Yeah I'm pretty excited to see this buff. With the old design to it i was pushing tier 46 with a multishot build. With these new buffs (and the removal of disc from nats) it really opens up the availability of a lot of different options. I'm not sure about tier 58 solo, but certainly looking like 50 will be attainable. I'm not sure if they made it so Krider doesn't interact with the set bonus like it did previously. With the changed focus/restraint you could still have an incredibly strong combo using MS and EA together if they haven't altered it yet.
Well it looks like I've got some testing to do. Wudijo, do you want me posting my findings in this thread? Or should I take my Hungering Arrow info and stay in my own thread? Just curious if you want to know what I discover.
Yeah I'm pretty excited to see this buff. With the old design to it i was pushing tier 46 with a multishot build. With these new buffs (and the removal of disc from nats) it really opens up the availability of a lot of different options. I'm not sure about tier 58 solo, but certainly looking like 50 will be attainable. I'm not sure if they made it so Krider doesn't interact with the set bonus like it did previously. With the changed focus/restraint you could still have an incredibly strong combo using MS and EA together if they haven't altered it yet.
Seeing that people have gotten close to beating 54 (remember, no pylons) with all the lag and little fishing included, we can safely assume that it will beat at least 2-3 tiers higher on live. Add a ~60% dmg boost to that and we're potentially talking even tier 60.
Well it looks like I've got some testing to do. Wudijo, do you want me posting my findings in this thread? Or should I take my Hungering Arrow info and stay in my own thread? Just curious if you want to know what I discover.
Your thread is good to discuss the HA build, I could include a short summary of it in the first post and link it to yours for more info. It would be great if you could summarize it a little for me and then just report back about your findings once in a while. I might rearrange the first post anyway come my PTR testing tomorrow.
I'm not entirely convinced of the new Crushing rain belt - sure it's a lot of damage but i don't know how reliable it will be (e.g. delay of damage after casting RoV).
I'll probably stick to the physical build and us Death Watch mantle + Sash of Knives. SoK seems not that good, but having used it all the S1 with the strafe/shuriken cloud build i can assure you it procs as hell, and it got buffed.
I just find it a more reliable source of damage. With the new Natalya's bonus staying in melee shouldn't be much of an issue.
Natalyas - seemed more clunky than previously or i just didnt bother too much trying to play it well. Id say the changed runes of ROV still mostly suck - if one uses strafe to reset ROV theres no time to aim those last 3 runes well enough to be hitting stuff, but in groups where someone CCs and pulls monsters together they would definitely be solid. The belt and the "beast" - it hits instantly at the cursor location (insignificant delay). Certainly seemed like it doesnt really matter what hatred spender you use to reset ROV, everything reset at the same rate. TBH i like the playstyle more in the previous patch, but this one has better dpm output for sure, in T6 the ROV with the "beast" from the belt oneshots pretty much every pack if the dmg buff is active. As i didnt really put much time into testing it, i cant say what is/will be best. But if i had to guess id say it will either end up being one of the first two runes of ROV and using strafe to reset. Or using the 3rd or 5th rune with elemental arrow/chakram and multishot to reset (kridershot/chakram quiver/MS quiver/calamity) with maybe polar station in.
Unfortunately i have internet no more at my place and cannot play d3 at all apart some hours during the weekend; this is why i cannot actually test stuff out.
Anyway, the idea is that Strafe + Shuriken Cloud (with Chakram quiver) means actually casting two spenders together, making the best out of the set.
so are all the older set items currently live going to revert to the new changes when the patch hits? Would collecting all the sets be worth it or should I just dump them?
so are all the older set items currently live going to revert to the new changes when the patch hits? Would collecting all the sets be worth it or should I just dump them?
Sets will get the new bonuses but normal legendaries will not
So definitely collect any and all sets
Awesome to know, time to start paying attention to the different sets and keep the good pieces
Was kinda confused on some comments saying a post confirming something about kridershot and the UE set, is it still usable for the set bonus to affect krider's ele arrow?
