Some people (or maybe a lot) want respeccing skills to be very limited. However, I think full respeccing should be implemented, like in Guild Wars. In D2, if I wanted to try a different skill build, I'd have to make a new character, starting level 0 on bnet or level 30 single player, both of which was boring. In Guild Wars, I could just change the skills whenever I want, and try out different things, which was a lot more fun. If I build a barb singer, then I decide I don't like shouts as much as I thought I would, then I want to be able to change him to something else entirely.
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Ranger - Ranged Weapon Mastery (fire a bow or javelins like a machine gun!), Traps (MK style!), Pets (lions, tigers, and bears oh my!) - physical damage based
Demonologist - Bone Spells (Necro style!), Avatar (shapeshift into a demon!), Furies (evil spirits that hang around you, giving party bonuses) - mix of physical damage and magic
LEAP ATTACK!!!!! PLAGUE OF TOADS!!!!!
SLOW TIME!!!!!
The point of RPGs and such is to invest time into a character to make a unique character that is your own. If everyone is changing stats and skills to fit a certain quest/situation/dungeon everyone starts having the same builds.
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My goodness, and my fortress, my high tower, and my deliverer; my shield, and He in whom I trust…
Y in the world would anyone wanna create more than 1 of each class???? lets say in WoW ya i have 3 level 70 druids one for Tanking, DPS, and healing...... LOL
Y in the world would anyone wanna create more than 1 of each class???? lets say in WoW ya i have 3 level 70 druids one for Tanking, DPS, and healing...... LOL
They create more than one class for the replayability and difference in builds.
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My goodness, and my fortress, my high tower, and my deliverer; my shield, and He in whom I trust…
How about this:
Complete, free respeccing in single player
In battlenet, respeccing your last skill point is free (in case you accidentally got the wrong skill, or you just want to change it), but if you want to respec more than that you have to pay a lot of gold
?
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Ranger - Ranged Weapon Mastery (fire a bow or javelins like a machine gun!), Traps (MK style!), Pets (lions, tigers, and bears oh my!) - physical damage based
Demonologist - Bone Spells (Necro style!), Avatar (shapeshift into a demon!), Furies (evil spirits that hang around you, giving party bonuses) - mix of physical damage and magic
LEAP ATTACK!!!!! PLAGUE OF TOADS!!!!!
SLOW TIME!!!!!
The point of RPGs and such is to invest time into a character to make a unique character that is your own. If everyone is changing stats and skills to fit a certain quest/situation/dungeon everyone starts having the same builds.
QFT. Respeccing is bad. I mean its fun to have a new build, new character and to level it again so yeah.
Honestly, I think that respeccing should not be in the game. It makes things way to easy and boring. I like that i would have 1 fire sorc, 1 cold one, and a lightning sorc that all had their own purposes and had a unique feel with unique equipment.
Honestly, I think that respeccing should not be in the game. It makes things way to easy and boring. I like that i would have 1 fire sorc, 1 cold one, and a lightning sorc that all had their own purposes and had a unique feel with unique equipment.
Well, respeccing is something that would be inherently discouraged in the game because your items wouldn't be right.
But yeah, I guess total respeccing wouldn't be good... I guess we'll have to wait to see the skill system first ('cause of the skill system allows you to see any skill you want at early levels, then respeccing won't be as important because there'd be a lesser likelihood of developing something you end up not liking)
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Ranger - Ranged Weapon Mastery (fire a bow or javelins like a machine gun!), Traps (MK style!), Pets (lions, tigers, and bears oh my!) - physical damage based
Demonologist - Bone Spells (Necro style!), Avatar (shapeshift into a demon!), Furies (evil spirits that hang around you, giving party bonuses) - mix of physical damage and magic
LEAP ATTACK!!!!! PLAGUE OF TOADS!!!!!
SLOW TIME!!!!!
Perhaps you could visit someone for respeccing but aside from gold, it should somehow need time to do. It definitely should not something you can do everywhere as you like.
That's a VERY good point, if they allow for some loose respeccing that's how it should be done.
Though I feel maybe giving the players a chance to experiment a little with a few different skills before they "marry" it (so to speak), could be fun, like, you can change your last skill, but once you level up, you have to place that skill definetely before you can place your next skill. And no more than this. Like, you had the chance to experiment, now make up your mind and quit whining, next!
But definetely no full respeccing, i mean, if we can respec as much as we want, every level 30 barbarian will be the same, apart from gear, maybe.
its the gameplay too. in WoW, items were soulbound. The person with three druids have probably felt this, when he's healing his poor little ass of and a DPS druid item gets disenchanted. If D3 keeps with d2's item style of keeping items rare by having variable stats and resetting the ladder once in a while, then i can see them also sticking to the no respec idea. If they go with the wow-like idea of the best items not having ariable stats, but you can only equip that item on one charecter, then i think they wuld have to implement some kind of respec, though i am usre it woul cost an arm and a leg.
