• 0

    posted a message on New Class BESIDES Wizard?
    ????

    I think they're just some guys from the Zakarum
    Posted in: Diablo III General Discussion
  • 0

    posted a message on New Class Announced: The Wizard
    For those not able to go on diii.net new screenshot avaible here

    http://www.shacknews.com/gallery.x?game_id=5483

    Skeleton King and the Disintegration ray are awesome
    Posted in: News & Announcements
  • 0

    posted a message on Φ Wizard
    1st holy #$@! this game really looks amazing, Skeleton king and wizard look so badass

    2nd @ those who don't like the name stop fussing

    3rd Is it me or is the Wizard has some Asian trait, if so then told ya the mage class would be Asian lol :D
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Will Diablo 3 Be Playable At BlizzCon 2008?
    http://www.sc2armory.com/blizzcon/

    It seems that D3 will indeed be playable at Blizzcon, savor the moment you lucky bastards ;)
    Posted in: News & Announcements
  • 0

    posted a message on BlizzCon - Pick the Best Diablofans Questions
    Quote from "InstantLite" »
    I pretty sure that's my question.

    It's okay I put your name underneath the question, Sol got it all mixed up though




    Quote from "b-rabbit" »
    • Is item trading going to be improved upon? Will there be "market" games, in which players can set up a shop to display their items, and browse other shops? Veltras #4
    That question was asked by Basekick(#8) not me
    Posted in: News & Announcements
  • 0

    posted a message on New character class to be revealed at BlizzCon 08.
    I'm still betting on either a Greek like paladin Archer or some Asian like mage.

    On another note we've been waiting for Blizzcon since when? the WWI? What are we going to be waiting for after Blizzcon when we'll realize that we are still thirsting for more Diablo news. Halloween? Christmas? You better savor this last week because I have a feeling we won't be hearing anything for a long while after that.
    Posted in: Unannounced Class
  • 0

    posted a message on Medievaldragon - Farewell
    Farewell and good luck in whatever you're doing, I'll still be checking blizzplanet once in a while ;).
    Posted in: Diablo III General Discussion
  • 0

    posted a message on BlizzCon - Pick the Best Diablofans Questions
    My question would be: is there going to be a world drop table that is different from the loot we get from bosses and minibosses. Is there going to be
    incentive to go around and fight monsters in different areas or is it just going to come down to grinding a couple of bosses with no specific loot tables
    at all. In other words, are they going to reward the player for exploring all areas in the game, and are there going to be more specific loot tables so
    that casters, for example, know generally where to look for items. Is there going to be a variety in what to kill and what loot to get?

    - Dimebog - #33

    What are you currently planning for the new crafting system?

    - Veltras - #4

    How are you going to keep the pace of the game fast for spellcasters with the nerfing of potions?

    - Veltras - #4

    Is item trading going to be improved upon? Will there be "market" games, in which players can set up a shop to display their items, and browse other shops?

    - basekick - #8

    Will there be Magic Find in Diablo III, if so, how will it be different/similar? If not, how will the dropping of super rare items be dictated?

    - AcidReign - #14

    Is there any interest to stop players from "rushing" others through the Acts in Diablo III? (Online)

    - AcidReign - #14

    What about shrines in Diablo 3?

    - hiDDen - #26

    Are companions going to have skills like the player?

    - InstantLite - #42

    Will your mercenary change looks depending on what you equip him with?

    - InterrogatorChaplain - #59

    Are lower level skills still going to be useful when we have higher level skills later on in the game? Or will we feel like we need to save our skill points for higher level skills?

    - jwest88 - #53
    Posted in: News & Announcements
  • 0

    posted a message on Diablo 3 Scavenger
    Quote from "Romak" »
    *Yeah, night time screenie looks alot like Tristram with all that dark. Don't kill me, but I think the whining about the art actually did something... by 'something' I mean even the tiniest thing.

    If by doing something you mean making them post that screenshot... Even though there has been a lot of talking about the graphics I doubt it will change anything. It doesn't take a genius to know that Diablo is supposed to be dark, creepy and gothic. The game is obviously a lot darker that what we have seen so far and there's no good reason to show us the best of it a year before the release.
    Posted in: News & Announcements
  • 0

    posted a message on Diablo 3 Scavenger
    I love how these Scavengers quickly come out of nowhere to ambush you after you loot a corpse. It adds extra tension to the game. And it seems from that Blood Guard artwork that the Berzerkers are actually demons mentally controlled by the Triurn, I wonder what happens to them if you kill the guy controlling him.

    Quote from "Krow" »
    Sounds like you'll need a few stamina potions, yes, but I doubt you'll need a health globe to stand there.

    I doubt stamina potions will be of any use against them, since there's no more stamina lol :P

    Quote from "Jackzor" »
    Good stuff. Pretty bamf how they dig themselves outta the stomach of that thing haha. Next up, blizzcon.

    What there's already just one week left before Blizzcon? Where does the time go?

    So many demons so little time...
    Posted in: News & Announcements
  • 0

    posted a message on BlizzCon -- Submit your questions
    1- Since we can go inside Tristam Cathedral, are we going to be able to revisit some of the levels from Diablo 1?

    2- On a gameplay point of view, what is the difference between fury and mana?

    3- How are you going to keep the pace of the game fast for spellcasters with the nerfing of potions?

    4- What are you currently planning for the new crafting system?
    Posted in: News & Announcements
  • 0

    posted a message on Diablo 3 Death Mechanic and Town Portal
    Quote from "Magistrate" »
    Hm... You must not have played the same game as me. I specifically remember when I played Diablo I as a refresher storyline-wise last month that I found no potions until King Leoric. Gold dropped in too little amounts to get much of anything until half way through the game, and any gold I did find I saved to buy potions because I found none. Odd.

    That's odd, I played D1 again last year and didn't have any problem with healing. There's always a healing scroll/book/staff that drops somewhere and combined with the few potions you find I never had any problem and I went through the whole game 3 times with every class, and that's aside all those times I played before.

    Oh, and when you get to hell Pepin starts selling an infinite number of full rej pots, so combined with the healing spell it gives you virtually infinite life and mana.


    Getting back on topic though, I think the devs are just taking logical step in the evolution of the franchise, and in the end we're just going to get the best D3 possible and if it turns out to be crap then so be it, go back playing D2.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Found this old interview...
    Interesting, apparently you can use a waypoint to teleport next to a friend at any time. Maybe nerfing tps won't have any negative effect after all.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo 3 Death Mechanic and Town Portal
    Quote from "iEv0" »
    Contrary to my last reply in favour of the new death [checkpoint-based] mechanic. I wanted to reply with the negatives that I can think about it.

    1) I can see alot of the Diablo bullies trapping checkpoints with enemies as a new pastime
    2) If your fighting tough enemies you can wear them down by attacking in between deaths (respawn, attack, respawn, rinse, repeat) until you kill them.

    The could easily remedy this by creating checkpoint zones, so that you don't always re-spawn in the exact same spot.

    1) Can easily be solved by setting monsters' AI so they don't go into these zones, and when a player goes in one of them then they would go back from where they came from

    2) Maybe they could give monsters extra health regeneration while they're out of combat
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo 3 Death Mechanic and Town Portal
    I don't think that by ultra-speed-hack'n'slash they necessarily mean to go through the game in an hour and being constantly killing monsters. It just means that we'll be spending more time out of town crawling dungeons, and that the time spent in town will simply be of better quality (as I assume NPCs will be more interesting this time around).
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.