no big deal, but of course I'll land a fat "told ya so" all over the place if I turn out to be right. hehe
New asian samurai class from "Xiansai"!
Theatre Major ie: waiter in training
Lol that's the first thing I thought when I saw it.
Tremors and Diablo go good together... very good.
And i thought i noticed it late. They showed it weeks possibly a month or two ago in screenshots.
BTW you mean the mongrels, not? Thats the only thing he summons.[/QUOTE]
Actually, it was in the gameplay video too =D
Siaynoq's Playthroughs
Agreed.
Just like with the maggots from Diablo 2... they had the ability to burrow themselves and resurface after a few seconds. It was stupid as it didn't help the creature itself at all, it just dragged time... and no matter how strong you are and what skills you have, you just can't get it killed until it comes out and you 1-hit-kill it...
LOL @ Ghouls climbing walls.
Please don't tell me this is the first time you've noticed this.
I think you need to do like the rest of us and watch that gameplay demo a few hundred more times.
Haha... contradictory, much?
Or, are you speaking of the update, itself?
Bashiok did say that the update was going to be in-line with previous updates; meaning nothing earth-shattering, I presumed.
The maggots apparently healed while they were underground.
But yeah, I find it really annoying too. But I wouldn't mind it so much if they did a considerable amount of damage.
Edit: Also, these Dune Threshers seem to be in a similar situation to the Dark Summoners (Cultists) from the gameplay trailer. The narrator was saying how you have to take out the Dark Summer quickly or else they will summon bigger and stronger guys who are harder to kill. The little screeching demon thing here seems to be like the Dark Summoners, calling on bigger and stronger demons (Dune Threshers).
as for the new monster, im LOVING it. and as someone said, it goes very well with tremors. whats what i thought of when i read about "being safe on the rocks." I think one of my favorite things about these is the idea of a pack comming after you, burrowed. since you can see them partially while their burrowed, it would be rather scary haha.
i just hope they dont turn out like the maggots and desert birds, where you cant hit them while their in the air/underground. lets also hope they are like sandleapers from act2. extremely fast and dart around with an occasional attack
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
I think that is the case, given that they mention, then demonstrate, how the WD can turn the mongrols into weapons by destroying them once they've been "used up."
Looking at how Blizz is working on monsters mechanic I think you should be more worried about what skill you'll need to use to get it to unburrow.
I don't think these things are going to be timid, at least not until they've sustained enough damage to want to get away to heal.
Up until that point, I think we'll be fighting them off with sticks (and various other blunt, or traumatically-stabbity accoutrements) just as soon as they sense our presence.
Who's to say that there won't be a red version in the game? Maybe the Dune Thresher is just one of many incarnations of that particular base-monster.