Also, which rings do you prefer for m6 and which for UE+nats, the new ones, or currently available ones? Is RoRG still a must for either, or do 2 other rings outway the -1 set piece?
If you were to make an extremely unusual but GR 45, or even 50+ viable build on the ptr, what would it be?
From testing I feel like the strongest setup is running Nat set with Marauder. You run 5 Nat pieces with 3 Marauder pieces and RRoG plus the new belt that does the 4000% damage when you use Rain of Vengeance.
Skill build is the same as current Marauder setup except you swap out something for Rain of Vengeance (I swapped out Preperation).
The reason this is better than using normal 6p Marauder is that the bonus for the set reads "Your skills deal 100% increase damage for each active sentry." which is a much worse bonus than the new Nat bonus which is just a flat 400% damage increase similar to the current IK set. This will also apply to damage dealt by your sentries.
With the current Marauder bonus you deal 11x damage with your spender: 100% initial damage + 100% from each sentry = 600% damage + 5 sentries doing 100% damage = 1100% damage.
With the Nat bonus of 400% you deal 30x damage with your spender: 100% initial damage + 400% from the set = 500% + 5 sentries also doing 500% each = 3000% damage.
I'm not entirely convinced of the new Crushing rain belt - sure it's a lot of damage but i don't know how reliable it will be (e.g. delay of damage after casting RoV).
I'll probably stick to the physical build and us Death Watch mantle + Sash of Knives. SoK seems not that good, but having used it all the S1 with the strafe/shuriken cloud build i can assure you it procs as hell, and it got buffed.
I just find it a more reliable source of damage. With the new Natalya's bonus staying in melee shouldn't be much of an issue.
It works very well. See my video below. Overall speed seems to be about equal with the other sets (1-2 min solo T6 clears).
Was kinda confused on some comments saying a post confirming something about kridershot and the UE set, is it still usable for the set bonus to affect krider's ele arrow?
Also, which rings do you prefer for m6 and which for UE+nats, the new ones, or currently available ones? Is RoRG still a must for either, or do 2 other rings outway the -1 set piece?
If you were to make an extremely unusual but GR 45, or even 50+ viable build on the ptr, what would it be?
Still works, my guess John Yang's tweet was about the Bastions of Will set.
All combinations of rings seem strong, math will decide.
We have a lot of GR 45+ viable builds, I'd love to make a melee build work.
From testing I feel like the strongest setup is running Nat set with Marauder. You run 5 Nat pieces with 3 Marauder pieces and RRoG plus the new belt that does the 4000% damage when you use Rain of Vengeance.
Skill build is the same as current Marauder setup except you swap out something for Rain of Vengeance (I swapped out Preperation).
The reason this is better than using normal 6p Marauder is that the bonus for the set reads "Your skills deal 100% increase damage for each active sentry." which is a much worse bonus than the new Nat bonus which is just a flat 400% damage increase similar to the current IK set. This will also apply to damage dealt by your sentries.
With the current Marauder bonus you deal 11x damage with your spender: 100% initial damage + 100% from each sentry = 600% damage + 5 sentries doing 100% damage = 1100% damage.
With the Nat bonus of 400% you deal 30x damage with your spender: 100% initial damage + 400% from the set = 500% + 5 sentries also doing 500% each = 3000% damage.
Nat6 doesn't boost sentries. Very first thing I tested last night.
DAMN! This looks like a lot of fun for T6, been trying to get something like this to work on live but it's nowhere near as fast as this. (Of course, cemetery+Power Pylon make it even more ridiculous, but still... awesome.)
Nat6 doesn't boost sentries. Very first thing I tested last night.
Really? That seems disappointing. To be honest to me that seems like a bug because nowhere in the set bonus does it say "you" or "your damage" it just says deal 400% increased damage. Like the new IK set which is 500% it is literally the same thing and that applies to your pets and everything else. I feel like it should work with sentries but that would be really powerful if it did.