I think respecing is EXTREMELY lame and takes away from all the fun that was in character creation and the unique style. I think if they do ANY respecing, it should only be a very limited amount, and maybe be given by a hard quest...again very limited.
I don't like respeccing, but I would think it would be ok to respec your last 2-3 points, but at the cost of your experience you gain since you placed them.
ooh, thats not a bad idea either! i hope blizzard sees this and possibly implements that "training hall" idea, of trying out skills before you put points into them. I don't really care though if any of this is in the game, as long as full respecing is NOT ALLOWED...very very lame and not diablo at all.
Im usually totally against respecing, but i have just thought of a way it could be done well. actually i think this could work out extremely well.
lets say every time you level up you get a point. this point can be either used to add a skill point to a skill or remove it. if you remove a skill point it can be replaced anywhere. ( removing could remove 2 or 3 skill points just to make things faster) but this would make it more difficult to change ur character around at higher levels and eayser at lower levels. or you can just make it cost a certain amount of experience to remove a skill so that as you get to lvl 88 ( just going on the d2 experince system here) it wouldnt take you forever to get to respec. it would still cost a certain amount of expereince to get a reskill point. i dont like respecs but i think this could work quiet well
I don't like the idea of respeccing at all, but I also didn't like having to "waste" skill points early on in the game in skills that were totally useless later on. I am partial to the idea of being able to taking skill points from prerequisite skills and giving them to the higher skill in the tree.
To be fair, they haven't mentioned anything about the RPG mechanics. For all we know, it could be something more organic than "you level up, so you get a skill point".
You could level up skills, and learn new skills by using related skills. Like, I'll use the necromancer from diablo 2. To learn bone spear, I would have to use teeth, not just put a point in it. But the more you use it, the more damage it does.
I doubt that would happen though. Blizzard doesn't seem like the bunch to try something that ambitious.
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Common sense goes a long way...
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Demonologist - Bone Spells (Necro style!), Avatar (shapeshift into a demon!), Furies (evil spirits that hang around you, giving party bonuses) - mix of physical damage and magic
LEAP ATTACK!!!!!
PLAGUE OF TOADS!!!!!
SLOW TIME!!!!!
6/29/08 - A date you will remember forever.
They create more than one class for the replayability and difference in builds.
6/29/08 - A date you will remember forever.
Complete, free respeccing in single player
In battlenet, respeccing your last skill point is free (in case you accidentally got the wrong skill, or you just want to change it), but if you want to respec more than that you have to pay a lot of gold
?
Demonologist - Bone Spells (Necro style!), Avatar (shapeshift into a demon!), Furies (evil spirits that hang around you, giving party bonuses) - mix of physical damage and magic
LEAP ATTACK!!!!!
PLAGUE OF TOADS!!!!!
SLOW TIME!!!!!
http://www.bingegamer.net/index.php/2008/an-open-letter-to-diablo-iii-fanboys
Well, respeccing is something that would be inherently discouraged in the game because your items wouldn't be right.
But yeah, I guess total respeccing wouldn't be good... I guess we'll have to wait to see the skill system first ('cause of the skill system allows you to see any skill you want at early levels, then respeccing won't be as important because there'd be a lesser likelihood of developing something you end up not liking)
Demonologist - Bone Spells (Necro style!), Avatar (shapeshift into a demon!), Furies (evil spirits that hang around you, giving party bonuses) - mix of physical damage and magic
LEAP ATTACK!!!!!
PLAGUE OF TOADS!!!!!
SLOW TIME!!!!!
That's a VERY good point, if they allow for some loose respeccing that's how it should be done.
Though I feel maybe giving the players a chance to experiment a little with a few different skills before they "marry" it (so to speak), could be fun, like, you can change your last skill, but once you level up, you have to place that skill definetely before you can place your next skill. And no more than this. Like, you had the chance to experiment, now make up your mind and quit whining, next!
But definetely no full respeccing, i mean, if we can respec as much as we want, every level 30 barbarian will be the same, apart from gear, maybe.
I'd have to agree, and maybe put a max # it's allowed and have it worth a considerable amount of money.
lets say every time you level up you get a point. this point can be either used to add a skill point to a skill or remove it. if you remove a skill point it can be replaced anywhere. ( removing could remove 2 or 3 skill points just to make things faster) but this would make it more difficult to change ur character around at higher levels and eayser at lower levels. or you can just make it cost a certain amount of experience to remove a skill so that as you get to lvl 88 ( just going on the d2 experince system here) it wouldnt take you forever to get to respec. it would still cost a certain amount of expereince to get a reskill point. i dont like respecs but i think this could work quiet well
You could level up skills, and learn new skills by using related skills. Like, I'll use the necromancer from diablo 2. To learn bone spear, I would have to use teeth, not just put a point in it. But the more you use it, the more damage it does.
I doubt that would happen though. Blizzard doesn't seem like the bunch to try something that ambitious.