The following items are intended to be Seasonal only for Season 3. Note that not everything on this list is currently flagged as a Season 3 item at this time. This is a bug and should be fixed in a future PTR patch:
Dead Man's Legacy (rework)
Blizzard logic: Make a Multishot set, complain about people not using Multishot with it, then take away Multishot from the set.
@VMT8: I intentionally included a brief moment before entering the rift where you can see the items.
@joenoremac: True, but this would effectively triple a DH's dps. Not going to happen^^
I will probably go back to the PTR during the next couple of days to test the potency of UE with the recent buffs as well as make an assessment on In-Geom. Might take a little for another update because I need to have someone who can find the weapon for me first
Remeber when we were talking about a strafe build/video...that's exactly the synergy i used (though i played a cold build, still there on my male DH aswell as the gear i gathered through S1).
I am super happy ican play a now working and seemingly good Strafe build. When internet comes back, i can finally start to play again.
I tried the Chakram-Strafe build last season, and while the sinergy was there, the damage wasn't and it was painful to just do T5-6, i'm so happy to finally see something like that work with Nat. Strafe and RoV together, best spells ever.... now can we have something to make Vengeance less sucky too? <.<
I tried the Chakram-Strafe build last season, and while the sinergy was there, the damage wasn't and it was painful to just do T5-6, i'm so happy to finally see something like that work with Nat. Strafe and RoV together, best spells ever.... now can we have something to make Vengeance less sucky too? <.<
My feeling (and hope) is that they reserve Vengeance for an Akkhan's-like set in the future.
My feeling (and hope) is that they reserve Vengeance for an Akkhan's-like set in the future.
I'm calling it: Vengeance will get reworked (all runes will have hatred regen, Seethe changed), perma Vengeance, lock on rockets with MFD. It'd be a dream come true.
Yeah I'm pretty excited to see this buff. With the old design to it i was pushing tier 46 with a multishot build. With these new buffs (and the removal of disc from nats) it really opens up the availability of a lot of different options. I'm not sure about tier 58 solo, but certainly looking like 50 will be attainable. I'm not sure if they made it so Krider doesn't interact with the set bonus like it did previously. With the changed focus/restraint you could still have an incredibly strong combo using MS and EA together if they haven't altered it yet.
Well it looks like I've got some testing to do. Wudijo, do you want me posting my findings in this thread? Or should I take my Hungering Arrow info and stay in my own thread? Just curious if you want to know what I discover.
Seeing that people have gotten close to beating 54 (remember, no pylons) with all the lag and little fishing included, we can safely assume that it will beat at least 2-3 tiers higher on live. Add a ~60% dmg boost to that and we're potentially talking even tier 60.
Your thread is good to discuss the HA build, I could include a short summary of it in the first post and link it to yours for more info. It would be great if you could summarize it a little for me and then just report back about your findings once in a while. I might rearrange the first post anyway come my PTR testing tomorrow.
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I'm not entirely convinced of the new Crushing rain belt - sure it's a lot of damage but i don't know how reliable it will be (e.g. delay of damage after casting RoV).
I'll probably stick to the physical build and us Death Watch mantle + Sash of Knives. SoK seems not that good, but having used it all the S1 with the strafe/shuriken cloud build i can assure you it procs as hell, and it got buffed.
I just find it a more reliable source of damage. With the new Natalya's bonus staying in melee shouldn't be much of an issue.
Unfortunately i have internet no more at my place and cannot play d3 at all apart some hours during the weekend; this is why i cannot actually test stuff out.
Anyway, the idea is that Strafe + Shuriken Cloud (with Chakram quiver) means actually casting two spenders together, making the best out of the set.
so are all the older set items currently live going to revert to the new changes when the patch hits? Would collecting all the sets be worth it or should I just dump them?
Awesome to know, time to start paying attention to the different sets and keep the good pieces
Was kinda confused on some comments saying a post confirming something about kridershot and the UE set, is it still usable for the set bonus to affect krider's ele arrow?
Also, which rings do you prefer for m6 and which for UE+nats, the new ones, or currently available ones? Is RoRG still a must for either, or do 2 other rings outway the -1 set piece?
If you were to make an extremely unusual but GR 45, or even 50+ viable build on the ptr, what would it be?
From testing I feel like the strongest setup is running Nat set with Marauder. You run 5 Nat pieces with 3 Marauder pieces and RRoG plus the new belt that does the 4000% damage when you use Rain of Vengeance.
Skill build is the same as current Marauder setup except you swap out something for Rain of Vengeance (I swapped out Preperation).
The reason this is better than using normal 6p Marauder is that the bonus for the set reads "Your skills deal 100% increase damage for each active sentry." which is a much worse bonus than the new Nat bonus which is just a flat 400% damage increase similar to the current IK set. This will also apply to damage dealt by your sentries.
With the current Marauder bonus you deal 11x damage with your spender: 100% initial damage + 100% from each sentry = 600% damage + 5 sentries doing 100% damage = 1100% damage.
With the Nat bonus of 400% you deal 30x damage with your spender: 100% initial damage + 400% from the set = 500% + 5 sentries also doing 500% each = 3000% damage.
It works very well. See my video below. Overall speed seems to be about equal with the other sets (1-2 min solo T6 clears).
Still works, my guess John Yang's tweet was about the Bastions of Will set.
All combinations of rings seem strong, math will decide.
We have a lot of GR 45+ viable builds, I'd love to make a melee build work.
Nat6 doesn't boost sentries. Very first thing I tested last night.
----------
Big update in the opening post [13 March 2015]
Short clip of last night: DH Solo T6 Rift (0:44)
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DAMN! This looks like a lot of fun for T6, been trying to get something like this to work on live but it's nowhere near as fast as this. (Of course, cemetery+Power Pylon make it even more ridiculous, but still... awesome.)
THAT IS A SICK T6 BUILD
I'm guessing Hexing pants?
I've never run Strafe.... EVER, but that looks really fun
Really? That seems disappointing. To be honest to me that seems like a bug because nowhere in the set bonus does it say "you" or "your damage" it just says deal 400% increased damage. Like the new IK set which is 500% it is literally the same thing and that applies to your pets and everything else. I feel like it should work with sentries but that would be really powerful if it did.
The following items are intended to be Seasonal only for Season 3. Note that not everything on this list is currently flagged as a Season 3 item at this time. This is a bug and should be fixed in a future PTR patch:
Blizzard logic: Make a Multishot set, complain about people not using Multishot with it, then take away Multishot from the set.
@VMT8: I intentionally included a brief moment before entering the rift where you can see the items.
@joenoremac: True, but this would effectively triple a DH's dps. Not going to happen^^
I will probably go back to the PTR during the next couple of days to test the potency of UE with the recent buffs as well as make an assessment on In-Geom. Might take a little for another update because I need to have someone who can find the weapon for me first
Profile | Twitch | Youtube | Twitter | Recruitment: Zero Empathy are looking for the best players in Europe
I am repeating myself but I FREAKIN KNEW IT.
Remeber when we were talking about a strafe build/video...that's exactly the synergy i used (though i played a cold build, still there on my male DH aswell as the gear i gathered through S1).
I am super happy ican play a now working and seemingly good Strafe build. When internet comes back, i can finally start to play again.
Whirlwind DH OP lol.
I tried the Chakram-Strafe build last season, and while the sinergy was there, the damage wasn't and it was painful to just do T5-6, i'm so happy to finally see something like that work with Nat. Strafe and RoV together, best spells ever.... now can we have something to make Vengeance less sucky too? <.<
My feeling (and hope) is that they reserve Vengeance for an Akkhan's-like set in the future.
Profile | Twitch | Youtube | Twitter | Recruitment: Zero Empathy are looking for the best players in Europe
I'm calling it: Vengeance will get reworked (all runes will have hatred regen, Seethe changed), perma Vengeance, lock on rockets with MFD. It'd be a dream come true.
I think they will have Perma-Shadow Power before Perma-Vengeance.
I like Shadow Power, but too bad you don't get enough DPS with it